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    2. Dauvio Vann
    3. Posts
    D
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    • Topics 38
    • Posts 176
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    Posts made by Dauvio Vann

    • RE: THE OBSOLETE TANK

      I see where you guys are coming from, and I owe the A&A community a apology. I didn’t really show any respect to any of you, and I’m sorry for that.

      I will give you the G40 unit strengths based on their cost. These numbers are derived from the VANN FORMULAS.

      Attack/defense=A/D
      INFANTRY        1.85/3.7
      MECH              1.04/2.08
      ARTILLERY      2.08/2.08
      TANK              1.39/1.39
      FIGHTER          .5/.667
      TECHBOMB      (.413/.551)/.413
      BOMBER          .463/.116
      SUB                1.39/.463
      DESTROYER      .521/.521
      CRUISER          .347/347
      CARRIER          0/.139
      BATTLESHIP    .267/.267

      These other stats is one to one ratio.

      INF/ART          2.72/2.72
      MECH/ART      2.08/2.08
      MECH/TANK    1.33/1.67

      Now the one to one stats could be a little off because I don’t know the G40 rules. However I know the MECH/TANK numbers should be higher, but I didn’t have time to run the numbers through.

      Happy hunting everyone!!! :)

      posted in Software
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      Dauvio Vann
    • MAJOR A&A FLAW

      It has come to my attention 30 years ago,and since then that all A&A games have obsolete units in them. All strategies are defunct because people buy obsolete units. When people stop buying obsolete units, they will win a ton more games against the people that do buy obsolete units.

      Larry Harris is a good game designer, but he is not a great game designer because he doesn’t know about this flaw. If he doesn’t change he will continue producing flawed A&A games, and then some. The games that he creates is not worth the price you pay for it So hopefully he will fix this flaw so we can have great quality games. Don’t get me wrong, he has created good games, but not great games because of this.

      Happy hunting everyone!!! :)

      posted in Player Locator
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      Dauvio Vann
    • RE: Clearing the Dark Skies

      @Young:

      What can be done to prevent German players from deploying a “Dark Skies” strategy? I don’t want to see it abolished altogether, but there should be something to slow down this gimmicky gambit.

      I’ll get it started with the following ideas…

      • Bombers conducting SBRs only receive a +2 damage bonus if they have departed from an operational airbase
      • During air battles with interceptors, roll 1 dice @1 per bomber formation instead of 1 dice @1 per bomber.
      • All hits from an air defence of any kind must be applied to participating strategic bombers first.

      Okay, I am a G40 novice. I can Germany afford bombers when they have to buy units against Russia???

      posted in House Rules
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      Dauvio Vann
    • RE: THE OBSOLETE TANK

      @Caesar:

      @Gargantua:

      People are forgetting a temporal component here.

      Look at a transport for instance.  1 inf 1 art have the save attack value as 1 inf 1 arm.  But when the 1 inf dies…  the tank is superior to the artillery everytime, because your punch survives deeper into the ensuing combat rounds.

      The truth is, no one unit mass produced alone is ever going to win you the game.  The best approach is to have a strong mixture of units, so you have a strong mixture of capabilities.

      People also aren’t calculating threat factors properly.  Your wad of 30 infantry can only strike whats next to it.  But a wad of 15 tanks can strike twice as many targets, and has much better oppurtunity and threat factor, based on what you “could” do with it.

      This gives you an “invisible” unit factor (like scrambling), where i have to calculate for something that may not occur.  These raw calculations are giving absolutely 0 bearing on these types of factors.

      Except your only good point is that you should have combined arms. tanks are not going to be worth your time if you’re too stupid to give it infantry to take hits, which is why mech infantry are great for this because they can blitz with tanks.

      THIS IS BASED IN COST

      INF&ART      A/D    2.72/2.72
      MECH&TANK A/D    1.33/1,33

      This is when you buy a one to one ratio. INF&ART is twice as strong than MECH&TANK.

      posted in Software
      D
      Dauvio Vann
    • RE: THE OBSOLETE TANK

      @Caesar:

      @Andy6049:

      Ummm….the troll comment lost me.

      They are either talking about Vann commits as he claims to have this new way of playing but somehow doesn’t share it for they are calling me a troll for thinking tanks are not worth their price.

      Based on cost the infantry on offense is 1.33 times stronger than the tank. :) :) :)

      posted in Software
      D
      Dauvio Vann
    • RE: [Global 1940] New turn order

      I would do a random turn sequence based on natural disasters. :) :) :)

      posted in House Rules
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      Dauvio Vann
    • GRAND MASTERS

      Grand masters know everything about the game, and they also know all the A&A games has a major flaw. All A&A games have obsolete units. Because of that fact Grand Masters is very hard to beat. They are the best of the best. They will probably won’t tell anyone about the obsolete units in A&A games, because that will take away their advantage of winning. When playing teams, probably Grand Masters will only team up with other Grand Masters.

      I will be glad to answer any questions about the Grand Masters. :) :) :)

      posted in Player Locator
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      Dauvio Vann
    • RE: THE DREADNOUGHT

      One hit to sink the carrier also.

      posted in House Rules
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      Dauvio Vann
    • RE: THE OBSOLETE TANK

      @Caesar:

      Agreed. Mech Infantry is better off being bought than armor and if you want the firepower of armor, just attach artillery to infantry.

      How did you come up with these conclusions???

      posted in Software
      D
      Dauvio Vann
    • THE DREADNOUGHT

      We all know about the battleship stats, C/M/A/D 20/2/4/4. How about the dreadnought stats??? It’s 30/2/5/5. It is design to take out battleships.

      PROS: Shore bombardment, three hits to sink it (with another dreadnought it takes two), it can sink a battleship with one hit, and a carrier with one hit.
      CONS: IT’S EXPENSIVE!!!

      People, what are your views on the dreadnought??? Why would you buy it, and why wouldn’t you buy it.

      posted in House Rules
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      Dauvio Vann
    • ARMORED CAR

      Everyone knows about the tank stats. C/M/A/D 6/2/3/3 It can blitz, and mechanize infantry can blitz with it. But now we introduce a new unit the armored car.

      ARMORED CAR STATS: C/M/A/D 2/2/1/1
      PROS: It can blitz, and it is cheap.
      CONS: Mechanize infantry can’t blitz with it, and it’s weak.

      People, what are your views on the armored car??? Why would you buy it, and why wouldn’t you buy it.

      posted in House Rules
      D
      Dauvio Vann
    • RE: [Global 1940] 10 sides dice

      The VANN FORMULAS can price units, but the sad thing about that they are up the air if I want to reveal them, of not to the A&A community for right now.

      posted in House Rules
      D
      Dauvio Vann
    • THE OBSOLETE TANK

      C/M/A/D
      TANK STATS: 6/2/3/3
      INFANTRY STATS: 3/1/1/2

      As you can see the tank cost twice as much than the infantry.  If you buy two infantry which is the cost of a tank, the two infantry will have more offensive power than the one tank has. Making the tank obsolete to buy. Now people would argue that the tank is twice as fast as the infantry, but I would go with power over speed any day.  Now the VANN FORMULAS will tell me exactly how much more power the infantry will have over the tank. Meaning I don’t need to use the punch drunk formulas.

      posted in Software
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      Dauvio Vann
    • RE: AA1914 - Ship Cost Changes

      To bad you don’t have the VANN FORMULAS, that will tell you exactly what you need to know.  8-)

      posted in House Rules
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      Dauvio Vann
    • RE: VANN FORMULAS

      Take the tank for instance. C/M/A/D �6/2/3/3. Instead of buying a tank, buy two infantry. The two infantry has more offensive then the tank does. If you take the PUNCH DRUNK FORMULAS, it said’s the tank is more powerful then the two infantry which is total nonsense. Take 300 IPC, and buy 100 infantry, and those 100 infantry attack 50 infantry. Then take another 300 IPC, and buy 50 tanks, have them attack 50 infantry. As you can see the 100 infantry is stronger then the 50 tanks. And that makes the tank a obsolete unit to buy.

      USE THE A&A dot org CALCULATOR TO SEE THE RESULTS.

      posted in Software
      D
      Dauvio Vann
    • VANN FORMULAS

      My grammar sucks, but my math is good. I played A&A games since they came out. I developed the VANN FORMULAS 30 years ago to get the edge on people playing the A&A games. Before we get to the VANN FORMULAS, I am going to tell you a little bit a history about myself with A&A. Me, and some buddies made this huge world map, four times the territories, and we added 14 extra units to the game. It was a blast. We had very bizarre technology in the game. We combine units to make new units. We combine a carrier with a infantry. That unit gets the best of both units. C/M/A/D would be 20/3/4/2. We combine a carrier with a transport. 22/4/4/1. That unit could carry two fighters and two infantry, or two fighters and one tank. We had a riot. Like everyone with house rules we had a problem in pricing, and putting the attack & defense values on the 14 units we had in the game. So we just wing it. I said to myself that’s not good enough, so I developed the VANN FORMULAS. The formulas worked great. Then we notice something, just about every unit, and then some was obsolete to buy. We found a inherit problem in every A&A game. Every A&A game has obsolete units. Who wants to buy obsolete units, not me??? The VANN FORMULAS killed the game for us. From the A&A Wikipedia page I can tell you what units are obsolete. Mechanized infantry, tank, fighter, tactical bomber, submarine, cruiser, battleship, and the carrier. One thing about the carrier though, the carrier will be obsolete to buy if you don’t have fighters on the board already. You say that’s all fine, and dandy, but what are the VANN FORMULAS you ask. Me, and other Grand Masters of A&A that know what the VANN FORMULAS are, are debating to release them to the A&A community, or not. If we release the VANN FORMULAS, We do know that the it will make or break A&A, and everyone’s strategies will change dramatically. Happy hunting everyone.

      posted in Software
      D
      Dauvio Vann
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