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    2. Dauvio Vann
    3. Posts
    D
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    • Posts 176
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    Posts made by Dauvio Vann

    • RE: Seeking advice on hosting a game with inexperienced players

      Have the experience players play the weakest countries. Plus once the game starts, don’t help the rookies with strategy. If you do help them, it’s like playing the game for them.

      This is a guide line, it is not written in stone.

      posted in Axis & Allies Global 1940
      D
      Dauvio Vann
    • RE: Land Mines

      What is the IPC cost of the mines?

      posted in Marketplace
      D
      Dauvio Vann
    • RE: Subjective Complaints about AAZ (Zombies are stupid thread)

      @DouchemanMacgee:

      As someone who isn’t as overly harsh on AAZ as most of the board, I have no idea why WOTC thought Zombies was a safer play than, say…

      • Axis and Allies: Korea (bonus points for being a topical subject)

      • Axis and Allies: Cold War goes Hot (Not that it would ever compare with Twilight Struggle, but some say A&A doesn’t compare with other WW2 Wargames, so whatever)

      • Axis and Allies: Civil War (I think even Larry expressed interest in this at one point or another)

      • Axis and Allies: Napoleon (Bonus Points for having multiple setups for different Coalition Wars)

      • Axis and Allies: Rome (which I guess would just be Conquest of the Empire, if you really think about it)

      They could even do a fictional, modern-day scenario similar to what HBG is doing with Meltdown: 2020 (or whatever it’s called I don’t remember).

      They should do something with space, like the solar system, and beyond. :)

      posted in Axis & Allies & Zombies
      D
      Dauvio Vann
    • RE: Subjective Complaints about AAZ (Zombies are stupid thread)

      A&A gets monotonous after you get to a certain skill level. You do the same strategy over, and over again. That is the main complaint for A&A games. So this zombie game will definitely won’t be a improvement. It’s a theme to attract people that like zombies. It is a poor attempt to get more people interest in A&A.

      posted in Axis & Allies & Zombies
      D
      Dauvio Vann
    • RE: What's a good axis strategy against an aggressive Russia?

      I don’t know if this will help, but this is my tactic on the Russian front. If I’m Germany, or if I’m Russia I use the same tactic.

      TACTIC
      I buy one fighter, and I buy infantry per turn.

      Good luck. :)

      posted in Axis & Allies 1942 2nd Edition
      D
      Dauvio Vann
    • RE: G40 Redesign (currently taking suggestions)

      @Baron:

      I got time to add more details and much more elements from Triple A Redesign sequence (like targeted First strike: Interdiction Patrol)
      :-D

      This is a unit profiles for G40 Redesign, I will try to test on my boardgame.
      Do you think it can be interesting on board map game?

      The Depth Charge sequence for Destroyer is inspired by YG’s 3G40 project.
      This allows to not block Sub’s submerge (which is realistic from a ship-to-ship POV).
      I also used SS long time play-tested HR, Destroyer blocking Sub’s Surprise strike on a 1:1 basis.

      These two abilities seem better at depicting Sub warfare with not so complex mechanic.

      The Naval sequence will be:
      0- Interdiction Patrol: 1 roll @1 against Sub or surface vessels (up to 1 roll max against each unit) crossing SZ defended by Sub or Destroyer (against Sub only), prior to actual combat.
      1- Submerge or Surprise strike
      2- Anti-Sub Patrol:  Depth charge against submerged Subs
      3- General combat:

      • Roll Fighters [and AAA, if attacking aircraft present, in land combat],
      • then roll TcBs,
      • Subs,
      • All other units.
        4- Retreat:
        -Air retreat, attacker then defender,
        -Attacker’s general retreat
        If no general retreat, cycle to phase 1.

      Keeping 2 basic units of G40 Redesign cost structure:
      Destroyer A1 D1 C5 (0.96),
      Submarine A2 D1 C6 (1.33, 0.67)
      But all other units are adjusted according to ENIGMA-Vann formula so to keep
      Cruiser A3 D3 C8 (1.13) and
      Battleship A4 D4 C15 (1.12), 2 hits, better in combat compared to Destroyer (0.96) but both even combat ratio based on same IPC basis (1.12).

      Fleet Carrier A0 D2 C12 (0.87), 2 hits, still carry only 2 aircraft and is stronger than OOB Carrier (0.49) on same IPCs basis, but weaker in absolute combat values.
      Still, Full Carrier with 2 Fgs A2 D2 for A4 D6 C26 (0.72, 0.94) has a stronger combat factor than
      OOB Full Carrier A6 D10 C36 (0.53, 0.88).
      Full Carrier 1 TcB & 1 Fg A5 D6 C27 (0.77, 0.87) is stronger than
      OOB Full Carrier 1 TcB & 1 Fg  A7 D9 C37 (0.48, 0.75)
      Also, both aircraft types have special abilities which can compensate and also because of cheaper Full Carrier compared to OOB units.

      Tactical Bomber A3 D2 C8 (1.13, 0.75) now gets targeting capacity on Sea and Land units, and also get Depth charge @1 against submerged Subs.
      Fighter A2 D2 C7 (0.98) directly fire at aircraft first, as usual for my HR. But treated as OOB when there is no enemy’s aircraft.
      Strategic Bombers cannot be part of regular combat, but get A1 in SBR dogfight.

      This units profile allows a full spectrum of combat values for Naval combat:
      Carrier A0 D2 C12, DD A1 D1 C5, Sub A2 D1 C6, Fg A2 D2 C7, TcB A3 D2 C8, Cruiser A3 D3 C8, BB A4 D4 C15

      Now, Cruiser at 8 IPCs is taking the middle place of Destroyer in OOB roster
      Of course, setup will need adjustments because of cheaper aircraft and Carrier.
      Rating is 2 OOB Full Carrier A12 D20 C72 –-> 3 Full Carrier A12 D18 C78
      2 OOB Fighter A3 D4 C10 (A6 D8 C20) —> 3 Fighter A2 D2 C7 (A6 D6 C21)
      2 Tactical Bomber A3-4 D3 C11 (A6 D6 C22) —> 3 TacB A3 D2 C8 (A9 D6 C24)
      2 Strategic bomber A4 D1 C12  —> 3 StB A0 D0 C5 & 1 TcB A3 D2 C8
      Also, cheaper boats will increase the pressure on Axis much earlier in game.
      However, Subs are still potent offensive units with pretty good elusive capacity.


      Destroyer (0.96) (Depth charge on submerged Sub: 1.92 max)
      Attack 1
      Defense 1
      Move 2-3
      Cost 5
      1 hit
      Cannot block Subs CM or NCM,
      but each Sub moving through a SZ controlled by Destroyer must submit to 1 @1 anti-sub defense roll per DD, up to 1 roll @1 per Submarine.
      Block Submarine’s First strike on a 1:1 basis
      Cannot block submerge but can Depth charge submerging Sub:
      Depth charge against submerged Subs, after Submerge or First Strike phase and prior to regular combat:
      1 roll @2, only for on going combat round, up to 1 roll per submerged Submarine max.
      Destroyer doing Depth charge can still roll in regular combat.
      1D in Convoy SZ

      Submarine (1.33, 0.67 / FS 2.00, 0.89)
      Attack 2
      Defense 1
      Move 2-3
      Cost 6
      1 hit
      Cannot block Subs or surface vessels CM or NCM,
      but each Submarine or surface vessel moving through a SZ patrolled by Sub (Sub cannot control SZ) must submit to 1 @1 Sub potshot defense roll per defending Sub, up to 1 roll @1 per Submarine or surface ship moving through SZ, whichever the lower.

      Stealth Move: Submarine CM or NCM is not block by Destroyer and
      in Combat Move, only Subs attacking do not allow scramble from adjacent Air Base
      Submerge or First strike prior to 2- Depth charge and 3- General Combat phase,
      First strike: Destroyer blocks Submarine’s First strike on 1:1 basis
      Submerge: Destroyer does not block submerge but can do Depth charge at submerged Sub, up to 1 roll @2 per Sub max.
      Cannot hit Submarines nor aircraft.
      2D in Convoy SZ.

      Transport (variant M3-4) (0.00)
      Attack 0
      Defense 0
      Move 2-3
      Cost 7
      0 hit
      Taken as last casualty,
      Carry 1 Inf+1 any ground

      Transport (reg combat variant) (0.38)
      Attack 0
      Defense 1
      Move 2-3
      Cost 8
      1 hit
      Carry 1 Inf+1 any ground

      Cruiser (1.13)
      Attack 3
      Defense 3
      Move 2-3
      Cost 8
      1 hit
      Variant: M3-4, Cost 9, 1 hit, (0.89)
      Shore bombardment @3
      1D in Convoy SZ

      Fleet Carrier (0.00, 0.87)
      Attack 0
      Defense 2
      Move 2-3
      Cost 12
      2 hits
      Carry 2 planes (Fg or TcB):
      2 Fgs (0.72, 0.94),
      1 Fg & 1 TcB (0.77, 0.87),
      2 TcBs (0.83, 0.79)
      Air operation allowed for 1 plane, if damaged.

      Battleship (1.12)
      Attack 4
      Defense 4
      Move 2-3
      Cost 15
      2 hits
      Shore bombardment @4
      1D in Convoy SZ

      Fighter (0.98) (SBR: 0.98)
      Attack 2
      Defense 2
      Move 4-5 (M6 from AB as escort for bombers)
      Cost 7
      1 hit
      Hit aircraft first, then AAA, then owner’s selecting his own casualties as usual.
      SBR A2 D2,
      1D in Convoy SZ.
      Needs no Destroyer to hit Subs.
      Can retreat aircraft 1 adjacent TTy after first combat round (announce before attacker’s retreat).

      Tactical Bomber (1.13, 0.75) (Depth charge: 0.38) (TBR: 0.38)
      Attack 3
      Defense 2
      Move 4-5 (M6 from AB for TBR only)
      Cost 8
      1 hit
      Can pick any land or naval enemy’s unit (excluding aircraft) if rolling a hit
      TBR A1 D1, damage 1D6 on AB & NB (avg dmg ratio: 3.5 IPC /8 IPCs= 0.4375 or  2.92 - 8/6 = 1.6 IPCs damage / SBR)
      1D in Convoy SZ
      Needs no Destroyer to hit Subs.
      Depth charge against submerged Subs, after Submerge or First Strike phase and prior to regular combat:
      1 roll @1, only for on going combat round, no max roll per submerged Submarine (stackable rolls).
      Tactical Bombers doing Depth charge can still roll in regular combat.
      Can retreat aircraft 1 adjacent TTy, after first combat round (announce before attacker’s retreat).

      Strategic Bomber (0.00/ SBR: 0.96)
      Attack 0
      Defense 0
      Move 6-8 (M8 from AB for SBR only)
      Cost 5
      0 hit in regular combat,
      SBR 1 hit, A1 D0, damage 1D6 (avg dmg ratio: 3.5 IPCs /5 IPCs= 0.7 or 2.9 - 5/6 = 2.1 IPCs damage / SBR)
      [OOB avg dmg ratio: 5.5 IPCs /12 IPCs =[i] 0.458 or 4.6 - 12/6 = 2.6 IPCs damage / SBR]

      OOB G40: 1 StB doing SBR without interceptor
      5/6 StB survived * 5.5 IPCs = 4.583 IPCs
      1/6 StB killed *12 IPCs = -2 IPCs

      Sum: 4.583 - 2 = +2.583 IPCs damage/StB run

      1 StB Cost 5 damage D6 doing SBR without interceptor
      5/6 StB survived * 3.5 IPCs = 2.92 IPCs
      1/6 StB killed *5 IPCs = -0.833 IPCs

      Sum: 2.92 - 0.833 = +2.083 IPCs damage/StB run

      1 TcB Cost 8 damage D6 doing TBR without interceptor
      5/6 StB survived * 3.5 IPCs = 2.92 IPCs
      1/6 StB killed *8 IPCs = -1.33 IPCs

      Sum: 2.92 - 1.33 = +1.59 IPCs damage/TcB run

      Air Base
      Cost 12
      Giving +1M, +2M on SBR or TBR only,
      Gives +1 Defense to 1 Fighter defending AB’s territory or nearby SZ.
      Allows up to three units to scramble, either Fg or TcB
      Scramble can occur in either an adjacent SZ or an adjacent TT.
      Do not allow scramble if only Submarines attacking an adjacent SZ.

      Anti-Aircraft Artillery (0.00, 3.00 / AA from 1.50 up to 3.00)
      Attack 0
      Defense 2 or 2AA@1
      Move 1
      Cost 4
      1 hit
      Roll 2@1 vs up to two aircraft, 1 roll max per aircraft or, if no enemy’s aircraft, roll regular defense @2.
      This is not preemptive fire: roll in regular combat phase.
      Move as any ground unit in CM and NCM.


      Here is additional units which are optional and require new sculpts to play with:

      Militia (0.00, 6.00)
      Attack 0
      Defense 1
      Move 1
      Cost 2
      1 hit

      Marines (2.67-5.33, 2.67)
      Attack 1-2
      Defense 1
      Move 1
      Cost 3
      +1 Attack in amphibious assault,
      TP can carry 2 Marines, can load 1 on Battleship

      Bunker (0.00, 2.88)
      Attack 0
      Defense 3
      Move 0
      Cost 5
      2 hits
      Requires 1 Inf, MI, Art, Elite, Marines or militia to work.
      1 such unit must share same TTy to repair damage.

      Mobile Artillery (1.92, 1.92-2.38)
      Attack 2
      Defense 2-3
      Move 2
      Cost 5
      Can blitz but cannot give blitz to Mech Infantry,
      Gives +1A to Inf or MI, paired 1:1
      Gets +1D paired 1:1 with Tank

      Elite Infantry unit (1.92)
      Attack 2
      Defense 2
      Move 1-2
      Cost 5
      Can load 1 on Battleship, or 2 on TP,
      Gets +1M paired 1:1 with Tank and blitz with it,
      Can load 1 on Air TP during move CM or NCM,

      Air Transport
      Attack 0
      Defense 0
      Move 5-6
      Cost 7
      1 hit
      Load 1 Elite unit CM or NCM.

      Escort Carrier, as a Sub Hunter (0.49)
      Attack 0
      Defense 1
      Move 2-3
      Cost 7
      1 hit
      Carry 1 Fg (0.49, 0.73) or 1 TcB (0.64, 0.64)
      Escort Carrier blocks Submarine’s First strike on 1:1 basis,
      Does not block Submerge.

      Cannot block Subs CM or NCM,
      but each Sub moving through a SZ controlled by CVE must submit to 1 @1 anti-sub defense roll per Escort Carrier, up to 1 roll @1 per Submarine.
      Military Base
      Cost 12
      Allows to built up to three Infantry and can be built on 0 or 1 IPC TT or Island.
      Has 6 damage points, not operational if 3 or more damage.
      Built-in AAgun.

      INTERESTING, more power to you guys.

      posted in House Rules
      D
      Dauvio Vann
    • RE: Subjective Complaints about AAZ (Zombies are stupid thread)

      Don’t quit variance, it’s not worth it. There are things I don’t like about A&A, but I am going to stay and try to make A&A better then what it is. We need input from everyone including you. I personally think that they are making this game in teenagers in mind. A&A probably had a poll on it, and thgis is what they came up with.

      posted in Axis & Allies & Zombies
      D
      Dauvio Vann
    • Lego WW2 Pacific.

      ENJOY
      https://www.youtube.com/watch?v=GDcd4K-GasI

      posted in General Discussion
      D
      Dauvio Vann
    • RE: [AE50] Training Scenarios

      INTERESTING

      posted in House Rules
      D
      Dauvio Vann
    • RE: G40 Redesign (currently taking suggestions)

      @Baron:

      This is a unit profiles for G40 Redesign, I will try to test on my boardgame.
      Do you think it can be interesting on board map game?

      The Depth Charge sequence for Destroyer is inspired by YG’s 3G40 project.
      This allows to not block Sub’s submerge (which is realistic from a ship-to-ship POV).
      I also used SS long time play-tested HR, Destroyer blocking Sub’s Surprise strike on a 1:1 basis.

      These two abilities seem better at depicting Sub warfare with not so complex mechanic.

      Keeping 2 basic units of G40 Redesign cost structure:
      DD A1 D1 C5 (0.96),
      SS A2 D1 C6 (1.33, 0.67)
      But all other units are adjusted to keep
      Cruiser A3 D3 C8 (1.13) and
      Battleship A4 D4 C15 (1.12) better in combat compared to Destroyer (0.96) but both even combat ratio based on same IPC basis (1.12).

      Carrier A0 D2 (0.87) still carry only 2 aircraft and is stronger than OOB Carrier (0.49) on same IPCs basis, but weaker in absolute combat values.
      However, both aircraft have special abilities which can compensate and also because of cheaper Full Carrier compared to OOB units.

      TcB A3 D2 C8 (1.13, 0.75) now gets targeting capacity on Sea and Land units, which includes submerged Subs.
      Fg A2 D2 C7 (0.98) directly fire at aircraft first, as usual for my HR. But treated as OOB when there is no enemy’s aircraft.
      StB cannot be part of regular combat, but get A1 in SBR dogfight.

      This units profile allows a full spectrum of combat values for Naval combat:
      DD A1 D1, Sub A2 D1, Fg A2 D2, TcB A3 D2, Cruiser A3 D3, BB A4 D4

      Now, Cruiser is taking the middle place of Destroyer in OOB roster
      Of course, setup will need adjustments because of cheaper aircraft and Carrier.
      Also, cheaper boats will increase the pressure on Axis much earlier in game.
      However, Subs are still potent offensive units with pretty good elusive capacity.


      Destroyer (0.96) (Depth Charge: 1.92 max)
      Attack 1
      Defense 1
      Move 2-3
      Cost 5
      1 hit
      Block Submarine’s First strike on a 1:1 basis
      Cannot block submerge but can Depth charge submerging Sub:
      Depth charge against submerged Subs, after Submerge or First Strike phase and prior to regular combat:
      1 roll @2, only for on going combat round, up to 1 roll per submerged Submarine max.
      Destroyer doing Depth charge can still roll in regular combat.
      1D in Convoy SZ

      Submarine (1.33, 0.67 / FS 2.00, 0.89)
      Attack 2
      Defense 1
      Move 2-3
      Cost 6
      1 hit
      Stealth Move: Submarine CM or NCM is not block by Destroyer and
      in Combat Move, only Subs attacking do not allow scramble from adjacent Air Base
      Submerge or First strike prior to General Combat phase,
      First strike: Destroyer blocks Submarine’s First strike on 1:1 basis
      Submerge: Destroyer does not block submerge but can Depth charge
      Cannot hit Submarines nor aircraft.
      2D in Convoy SZ.

      Transport (variant M3-4) (0.00)
      Attack 0
      Defense 0
      Move 2-3
      Cost 7
      0 hit
      taken as last casualty,
      Carry 1 Inf+1 any ground

      Transport (reg combat variant) (0.38)
      Attack 0
      Defense 1
      Move 2-3
      Cost 8
      1 hit
      Carry 1 Inf+1 any ground

      Cruiser (1.13)
      Attack 3
      Defense 3
      Move 2-3
      Cost 8
      1 hit
      Variant: M3-4, Cost 9, 1 hit, (0.89)
      Shore bombardment @3
      1D in Convoy SZ

      Fleet Carrier (0.00, 0.87)
      Attack 0
      Defense 2
      Move 2-3
      Cost 12
      2 hits
      Carry 2 planes (Fg or TcB):
      2 Fgs (0.72, 0.94),
      1 Fg & 1 TcB (0.77, 0.87),
      2 TcBs (0.83, 0.79)
      Air operation allowed for 1 plane, if damaged.

      Battleship (1.12)
      Attack 4
      Defense 4
      Move 2-3
      Cost 15
      2 hits
      Shorebombard @4
      1D in Convoy SZ

      Fighter (0.98)
      Attack 2
      Defense 2
      Move 4-5 (M6 from AB as escort for bombers)
      Cost 7
      1 hit
      Hit aircraft first, then AAA, then owner’s selecting his own casualties as usual.
      SBR A2 D2,
      1D in Convoy SZ.
      Needs no Destroyer to hit Subs.
      Can air retreat 1 adjacent TTy after first combat round (announce before attacker’s retreat).

      Tactical Bomber (1.13, 0.75)
      Attack 3
      Defense 2
      Move 4-5 (M6 from AB for TBR only)
      Cost 8
      1 hit
      Can target any land or naval enemy’s unit (excludes aircraft) if rolling a hit
      TBR A1 D1 dmg 1D6 on AB & NB
      1D in Convoy SZ
      Needs no Destroyer to hit Subs
      Can target submerged Subs in same combat round that Subs submerged.
      Can retreat aircraft 1 adjacent TTy, after first combat round (announce before attacker’s retreat).

      Strategic Bomber (0.00/ SBR: 0.96)
      Attack 0
      Defense 0
      Move 6-8 (M8 from AB for SBR only)
      Cost 5
      0 hit in regular combat,
      SBR 1 hit, A1 D0, dmg 1D6

      Air Base
      Cost 12
      Giving +1M, +2M on SBR or TBR only,
      Give +1 Defense to 1 Fighter defending AB’s territory.
      Allows up to three units to scramble, either Fg or TcB
      Do not allow scramble if only Submarines attacking an adjacent SZ.

      Anti-Aircraft Artillery (0.00, 3.00)
      Attack 0
      Defense 2 or 2AA@1
      Move 1
      Cost 4
      1 hit
      Instead of regular defense @2, can either roll 2@1 vs up to two aircraft, 1 roll max per aircraft.
      This is not preemptive fire: roll in regular combat phase.
      Move as any ground unit in CM and NCM.


      Here is additional units which are optional and require new sculpts to play with:

      Militia
      Attack 0
      Defense 1
      Move 1
      Cost 2
      1 hit

      Marines
      Attack 1-2
      Defense 1
      Move 1
      Cost 3
      +1 Attack in amphibious assault,
      TP can carry 2 Marines, can load 1 on Battleship

      Bunker
      Attack 0
      Defense 3
      Move 0
      Cost 5
      2 hits
      Requires 1 Inf, MI, Art, Elite, Marines or militia to work.
      1 such unit must share same TTy to repair damage.

      Mobile Artillery
      Attack 2
      Defense 2-3
      Move 2
      Cost 5
      Can blitz but cannot give blitz to Mech Infantry,
      Gives +1A to Inf or MI, paired 1:1
      Gets +1D paired 1:1 with Tank

      Elite Infantry unit
      Attack 2
      Defense 2
      Move 1-2
      Cost 5
      Can load 1 on Battleship, or 2 on TP,
      Gets +1M paired 1:1 with Tank and blitz with it,
      Can load 1 on Air TP during move CM or NCM,

      Air Transport
      Attack 0
      Defense 0
      Move 5-6
      Cost 7
      1 hit
      Load 1 Elite unit CM or NCM.

      Escort Carrier, as a Sub Hunter (0.49)
      Attack 0
      Defense 1
      Move 2-3
      Cost 7
      1 hit
      Carry 1 Fg (0.73) or 1 TcB (0.85, 0.64)
      Escort Carrier blocks Submarine’s First strike on 1:1 basis,
      Does not block Submerge.

      Military Base
      Cost 12
      Allows to built up to three Infantry and can be built on 0 or 1 IPC TT or Island.
      Has 6 damage points, not operational if 3 or more damage.
      Built-in AAgun.

      Based on the ENIGMA vann FORMULAS.

      posted in House Rules
      D
      Dauvio Vann
    • RE: The Great Italian/ANZAC recoloring project

      Nice job, and nice paint schemes. I really enjoy your presentation.

      I myself don’t like the Italian, and Russian color schemes. So i change their colors. For Italy is bright green because their flag has green in it. For Russia is red because of the red army. I should use your color scheme for ANZAC.

      posted in Customizations
      D
      Dauvio Vann
    • RE: [G40] Expanded Scrambling?

      The GRAND TEAM (my team) does scrambling from sea and land to sea and land to a adjacent territory.

      posted in House Rules
      D
      Dauvio Vann
    • RE: DK's Progressive Arms Research system…

      Interesting, the GRAND TEAM may test that out. :)

      posted in House Rules
      D
      Dauvio Vann
    • RE: Research and Development

      Me, and my team are developing R&D, making price changes, creating new units, and unique abilities to units in our A&A games. :)

      posted in Axis & Allies Global 1940
      D
      Dauvio Vann
    • RE: Toronto

      PRAYERS

      posted in General Discussion
      D
      Dauvio Vann
    • RE: Not Sure How to Feel

      @frimmel:

      @Dauvio:

      I rather have a A&A space game.

      Give this a try: https://www.fantasyflightgames.com/en/products/star-wars-rebellion/

      Thank you for your advice. :) :) :)

      posted in Axis & Allies & Zombies
      D
      Dauvio Vann
    • RE: Not Sure How to Feel

      I rather have a A&A space game.

      posted in Axis & Allies & Zombies
      D
      Dauvio Vann
    • RE: Discussions about homemade custom dice

      @V.:

      Why would I need a fifth colour?

      That’s for people that has house rules that needs five colors.

      posted in Customizations
      D
      Dauvio Vann
    • RE: How to Play Global War 1936-1945 Video Series

      @GeneralHandGrenade:

      I’ve completed my 22 part video series on how to play Global War. You may find the odd mistake in there since I am a fairly new player to the game. I wanted to do the series at this point anyway because of the lack of tutorials online for those looking to get into the game. This video series therefore is presented from the perspective of someone learning the game and meant as a gateway to others who, like me, wanted to learn but felt overwhelmed by the vast scope of the game. I hope these videos are of some benefit to you and your gaming group. I encourage you to read the comments below the videos where others have pointed out any mistakes and comment yourself if you see any.

      Playlist;
      https://www.youtube.com/playlist?list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&disable_polymer=true

      1.The Map
      https://www.youtube.com/watch?v=5r51nfghALs&index=1&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=1444s

      2.Facilities
      https://www.youtube.com/watch?v=nC2ROHQYxNA&index=2&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=51s

      3.Infantry Class
      https://www.youtube.com/watch?v=PkhMuAEsi70&index=3&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=240s

      4.Armour Class
      https://www.youtube.com/watch?v=M22czdzSV7E&index=4&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=4s

      5.Artillery Class
      https://www.youtube.com/watch?v=Q6N9NNGiXfs&index=5&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=9s

      6.Air Class
      https://www.youtube.com/watch?v=Hq5qifNeT0I&index=6&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=0s

      7.Naval Class
      https://www.youtube.com/watch?v=PQzUoaj-e04&index=7&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=0s

      8.The Political Situation
      https://www.youtube.com/watch?v=qFFO2_aAQiE&index=8&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=94s

      9.Molotov/Ribbentrop Pact
      https://www.youtube.com/watch?v=52WJKS1UzOE&index=9&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=3s

      10.Japanese/Soviet Non-Agression Pact and Sino-Soviet Non-Agression Pact
      https://www.youtube.com/watch?v=IoQkdogfRIM&index=10&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a&t=0s

      11.Chinese Civil War
      https://www.youtube.com/watch?v=09Ds4UVGwHA&t=62s&index=11&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      12.The Setup
      https://www.youtube.com/watch?v=ma2PD_spxXw&t=0s&index=12&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      13.Production Phase
      https://www.youtube.com/watch?v=1T9_wN68B54&t=563s&index=13&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      14.Technology Research
      https://www.youtube.com/watch?v=ZllIERzwaWs&t=638s&index=14&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      15.Combat Movement Phase
      https://www.youtube.com/watch?v=BY_3qDaT-y8&t=1778s&index=15&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      16.Land Combat
      https://www.youtube.com/watch?v=fO8313joX-k&t=140s&index=16&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      17.Naval Combat
      https://www.youtube.com/watch?v=bJbNFwSXot0&t=10s&index=17&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      18.Amphibious Assaults
      https://www.youtube.com/watch?v=D9BuA2tQKWk&t=152s&index=18&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      19.Convoy Raiding
      https://www.youtube.com/watch?v=YPeOCUmWAQs&t=505s&index=19&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      20.Strategic Bombing
      https://www.youtube.com/watch?v=JwSfKc2xkdY&t=0s&index=20&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      21.Combat Aftermath
      https://www.youtube.com/watch?v=snzgtFLYZT4&t=1s&index=21&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      22.Victory Conditions
      https://www.youtube.com/watch?v=HQbMSsEb4tE&t=9s&index=22&list=PLXHm3hvGKezg9IjoB9WqjcA138LiLui-a

      There is also a series of 8 videos on how to build your Global War Armies. The game only comes with a map and a few player aides so you have to be creative when it comes to finding all of the pieces to populate your game. This series is on how I built my armies and was created to give you some ideas on how you might do the same.

      Playlist
      https://www.youtube.com/playlist?list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd

      1.Germany
      https://www.youtube.com/watch?v=W7hEdVycRv8&index=1&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=1087s

      2.Russia
      https://www.youtube.com/watch?v=8EUaeutZSHA&index=2&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=3s

      3.Japan
      https://www.youtube.com/watch?v=6LOhUP6zKWM&index=3&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=636s

      4.The Commonwealth
      https://www.youtube.com/watch?v=8b1uOaMSn8o&index=4&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=1887s

      5.France
      https://www.youtube.com/watch?v=FemlutWxEos&index=5&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=58s

      6.Italy
      https://www.youtube.com/watch?v=ge3NMt6FHhg&index=6&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=174s

      7.America
      https://www.youtube.com/watch?v=u-Z1p90xPbE&index=7&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=279s

      8.China and the Neutrals
      https://www.youtube.com/watch?v=f_xDtOli-eU&index=8&list=PLXHm3hvGKezjKWiTMfYwA88n_SmW0B8Vd&t=554s

      I’ve started a video series on Expansion Sets too but it’s still in it’s early stages;

      GW-36 Expansion Sets
      https://www.youtube.com/playlist?list=PLXHm3hvGKezhht5LXhT2vIkAEbhjHAH0t&disable_polymer=true

      WOW, nice work you did here GHG. :)

      posted in Global War
      D
      Dauvio Vann
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