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    Posts made by David '06

    • RE: What is the best thing to do with strat bombers?

      @gen-manstein Maybe for carpet bombing, you can affect the Industry (the IPPs). For example if the IPP value of an given area is 3, then each 12 rolled (for all 3 dice which would equal 3 IPPs total) is -1 IPP produced from that territory in that turn.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry Two- front wars don’t work that well. I remember one game in which I played as Germany in which I had to fight on 5 fronts at one time, most of which were defensive. Didn’t end well for the Germans

      posted in Global War 1936
      David '06D
      David '06
    • RE: Planes must end their movement at an airfield

      @trig What if the amount of Landing/ taking off is also based on which railroad area they are in, such as Europe/USSR? But honestly, if people are going ahead with this house rule, I think people could sacrifice some historical accuracy for simplicity. I wouldn’t want to place down every single time I play with this expansion 50 more airfields with this expansion.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Planes must end their movement at an airfield

      @athawulf I think a house rule could be that each territory without an airbase can land/ take off as many planes (only 1 strategic or heavy bomber can land per territory) as its IPP value. to add more landing capability, you can add airfields. This also is the amount of planes that would be able to fight in combat

      minor airfield
      cost: 2 IPP
      Lands or takes off 1 tactical, medium bomber or fighter.
      Maxi damage: 2
      can’t take off/ land unless is fully repaired

      Major airfield
      cost 4 IPP
      Lands/ takes off 3 aircraft of any type.
      max damage: 6 and subtracts one takeoff/ landing each damage

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry That would make things harder, though I would rather fight some partisans than the might of the soviets and Americans combined.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry Partisans do add a lot of action, it also gives the allies something to do in the early game.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry Hopefully I’ll be able to try it out. Though I think this will make the game way more interesting.

      posted in Global War 1936
      David '06D
      David '06
    • RE: What is the best thing to do with strat bombers?

      @insanehoshi That seems reasonable. I didn’t know that repairs only happen at the end of the turn

      posted in Global War 1936
      David '06D
      David '06
    • What is the best thing to do with strat bombers?

      Basically, there is two things that could be done with strategic/ heavy strategic bombers, carpet bomb or strategic bomb. What is your insight on what is best? Honestly, I prefer the carpet bombing since it takes combat units right out of play.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Tanks reflecting historical accuracy

      @insaneHoshi Here are the rules.

      Historical tanks house rules

      Russian MA- T-34/76
      T-34 model 1942
      Atk: 5
      Def: 4
      Mov: 2
      Cost: 5

      SPs:
      Can blitz. When attacking with this tank and you roll a 12 this tank retreats. You also get a +1 production slot in each factory that you producing T-34s. This tank is available Jan 1942.

      German MA-Panzer 5 (Panther)
      Requires heavy armor tech. optional rule: you have to produce at least 3 Tiger 1E before you can produce this.
      Atk: 7
      Def: 6
      Mov: 2
      Cost: 7

      SPs:
      Can Blitz. Target selection 1-3 (armor class units)

      I will research the rest. Any thoughts?

      posted in Global War 1936
      David '06D
      David '06
    • RE: Tanks reflecting historical accuracy

      @insanehoshi I was actually thinking of specific tanks reflecting real tanks, though I could muster something up.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry I was going to use Lightning War for the USSR so I’ll take the factories in 1 turn, basically before Russia can do anything about it. If you saw my plans, I included taking ALL the major factories, which means that for some time, the soviet Production will be limited. I had 2 plans for USSR, the “2” one is if there is basically nothing in Ukraine. Also, there is a 25% chance once Germany invades Poland (jan 1939) that Britain won’t be able to join the war. There is also a 19% France won’t be able to join (jan 1939). For france, with the help of Italy, I would invade Southern France and as Italy I would gather my forces and I would do suicide attacks on the Capital, Paris, and Germany would also do so. But that does mean that Italy could actually defeat france. The DEI, I realized would have to go later.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry The same from me if you felt offended. I actually never thought you were rude and I was never offended. For the soviet invasion, I was thinking jan 1940, since then the Soviets would retreat units from the Far East and I would be able to quickly take the area, remember Moscow, with most of their Factory production is taken by that time. By jul 1939, I would have 21 IPPs for the Invasion. I would upgrade the militia in northern manchuria, and build a colonial infantry there. for Eastern Manchuria, I would also build a colonial and in japan, I would build 1 mountains and a SNLF. That’s 19 IPPs, but I could always allocate some troops into China, for which I would have 1 mountain and 1 militia

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry you might be right, but here’s something to point out
      If Japan and Germany are deep into the USSR, the Comintern player might as well think that it is over for the Soviets and might want to “start over” with the Communists in china. Also, the Japanese invasion would happen before the Soviet invasion, starting about jan 1939 or jul 1938, which means that the japanese will be quite in china, and by the time the USSR invasion comes in, the Chinese might as well be able to do nothing about it. As for the Numbers, if the Japanese do the invasion Jan 1939, they could have 5 mountain infantry, 4 marines, and 3 artillery for the invasion, part 1. for the Invasion of kwangtung, the Japanese use 4 marines, 3 mountain infantry, and 1 artillery. the rest will be used for the by-land invasion. For the Second wave, there would be 4 infantry and 1 marine. later on, you could use the extra money from china for the build-up

      posted in Global War 1936
      David '06D
      David '06
    • RE: French Troops in transports

      @trig @Chris_Henry Thanks!

      posted in Global War 1936
      David '06D
      David '06
    • French Troops in transports

      If you put french units onto transports, and they stay on them, doesn’t that mean that they immediately become Free French. Also, if 1 infantry unit = 50,000 troops, wouldn’t they be able to take over the ship ( the transport) even if it become Vichy?
      Give your thoughts down below

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry First, as Japan, I would basically knock KMT out of the Game via a Large attack into Kwangtung, and to continue on the next turn to Yunnan since that is basically later game fortress. Also on that first turn (of the attack), I would invade Peking and Suiyuan using the ground forces in Rehe (mainly mountain infantry and artillery). the second turn would have amphibious assaults on all KMT coastal territories. Also, if CCP agrees to it I would Like to make an alliance of convenience with them, since the USSR is fricked, the CCP points won’t really matter and they will weaken the KMT and at the end, I would probably try to do a co-ownership of China, with Japan taking the Costal Territories and CCP the Rest. the build up isn’t going to be that big while it should take on some force in part. I would invade the money lands jul 1940 or later if the units to do so.

      For Italy, I was thinking of doing a rush/ then hold strat. Since for desert territories infantry would attack at a 1, Italy would Rush tunisia, nubia, and western Egypt. then I would basically hold the territories, sometimes putting in some militia or infantry.

      Great Britain would be convoyed, as I’ll be adding some more subs every year and my defenses will be upped by Infantry.

      posted in Global War 1936
      David '06D
      David '06
    • RE: SLEEPING BEAR IMPROVEMENTS

      @delaja Thanks! I didn’t know that.

      posted in Global War 1936
      David '06D
      David '06
    • RE: v4 Map Improvements

      @insanehoshi I get what you mean, but there is the same type of “line” separating Macedonia from the triple boundary of Greece, Yugoslavia and Bulgaria

      posted in Global War 1936
      David '06D
      David '06
    • RE: Invading the soviet union with lighting war continued

      @chris_henry said in Invading the soviet union with lighting war continued:

      a couple thoughts and questions for you.
      So, does the above strategy imply that you ignore France and are going all in on the USSR? When I look at the above and your map files, it seems that the plan here is to rush Moscow as quickly as possible, right?
      For Italy, seems like a lot of spending with so little to start with. Instead of building minor factories in Tobruk and Italian Somaliland, why not just build Colonial Infantry instead? I get that you can’t build artillery that way, but I think the added +1 IPP for Colonial Infantry is maybe better worth the cost for Italy than building two minor factories? You also mention reinforcing Northern Italy. With all the costs of minor factories, units in Africa, and sending help to Spain each turn, I’m not sure Italy’s 10 IPP’s leave you with much left over to really build up any Northern Italian forces.

      Thanks for the Reply! I’m a beginner and I really need advice on these such stuff. What if instead of the the 2 factories, I build 2 artillery and 2 more colonial Infantry for the defense of Rome, I send in 1 infantry and 1 militia from northern Italy and use the LA for an Invasion on Southern France?

      Also I forgot to say that Japan will be participating in this attack and beforehand will stack up units so its obvious that they’ll attack which in turn should, in my inexperienced opinion, should cause the soviets to retaliate dragging away valuable troops.

      Just to get some intel, What’s your usual mentality with France? do you go all in on defense, or do you go in on colonial forces, or some mix of the 2?

      posted in Global War 1936
      David '06D
      David '06
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