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    Topics created by dawgoneit

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      dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

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      • • • dawgoneit
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      @Entek sure. Ill set it up in a few.

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      Odonis Allies -VS- dawgoneit Axis

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      @Odonis may I try the allies please.

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      dawgoneit Axis vs. entek Allies

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      EntekE

      I’m up for more

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      can't play current games.

      TripleA Support
      • • • dawgoneit
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      PantherP

      @dawgoneit Every installation creates a TripleA shortcut on your desktop. Now those shortcuts look totally identically, so you need to figure out which shortcut is for which version.

      So doubleclick on any shortcut and see which version starts. You determine the version on the top left of the starting screen:

      start.PNG

      Here you see it is Engine Version 2.1.20613.

      Now load 2.1 savegames by klicking “Open Saved Games” and selecting the file.

      In case you start the 1.9 engine load 1.9-savegames the identical way.

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      whack-vs-dawg Napoleon

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      TripleA Turn Summary: OttomanEmpire round 4

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 4 Combat Move - OttomanEmpire 1 Chasseurs moved from Hellas to Thessaly 1 Fusiliers moved from Thessaly to Macedonia 1 Fusiliers moved from Transylvania to Hungary OttomanEmpire take Hungary from AustrianEmpire 1 Fusiliers moved from Serbia to Transylvania 1 Howitzer moved from Serbia to Bulgaria 1 Fusiliers moved from Bulgaria to Serbia 1 Fusiliers moved from Bulgaria to SZ93 1 Barque and 1 Fusiliers moved from SZ93 to SZ97 1 Fusiliers moved from SZ97 to Crimea OttomanEmpire take Crimea from Russia 3 Fusilierss moved from Constantinople to Bulgaria Purchase Units - OttomanEmpire OttomanEmpire buy 8 Fusilierss; Remaining resources: 0 PUs; Combat - OttomanEmpire Non Combat Move - OttomanEmpire Place Units - OttomanEmpire 2 Fusilierss placed in Bulgaria 3 Fusilierss placed in Anatolia 3 Fusilierss placed in Constantinople Turn Complete - OttomanEmpire OttomanEmpire collect 36 PUs; end with 36 PUs

      Combat Hit Differential Summary :

      Savegame

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      Whack Allies WAW vs dawg Axis

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      TripleA Turn Summary: Yamamoto round 4

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 4 Combat Move - Yamamoto 1 B.Transport moved from 85 Sea Zone to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Artillery and 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 1 Cruiser moved from 85 Sea Zone to 84 Sea Zone 3 Infantrys moved from Tokyo to 84 Sea Zone 1 Artillery and 3 Infantrys moved from 84 Sea Zone to Liaoning 2 Artillerys moved from Davao to 107 Sea Zone 2 Tanks moved from Malaya to 110 Sea Zone 1 Infantry moved from Malaya to S.Thailand 1 Tank moved from West Borneo to 110 Sea Zone 1 Tank moved from West Borneo to 110 Sea Zone 1 Infantry moved from West Borneo to 110 Sea Zone 2 B.Transports, 1 Infantry and 4 Tanks moved from 110 Sea Zone to 111 Sea Zone 1 ArmoredCar moved from Celebes to 111 Sea Zone 1 ArmoredCar moved from Jilolo to 107 Sea Zone 1 Infantry moved from Jilolo to 107 Sea Zone 1 ArmoredCar, 2 B.Transports, 1 Infantry and 4 Tanks moved from 111 Sea Zone to 112 Sea Zone 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Transports moved from 107 Sea Zone to 112 Sea Zone 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 4 Tanks moved from 112 Sea Zone to Merauke 2 Adv.Fighters moved from 107 Sea Zone to Merauke 1 Infantry moved from S.French Indochina to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 1 Transport moved from 92 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia 1 Destroyer moved from 107 Sea Zone to 112 Sea Zone 1 Battleship moved from 110 Sea Zone to 112 Sea Zone 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone 1 ArmoredCar moved from Kwangsi to Kweichow Yamamoto take Kweichow from Chinese 1 ArmoredCar moved from Kwangsi to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 1 Infantry moved from N.French Indochina to N.Thailand 1 Tank moved from Kwangsi to N.Thailand 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 Infantrys moved from 75 Sea Zone to Koryakia Yamamoto take Koryakia from Russians 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kolyma Yamamoto take Kolyma from Russians 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Infantry moved from Iturup to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk Yamamoto take Okhotsk from Russians 1 Destroyer moved from 85 Sea Zone to 75 Sea Zone 1 Battleship moved from 85 Sea Zone to 75 Sea Zone 1 Destroyer moved from 85 Sea Zone to 84 Sea Zone 1 Carrier moved from 107 Sea Zone to 112 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 1 Elite, 2 Infantrys, 2 Marines, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Yunnan Yamamoto attack with 1 ArmoredCar and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Merauke Yamamoto attack with 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 4 Tanks Americans defend with 3 Bombers; Anzac defend with 1 Artillery, 4 Infantrys and 1 Tank; Dutch defend with 1 Infantry and 1 Tank Yamamoto roll dice for 1 Battleship in Merauke, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 4 Tanks in Merauke, round 2 : 5/12 hits, 5.00 expected hits Dutch roll dice for 1 Artillery, 3 Bombers, 5 Infantrys and 2 Tanks in Merauke, round 2 : 2/11 hits, 3.50 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 2 Bombers owned by the Americans, 1 Infantry owned by the Dutch and 2 ArmoredCars owned by the Yamamoto lost in Merauke Yamamoto roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Infantrys and 4 Tanks in Merauke, round 3 : 3/10 hits, 4.33 expected hits Dutch roll dice for 1 Bomber, 3 Infantrys and 2 Tanks in Merauke, round 3 : 3/6 hits, 2.17 expected hits 2 Infantrys owned by the Anzac, 1 Bomber owned by the Americans, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Merauke Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery and 4 Tanks in Merauke, round 4 : 5/7 hits, 3.33 expected hits Dutch roll dice for 1 Infantry and 2 Tanks in Merauke, round 4 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Dutch lost in Merauke Yamamoto win, taking Merauke from Dutch with 2 Adv.Fighters and 4 Tanks remaining. Battle score for attacker is 46 Casualties for Yamamoto: 2 ArmoredCars, 2 Artillerys and 2 Infantrys Casualties for Americans: 3 Bombers Casualties for Anzac: 1 Artillery, 4 Infantrys and 1 Tank Casualties for Dutch: 1 Infantry and 1 Tank Battle in S.Thailand Yamamoto attack with 1 Infantry British defend with 1 Tank Yamamoto roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Tank in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in S.Thailand British win with 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Infantry Battle in Liaoning Yamamoto attack with 1 Artillery and 3 Infantrys Russians defend with 1 Mech.Inf Yamamoto roll dice for 1 Cruiser in Liaoning, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Liaoning, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Mech.Inf in Liaoning, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Liaoning Yamamoto roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Mech.Inf in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Liaoning Yamamoto win, taking Liaoning from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 1 Mech.Inf Battle in N.Thailand Yamamoto attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Thailand Yamamoto win, taking N.Thailand from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hollandia Yamamoto attack with 2 Infantrys Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Infantrys in Hollandia, round 2 : 1/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Hollandia Yamamoto roll dice for 2 Infantrys in Hollandia, round 3 : 1/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in Hollandia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Hollandia Yamamoto win, taking Hollandia from Dutch with 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 Adv.Fighters moved from Merauke to 112 Sea Zone Place Units - Yamamoto 2 Artillerys and 2 Marines placed in Davao 2 ArmoredCars and 1 Tank placed in Kwangsi 1 S.Submarine placed in 85 Sea Zone 2 Destroyers placed in 84 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs

      Combat Hit Differential Summary :

      British : 0.00 Yamamoto : 1.17 Chinese : -0.67 Russians : 0.33 Dutch : -2.00

      Savegame

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      L20 G40 BM3 dawgoneit Axis vs WindowWasher allies +20

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      WindowWasherW

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries and 3 infantry moved from Spain to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 artillery and 1 infantry moved from Greece to Bulgaria 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Bulgaria Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Germany Americans attack with 1 armour, 4 artilleries, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 3 tactical_bombers Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/11 hits, 4.00 expected hits Germans roll dice for 4 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Western Germany, round 2 : 5/11 hits, 4.17 expected hits 4 bombers owned by the Germans, 2 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany Americans roll dice for 1 armour, 4 artilleries and 1 tactical_bomber in Western Germany, round 3 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 fighters and 3 tactical_bombers in Western Germany, round 3 : 3/5 hits, 2.83 expected hits 3 tactical_bombers owned by the Germans and 3 artilleries owned by the Americans lost in Western Germany Americans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Western Germany, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 fighters in Western Germany, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Western Germany Germans win with 1 fighter remaining. Battle score for attacker is 60 Casualties for Americans: 1 armour, 4 artilleries and 5 infantry Casualties for Germans: 4 bombers, 1 fighter, 2 infantry and 3 tactical_bombers 1 tactical_bomber owned by the Americans retreated Non Combat Move - Americans 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Iraq to Greece 3 mech_infantrys moved from Saudi Arabia to Turkey 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Alexandria to 98 Sea Zone 1 mech_infantry moved from Alexandria to Trans-Jordan 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 carrier and 5 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 infantry placed in Spain 3 artilleries placed in Normandy Bordeaux 3 mech_infantrys placed in Saudi Arabia Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 8 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Iraq to Greece 1 infantry moved from Greece to Albania 2 fighters moved from Greece to Albania 2 armour, 2 artilleries, 7 infantry, 1 marine and 4 mech_infantrys moved from Greece to Bulgaria 7 mech_infantrys moved from Turkey to Bulgaria 3 infantry moved from Turkey to Greece 3 mech_infantrys moved from Persia to Turkey 4 fighters moved from 112 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 6 fighters moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany Combat - British Battle in Albania British attack with 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Albania, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Albania retreated to Albania Italians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 1 infantry Battle in Western Germany British attack with 4 bombers Germans defend with 1 airfield, 1 factory_major, 1 fighter and 1 harbour British roll dice for 4 bombers in Western Germany, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 fighter in Western Germany, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Western Germany British win with 4 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Holland Belgium British attack with 10 fighters and 3 infantry Germans defend with 7 infantry British roll dice for 10 fighters and 3 infantry in Holland Belgium, round 2 : 7/13 hits, 5.50 expected hits Germans roll dice for 7 infantry in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits 7 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium British win with 10 fighters remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for Germans: 7 infantry Non Combat Move - British 6 fighters moved from Holland Belgium to Bulgaria 4 bombers moved from Western Germany to Bulgaria 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Albania to Bulgaria 1 carrier and 5 transports moved from 83 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Egypt 8 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 2 infantry

      Combat Hit Differential Summary :

      Germans : 1.33 British : 1.67 Italians : 1.33 Americans : 4.17 Japanese : 0.67

      Savegame

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      crockett36 Allies + 13 -VS- dawgoneit Axis BM3

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      C

      It is the latter. crockett36 and yahoo email

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      avner +14 Allies -VS- dawgoneit Axis

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      • • • dawgoneit
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      AvnerA

      To the next game. ;)

      Maybe a more aggressive Japanese would have put me in trouble.

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      LennardF +16 allies -vs- dawgoneit axis

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      D

      @dawgoneit welp maybe not

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      CaptainNapalm +6 Allies -VS- dawgoneit Axis

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      CaptainNapalmC

      @dawgoneit Excellent! Thank you for the game, brother!

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      dawgoneit axis v. entek allies anniversary 1941 #2

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      • • • dawgoneit
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      D

      @Entek i think you start this 1

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      suprise attack allies -VS- dawgoneit axis G40 BM3

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      D

      @dawgoneit i see panther has a solution for you

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      Kamikaze_pilot +12 Allies -VS- dawgoneit Axis BM3

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      D

      @Kamikaze_pilot sure. tank in egypt. sub in sz98

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      dawg. VS Capt. Total Ancient War #2

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      • • • dawgoneit
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      D

      @captainwalker sounds good. i didn’t min this one. but i’ll try any game. witch 1 would you like 2 try

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      AldoRaine +8 Allies, -VS- dawgoneit Axis

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      • • • dawgoneit
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      D

      @AldoRaine you can take your time. i’m always here. play at your own pace.

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      daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

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      A

      Ya man. Sorry it’s been so long. With all of the online learning garbage, the schools drug the year out a whole extra week. I’ll get my turn in later today.

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      pejon_88 Allies +10 -VS- dawgoneit Axis

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      Pejon_88P

      OK, thanks and GG! Right now I have a couple of other games I intend to start, but later definitely :)

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      entek -VS-dawgoneit in the T.R.S. series.

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      • • • dawgoneit
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      EntekE

      @dawgoneit link to our new game.
      https://www.axisandallies.org/forums/topic/35030/entek-vs-dawgoneit-in-the-t-r-s-continued-series

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      DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

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      @DizzKneeLand33 no. want to try the playboardgame forum?

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