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    2. David '06
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    • Posts 118
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    Best posts made by David '06

    • Is it best for Italy to stay Neutral?

      I am just wondering is it the best strategy to Italy stay neutral. I am leaning on the neutral side, here’s why:

      1. They could get all 4 victory conditions while staying neutral, and it is frankly easier doing so, since if they aren’t going to be attacking any major power, they don’t have to defend their home country, and they could spend more money on helping the nationalists, and they could spend more on tech, especially Wartime economy (more cash=more battleships) and improved construction (fast development of ships or cheap development). For Abyssinia, It might be best to stay defensive, if Abyssinia has lend-lease, or has succeeded on that recruitment roll, though maybe not.

      2. They could support the other axis through lend-lease. To me, it seems usually it is the other way around with the offensive Italy, and A good British player would definitely suppress Italian plans to take areas with a few militia.

      posted in Global War 1936
      David '06D
      David '06
    • RE: v4 Map Improvements

      @insanehoshi I get what you mean, but there is the same type of “line” separating Macedonia from the triple boundary of Greece, Yugoslavia and Bulgaria

      posted in Global War 1936
      David '06D
      David '06
    • RE: What is the best thing to do with strat bombers?

      @gen-manstein Maybe for carpet bombing, you can affect the Industry (the IPPs). For example if the IPP value of an given area is 3, then each 12 rolled (for all 3 dice which would equal 3 IPPs total) is -1 IPP produced from that territory in that turn.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Is it best for Italy to stay Neutral?

      @delaja Battleship guns could reach that distance (33 km). Also is the territory only representing Rome, or is it representing the urban areas around it?

      posted in Global War 1936
      David '06D
      David '06
    • RE: Paint Ideas?

      @ghetty You should use risk cavalry.

      posted in Global War 1936
      David '06D
      David '06
    • RE: Italian neutrality

      @CaptainNapalm I like the Italian neutrality, but if you want to make it more reasonable to Italy go to war, and to promote going to war, here’s some changes I would make:

      Italian VPs:
      3 | Neo-Roman empire: get 1 VP up to a maximum of 3 VPs for each of these territory groups Italy holds at the end of the Game: Yugoslavia and Thessaly, Western and Eastern Egypt, Gibraltar, Transjordan and Syria, Spain (NS allies to Italy in this Scenario.
      1 | Fascist Victory: NS wins the Spanish civil war.

      Italian Navy:
      Add 1 naval transport at SZ 81.

      Italian volunteers:
      While Italy is neutral during the Spanish Civil War, Add +1 to NS recruitment rolls.
      While at war, Italy get recruitment rolls for each home country territory they get.

      posted in Global War 1936
      David '06D
      David '06
    • RE: House rule: Mongolia

      @theveteran Yeah, but I still think it should be annexed, not invaded, since it is a soviet puppet state.

      posted in Global War 1936
      David '06D
      David '06
    • Great Circle routes

      A thing that I would like to be in v4 is Great circle routes. For example If you went from Tokyo to Los angles, the shortest routes is if you go up north through Alaska, which would less the amount of distance traveled by about 350 miles from if you went horizontally. In global war, going up north through alaska takes a distance of 9 sea zones to the 5 if you go “straight”. Basically, less SZs in the areas that are quite north or South.

      posted in Global War 1936
      David '06D
      David '06
    • Kaiserreich Map Setup

      I once watch Kaiserreich alternate history, and I thought it would be a nice idea to make a 1936 setup, but I don’t know much about it. Any fans here who would like to give me some insight?

      posted in Global War 1936
      David '06D
      David '06
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