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    Topics created by DarthMaximus

    • D

      S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      Tournaments
      • • • DarthMaximus
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      J

      Test summary from TripleA, engine version: 1.8.0.9, time: 20:59:41

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      DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      Play Boardgames
      • • • DarthMaximus
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      I

      Sure.  Let me give one try on Allies, starting with +10 :-D

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      Fighter Carrier Combat Move rules question

      Axis & Allies 1942 2nd Edition
      • • • DarthMaximus
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      D

      Thanks guys.  That is kind of what I thought or remember from AA50.

    • D

      Summer/Fall Spring 42.2E Tournament Discussion/Results Thread

      Tournaments
      • • • DarthMaximus
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      JagulaJ

      As a new player to this version of the game, I learned a lot just by downloading and reviewing some of the games in the tournament.

      My suggestion would be that I think it would be super cool if someone were to dissect the games after they are played, or even ask the players to post a little about their thinking behind their overall strategies, nothing super detailed, and not every game, maybe the final and the two semi final games or something.  I think it would be interesting to know the general strategy each player was going for at the beginning of the game and if that changed at some mid point.  Something like…“I was going to fake a KJF strategy and then swing over to the Atlantic once I could get Japan to start buying some navy to slow them down, but I ended up getting locked into a longer Pacific engagement than I was hoping which allowed the Germans to steamroll Russia too fast” etc…

      Just a thought but I could see that as a really cool learning tool for both newer and more experienced players.

      Also, I’m in for the next tournament.

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      MOVED: Summer/Fall Spring 42 2E Tournament Sign-up/Rules

      Axis & Allies 1942 2nd Edition
      • • • DarthMaximus
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      D

      I moved the sign-up the tournament forum for any last minute sign-ups.  Link above.

      All the games will be played in that forum.

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      DM (Allies) vs. Innohub (Axis) 42 2E Game 2

      Play Boardgames
      • • • DarthMaximus
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      I

      Sure - please go ahead.

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      Summer/Fall Spring 42 2E Tournament Sign-up/Rules

      Tournaments
      • • • DarthMaximus
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      CowC

      Take your time. In the end I will crush everyone anyway.

    • D

      UK fleet unification in Sz 30 in Rd 1

      Axis & Allies 1942 2nd Edition
      • • • DarthMaximus
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      Black_ElkB

      I’m fairly consistent on J1, and like to expand transport capacity first. On the other hand, if the destroyer and transport survive in sz61, the need isn’t as pressing, since Japan can’t really use more than 3 transports effectively on J2 for shucking anyway (you got the dudes on the home island, and the dudes in the Philippines usually, but beyond that you have to start buying ground to set up your shuckd). If Japan gets a pass in sz61, that’s 15 ipcs they don’t have to spend on a transport and destroyer fodder for the IJN in the first round. This might have me considering the J1 factory spam, or some kind of fleet expansion to shore things up.

      Trading Japanese fighters for Allied ships in the first round can be rather dicey sometimes. But once you’ve seen the sz53 play, and figured out how the carrier rules works, many people like to hit pearl. It’s a bit gamey, and does put your bomber and surviving fighter somewhat out of position for a round, but the payoff is solid.

      I think the dilemma with Japan is that, if you work the Allies too hard at the outset, and just totally crush them, this has a way of cementing the KGF in the opponents mind, and the KGF endgame is more dangerous for the Axis overall than the KJF endgame. So its a bit of a balancing act. Considered purely from the perspective of a self-interested Japan, you should do everything you can to beat back the Allies and sink their ships at every opportunity, but from the perspective of the Axis team as a whole, it might be better to draw the Allies into to a protracted Pacific war that it’s fairly easy for Japan to manage defensively. If the Allies are spending the majority of their money vs the Pacific, as opposed to Atlantic, the likelihood of a rapid German conquest of Moscow increases. This is really the only reason I can think of for letting the Americans escape at Pearl, otherwise picking off that fighter in sz53 just seems like sound strategy for the trade.

      Some of this probably comes down to knowing your opponent, whether they are likely to concede at the fall of Moscow, or if they’re the sort who will play on into the deep endgame. If its just a matter of Japan holding out until G cracks the center, a dramatic pacific game can be enjoyable. Its really up to Japan whether they want to allow this as a possibility. The ball is in their court, whether they want to slam into the other guy’s nose as soon as the whistle blows, or just dribble and look fancy with it, like a GlobeTrotter, to taunt them into a long brawl! haha

      The pressure of destroying the combined UK fleet in sz30 is pretty intense. All the targets right there, in reach on J1, primed for the slaughter! haha I think most players would be hard pressed not to take the bait. But the problem is whether you can actually spring enough of a trap out of thing to make the UK sacrifice worth it?

      I like a Russian bomber on balance, and the sz61 strike is a pretty wild gambit (risks the whole bid in one attack, but could be very decisive if it works). Usually I see it used against Germany on the eastern front instead of Japan, but at least you got an option if you go for the Red Bomber. OOB and its pretty hard for Russia to have much of an impact on any potential KJF. The set up seems all UK oriented OOB.
      :-D

      The best plays I’ve seen KJF-wise, (just like the best KGFs), usually involve a UK bid of some sort. The Brits are balancing on the razors edge in 1942.2, and there are a lot of ways to screw the Axis openings if you’ve got another UK sub at the ready. Which is one of the reasons I like to give the bid to the Russians instead.

    • D

      Interest in an A&A org Tournament for Spr 42 2E???

      Axis & Allies 1942 2nd Edition
      • • • DarthMaximus
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      D

      We got 16 players.

      Matchups are set.  Bidding can begin.  And as soon as that is done games can start.  :-D

      Thanks to everyone who signed up.

      Good luck and have fun!

    • D

      DM (Allies) vs. Innohub (Axis) 42 2E

      Play Boardgames
      • • • DarthMaximus
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      I

      Sure :lol:

    • D

      Getting back into A&A (Spring 42 2nd ed)

      Player Locator
      • • • DarthMaximus
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      D

      Excellent.  :-)

      I’m fine with straight up no bid to start, just to get a feel for this edition. 
      I don’t want to introduce something that skews the start like a Power Europe, PAfr, or PAsia bid at this point.  I’ve read some games with the Russian bomber and it seems an interesting compromise, but I’ll leave that up to you.  I’d like to be the Allies, but I wouldn’t want you to be bored playing the Axis.  If the bomber helps then that is fine by me.  I’ll defer to your experience there.

      Hopefully I can get started tonight.  I’m using TripleA 1.8.0.5 which should be the latest I think.  If you want to PM an email to use I can set up and go with R1 either tonight or tomorrow.  I’ll put the game thread in the play games area.

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      Temporary Absence

      League
      • • • DarthMaximus
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      UnknownSoldierU

      Congrats!

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      Temporary Absence

      Tournaments
      • • • DarthMaximus
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      D

      For those that don’t know, I’m getting married in a week  :-D  , and in all likely hood will continue to be a ghost on the forums for the foreseeable future.

      For the AAWC, looks like we might have to wait till summer assuming players want to continue, sorry about that.

      For any other tournaments that may need a “roll” to choose sides, just continue on your own with auction bidding or have one player do a random roll to see who starts the bidding.

      I’ll try to check in from time to time, but can’t guarantee any action.

      I should be back to normal posting by the summer.

      Thanks all.

    • D

      MOVED: G40 Global 2nd Edition NoTech - Whackamatt (Axis) vs Omega1759 (Allies +6)

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      • • • DarthMaximus
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      D

      This topic has been moved to League.

      http://www.axisandallies.org/forums/index.php?topic=29920.0

    • D

      12L AA50-41 Championship (14+games) - DM (Axis) vs. Djensen (Allies +11)

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      • • • DarthMaximus
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      D

      @djensen:

      Is it 14 VCs for a victory?

      Oh, guess so.  That sucks.  I guess that’s what I get for never checking VCs.

      @djensen:

      DM, that’s 14 VCs. That was a great game and I’m really not sure how I pulled it off, especially with Russia about to fall.

      Yeah, I had this pegged as an Axis win for about two or three rds now when I knew you’d never have the numbers to defend Mos.  Fracking VCs.

      GG.

    • D

      2013 - AA50-41 - League Results and Standings

      League
      • • • DarthMaximus
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      G

      Wrong thread, dawgone

      You’re in AA50

    • D

      G40 vs. AA50 interest

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      • • • DarthMaximus
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      D

      Thanks for all the input guys.

      With the 2013 season getting underway I’m going to unsticky this.

    • D

      Find league opponents here

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      • • • DarthMaximus
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      G

      It is, you are in, and I will draw up the bracket right now.
      Then all 8 of you can start bidding - higher seed bids first - and you all may start your games

    • D

      2013 - AA50-41 League Rules

      League
      • • • DarthMaximus
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      @DarthMaximus:

      3 - You must play at least 8 games against 5 different opponents.

      You mean to be eligible to win the league, right?

      Maybe this is contributing to the mass exodus from AA50 - some folks might think that to play a league game they must commit to playing 8 games against 5 different opponents!

    • D

      12L - AA50-41 DarthMaximus (Axis) vs. Boldfresh (Allies +9)

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      • • • DarthMaximus
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      D

      Yeah, always nice to start the new year fresh.  I understand.  Some rough dice for you too in this one.

      Good game.

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