Ha. I searched this board for Felix when I first thought of this strategy and found that.
I figured since mine is round one it’s wildly different
Ha. I searched this board for Felix when I first thought of this strategy and found that.
I figured since mine is round one it’s wildly different
Operation Felix was an Axis plan to take Gibraltar by going through Spain. It never happened because Franco denied permission.
I thought that would be a perfect counter to Gibastion.
G1: ignored SZ’s 110, 109, 91 to encourage Gibastion. Take Southern France and Normandy with 7 fast movers (1 died)
UK1: move all boats to SZ 92. 3 fighters to Gibraltar, one to Algeria with two transports worth of land units and one destroyer as blocker in SZ 94. Purchase air base and place in Gibraltar.
I1: all boats to SZ 93, all planes, tank, 2 art, 2 inf invade Spain.
G2: buy 10 transports. Wipe out all planes on Gibraltar with 3 tanks, 3 mechs and a bunch of planes that can land in Spain. The large UK fleet is now trapped in Med and can’t get back to defend against Sea Lion, and no more planes.
I2: purchase air base for Spain. All the German planes in Spain can now legally hit London on G3
G3: easy Sea Lion
I know everyone will freak out over the 14 free infantry on Russian border so I am playing out entire game to see if Felix will be Axis downfall
14 free infantry are at worst an annoyance. I7 is next and there are only 5 French infantry in Caucasus left out of 14.
Game looks like it will end on J10 most likely.
I’m growing bored and want to move onto my next crazy strategy but I will keep going and try to finish the game.
Please feel free to watch my videos and hopefully subscribe etc.
Operation Felix: https://youtube.com/playlist?list=PLC5zN4iV9YdFAQ-gWPjX3ch09HyCUWbkP&si=8l1y1TjVCylDK-kk
On a G1 Germany doesn’t have enough units on border to hold until round 2 or 3 so trading them is pretty much a guarantee every time I believe.
I reset the battle and removed say half the tanks and replaced each with two inf each. This was also a very tight battle but went in Germany favor this time with maybe two tanks left give or take.
That reset taught me the value of German infantry as I always want to buy tanks and bombers when going for Moscow.
Game I’m playing now, Germany did Sea Lion so Russia burst forward and has been collecting $21 in NO’s for a few turns. Germany takes border territories of Berlin but Russia takes them right back and since each battle has a couple SB’s Russia is retaking them with at least 3 infantry.
The taking of territories with extra units left behind like that really alters the war of attrition in Russia’s favor quite a bit.
Germany just did a surprise strike on Leningrad and also took out 3 SB’s. Italy finally in the Balkans so Russia will get kicked out probably by R8.
I’m about to film R6 for my latest strategy series
If G1 Barbarossa, buy 1 SB, rest on inf every turn beginning R2. Keep moving Far East troops towards Moscow.
I discovered this strategy by accident.
Germany bought a major factory in Romania and attacked across the front G1. I was so offended I bought 3 SB’s to bomb that factory.
G2: 10 tanks in Romania
G3: 6 tanks in Romania pay off $20 in damage
G4: start building tanks in Berlin to avoid paying $20 to repair factory
Traded border areas a couple times and then full on retreat to Moscow began leaving single inf to slow Germany down
On G5 Germany has massive stack of tanks and mechs and some infantry with a lot of bombers a couple spaces back with smaller army from Bryansk.
Moscow had maybe 30 inf and planes etc. Russia also had units outside of Moscow that could all reach Bryansk at once
R5: attack the German stack with everything
All those German fighters couldn’t enter newly conquered territories.
It was a tight battle but Russia won and won the game.
If I was going to lose planes I would retreat to Moscow and send my 6 SB’s to the Siberian troops which should be one space away and you should be able to retake Moscow
Adding SB’s to Russian counter attacks means Russia is taking them with 3+ infantry.
Tanks can get immediately killed after taking territory, planes don’t have that worry.
I buy 1 Russian bomber every single turn after too
It took a month but this game finally ended on J14
Axis were setting up to have Ottawa be final victory city but Russia liberated Cairo so had to keep going until Japan took out San Francisco
I know US makes a lot of money but risking bombers to take out destroyers that are being replaced every turn seems like it could have some drawbacks
I have two ideas which I think will change strategy for multiple countries and be historically accurate.
1: Azores in SZ 103 (90 would work but too close to West Indies in my opinion).
This feeds into Hitler’s fantasy of bombing US with long range bombers.
It’s also a great naval base for all Europe countries.
And US can long range bomb Europe from there.
Azores will be strict neutral like Portugal.
Diego feels like it should be Pro Allied Neutral but UK didn’t take it over until 1942 so strict neutral is best choice.
What do you guys think?
And what additional missing map territories might improve the game?
Unless US takes say Iwo Jima I don’t know how their bombers will even threaten destroyers patrolling Asian coast. They shouldn’t have Philippines at that point of game. Maybe Malaya? But by the time they might get there Malaya should be taken.
What am I missing?
I enjoy my solo games but playing with other humans would be nice
UK1 they land Rio de Oro turning all strict neutrals pro axis.
Can Russia take Afghanistan after and get $3 NO for taking a pro Axis neutral?
I feel like answer is yes and a new strategy will be in the works if so.
I wasn’t planning this but in solo game I’m playing now, I bought a destroyer J4 and then bought one destroyer every single turn after.
I realized a few turns later that the US sub convoy strategy was DOA.
Constantly reading about a destroyer chasing around sub convoys but loading up on destroyers means they will never convoy.
Italy could use a similar strategy but probably would never work unless Germany doing it from Southern France.
If Japan were to take say New Guinea, is that a sneaky way to strip Anzac of both NO’s since New Guinea is originally controlled Anzac territory?
Yes Anzac needs to help. Calcutta is going to fall regardless so either abandon it for Persia or set up a six plane scramble and make Japan lose lots of expensive equipment. If you are just building infantry Japan won’t even lose a plane.
A fun strategy is to drop AB on Borneo and get two inf and at least 3 fighters on it turn one. It creates a large expensive distraction if Japan wants the money islands
Ceylon. But Malaya and Borneo could be fun too.
Now getting six fighters to India before Japan is the issue
Just give it a try. You will be shocked how much opens up for Russia
US really depends on that game. A stack of fighters can cause havoc in different ways on both sides.
I’m daring Germany to attempt Sea Lion.
Russia is my turn 1 buy every game now after discovering it almost by accident one game. Russia should buy one bomber every turn after. Their vast movement makes their offense terrifying for Axis. I was able to wipe out the massive German stack on R5 with 5 SB’s and everything else (should have been 6 SB but lost one bombing Romanian factory).
Germany should smell the rat and avoid Sea Lion. If so one tactic to deploy is UK and Russia each hitting the two major IC’s every turn
These are not necessarily my common builds but some are
G1: 2 SB’s 1 Tank
R1: 3 SB’s, save $1
J1: 2 MIC’s, save $2
US1: 5 fighters, save $2
C1: 4 inf
UKE1: 2 SB’s, save $4
UKP1: Air Base, save $2
I1: 1 tank, 1 mech
ANZ1: 1 fighter
F1: LOL