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    Topics created by dawgoneit

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      Avner Allies +26 -VS- dawgoneit Axis

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      • • • dawgoneit
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      AvnerA

      Hey man?

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      W@W captain walker (Allies) vs dawgoneit (Axis) THIS IS WAR!!!!!!!!

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      captainwalkerC

      @dawgoneit game file US attack.tsvg

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      Dawg Axis v Entek Allies W@W!

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      EntekE

      @dawgoneit Have fun camping!

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      ManuC23 VS dawgoneit Classic

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      • • • dawgoneit
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      B

      @Betano I’m already registered, I’ll send the game to your address.

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      W@W captain walker (Allies) vs dawgoneit (Axis)

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      D

      @captainwalker I’ll set it up later

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      leemorrison -VS- dawgoneit

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      @dawgoneit Thanks for the games. Gotta do taxes this week.

      catch ya in late April

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      dawgoneit Axis -VS- entek Allies TRS

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      @Entek

      set it up my frirnd

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      leemorrison -VS- dawgoneit

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      D

      @leemorrison sure

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      Dawg (Allies) vs VF (Axis) - Classic

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      D

      thank you for not getting bored from beating me all the time. Lol

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      ArtofWar1947 Allies VS dawgoneit Axis +10

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      @ArtofWar1947

      any time you would like to play again i’m in.
      I learned a lot in our game and thank you!

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      leemorrison Axis +9 -VS- dawgoneit Allies

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      @dawgoneit https://www.axisandallies.org/forums/topic/41620/leemorrison-vs-dawgoneit/3

      Heres the new game thread.

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      leemorrison Axis (+9) -VS- dawgoneit Allies Classic A&A

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      thank you for the game

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      new version

      TripleA Support
      • • • dawgoneit
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      PantherP

      @Stucifer said in new version:

      Most forum games I see on 2.6.?? with a lot of variance in the ?? part of the version number. Basically every small thing that the Triple A team works on gets recorded and stored as a version number, which is why there are so many.

      Exactly. Every small change or adjustment leads to a new pre-release. But only a very, very small fraction is savegame-compatibility breaking.

      Meanwhile we are at 2.7xxxxx. A current problem is that we have been waiting for a new “stable” release for years. But it doesn’t look like this will occur anytime soon. So pre-releases are all we can get right now. Being “stable” is just a tag, a timestamp in development history, however. Pre-releases usually are not “unstable”.

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      mike64 Allies -vs- dawgoneit Axis. PTV

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      @dawgoneit dawg v mike ptv round 11 germany.tsvg

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      crockett vs dawgoneit oob

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      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 24 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 cruiser moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 9 fighters moved from Gibraltar to Normandy Bordeaux 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from Western United States to British Columbia 3 transports moved from 102 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 9/21 hits, 7.83 expected hits Germans roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 4.67 expected hits 3 infantry owned by the Americans lost in Normandy Bordeaux 10 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 5/18 hits, 7.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries and 12 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour and 3 infantry moved from 91 Sea Zone to Spain 9 fighters moved from Normandy Bordeaux to Spain 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 5 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 3 armour, 2 artilleries and 3 mech_infantrys moved from Turkey to Greece 4 fighters moved from Iraq to Greece 1 tactical_bomber moved from Egypt to Greece 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 2 infantry moved from Iraq to Saudi Arabia 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 8 fighters moved from Spain to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Siam to Shan State 1 infantry moved from India to Burma 1 bomber moved from India to Kweichow 1 fighter moved from Kazakhstan to Greece Combat - British Battle in Holland Belgium Battle in Kweichow British attack with 1 bomber and 6 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow British roll dice for 1 bomber and 5 infantry in Kweichow, round 3 : 0/6 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 5 infantry in Kweichow, round 4 : 3/6 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking Holland Belgium from Germans, taking Kweichow from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Greece British attack with 3 armour, 2 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 fighters, 5 infantry and 2 tactical_bombers British roll dice for 3 armour, 2 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/14 hits, 6.17 expected hits Italians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 3/9 hits, 4.00 expected hits 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Greece 5 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece British roll dice for 3 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 7/11 hits, 5.33 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Greece, round 3 : 1/3 hits, 1.83 expected hits 1 mech_infantry owned by the British lost in Greece 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece British win, taking Greece from Italians with 3 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for British: 1 artillery and 3 mech_infantrys Casualties for Germans: 2 fighters, 5 infantry and 2 tactical_bombers Battle in Saudi Arabia British attack with 1 armour, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Saudi Arabia British roll dice for 1 armour and 1 mech_infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Saudi Arabia 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Saudi Arabia, round 5 : 1/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Greece to Turkey 1 bomber moved from Kweichow to India 5 fighters moved from Greece to Turkey Place Units - British 1 factory_minor placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 3 mech_infantrys

      Combat Hit Differential Summary :

      Chinese regular : 0.67 Americans regular : -1.33 Italians regular : -1.83 Japanese regular : -0.67 Germans regular : -3.00 Neutral_True regular : 1.00 British regular : 0.17

      Savegame

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      dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

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      D

      @Entek yup

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      dawgoneit +10 Axis -vs- Daaras Allies PTV

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      @Daaras your game. thank you for the game. next year i would like to play again.

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      L24 PTV Dawgoneit (Allies) vs Nikola1975 (Axis +10)

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      @dawgoneit Thanks, it was fun!

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      dawgoneit Axis -VS- entek Allies TRS

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      D

      @Entek quite a while ago

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      W@W captain walker (Allies) vs dawgoneit (Axis)

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      captainwalkerC

      @dawgoneit I’ll take axis and set it up later today

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