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    Posts made by Dauvio Vann

    • RE: Grasshopper's 8d System - Conversion tables for 1940 Global units

      @Baron:

      @Young:

      I’ve changed Destroyers and Subs… Attacking unit dice odds

      1/8 - White (12.5%)
      Infantry (-16.7%)
      Mech Infantry (-16.7%)

      2/8 - Green (25%)
      Infantry w/Artillery (-33%)
      Mech Infantry w/Artillery (-33%)
      Destroyer (-33%)

      3/8 - Blue (37.5%)
      Artillery (+33%)
      Submarine (+33%)

      4/8 - Purple (50%)
      Tank (0%)
      Fighter (0%)
      Tactical Bomber (0%)

      5/8 - Red (62.5%)
      Strategic Bomber (-66.7%)
      Cruiser (+50%)
      Tactical Bomber w/Fighter or w/Tank (-66.7%)

      6/8 - Black (75%)
      Battleship (+66.7%)

      Defending unit dice odds

      1/8 - White (12.5%)
      AA Guns (-16.7%)
      Strategic Bomber (-16.7%)
      Submarine (-16.7%)

      2/8 - Green (25%)
      Infantry (-33%)
      Mech Infantry (-33%)
      Artillery (-33%)
      Aircraft Carrier (-33%)

      3/8 - Blue (37.5%)
      Destroyer (+33%)

      4/8 - Purple (50%)
      Tank (0%)
      Tactical Bomber (0%)

      5/8 - Red (62.5%)
      Fighter (- 66.7%)
      Cruiser (+50%)

      6/8 - Black (75%)
      Battleship (+66.7%)

      Strategic bombing air combat values

      1/8 - White (12.5%)
      Tac Bomber (-16.7%)
      Strategic Bomber (-16.7)

      2/8 - Green (25%)
      Fighter interceptor (+16.7%)
      Fighter escort (+16.7%)

      Kamikaze Token defense values

      2/8 - Green (25%)
      Kamikaze Token (-33%)

      *Special thanks to Big Al “Mike Tyson” for contributing in this idea & Baron Munchhausen for his calculations.

      @Baron:

      @Young:

      I really like the new chart.

      It is an elegant way to not make them weaker or stronger compare to OOB.
      Average strength is just below OOB strength.
      A bit of iconic in a way that Artillery and Subs seems to be for attack while Destroyer is first intended as an escorting vessel.
      Cruiser issue is partly resolved by making it a better attacking unit per IPC ratio compared to DD, but not for defense.

      | Artillery
      | attack 3
      | defense 2
      | move 2
      | Cost 4
      | +1A to Inf or Mech Inf
      | Strength: 3.375 / 2.25 | Avg 2.813
      | OOB: 3.00

      | Destroyer
      | attack 2
      | defense 3
      | move 2
      | Cost 8
      | Anti-Submarine Weapon
      | Strength: 0.563 / 0.844
      | Avg 0.704
      | OOB: 0.750

      | Submarine
      | attack 3
      | defense 1
      | move 2
      | Cost 6
      | Submarine’s capacities

      | Strength: 1.50 / 0.50
      | OOB: 1.33 / 0.667
      |
      | Strength for surprise strike: 2.25 / 0.667
      | OOB: 2.00 / 0.89
      Compared to:

      | Submarine
      | attack 3
      | defense 2
      | move 2
      | Cost 6
      | Submarine’s capacities

      | Strength: 1.50 / 1.00
      | OOB: 1.33 / 0.67 |
      | Strength for surprise strike: 2.25 / 1.50
      | OOB: 2.00 / 0.89

      @Young:

      I really like the new chart.

      Can you tell us why and what you like about these 3 units and values:
      Submarine Att 3 Def 1,
      Destroyer Att 2 Def 3 and
      Artillery Att 3 def 2, please?

      I like it too, but probably for different reasons.

      Such as Submarines surprise strike being 3.6 times stronger than Cruiser instead of 4 times OOB.
      But, now Cruiser in defense is same strength than Sub Surprise strike in defense (0.625 near 0.667) while OOB Cruiser was dominated 0.89 vs 0.50, 178%.

      Okay Baron, show me all the unit stats for eight sided dice.

      | Cruiser | attack 5 | defense 5 | move 2 | Cost 12 | Shore bombard @5 | Strength: 0.625 | OOB: 0.50
      |
      | Battleship | attack 6 | defense 6 | move 2 | Cost 20 | Shore bombard @6  Hits 2 | Strength: 0.707 | OOB: 0.628 |

      |

      |

      |

      |

      |

      |

      posted in House Rules
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      Dauvio Vann
    • RE: This thread was hijacked and no longer holds relevance

      @SS:

      BAN VANN !

      They should ban you also since you are continually attacking me.  :evil: :evil: :evil: :evil: :evil: :evil:

      posted in House Rules
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      Dauvio Vann
    • ABOUT ME

      I’ve been playing A&A since the game came out. I am very passionate about the game. Sometimes I am over the top, and my posts gets deleted. I want to make the game better. I want to introduce the game to the next generation, and the best way to do that is with the 1941 A&A game. I am a republican christian. I want to help others in the game. Am I a follower or a leader, I am not a follower, but a leader. I will promote anyone’s A&A youtube videos, and anyone’s good ideas. I am a 53 year old OTR truck driver, and I think it’s easy. I know I’m not a easy person to get along sometimes, but I am a team player. I call it how I see it. I am direct, and to the point. I care about everyone that’s on this forum. I hope the visitors to this forum gets the most out of it. We are here to help each other out, and to help the visitors on our expertise in the game.

      I know that everyone is not perfect so I would like some constructive criticism, and advice from members of this forum so I can make a better experience for everyone else.

      Thank you for your time.

      posted in General Discussion
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      Dauvio Vann
    • VANN'S Research & Development

      Starting in the 2nd round everyone rolls a 12 sided dice for technology. That is once per round.

      posted in House Rules
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      Dauvio Vann
    • RE: Cliffside Bunker Battle Dice (UPDATED)

      I kind of like your idea about your battle dice idea Young Grasshopper, but why are you going to use rounded corner dice???

      posted in Marketplace
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      Dauvio Vann
    • RE: Grasshopper's 8d System - House Rule for China 1940 Global

      @Baron:

      @SS:

      Ya I like it too.
      2 inf = A2 A25.0% total
      1 inf+1 art = A4 A50% total makes up the drop for sure.
      Cost ya 7 instead 6 icps.

      Do you know how many Art are bought in a game on average for China ?

      I hope it will be at least Arty A3 D2, so chinese Inf will get A2+A3 for 5/8 or 62.5% which is nearer the OOB 4/6 (66.7%) combined arms.

      This little case also shows that China might be better with a strong Arty A3 D3 because defense 5/8 (62.5%) will be nearer OOB 66.7% for Art+Inf.
      Otherwise, 50% 4/8 combined defense is a whole D6 pip below OOB 66.7%

      China need something because japanese Fighter and TcB keeps their usual OOB 50% attack per unit.

      Interesting idea about Chinese Inf at cost 2.
      Mostly the case with AA50.

      Baron Munchhausen have been using the ENIGMA (vann) FORMULAS on these proposals???

      posted in House Rules
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      Dauvio Vann
    • RE: The "Red Tide" Strategy

      @Gargantua:

      @Requester45:

      Anything other than opinion must be factually accurate for the topic and must be supported by expert consensus where such consensus exists. That being said, the general consensus of the Russian strategy is to purchase mainly infantry, and stack Moscow. However the opinion of some AA players, is that the infantry stack of Russia is not the only strategy that can be used. This is where the “Red Tide” topic has surfaced, evaluating the effectiveness of a strategy other than the standard Russian moves. By no means does the “Red Tide” strategy replace the overall consensus strategy, but merely offers players an alternative to the standard play. Being that a game of AA is extremely fluid, the turn by turn purchases or moves differentiate, and can deviate from an original plan, however a “strategy” will be your overall game plan for any given army or armies during the length of an entire game of AA.

      If improving Russian play for combo with Bright Skies is what you are after.

      Look no further!  It sounds like what you guys need is to use my RED BLITZ strategy.  I’ve spent a long time developing it; and in the face of MAX moscow crush offensives against expert players.

      RED BLITZ gives Russia the best defense, counter-offense options, and sealion punishment possible.

      R1, 6 tanks,     (Siberian forces hail mary for Moscow, arrival R6/R7)
      R2, 8 mech, 1 tank
      R3, Probably all Mech again
      You won’t get into Artillery until round 4 or 5+
      Infantry/Artillery on your last few turns whilst the germans on the doorstep.

      TRUTH:
      The russian’s can’t go toe to toe on defense against a fullscale superstack german invasion each round;  but what the russians can do is build counterattack potential capable of delaying the german stack or slowing them down.  If the germans do move up, they’ll get pounded man for man or better.  This is what russia needs to do.

      If you stop the german offense for 1 or ideally 2 turns; your siberian forces will arrive in time; and you’ll have a beast of a force for the germans to try and crack; whilst also having the offensive power to strike back; as well as the mobility to hit back at outward territories like stalingrad etc.

      The Eastern front needs to be viewed by Russia as a race;  about which side can get as many units in range as possible, as fast as possible.

      Also NOTE - that every turn you are delaying the germans, you are holding onto a few more petty $; and your capital;  making up the difference for the more expensive units you’ve built.  Which is why infantry are your late purchase, and not your early one.

      Don’t believe me?

      Check it out Ripley. (And of course it was implemented at TG6Con)

      PROOF:
      Review these games at your liesure
      Karl7     - http://www.axisandallies.org/forums/index.php?topic=40229.255
      Variance - http://www.axisandallies.org/forums/index.php?topic=40237.0
      Wittman - (Game In Progress) http://www.axisandallies.org/forums/index.php?topic=40611.60

      Like any strategy, it can be defeated, but average or better players will have more success with Red Blitz then with slower inf/art stacks.  Your enemy will have fought an army, and not just a plastic mound of infantry.

      (I originally posted RED BLITZ theory last year)
      http://www.axisandallies.org/forums/index.php?topic=38080.0;prev_next=prev

      For me there is no proof here because it all depends on how good the other player/players are.

      BTW, did you get my PM Gargantua???

      posted in Axis & Allies Global 1940
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      Dauvio Vann
    • Axis and Allies - A WWII Comedy Video

      https://www.youtube.com/watch?v=3QRnXCEoMXg

      posted in General Discussion
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      Dauvio Vann
    • STARTING A GRAND RAPIDS, MI A&A LEAGUE

      I contacted a good friend of mine that is really into A&A, and talk to him about starting a A&A league. He loves the idea. We have some great leads, and hopefully sometime next year we can get it up, and running.

      There will be future updates.

      posted in Events
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      Dauvio Vann
    • RE: Minimum offensive firepower to overcome defense

      With more units in play, more accurate the formula will be.

      posted in Player Help
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      Dauvio Vann
    • RE: The "Red Tide" Strategy

      RED STRATEGY

      **BUY INF, AND NOTHING ELSE. KEY TERRITORY EASTERN POLAND. YOU NEED TO BUY TIME FOR THE ALLIES. DON’T HAVE A COWBOY ATTITUDE, AND DON’T BE A WANT A BE HERO WITH RUSSIA. WORK AS A TEAM WITH OTHER ALLIE PLAYERS IF THERE ARE ANY. **

      posted in Axis & Allies Global 1940
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      Dauvio Vann
    • RE: [Global 1940] Wildcat6305's House Rules and R&D System

      Wow, and interesting on your work, and detail with the videos on your youtube channel. More power to you.  8-)

      posted in House Rules
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      Dauvio Vann
    • RE: VANN to Baron-Larry Marx to ENIGMA formulas.

      @Imperious:

      However on the outside realm of A&A they will remain as the LARRY-MARX FORMULAS. You should create your own country that kneels when they play your national anthem because they knew all along the bankruptcy of VANN.

      Only to you that the LARRY-MARX FORMULAS exist, to everyone else it’s VANN, and ENIGMA.  :evil: LOL!!!

      posted in Software
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      Dauvio Vann
    • VANN to Baron-Larry Marx to ENIGMA formulas.

      The VANN formulas are proven to be legit. Larry Marx broke the VANN code with the VANN table, and he discovered a VANN formulas. Baron Munchhausen refined it, and it was called the Baron-Larry Marx formulas. Baron Munchhausen contacted the people that was involve with formulas, and ask them if it was okay to call it the ENIGMA FORMULAS. All parties involve with the formulas agree to call it the ENIGMA FORMULAS for the game of Axis, and Allies.  8-) 8-) 8-)

      However on the outside realm of A&A they will remain as the VANN FORMULAS.

      With the formulas I have a audacious plan to start a A&A house rules league in the area of Grand Rapids, MI, and create my own board game company with other people that are interested.

      THERE WILL BE MORE INFO IN THE FUTURE, AND THANK YOU FOR YOUR TIME.

      posted in Software
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      Dauvio Vann
    • The 1914 A&A trailer, enjoy.

      https://www.youtube.com/watch?v=JTnNq972-3I

      posted in Axis & Allies 1914
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      Dauvio Vann
    • The game review video on Twilight Imperium Fourth Edition.

      https://www.youtube.com/watch?v=Kv5Tfc2moAs

      posted in Other Games
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      Dauvio Vann
    • LOOKING FOR GRAND RAPIDS AREA MI PLAYERS

      Since Grand Rapids, MI is the second biggest city in Michigan that has a population of 196,445, and the county it’s in has a population of 636,369, there has to be A&A players out there.

      I’m looking for A&A players to play A&A with.

      Thanks.

      posted in Player Locator
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      Dauvio Vann
    • RE: Re: YG's G40 Invitational - Comments

      @Cow:

      I won’t tell people who I am until I buy J1

      What the heck is a J1???

      posted in Events
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      Dauvio Vann
    • Ten videos on why you lose by Der Kuenstler.

      1. https://www.youtube.com/watch?v=Io5LGTXsnHk
      2. https://www.youtube.com/watch?v=0aamda46PkA
      3. https://www.youtube.com/watch?v=RinW_I6O0bI
      4. https://www.youtube.com/watch?v=6gI7zEfF6hM
      5. https://www.youtube.com/watch?v=ssnwQv0XHkY
      6. https://www.youtube.com/watch?v=uaYR2-TnhE4
      7. https://www.youtube.com/watch?v=IYRptOopRH8
      8. https://www.youtube.com/watch?v=J_92CtWWbDE
      9. https://www.youtube.com/watch?v=dLMLNlEHJcg
      10.
      https://www.youtube.com/watch?v=-9mS26ffthU

      posted in Player Help
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      Dauvio Vann
    • RE: THE VANN 8D UNIT PROPOSAL

      @Baron:

      Here is the comparative values based on 12 IPCs Cruiser put at 5.00 as the benchmark for YG numbers.
      Formula is 144*power/Cost^2.
      *2.618034 for 2 hits Battleship or Carrier

      If Battleship was A7 D7 C20, you would get a strength factor of 6.60 power*hit.
      If Destroyer is A2 D2 C8, you would get 4.50
      2 hits Carrier A0 D3 C16 is 0.00, 4.42

      Comparison:
      YG’s Arty  A3 D2 strength 27.0, 18.0
      Vann’s Arty A2 D2 : 18.0

      YG Arty+Inf combos: Attack: 29.39 Defense: 23.51
      Vann Arty+Inf combos: Attack/Defense: 23.51

      YG Arty+MechInf combos: Attack: 22.5  Defense: 18.00
      Vann Arty+MechInf combos: Attack/Defense: 18.00

      YG’s StBomber A5 D1 C12: 5.00 , 1.00
      Vann’s StBomber A6 D1 C12 6.00, 1.00

      YG’s Destroyer A3 D3 C8: Attack/Defense: 6.75
      Vann’s Destroyer A2 D2 C8: 4.50

      YG’s Submarine A3 D2 strength 12.00 first strike 18.00, 8.00 first strike 10.64
      Vann’s 8.00 or first strike: 12.00, 4.00 or first strike: 5.32

      YG’s 2 hits Carrier A0 D2 strength 2.95
      Vann’s 2 hits Carrier A0 D3  strength 4.42

      YG’s Carrier+ 2 Fgs A8 D12 C36 strength: attack 4.65 defense approx.  5.33
      Vann’s Carrier+2 Fgs A8 D13 C36 strength: attack 4.65 defense approx. 5.78


      First thing I can see is that Subs - Destroyer - Cruiser - Battleship - Full Carrier get a different strength progression:

      YG’s attack:    12.00 _____ 6.75 ______ 5.00 ______ 3.77  ____ 4.65
      Vann’s attack:    8.00 _____ 4.50 ______ 5.00 ______ 3.77 ____ 4.65

      YG’s is following a clean decreasing order of strength which worked accordingly to OOB decrease (except for Cruisers which was broken).

      Vann’s is following a weaker path but Destroyer 4.50 is now under the strength of Cruiser 5.00.

      Why did you make this choice Vann?

      And if following the increasing in strength from DD to Cruiser, why not increase Battleship A7 D7 to keep a constant rising such as:
      attack:    8.00 _____ 4.50 ______ 5.00 ______ 3.77 6.60?

      That way, the costlier the unit, the better you can afford to your fleet.

      Second, on Subs, both are proportionate to DDs. A3 D2 Sub meet A3 D3 DD /  A2 D1 Sub meet A2 D2 DD
      Any particular reason to have chosen this value?
      Is it only because Destroyer is at a lower combat value?

      Also, you choose to keep the high attack value of 6.00 to StBomber instead of the lower 5.00 which make it even with Cruiser.

      Is it only because you need to follow BB value (Attack 6)?
      YG’s nerfed Bombers because of Dark Sky, IMO.

      However you did not give defense 6 to Fighter but only 5, and this will nerfed a lot aircraft defense against bombers:
      Fighter      A4 D5 strength 5.76, 7.20

      Any reason?

      Third, Vann’s Full Carrier get a better defense factor: 5.78 which is slightly above Cruiser than YG’s 5.33.
      To me, it seems OK, but did you boost Full Carrier defense because it is linked to Fighter nerfing?

      Finally, it seems that keeping Artillery moving 1 as low as Inf and MechInf make Tank (16.0) much more competitive particularly both offense and defense compared to MI (18.0):
      YG Arty+Inf combos: Attack: 29.39 Defense: 23.51
      Vann Arty+Inf combos: Attack/Defense: 23.51

      YG Arty+MechInf combos: Attack: 22.5  Defense: 18.00
      Vann Arty+MechInf combos: Attack/Defense: 18.00

      Tank: Attack/Defense: 16.00
      MInf: Attack/Defense: 9.00 / 18.00

      Don’t you think it might make Tank too much interesting on offense when paired to MI?

      Tank+MI A5 D6 C10, 2 hits:  Attack/Defense: 14.40 / 17.28

      The destroyer strength is lower then the cruiser, and the combo of the cruiser&battleship makes the cruiser, and battleship worth buying (not obsolete). Having a higher defense strength for the carrier composites the lower fighter defense strength.

      With the s-bomber&tank combo, it will make the tank more viable, and you are maybe right having the s-bomber being C12/M6/A5/D1 because of dark sky.

      Having the art to a A3 will down grade the tank, and having the art to a A2 makes the tank more viable. The only good feature the tank has is blitzing.

      posted in House Rules
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      Dauvio Vann
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