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    Topics created by Dash_Riprock

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      New odds calc for AAAE

      Axis & Allies Anniversary Edition
      • • • Dash_Riprock
      79
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      G

      @Dash_Riprock:

      Hello people.  Sorry I haven’t checked back here in so long.
      What with school and other projects, I don’t really have time to maintain this anymore with rule changes and such.  I would be happy to give someone the code if they wanted to give it a shot.

      Dash, I don’t know of anyone else on the boards who can do a calculator like you did.

      I know all the rules that need to be incorporated into the AA50 calculator as well as 1940 calc.  I would like to work with you on that part.

      It doesn’t sound like I have enough expertise to pick up where you left off, unfortunately.  I’ll give you anything you ask, up to half of my kingdom, if you’ll work on this project!!!

      Please PM me if there is any chance you would consider working on the calculator.  I’ll do anything in my capabilities to help you make this happen.  Your calculator for AA50 is by far my favorite one of the ones I’ve seen.

    • D

      Implementation of "true" probability calculator

      Software, Tools, and Aides
      • • • Dash_Riprock
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      M

      Actually fixed order of loss is pretty reasonable assumption for odds calculator…. We have to assume some type of standard order of loss.  It doesn’t have to be strictly decreasing…  For example, if attacker wants to capture at all costs, we can lose fighters and bombers before tanks.  Or if attacker wants to capture with at least 10 ground units, that’s also possible.

      AA guns can be handled by constructing separate tables corresponding to number of AA gun hits.

      So if attacker has 2i, 2a, 2f, and we’re facing AA gun, we need to solve
      F(f, f, a, a, i, i)  ;; 0 AA hits
      F(f, a, a, i, i)  ;; 1 AA hit
      F(a, a, i, i)  ;; 2 AA hits

      Subs only hitting ships can be handled in similar approach…
      Suppose the defending force is 2 fighters, 1 carrier, 1 battleship

      If the attacking force has some subs, then we may need to remove units out of order.  So we need to compute:
      F(B, C, f, f)    ;; 0 naval hits
      F(B, f, f) ;; 1 naval hit
      F(f, f) ;; 2 naval hits

    • D

      New probability calculator

      Software, Tools, and Aides
      • • • Dash_Riprock
      5
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      dezrtfishD

      Very nice.

    • D

      Should revised have added a new plane aswell?

      House Rules
      • • • Dash_Riprock
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      C

      I added to my own WAW game.
      Light bomber.
      Air transport.
      Stuka.
      Navy and air force fighter.

      For the carrier i don’t agree.
      Come on guys, A carrier cannot attack!!!

      Carrier defend at 3, Move 2, 2 hit, 2 airplanes.
      Escort carrier = defend at 2, move 2, 1 hit. 1 airplane.

      AL.

    • D

      Subs rules (again)

      Axis & Allies Revised Edition
      • • • Dash_Riprock
      28
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      5.2k
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      WazzupW

      @Craig:

      @ncscswitch:

      One thing about Craig…

      When it comes to the rules, I have NEVER known him to be wrong.

      While I try real hard to get it right, that doesn’t mean I’m not wrong from time to time. :-D

      Plus, I have people like Blackwatch to bounce things off if it is really convoluted. :-o

      Craig

      I thought you were Blackwatch. :evil:

    • D

      Probablility calculator

      Axis & Allies Revised Edition
      • • • Dash_Riprock
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      D

      @rjclayton:

      doesn’t just give you the most likely result, but rather all possible results by percentage.

      done. I also added customizable unit priorities and hit-and-run.  :-)

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