I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Thread
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RE: Axis & Allies .org 2025 Support Drive
Thank you for this awesome site.
I donated my usual. -
RE: League General Discussion Thread
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Thread
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 players
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: World at War game 18
I am sorry but I wont be on for a while.
I have had a very tragic death in my family and its going to change my life. If you could please replace me.
Latest posts made by dawgoneit
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RE: L25 G40 OOB Dawgoneit (L+50) v Jacob16 (X)
24009205-1351-4792-bcdb-4ac1ccd6ee41-triplea_41729_3 AZ & FRE.tsvg
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 carriers, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 carriers, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 35 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 carriers owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 53 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 2 carriers, 2 destroyers, 1 submarine and 1 transport Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to Philippines 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.17 ANZAC regular : 0.67
I’m leaving Wednesday night for a camping trip. I’ll be gone for 10 days.
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RE: Dawg Axis v Entek Allies W@W!
4e1261cd-c865-4f63-8eeb-2e200a7eb99d-triplea_41718_9jap.tsvg
I am leaving Wednesday night for a camping trip. I’ll be gone for 10 days.
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RE: Dawg X v Mike L G40 start round 5
fc92f50e-f8ee-4067-b60e-5282624bd62d-dawg-v-mike-g40-start-round-5-ger 16.tsvg
I’ll be leaving wednesday night for a camping trip. I’ll be gone for 10 days.
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RE: World at War captain walker (axis) vs dawgoneit
0e61b88e-b1a7-44d9-a837-1d5aaa43f3a7-triplea_41832_4rus.tsvg
im leaving wednesday night for a camping trip. i’ll be back in 10 days.
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RE: L25 Classic: Dawgoneit X + 9 vs Martin L
sorry for the delay.
I am leaving Wednesday night for a camping trip. I’ll be gone for 10 days. -
RE: L25 Classic: Dawgoneit X + 9 vs Martin L
f20c4369-6031-4673-b1df-9c52ddbddc09-classic-41824-round-07-german.tsvg
Game History
Round: 7 Purchase Units - Germans Germans buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 3 infantry moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 2 fighters and 3 infantry British defend with 1 factory and 3 infantry Germans roll dice for 2 fighters and 3 infantry in South Europe, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 3 infantry in South Europe, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 fighters and 3 infantry in South Europe, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 3 infantry in South Europe, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in South Europe 1 infantry owned by the British lost in South Europe Germans roll dice for 2 fighters and 2 infantry in South Europe, round 4 : 0/4 hits, 1.33 expected hits British roll dice for 2 infantry in South Europe, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in South Europe Germans roll dice for 2 fighters and 1 infantry in South Europe, round 5 : 3/3 hits, 1.17 expected hits British roll dice for 2 infantry in South Europe, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in South Europe Germans win, taking South Europe from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 3 infantry Non Combat Move - Germans 2 fighters moved from South Europe to Germany Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -1.50 British regular : -1.33
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RE: Avner Allies +26 -VS- dawgoneit Axis
@Avner
5925d2b5-e293-48fe-8f5e-f029aecc455a-triplea_41796_3ger.tsvgGame History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 infantry moved from Romania to Bessarabia 1 fighter moved from Greece to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 fighters moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Poland to 114 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 113 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 113 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 transport Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 bombers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 cruiser, 2 fighters and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Bessarabia to Greece 1 fighter moved from 113 Sea Zone to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland 1 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 2 artilleries and 11 infantry moved from Poland to Eastern Poland 3 aaGuns, 6 artilleries and 6 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 infantry moved from Western Germany to Germany 2 bombers moved from 113 Sea Zone to Germany 2 fighters moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Bessarabia to Poland 2 armour moved from Greece to Romania 2 armour moved from Western Germany to Poland Place Units - Germans 4 artilleries and 6 infantry placed in Germany 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.83
sorry so late. it either didn’t post in my notification or i hit it to play and messed up and went to the next game. other than the weekends i usually play daily. if this happens again just give me a nudge.
I am leaving Wednesday night to go on a camping trip. [ will be gone for about 10 days.