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    Posts made by dazedwit

    • RE: Operation Felix

      @barnee

      Ha. I searched this board for Felix when I first thought of this strategy and found that.

      I figured since mine is round one it’s wildly different

      posted in Axis & Allies Global 1940
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      dazedwit
    • Operation Felix

      Operation Felix was an Axis plan to take Gibraltar by going through Spain. It never happened because Franco denied permission.

      I thought that would be a perfect counter to Gibastion.

      G1: ignored SZ’s 110, 109, 91 to encourage Gibastion. Take Southern France and Normandy with 7 fast movers (1 died)

      UK1: move all boats to SZ 92. 3 fighters to Gibraltar, one to Algeria with two transports worth of land units and one destroyer as blocker in SZ 94. Purchase air base and place in Gibraltar.

      I1: all boats to SZ 93, all planes, tank, 2 art, 2 inf invade Spain.

      G2: buy 10 transports. Wipe out all planes on Gibraltar with 3 tanks, 3 mechs and a bunch of planes that can land in Spain. The large UK fleet is now trapped in Med and can’t get back to defend against Sea Lion, and no more planes.

      I2: purchase air base for Spain. All the German planes in Spain can now legally hit London on G3

      G3: easy Sea Lion

      I know everyone will freak out over the 14 free infantry on Russian border so I am playing out entire game to see if Felix will be Axis downfall

      14 free infantry are at worst an annoyance. I7 is next and there are only 5 French infantry in Caucasus left out of 14.

      Game looks like it will end on J10 most likely.

      I’m growing bored and want to move onto my next crazy strategy but I will keep going and try to finish the game.

      Please feel free to watch my videos and hopefully subscribe etc.

      Operation Felix: https://youtube.com/playlist?list=PLC5zN4iV9YdFAQ-gWPjX3ch09HyCUWbkP&si=8l1y1TjVCylDK-kk

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @SeaYa

      On a G1 Germany doesn’t have enough units on border to hold until round 2 or 3 so trading them is pretty much a guarantee every time I believe.

      I reset the battle and removed say half the tanks and replaced each with two inf each. This was also a very tight battle but went in Germany favor this time with maybe two tanks left give or take.

      That reset taught me the value of German infantry as I always want to buy tanks and bombers when going for Moscow.

      Game I’m playing now, Germany did Sea Lion so Russia burst forward and has been collecting $21 in NO’s for a few turns. Germany takes border territories of Berlin but Russia takes them right back and since each battle has a couple SB’s Russia is retaking them with at least 3 infantry.

      The taking of territories with extra units left behind like that really alters the war of attrition in Russia’s favor quite a bit.

      Germany just did a surprise strike on Leningrad and also took out 3 SB’s. Italy finally in the Balkans so Russia will get kicked out probably by R8.

      I’m about to film R6 for my latest strategy series

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @SeaYa

      If G1 Barbarossa, buy 1 SB, rest on inf every turn beginning R2. Keep moving Far East troops towards Moscow.

      I discovered this strategy by accident.

      Germany bought a major factory in Romania and attacked across the front G1. I was so offended I bought 3 SB’s to bomb that factory.

      G2: 10 tanks in Romania
      G3: 6 tanks in Romania pay off $20 in damage
      G4: start building tanks in Berlin to avoid paying $20 to repair factory

      Traded border areas a couple times and then full on retreat to Moscow began leaving single inf to slow Germany down

      On G5 Germany has massive stack of tanks and mechs and some infantry with a lot of bombers a couple spaces back with smaller army from Bryansk.

      Moscow had maybe 30 inf and planes etc. Russia also had units outside of Moscow that could all reach Bryansk at once

      R5: attack the German stack with everything

      All those German fighters couldn’t enter newly conquered territories.

      It was a tight battle but Russia won and won the game.

      If I was going to lose planes I would retreat to Moscow and send my 6 SB’s to the Siberian troops which should be one space away and you should be able to retake Moscow

      Adding SB’s to Russian counter attacks means Russia is taking them with 3+ infantry.
      Tanks can get immediately killed after taking territory, planes don’t have that worry.

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @Galendae I wipe out the Germans

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @Galendae

      I buy 1 Russian bomber every single turn after too

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: ITALY INVADES IRELAND

      @dazedwit

      It took a month but this game finally ended on J14

      Axis were setting up to have Ottawa be final victory city but Russia liberated Cairo so had to keep going until Japan took out San Francisco

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My newest Japan strategy

      @SuperbattleshipYamato

      I know US makes a lot of money but risking bombers to take out destroyers that are being replaced every turn seems like it could have some drawbacks

      posted in Axis & Allies Global 1940
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      dazedwit
    • Ideas for updating my G40 map

      I have two ideas which I think will change strategy for multiple countries and be historically accurate.

      1: Azores in SZ 103 (90 would work but too close to West Indies in my opinion).

      This feeds into Hitler’s fantasy of bombing US with long range bombers.
      It’s also a great naval base for all Europe countries.
      And US can long range bomb Europe from there.

      1. Diego Garcia in SZ 78. Pretty much all the same high points as Azores but in Pacific.

      Azores will be strict neutral like Portugal.

      Diego feels like it should be Pro Allied Neutral but UK didn’t take it over until 1942 so strict neutral is best choice.

      What do you guys think?

      And what additional missing map territories might improve the game?

      posted in House Rules global 1940
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      dazedwit
    • RE: My newest Japan strategy

      @SuperbattleshipYamato

      Unless US takes say Iwo Jima I don’t know how their bombers will even threaten destroyers patrolling Asian coast. They shouldn’t have Philippines at that point of game. Maybe Malaya? But by the time they might get there Malaya should be taken.

      What am I missing?

      posted in Axis & Allies Global 1940
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      dazedwit
    • South Coast Massachusetts

      I enjoy my solo games but playing with other humans would be nice

      posted in Player Locator
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      dazedwit
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Krieghund

      UK1 they land Rio de Oro turning all strict neutrals pro axis.

      Can Russia take Afghanistan after and get $3 NO for taking a pro Axis neutral?

      I feel like answer is yes and a new strategy will be in the works if so.

      posted in Axis & Allies Global 1940
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      dazedwit
    • My newest Japan strategy

      I wasn’t planning this but in solo game I’m playing now, I bought a destroyer J4 and then bought one destroyer every single turn after.

      I realized a few turns later that the US sub convoy strategy was DOA.

      Constantly reading about a destroyer chasing around sub convoys but loading up on destroyers means they will never convoy.

      Italy could use a similar strategy but probably would never work unless Germany doing it from Southern France.

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Krieghund

      If Japan were to take say New Guinea, is that a sneaky way to strip Anzac of both NO’s since New Guinea is originally controlled Anzac territory?

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @TinCanoftheSea

      Yes Anzac needs to help. Calcutta is going to fall regardless so either abandon it for Persia or set up a six plane scramble and make Japan lose lots of expensive equipment. If you are just building infantry Japan won’t even lose a plane.

      A fun strategy is to drop AB on Borneo and get two inf and at least 3 fighters on it turn one. It creates a large expensive distraction if Japan wants the money islands

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @TinCanoftheSea

      Ceylon. But Malaya and Borneo could be fun too.

      Now getting six fighters to India before Japan is the issue

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @TinCanoftheSea

      Just give it a try. You will be shocked how much opens up for Russia

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @TinCanoftheSea

      US really depends on that game. A stack of fighters can cause havoc in different ways on both sides.

      posted in Axis & Allies Global 1940
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      dazedwit
    • RE: My favorite turn 1 builds

      @TinCanoftheSea

      I’m daring Germany to attempt Sea Lion.

      Russia is my turn 1 buy every game now after discovering it almost by accident one game. Russia should buy one bomber every turn after. Their vast movement makes their offense terrifying for Axis. I was able to wipe out the massive German stack on R5 with 5 SB’s and everything else (should have been 6 SB but lost one bombing Romanian factory).

      Germany should smell the rat and avoid Sea Lion. If so one tactic to deploy is UK and Russia each hitting the two major IC’s every turn

      posted in Axis & Allies Global 1940
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      dazedwit
    • My favorite turn 1 builds

      These are not necessarily my common builds but some are

      G1: 2 SB’s 1 Tank
      R1: 3 SB’s, save $1
      J1: 2 MIC’s, save $2
      US1: 5 fighters, save $2
      C1: 4 inf
      UKE1: 2 SB’s, save $4
      UKP1: Air Base, save $2
      I1: 1 tank, 1 mech
      ANZ1: 1 fighter
      F1: LOL

      posted in Axis & Allies Global 1940
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      dazedwit
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