Just got home, I’ll do my turn now if its my turn.
Posts made by Dashofpepper
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
What caused America and China to get posted twice?
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
No problem! Just wanted to make sure you saw it.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
My J2 is done- I posted it before my last note to you if you hadn’t seen it yet.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
Shadow:
I couldn’t figure out how to make the sub combat not happen, and I forgot to move a plane into Kwangtung for the attack, which I noticed when I clicked the attack. I redid the combat moves to fix those two things, then executed.
My first bombing was 14 damage, but in the new game it was (8?) - the game automatically does that, but in case you were curious. I think I owe you a dead infantryman in Kwangtung too. I tried to edit the plane into the combat, but that didn’t work; the combat started and I lost two infantry and only killed one - when I fixed my moves, I only ended up losing one. You can edit out one of my infantry there - I defer to your judgment.
The rest went surprisingly well, but…as in the first game, Japan is out of steam, Malaya has an 86% chance of losing in the counterattack, then I have no land forces to speak of, so…not sure what else to do there. At least I didn’t leave 4 unprotected transports this time.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 4 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to India
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to KweichowCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
6 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from India to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 46 PUs total -
RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
J2 combat moves complete. Scramble orders for India?
Also, I will edit out the sub in SZ43 and put it in SZ37 with the fleet; there won’t be a combat there.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
4 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
5 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to IndiaCombat - Japanese
Air Battle in India -
RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Tobruk to Western Germany
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
8 armour and 2 mech_infantrys placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
Shadow -
Apologies if you were waiting on me to post that. There’s my G2 combat moves; invading Normandy, Holland, and bombing Britain. Your scramble option!
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom -
RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
No problem - I’d dual-game if I could too. =D
Do you want to Scramble the french fighter in Britain against the 2x German Bombers coming to hit your factory?
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
Shadow, I’m going to bomb Britain - do you want to scramble the French fighter?
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
@Colt45:
sorry if im nosing in, shadow, but Dash is eager for help so PMd me and asked to show.
combat-wise, this is what i would have done. My purchase would have been a transport.
Landing 2 planes on carrier was short-sighted. You can protect that SZ without carrier figs with the triple scramble. With what i did, I have 92 percent vs max scramble at 92 and 100 percent if you had kept fig and tac in western germany. He can skip the scramble now and sink SZ94 transports. I could’ve went lighter in Algeria by sending one transport adding bomber, and keeping 1 trans alive, ending turn(after placement) with 2 for I2(double scramble protects against 2 UK destroyers). But if French defending inf hits, he could attack with 2 inf, vs one tank, but I could’ve attacked Tunisia too so then its 1 inf vs 1 tank.
Get it now?
Yes i know he wants to know how to beat his buddy but he is following a guide.
As long as you dont help him before he does the moves.Aha im playing colt now as well :) didnt see you where actualy telling him what moves to make.
He was asking me as well what he should do, which i dont reply to ofcourse im not going to play myself :)Hey now…I haven’t asked you what to do. I have asked you what you would have done instead of what I did, and why - because that’s how you learn; you find out what other people would do in the same situation you were in and how it would have been different.
Thus I keep asking about what you would do in G1 against Holland to prevent a French incursion (but I think that probably involves a tactical bomber landing in Holland instead of on an Aircraft Carrier, because you probably don’t purchase the carrier). and stuff. I’m always asking about previous turns and for you to be critical of my actions.
Don’t be afraid to call me dumb - I won’t take offense. I’m here to get my mistakes pointed out.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
@Colt45:
sorry if im nosing in, shadow, but Dash is eager for help so PMd me and asked to show.
combat-wise, this is what i would have done. My purchase would have been a transport.
Landing 2 planes on carrier was short-sighted. You can protect that SZ without carrier figs with the triple scramble. With what i did, I have 92 percent vs max scramble at 92 and 100 percent if you had kept fig and tac in western germany. He can skip the scramble now and sink SZ94 transports. I could’ve went lighter in Algeria by sending one transport adding bomber, and keeping 1 trans alive, ending turn(after placement) with 2 for I2(double scramble protects against 2 UK destroyers). But if French defending inf hits, he could attack with 2 inf, vs one tank, but I could’ve attacked Tunisia too so then its 1 inf vs 1 tank.
Get it now?
Alright, I understand now - Algeria in I1 creates a landing zone for German air force in G2 to clear out the Med with that kind of fleet. Would you actually do that though?
Germany is supposed to be advancing through Russia on G3, using Italian taken ground to consolidate the armies and keeping the air force with the infantry and tanks. Attacking the med on G2 (assuming Taranto I suppose) lets the Luftwaffe return to Italy’s airbase to get to the G3 offensive, but pushing south into Africa takes them two turns out of it and opens up the German army to a counterattack with none of those 3s and 4s rolling in defense.
Also, I saw that you attacked Alexander, which I didn’t; assuming that I didn’t lose an infantry in my attack, I think the counter-attack from Egypt had an 86% or something success rate - which would kick Italy out of Africa - and UK could reinforce through the Suez Canal or the Middle east.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
@Colt45:
@Colt45:
An option is to take Algeria I1, sink French fleet, then German air can land there after hitting SZ 92 plus that one sub can reach. ALternatively, could try to do as much damage as possible to to 92 using italians while also doing algeria landing but wouldnt recommend it. Should be able to protect TTs while still smashing french SZ(unless he doesnt scramble from Gibraltar but that allows fewer german plane casualties).
I would have to put transports into SZ94 to land in Algeria, and with the UK having a carrier, two planes, two cruisers, and three more planes in Gibraltar…even my intact Italian fleet would die when the UK hit it on UK2, which makes the transports a guaranteed loss though right? Unless I’m missing something there?
And I’m assuming that during F1, that french fleet would join the UK fleet in SZ92 if I hadn’t killed it. Or are you saying that an option is to land in Algeria and sacrifice the two transports as a one and done move?
I’m hesitant to push up the coast to Morocco because I’ve read a lot on here that all that really does is give the US free IPCs when they invade Africa.
You are missing things. Turn order, perhaps? 93 fleet is sank before F1 and UK fleet is sank before UK2. The only way he could sink ur trans is with a dd and tac, if i remember your match correctly. I1 figs, bomber, sub, BB sinks 93; cruisers, destroyer protects transports off Algeria.
Visualizing it now?Oh ! We’re talking about different games. I conceded that game on G3 because I’d literally screwed up everything that could be screwed up and we started over. I just finished I1 and was commenting on my options - which are all tough. Scroll up and take a peek - I’d be very interested to know what you would have done in my shoes.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
@Colt45:
An option is to take Algeria I1, sink French fleet, then German air can land there after hitting SZ 92 plus that one sub can reach. ALternatively, could try to do as much damage as possible to to 92 using italians while also doing algeria landing but wouldnt recommend it. Should be able to protect TTs while still smashing french SZ(unless he doesnt scramble from Gibraltar but that allows fewer german plane casualties).
I would have to put transports into SZ94 to land in Algeria, and with the UK having a carrier, two planes, two cruisers, and three more planes in Gibraltar…even my intact Italian fleet would die when the UK hit it on UK2, which makes the transports a guaranteed loss though right? Unless I’m missing something there?
And I’m assuming that during F1, that french fleet would join the UK fleet in SZ92 if I hadn’t killed it. Or are you saying that an option is to land in Algeria and sacrifice the two transports as a one and done move?
I’m hesitant to push up the coast to Morocco because I’ve read a lot on here that all that really does is give the US free IPCs when they invade Africa.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
Your UK1 was a doozy. I spent quite a bit of time trying to figure out what to do. You know my playbook and what I’m trying to do for the first two turns, and quite effectively countered that.
-My Italian fleet is supposed to kill the French fleet, but leaving my transports unprotected while they do that would have cost my my transports.
-You blocked my retreat from Africa with that destroyer, so I have to move a zone.
-I couldn’t go after the destroyer with my fleet because your fleet could take my fleet.
-Ideally, I would have moved my transports with my fleet into SZ93 so they’d have fleet protection while I dealt with the French, but again - you’re there and I can’t win.
-I was looking at a Syria invasion (also from my guide) but you have force projection with your fleet to annihilate me at 86%.
-I mathed out trying to take Egypt next turn or this turn, but even if I took Alexandria, you had the odds to retake it with your Egyptian force, and again…losing my transports would make me unable to evacuate Africa or invade the middle east.The only thing I could think of to do was to turtle my fleet with a scramble, which effectively also neuters me unless I’m willing to build a fleet and not spend those IPCs supporting the Russian front, and take a stab at trying to kill something - subs are useless on the defense, so I went for using my sub as an ablative wound to protect my fighters and risk the loss of a maybe a fighter (but hopefully not) to prevent those French ships from joining the UK ships to make an insurmountable Gibraltar fleet.
I don’t want my transports to die unused, and you can’t invade Italy yet, so I deviated from the G2 strafe on Greece to do an I1 invasion…so if nothing else, they at least did something before they die.
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RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 armour and 2 infantry moved from Albania to Greece
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Southern France to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs total -
RE: Dashofpepper(Axis) vs Shadowhawk(Allies)
I’ll be home in an hour or two and take a look at your moves -
In the meantime, I’d love your opinion on a couple of things - same questions, you may not have seen them:
1. When you are Axis, do you let the French take Holland on F1, or do you do something in G1 to prevent it?
2. The guide I’m using assumes a Tantaro raid killing most of the Italian fleet, and tells me to use what I have left to take out the French fleet and use the German air force to clear out leftover UK fleets in the Med on G2. You positioned the UK fleet off Gibraltar on UK1, and if I mathed it out right, G2 air force couldn’t reach it. So I ignored the French fleet and attacked the UK fleet, figuring I could deal with the French fleet on G2 instead, or maybe I3. What would you have done in my shoes in that scenario?
Guides always asume things, the axis have to make a plan and use opportunities. Thats why guides dont make you a better player they only help you think outside your normal box a little.
German air wont reach my med fleet that easy, italian air will also have a hard time getting there.
Good luck dealing with the med fleet now.I’d agree with you on the guides - but rather than recreate the wheel, I think its better to start with someone else’s expertise, learn from it, and once you’ve mastered the fundamentals, to start experimenting. I’m still working on mastering the fundamentals, so I’m following this “first two turn” guide that I linked you - asking questions about options along the way, and when I’m comfortable that I can play through a game (win or lose) without making serious glaring errors and understand the strategic implication of the choices being made and how to properly react to them, then I can start branching out and trying my own gameplay.
I’m still curious what you do in G1 about Holland. And what you would have done in our first game in my shoes against the UK med fleet. :)