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    Posts made by DasReich

    • RE: Limits on Infantry

      In my opinion we shouldn’t rely on history to elaborate a rule for limiting infantry builds.

      After all, i’ve never seen an A&A game go exactly like history… (Anyway, not when I play with Germany  :-D)

      This game is an alteration of history. Imagine if Germany really conquered egypt on R1… How many people would have decided to join the axis instead of the allies, imagine the ressources involved. More oil, more money, more manpower. This has to be taken into account.

      This is why the rule for limiting infantry builds should be related to the number of territories (IPC’s) you own at the beginning of your turn. (Example 50%: of IPC’s allowed for INF builds)

      So, If Germany has 40 IPC’s at the beginning of their turn, they can allocate 20 IPC for INF builds (6 INF) which is reasonnable in my opinion.

      Same rule applies for all countries.

      This will limit the stacks of white and red chips on our capitals…

      posted in House Rules
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      DasReich
    • RE: AARHE: Phase 3: Revised NA's

      I would see the russian player roll for a severe winter on R2. And on 1-3 severe winter strikes, on a roll of 4-6 hothing happens.

      posted in House Rules
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      DasReich
    • RE: AARHE: Phase 3: land Combat

      So Infantry kills infantry, until there is no more ennemy infantry. Tanks kill tanks, air units kill air units first and then pound ground units without possibility of being fired at. If there are no defending fighters, tanks and planes attack at 4 on a one to one basis.

      posted in House Rules
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      DasReich
    • RE: AARHE: Phase 3: Revised NA's

      About Scorched earth: I don’t think you should loose All the IPC’s from the territory. One IPC per territory would be enough for me. Sure, they did burn a few barns and destroy a bridge now and then but they didn’t just wipe cities off the map, right?

      idea: after the german player has commited his attacks… the Soviet player declares a “Soviet Winter” all russians defend at +1 all Germans attack at -1 ( infantry do nothing)

      I don’t see how Stalin would be able to declare a severe winter. Let’s make it random, shall we? When the german player has completed his combat movement sequence, and before conduct combat, the russian player may roll a die for severe winter. IE: on a roll of 1-3 a severe winter strikes and ennemy units attack and defend at -1. On a roll of 4-6 nothing happens…

      posted in House Rules
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      DasReich
    • RE: AARHE: Phase 3: land Combat

      Ok, it is true that if we look at it in a very global way, maybe a few planes are gonna be shot down but it’s not representative out of 1000 planes.

      in this sytem planes fight at different modified aerial combat values… attacking planes are at 1-2  defending at 1-3… bombers on either side at 1.

      I don’t understant the 1-2 or 1-3. Isn’t it 2 or less and 3 or less?

      And for the tanks battles, Thats a great idea too. It’s more strategic like that.

      posted in House Rules
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      DasReich
    • RE: AARHE: Phase 3: land Combat

      The main problem I see with the rules is their complexity! Keep it simple if you want people to play them.

      I find the idea of airplanes engaging airplanes wonderful. Very good idea. But a plane attacking another plane should have the edge. You think you can defend on a 4 with a Me-109 on your tail?? I think the one on your tail attacks on a 4 and you defend on a 3…

      Now for ground units being unable to hit airplanes? What is that? Even in Battlefield 1942 you can attack a fighter with a jeep-mounted .50!!! Defending ground units should be given a chance to defend themselves against attacking A/U on a roll of 1. I mean ONE DIE for the whole bunch per cycle of combat. Even if you have 5 INF and 5 tanks, the whole bunch gets to roll 1 D6 per attacking ennemy A/U per cyle of combat. That would represent the small arms fire you encounter when strafing and the small caliber AA guns escorting ground units.

      Infantry should be able to destroy tanks in defense…don’t you think?

      posted in House Rules
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      DasReich
    • RE: AARHE: Phase 3: Revised NA's

      I tought maybe we could just roll a Die to determine severe winter cause i think this is historically representative. The germans were indeed not prepared to face russian winter.

      But scorched earth is a good one too, the problem is that I dont see why the territory would regain it’s value one recaptured by tthe russians…

      posted in House Rules
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      DasReich
    • RE: AARHE: Phase 3: Revised NA's

      Hi guys,

      Long time no see….

      IMO the least realistic of the revised national advantages is Russian Winter. Why? Because we declare it. Why? Because you can not declare a winter. You can declare a defense line. You can declare a shipbuilding program. You can declare a Kamikaze attack, and so on, but it is mother nature that declares a severe winter…not Stalin!!!

      Yes, in december of 1941 a severe winter stalled the german divisions at the gates of Moscow. Yes, Jukov chose this moment to launch a massive counterattack with fresh siberian divisions. That, my friends, is history. It is also luck, or karma or destiny, call it what you want. A dice roll is what it takes to implement this national advantage.

      Had the winter been more gentle, who knows what would have happened? Hum?

      Have a nice day!

      posted in House Rules
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      DasReich
    • RE: Once and for all: Escorts and fighters in SBR'S

      Yeah, but I really don’t think there sould be more than one round of interception since fuel and time is limited.

      On the other hand, I totally agree on your reduced attack and defence values of aerial combat.

      It’ll be confusing to put that in practice though…But more satisfying than just watch ennemy bombers fly over your fighters, wave at them and then do the strategic bombing…

      posted in House Rules
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      DasReich
    • RE: Once and for all: Escorts and fighters in SBR'S

      Ok, so you think this is too disadvantageous for the attacker. How about this one:

      I admit that just cancelling escorts with interceptors without any actual combat doesn’t make any sense. But if we include combat, it’ll be much more bloody for each side. But hey, it’s war insn’t it?

      Let’s say the Flak fires exclusively at bombers once interception is over, I think this sounds more realistic.

      Now, for the interception itself, I think the interceptors should become the attacker, and the Raiders become the defenders, for ONE CYCLE OF COMBAT ONLY.

      In this single pass (that takes place well before the bombers reach their target) interceptors fire at their normal 3, defending bombers fire at 1 and escorting fighters fire at 4.

      I think this is more appropriate but how deadly…Who will ever do a SBR again? unless…

      posted in House Rules
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      DasReich
    • Once and for all: Escorts and fighters in SBR'S

      Yeah, this topic has been discussed so many times before….

      But Still, to me, the matter is UN-resolved.

      I’d like to get everyone’s opinion about a rule that would make fighters participate in SBR’s, because we all know they did play an important historic role in WWII.

      My opinion is: During a SBR, any fighters present on the target territory can attempt to intercept an incoming SBR. For each fighter present on the territory, the defending player gets an additionnal AAA roll of 1 or less. Each fighter represents 1 die. (example: UK attacks germany with 2 bombers. There is one fighter present in Germany and no UK escorting fighters. German player rolls 3 dice on a roll of 1 or less: 2 for AAA shooting at each bomber plus one for the fighter trying to intercept. Reason: fighter can’t be at 2 places at the same time…)

      For every escorting fighter, the defending fighter’s roll is Canceled, but AAA still fires at escorting fighter.

      So in my example, if a UK fighter was escorting the 2 UK bombers, Germany would get 3 AAA rolls: 2 against the bombers, one against the fighter.

      Of course, this is only a rough idea, i’d like to hear about you guys.

      posted in House Rules
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      DasReich
    • RE: Axis and Allies Revised Varient ( historical edition)

      That’s great. I can hardly wait to play with the new rules. Though a little more complex than the box rules, they put so much more realism in the game that it’s definitely worth a shot. Just the sub detection roll is a superb idea, how come nobody thought about it earlier? what about SS panzers, the new national advantages and new units like the cruisers?

      I understand that you want to make this a gift to every AA fan in the world and I salute your intentions. But don’t you think it would be easier for everyone to buy your expansion as an official Avalon Hill expansion pack?

      Why?

      Let’s say I want Halftracks, Russian Shock troops, SS panzers, Cruisers, Heavy artillery scale units…Where do I get them?

      As a customer, I dont care paying 20 bucks to buy such a great expansion pack with a new bigger map instead of passing countless hours on the web trying to find scale pieces suitable for the game…

      posted in House Rules
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      DasReich
    • RE: Opinions on the Role of Technology?

      Yeah , well, I think having HB in R1 is a little drastic… Let’s say that each tech is available from a certain point in the game. example: HB are available to USA in turn 3 for 25 IPC, UK on turn 4. On the other hand, jet power becomes available tu Germany on R2 for 15 IPC and fighters w-jet tech CAN intercept bombing runs according to some future rules we shall discuss…later. I think the rolls should be completely eliminated. It would be more accurate IMO and would reflect the importance of tech in the war. (I never play with tech)

      posted in House Rules
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      DasReich
    • RE: Opinions on the Role of Technology?

      I agree with IMP we should simply BUY tech and certain countries should have access to certain techs. Let’s say you pay 15 IPC’s and then you get the tech.

      posted in House Rules
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      DasReich
    • RE: Axis and Allies Revised Varient ( historical edition)

      You guys have thought about approaching Avalon Hill to make your rules an official expansion set for Revised? I mean, it would be quit useful to buy all the kit (Rulebook, Tiger tanks, cruisers, halftrack etc…) in a single buy… Moreover, the units would be butiful and ACCURATE! :-D

      posted in House Rules
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      DasReich
    • RE: An introduction and a question about Strat. bombing

      SBR can be quite efficient…

      In the game that im playing, USA and UK are bombing ME for over 15 IPC per turn. But on USA’s last raid, I got two 1’s in one roll!!! He lost both his bombers!!! LOL

      posted in Axis & Allies Revised Edition
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      DasReich
    • RE: Axis and Allies Revised Varient ( historical edition)

      Great house rules Duke and Imp…

      Maybe a little complicated for a non-hardcore WWII fanatic but still, these rules are way better than standard AA rules.

      I have a simple suggestion for you: How about introducing the possibility of invading neutral countries?

      Oh, and in the Blitzkrieg national advantage for the germans, when a fighter attacks with a tank, do both units attack on 4 or less?

      GG

      posted in House Rules
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      DasReich
    • RE: Quebec, Canada

      On te comprend! Qui est à Québec et veut jouer une game!?

      posted in Player Locator
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      DasReich
    • RE: An introduction and a question about Strat. bombing

      Come on, now. You can’t lose more than the value of the territory PER TURN… Think about it, if you destroy a factory, it is destroyed, right? No matter how much bombers you sent to destroy it… It needs time to rebuild and then you can bomb it again.

      posted in Axis & Allies Revised Edition
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      DasReich
    • RE: Africa Folly for Germany?

      To me, it’s cristal clear that you CAN do that. I’ve found the passage in the rulebook. But it was just a pain in the  :-o to argue about it for an hour during the game. After all, on D-Day, the expeditionnary force took only a couple of hours to cross the channel. They didn’t step in the transports and waited for 6 months in the middle of the water :wink: Anyways, the positive aspect is that they don’t play like this anymore.

      posted in Axis & Allies Revised Edition
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      DasReich
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