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    Posts made by Dashofpepper

    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      G7 complete.

      Apparently I forgot a carrier down in the money islands. :(  Man, you punish every mistake I make.

      I just realized that my german subs have been sitting around doing nothing the entire game, when at the very least they should have been blockading the UK and making you have to buy destroyers.

      G7.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      I thought I did my turn but apparently I did not.  >< Lemme go take a look.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      I do that every turn to see what you did step by step.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      After it pops that error message, my choices are “Roll again” or “Exit” which closes TripleA.

      I tried the one under it and got a "Couldn’t connect to server error too.

      Three choices:

      1.  Pause our game until TripleA works again.
      2.  Schedule us to go live on TripleA online if its even working right now?  I’m not sure what time zone or country you’re in or how that might work - I’m in EST in the US; but I have tomorrow off, and most of the weekend.
      3.  Use the internal dice roller.

      Here’s my upload for Option #3; if you’d like to do something different, let me know.  I’m struggling for my life in here, I just realized the value of submarines for embargo, and as I’ve said - the value of this game to me isn’t in winning, but in learning so that I don’t look like a putz next Friday in our real game and make the same kind of terrible rookie mistakes I’m making in this game here.

      Here’s my upload - your choice.

      I6.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Alright, now the dice server isn’t working.  When I roll for my Italian attacks, I get the following:

      Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 99 Sea Zone, round 2
      Contacting  dice.tripleawarclub.org
      Contacted :

      <title>sanjuro.ca</title>

      An error has occured!
      Possible reasons the error could have happened:
        1: An invalid e-mail address
        2: Firewall could be blocking TripleA from connecting to the Dice Server
        3: The e-mail address does not exist
        4: An unknown error, please see the error console and consult the forums for help
          Visit http://tripleadev.org  for extra help
      Text from dice server:

      <title>sanjuro.ca</title>

      java.io.IOException: Cound not find start index, text returned is:

      <title>sanjuro.ca</title>

      at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:179)
      at games.strategy.engine.random.HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:267)
      at games.strategy.engine.random.HttpDiceRollerDialog.access$000(PBEMDiceRoller.java:103)
      at games.strategy.engine.random.HttpDiceRollerDialog$1.run(PBEMDiceRoller.java:219)

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      @ShadowHAwk:

      Here is all the moves.
      Your japanese destroyers are crap btw.

      What do you mean?

      What would you have done?  I was concerned that if I left you a coastal route, you’d destroy my other factory.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      J6 Complete!

      If you would stop hitting everything, everywhere with your dice, that’d be great.

      J6Complete.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Shadow -

      My G6 completion is attached; TripleA is giving me an error code 302: Failed to login to forum when I try posting, or auto-posting all of a sudden.

      I logged out here and back in, and re-entered my information on TripleA to no success.  Any ideas?

      triplea_40746_Ger6.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Alright - I figured it out; first time confused me because I sent three fighters as escort, three fighters scrambling in defense, and while the game stopped on “attacker fires” and showed three 1s, that was apparently defensive fire.

      Combat moves made, scramble orders?

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 artillery, 1 bomber, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 infantry moved from Belarus to Smolensk
                        Germans take Smolensk from Russians
                  1 infantry moved from Archangel to Vologda
                        Germans take Vologda from Russians
                  1 bomber moved from Germany to 112 Sea Zone
                  1 infantry moved from Bryansk to Tambov
                        Germans take Tambov from Russians
                  1 mech_infantry moved from Belarus to Nenetsia
                        Germans take Nenetsia from Russians
                  1 mech_infantry moved from Bryansk to Caucasus
                        Germans take Caucasus from Russians
                  1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                  1 mech_infantry moved from Germany to 114 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry, 3 submarines and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                  1 mech_infantry moved from 113 Sea Zone to Denmark
                  1 mech_infantry moved from Germany to Denmark
                  2 bombers moved from Bryansk to Russia
                  2 tactical_bombers moved from Bryansk to Russia
                  5 fighters moved from Bryansk to Russia
                  1 tactical_bomber moved from Bryansk to Volgograd

      triplea_40746_Ger6.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Can you clarify scramble defense for me?

      I did an internal dice roller setup with two bombers (for Russian factory), two tactical bombers (for Russian airfield), and three fighters as escort, but the the dice results didn’t make a lot of sense.

      -I scrambled all three of your jets.
      -It rolled 6 dice for the defender, so I’m guessing any scrambled plane gets one shot at every attacking plane?  Would one scrambled defensive plane get 6 shots?
      -It rolled three dice for the attacker, all of which hit, but only two planes died, then it had three planes of mine die.

      Or I am misreading how that works, and every attacking plane gets a shot at the scrambled defenders, and each scrambled defensive plane gets one shot total?

      I’m going to playtest it a bit more (I didn’t save it prior to the scramble, so I have to redo my turn to test different number of planes), but in case I get an answer here before I figure it out…

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Italians
                  Italians buy 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Northern Italy to Western Germany
                  1 bomber moved from Southern Italy to Western Germany
                  1 mech_infantry moved from Bryansk to Rostov
                        Italians take Rostov from Russians
                  3 fighters moved from Southern Italy to Tunisia

      Combat - Italians
                  Battle in Tunisia
                      Italians attack with 3 fighters
                      Americans defend with 1 artillery
                      Italians win with 3 fighters remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 artillery
                  Battle in Western Germany
                      Italians attack with 1 artillery, 1 bomber and 1 infantry
                      Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Italians win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Italians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 bomber moved from Western Germany to Southern Italy
                  3 fighters moved from Tunisia to Libya
                  2 armour moved from Bryansk to Rostov
                  1 mech_infantry moved from Bessarabia to Rostov
                  1 armour and 3 mech_infantrys moved from Romania to Ukraine

      Place Units - Italians
                  1 infantry placed in Southern Italy
                  1 destroyer and 4 submarines placed in 97 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Libya: 3 fighters
                  EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
                  EDIT: Turning off Edit Mode

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                  Italians collect 17 PUs (3 lost to blockades); end with 19 PUs total

      triplea_40746_Ita5.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Stupid Italian fighters and bombers look the same.  Should have been bomber to Tunisia and fighters to Germany, not the other way - fighters can’t make it back to Italy, and I certainly wouldn’t leave them in Africa to get invaded.  Dice results don’t change anything.  I5 posted.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Well, you were trading me a destroyer for a sub with the sz16 trades, so I figured I better get some submarines out there to hassle you more.  I’m going to try getting in my turn this morning; was really busy yesterday.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      @ShadowHAwk:

      @Dashofpepper:

      G4 posted assuming no scramble.  If you want to scramble, redo it - I have to run and won’t be back until late tonight, and didn’t want to hold up your R4.

      Ill go with it this time, next time please ask as it was 3 vs 2 so that would be a decent trade for me.

      Apologies about that; I had finished up to scramble, and my brother in law came over to visit, was looking - wanted to know if that was really Axis and Allies, and how it worked; the scramble screen was up, so I was explaining a combat turn and belatedly realized that it was feeding you dice e-mails.  I didn’t want you to get dice e-mails that might be bad for me that were “pre-scramble orders” that could get rerolled later, so I uploaded it quickly because I had to jet out the door with my note that you could change it if you liked.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor, 5 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

      Combat Move - Japanese
                  1 submarine moved from 43 Sea Zone to 36 Sea Zone
                  1 tactical_bomber moved from Philippines to 36 Sea Zone
                  1 fighter moved from Philippines to 36 Sea Zone
                  3 armour and 4 infantry moved from Hopei to Anhwe
                  1 infantry moved from Korea to Amur
                        Japanese take Amur from Russians
                  2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsu
                  1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  1 artillery moved from Malaya to 37 Sea Zone

      Combat - Japanese
                  Battle in Kiangsu
                      Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                      Americans defend with 1 artillery; Chinese defend with 2 infantry
                      Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
                      Casualties for Americans: 1 artillery
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 fighter and 1 tactical_bomber
                  Battle in 36 Sea Zone
                      Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      ANZAC defend with 1 destroyer
                      Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in 19 Sea Zone
                      Japanese attack with 1 destroyer
                      Americans defend with 2 transports; ANZAC defend with 1 transport
                      Japanese win with 1 destroyer remaining. Battle score for attacker is 21
                      Casualties for Americans: 2 transports
                      Casualties for ANZAC: 1 transport
                  Battle in Anhwe
                      Japanese attack with 3 armour and 4 infantry
                      Chinese defend with 1 infantry
                      Japanese win, taking Anhwe from Chinese with 3 armour and 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  1 transport moved from 37 Sea Zone to 43 Sea Zone
                  1 artillery moved from Borneo to 43 Sea Zone
                  1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                  1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                  2 artilleries moved from 35 Sea Zone to Philippines
                  2 fighters moved from Philippines to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                  2 bombers, 2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
                  1 submarine moved from 39 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone

      Place Units - Japanese
                  1 factory_minor placed in Malaya
                  5 submarines placed in 6 Sea Zone
                  3 infantry placed in French Indo China
                  2 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 49 PUs; end with 53 PUs total

      triplea_40746_Jap5.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Check MARTI - did the scramble, no one hit anyone, +1 factory damage.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      G4 posted assuming no scramble.  If you want to scramble, redo it - I have to run and won’t be back until late tonight, and didn’t want to hold up your R4.

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 3 PUs;

      Combat Move - Germans
                  3 submarines moved from 113 Sea Zone to 114 Sea Zone
                  1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                  1 infantry moved from Finland to Vyborg
                        Germans take Vyborg from Russians
                  1 infantry moved from Novgorod to Archangel
                        Germans take Archangel from Russians
                  6 infantry moved from Novgorod to Belarus
                  1 mech_infantry moved from Baltic States to Belarus
                  1 fighter and 1 tactical_bomber moved from Karelia to Belarus
                  1 infantry moved from Western Ukraine to Ukraine
                  3 tactical_bombers moved from Western Ukraine to Ukraine
                  2 bombers moved from Western Ukraine to Russia
                  1 carrier moved from 113 Sea Zone to 114 Sea Zone
                  1 battleship moved from 113 Sea Zone to 114 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                  1 transport moved from 113 Sea Zone to 114 Sea Zone

      Combat - Germans
                  Air Battle in Russia
                      Germans attacks with 2 units heading to Russia
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Russia
                      Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
                      Bombing raid in Russia causes 11 damage total.
                  Battle in 114 Sea Zone
                      Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
                      Russians defend with 1 submarine
                      Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 submarine
                  Battle in Belarus
                      Germans attack with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                      Germans win, taking Belarus from Russians with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Germans attack with 1 infantry and 3 tactical_bombers
                      Russians defend with 1 factory_minor and 1 infantry
                      Germans win, taking Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Cleaning up after air battles

      Non Combat Move - Germans
                  3 tactical_bombers moved from Ukraine to Bryansk
                  11 armour, 5 artilleries, 5 fighters, 22 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                  9 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                  1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                  2 bombers moved from Russia to Bryansk
                  1 infantry moved from Romania to Eastern Poland
                  6 armour moved from Germany to Eastern Poland

      Place Units - Germans
                  2 infantry placed in France
                  1 bomber and 9 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                  Germans collect 47 PUs (2 lost to blockades); end with 50 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

      triplea_40746_Ger5.tsvg

      posted in Play Boardgames
      D
      Dashofpepper
    • RE: Dashofpepper(Axis) vs Shadowhawk(Allies)

      Scramble in Russia?

      posted in Play Boardgames
      D
      Dashofpepper
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