My grammar sucks, but my math is good. I played A&A games since they came out. I developed the VANN FORMULAS 30 years ago to get the edge on people playing the A&A games. Before we get to the VANN FORMULAS, I am going to tell you a little bit a history about myself with A&A. Me, and some buddies made this huge world map, four times the territories, and we added 14 extra units to the game. It was a blast. We had very bizarre technology in the game. We combine units to make new units. We combine a carrier with a infantry. That unit gets the best of both units. C/M/A/D would be 20/3/4/2. We combine a carrier with a transport. 22/4/4/1. That unit could carry two fighters and two infantry, or two fighters and one tank. We had a riot. Like everyone with house rules we had a problem in pricing, and putting the attack & defense values on the 14 units we had in the game. So we just wing it. I said to myself that’s not good enough, so I developed the VANN FORMULAS. The formulas worked great. Then we notice something, just about every unit, and then some was obsolete to buy. We found a inherit problem in every A&A game. Every A&A game has obsolete units. Who wants to buy obsolete units, not me??? The VANN FORMULAS killed the game for us. From the A&A Wikipedia page I can tell you what units are obsolete. Mechanized infantry, tank, fighter, tactical bomber, submarine, cruiser, battleship, and the carrier. One thing about the carrier though, the carrier will be obsolete to buy if you don’t have fighters on the board already. You say that’s all fine, and dandy, but what are the VANN FORMULAS you ask. Me, and other Grand Masters of A&A that know what the VANN FORMULAS are, are debating to release them to the A&A community, or not. If we release the VANN FORMULAS, We do know that the it will make or break A&A, and everyone’s strategies will change dramatically. Happy hunting everyone.