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    Posts made by DarthMaximus

    • RE: Tank Blitz Q

      Just for more clarification using that rule, the territory you leave from IS a friendly territory, so you ARE allowed to return to it.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Tank Blitz Q

      Yes, it is a legal move.

      You CAN blitz a territory and return to your original territory.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Blow-up Boxes

      MB, that appears to be a dead link. Thanks anyway though.

      Thanks SUD. As always you are there when the rules come into question, once again solidifying your A&A Guru status. :D
      I’ve always just treated them as if they were just inside the NZ sz, and would use the wrap around map or CD version as a guide. (although the CD can’t be trusted)

      It just came into question with my most recent game with Kobu.

      We already moved on but it’s nice to know the wrap around map is legit.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Blow-up Boxes

      If you’re refering to playing online, it’s really not that bad. One Play by Email game and you’ll be set.

      posted in Axis & Allies Classic
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      DarthMaximus
    • Blow-up Boxes

      A question has arisen in on of my games about movement in the Pacific and the blow up boxes.

      I’m aware of the wrap around map here:

      http://www.aamc.net/txt_dloads.shtml

      And my opponent has quoted Avalon Hill to dispute the map:

      "The blow-up boxes on the lower right side of the gameboard cannot be moved on or off from adjacent sea zones. For example, the sea zone surrounding New Zealand is adjacent to the two sea zones surrounding Peru and Argentina/Chile on the lower left side of the board – not to the blow-up boxes! "

      However, I think they may state the same thing.

      Using Mapview, is sz #56 adjacent to the NZ sz (#49)?

      I think they are but I’d like anyone else’s input. I don’t think the Avalon Hill clarification helps much, it just says that the NZ sz is adjacent to peru, arg, chile (sz #1, #2)

      Help.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Problems with playing Japan

      I usually buy 2 trns and 3 inf.
      I attack the fleet at Hi with 2 BB, 1 sub, 2 ftrs 1 AC sometimes I’ll bring the bomber too - usually enough to deter a counter attack. (See MistaBiggs)
      I also only attack Chi and that is it unless SFE and/or India are vacated by the Allies.

      Trans allow more versitility early on. If you by an IC, you can’t use newly placed units till rd 3, but with trns you can use them to transport inf and attack in rd 2. Ex - take SFE or HI in rd 2 via trn with BB support, or even Alaska.
      You don’t need a sub in rd 1 since the Jap navy is in no threat from the US. Although watch out for ftrs in Yak, other than that you’re safe and just need to buy tons of trns. And don’t forget to take the inf off the Pacific Islands too!

      I save IC’s for later, not before rd 4 or 5, when I have Asia secure and need a few tanks for the eventual assualt on Moscow.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Football Fans?

      In the AFC:

      Division Winners

      NE
      Pit
      Ten
      Oak

      Wild cards: Den, Mia

      Championship - Pit over Ten

      NFC:

      Phil
      Chi
      TB
      St.L

      Wild Cards: GB, Atl

      Championship - Phil over TB

      SB - Pit over Phil

      Sleeper teams - Buffalo, Jets if Vinny plays well – but they both play in the toughest Division, Giants maybe over Atl for wild card (depending on how/when Vick gets back)

      posted in General Discussion
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      DarthMaximus
    • RE: (US) hvy bomy/long range - worth the effort?

      I don’t think you really have to take the chances on rolling for tech with the US. Once again, I’m not a big fan of tech anyway, but I just think it is more efficiant to just buy trans and inf and ship to Europe. You can basically ignore the Pacific. You are right on with you second point, any attempt by Japan to assualt North America can be sniffed out well in advance and it is easy for the US to defend. So you are safe to move your ships to the Atlantic.
      Depending on the rules you play 2nd or 3rd edition, just get your inf pipeline started in WUS instead of EUS, while you build up your trns. Then when you’re ready to go, you’ll have a constant flow of 8-12 inf from Wus to W can to E can and from there you have 6-8 trns in the uk sz that can dump the inf from Canada to WE or Fin or perhaps even Alg (if the allied fleet is off of Spain).

      Overall it wouldn’t really hurt to roll a die or two per turn, but I just think it is more efficiant (and probably more boring too :D ) to concetrate on getting trns and inf to the European theatre.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: (US) hvy bomy/long range - worth the effort?

      Yep, that’s the one.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: (US) hvy bomy/long range - worth the effort?

      Personal preference. I’m not a big fan of tech to begin with, but there are times you need/or should tech. I just perfer to tech big. Plus if you go tech big in rd 2 and UK nails HB and/or IT and/or LR, then the US can just drop 70 IPC of a navy in the Atlantic or Pacific and not bother with tech.
      Certainly with 6-7 rolls in rd 1 you could get a tech, but too many times I’ve rolled with 7, 8, 9 and missed, so I’ve just learned if you’re going to try to win the game via tech, GO BIG, get your techs and end the game.
      The key with tech big is to get multiple techs the combination of IT, HB, and LR basically ends the game. (see SUD post on Jap tech - somewhere around here)

      I agree on keeping the tranny alive you still have 2-3 turns of inf/arm to shuttle to Fin. 2 inf in Eus, 2 in Wus, 1 arm somewhere too.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: (US) hvy bomy/long range - worth the effort?

      Yep GG. Every tech could benefit the US and depending on what you get you could then gear your play to either pacific (with super subs), or the more traditional gang up on Ger. And with IT you can do whatever the heck you want to.
      HB are obviously deadly in the hands of the US on Rd 2, just get those bombers off the assembly line.

      And to be particularly evil, save the UK rd 1 cash too. 10-12 rd 2 tech rolls for UK, then 12-14 tech rolls for the US.

      I do consider this somewhat unfair for the allies (as they should need no tricks to win) and can take the fun out of the game real quick, but I always keep this strat in my back pocket just in case. Ya never know when you might need it. :D

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: (US) hvy bomy/long range - worth the effort?

      Oh yeah, personally I don’t like teching by buying 1 or 2 dice. If I go for tech, I go big, minimum 6 rolls, but I like to try to get 8+ rolls (40 IPC).

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: (US) hvy bomy/long range - worth the effort?

      I think if you are going to tech with US and do it early I suggest in rd 1 saving your 36 IPC and then on rd 2 you’ll have a minimum of 70 IPC to spend. Assuming Jap takes China. Now you can buy 10, 12, or even 14 rolls. Chances are you’ll get at least 2 techs, but might get 3 or 4.
      The US impact in rd 1 and 2 is limited anyway so it doesn’t hurt you too much if you tech big early.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Take Spain

      Ahhhh yes, the ole IC in the Solomons strat. Easily countered by the New Zealand IC though. :D

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Football Fans?

      Farve shmarve.

      I do like the Steelers too.

      SB picks:

      Steelers in AFC

      I think the NFC is tougher, I can see the Rams bouncing back and being good, but most likely I think the Eagles and Bucs will fight it out again.

      posted in General Discussion
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      DarthMaximus
    • RE: Football Fans?

      Hahahahahahahaha. Very funny.

      The only true team is…. DA BEARS!!! :D

      posted in General Discussion
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      DarthMaximus
    • RE: Industrial Complex in India

      Never!!!

      Actually, we haven’t played in a while. We’re due for a game. After all the screw jobs in China, I probably owe you two or three more games.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: German opening move part 1

      Usually I use 1 sub, 1 trn, and 4 ftrs. But I do vary it a lot. I have used the 2 sub approach but the reason I don’t use that all the time is I like the sub to get a shot at the W Med BB with air support. You might get the BB with the sub first shot.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Is it possible for Russia to build a navy and still win?

      The thought did cross my mind, but I wasn’t prepared to make that claim, however, I thought a simple reference would do.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Another peice of crap wrote by me ( A&A.org forum histor

      Hey, Wild is back!

      Wait a minute…it’s another smilie. There’re everywhere. The smilie invasion continues. Run for your lives!!!

      posted in General Discussion
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      DarthMaximus
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