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    Posts made by DarthMaximus

    • RE: Personal arguements will end, right now

      Several threads are currently under review and will be throughout today and tomorrow.

      Everyone, PLAY NICE!!!

      What makes this site great, is the debate, not the name calling.

      And everyone, STAY ON TOPIC!

      I’m considering locking all threads that go off topic and do not return to on-topic discussion, but that seems a bit drastic and rash, since so many topics do go off topic.

      But this is just a little warning to everyone, if you can’t discuss things in an adult way, then you are going to see some massive lockings.
      And nobady wants that.

      posted in General Discussion
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      DarthMaximus
    • RE: Bidding Levels for Power Europe

      In RR,

      I’ll usually bid between 9-13, with all new units going to Ukr.

      If I thought I could get away with it I might try 14-15, but generally I think a 12 bid gives the Axis a good enough shot to win, whether it is for Europe or Afr.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Bidding levels for Power Africa

      In RR,

      I’ll bid between 9-13, with all new units going to Libya.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: NCAA FB #1 and #2 the only safe places to be…

      Looks like FSU is going to hold on.

      posted in General Discussion
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      DarthMaximus
    • RE: Best Allied strategy

      I’m not really a fan of IC’s as the Allies, but I will use them as a change of pace occassionally.  Infact, I believe CC and I have used them in a game or 2 while playing with each other and against.

      I will buy them with Japan.

      I think there comes a time where they can be valuable.  Where you can afford to send a tranny or 2 to HI or Ala, Aus, Nz, etc.  In which case it may be better to buy an IC to replace the tranny or 2 you send across the globe.  And with these IC’s I’ll use them to get some tanks to the mainland.

      Usually for me this is once I have the Inf secure Asia and I need more of a Punch to pressure Moscow.

      EDIT:

      The reason I don’t like them usually as the Allies is, it limits your play.  If you go IC on Ind in rd 1, now everyone in the game knows what you are doing.  You’ve committed to troops in Ind for several turns for something you proabably aren’t going to be able to hold for the whole game.

      Like 221B says, your much better off going trans to Kar, then to Mos or Cauc where you can get to North Asia or the Middle East respectively.
      May take you a turn or 2 longer to set up but you are better off in the long run.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: USA Glitch?

      Very true.  There is no fix for the AI.

      However, I think one or more of the patches did fix some glitches like the “phantom purchases” discribed in the initial post.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: USA Glitch?

      Here’s a link for the Patches to the original Hasbro A&A game (1998 ish).

      About half way down patch 1.33 is the latest.

      http://www.aamc.net/txt_dloads.shtml

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: USA Glitch?

      (to original post)

      There were a few patches for that game.  I can’t remember what the latest patch was, but one of them may have fixed the “bug” of not placing units.

      Edit:

      No.  Totally different game.  It hardly resembles A&A.

      That is a RTS game similar to Comand and Conquer.  I bought it and was greatly disappointed with it.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Something for my pal CC (either #1 or #2)

      I have grown tired of this thread.

      posted in General Discussion
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      DarthMaximus
    • RE: The Money Grab, revisited

      Yeah, with 3 ftrs ya gotta figure worst case at least you kill the 2 trannies.  You can leave the BB, but not getting the trannies is a serious loss.

      Taking a way the UK economy is a viable strat, but then again they only need about 17-18 to be effective.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Openning Germany Move

      ncscswitch,

      I don’t think Hamar was trying to insult you.  I agree with Falk, it may not have been worded correctly, but the point is still valid.  It is a whole new world on internet play.

      I’ve been playing A&A for close to 18 yrs now, but I have learned more in the last 3 yrs after joining this site and seeing some great players come and go and pass there information on.  Unfortunately, we lost 2 yrs of posts due to a hack.

      Prior to joining this site I was an RR player with possibly a small bid, but now it is not uncommon to play games where the Axis get 22-23 IPC and the Allies still win.

      It is good to be confident and I enjoy talking strat and reading your posts (or anyones post for that matter), but just be aware that the world of online play is a whole new ball game.

      (to everyone)

      Lets critique the strats not the players.
      Lets get back on topic and have fun!  :-)

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Openning Germany Move

      @OpTorch:

      @DarthMaximus:

      @madscientist:

      What do you guys do about a Power Africa bid? You know, if the German player bids 21 (no RR) and places 7 inf on Libya?

      Germany will take Egy rd 1, possibly (syr with trn and inf).
      Round 2 they blitz around more, but by rd 3 they are moving everything to the Middle East.

      So they can do what some players call a “lurch” in Europe.

      The idea to lurch back to Asia and put pressure on Russia is definately a good idea, but even stronger if Ger waits a few rounds, so the allies will have more outplaced units (in Afrika, but needed to clear that continent).

      Good point.

      I will sometimes hide in the Syr area, meaning I’ll head to Asia but if I think the Allies went in light, I’ll back track to Egy, forcing another drop like you suggest, assuming I think I have the time in Europe/Asia.

      I’ll also consider a Japan drop off to help the Egy defense (if I think I could seriously hold Afr for a while) or to hold the Ger ter there.  But that is a bit of a luxury, and probably not needed if you can afford to do it.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Points Accepted

      Oh, nevermind then.  :)

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: The Money Grab, revisited

      A couple of things:

      1 - If the Germans were able to hit the UK fleet on G2 then
      1)  they surely had to lose some planes, if not all - which means Russia can be more aggressive with strafing EE
      2)  you need the 2nd US ftr on the AC

      Becasue in this case the UK could have just saved its initial 30 IPC or bought ftrs or Boms on UK 1 (to help against the German med fleet)

      2 - Was Pearl attacked in J1?

      If not that US fleet should make its way to the Atlantic.  They can be off the Coast of Afr or WE by rd 3, in which case the UK didn’t have to buy the AC in rd 1.  It is sort of reverse thinking, but ultimately leads to the reason why UK doesn’t have to buy an AC on rd 1.

      3 - If the RAF didn’t/couldn’t destroy the Ger navy, then that is a big reason for the Axis success.  The Combo of the UK and US must kill the Germany trannies.

      4 - Did Ger take Egy on rd 1?
      If so, UK should counter with 3 inf, 1 ftr, 1 bom if Ger only has 3-4 inf (judgment call with more than 4 ger units in Egy, IMO)

      5 - UK with 3 trans isn’t that bad.
      Personally I like 4-5, but with 3 you only need 17-18 IPC to fill all the boats which should be doable.
      But again this could be predicated on the fact that UK starts with 4 planes (and say buy 2 on rd 1), now you have 6 planes.  You’ll probably lose 2 trying to take the German fleet, but you should still have plenty for offense, mixed in with an occassional tank.

      6 - US and UK should go to Fin and Kar instead of WE, IMO.
      I like keeping my Allied forces altogether, this way you can hit EE, Ukr, or Cauc, but also reinforce Moscow if need be.  I perfer the 1-2-3 punch on EE rather than the 1-2 on WE.
      If Germany has position in the East, they don’t need WE.

      Good post btw, but I think the loss of the Allied planes to German boats may have skewed it a bit as you suggest.
      What was the battle?
      3 UK planes vs. how many German ships?
      I like to try and set up 3 ftrs and 1 bom to go after the Ger ships.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Sorrow of sorrows!!

      :-D

      El Jefe, you do know you can just click on the title “posts” in the memberlist and it list them in descending order right?  :-o

      You just have to manually count from the top.  :-)

      posted in Website/Forum Discussion
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      DarthMaximus
    • RE: Points Accepted

      You can introduce bids to the CD game.

      Go to the edit part, I think it is edit units.  Then click behind the unit editting screen and you can Add/Remove units, then Save game.  Make sure you put in 5 human players before the editting screen.  Then to play just load that game and go from rd 1.  You don’t really need all human players, but I do it to test out various bid placements and play against myself.

      You’re right about swithcing up stars for variety.

      I perfer to play only one nation, but I set all my opponents Inf to 2 IPC cost and trans to 6 IPC cost and tanks to 4.  Still not that hard but fun to mess around with.  I think I’ve given all my opponents IT before, I think you can do that, but I’m not positive right now.

      I’ve also set up maps so Moscow will fall on G1, then I play as UK and/or US.  World Domination of course.  I perfer to play just one of them.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Openning Germany Move

      Just to expand on what I do as the Allies.
      Also, with a 21+ bid you may get only 5-6 inf in Afr and 2-1 inf in Man (to prevent a R1 attack there), or 2-1 inf in EE.

      R1
      Attack Baltic, strafe Ukr, defend Yak (7 inf)
      move trn to UK sz
      Defend Kar heavy

      UK 1 will depend on R1 and G1.

      If I think I can get away with no AC, I’ll buy 3 trns 2 inf.
      I’ll also consider 2 ftrs or 2 boms, but
      most likely I’ll go AC and tran save 4.
      And position planes to take out Ger fleet, (possibly landing in Cauc if safe)

      US 1 - 3 trns, 4 inf
      Land ftrs on AC, move to UK sz
      Move bom to strike Ger ships in med as well.

      R2 - consider buying 3 inf, 3 arm (but mostly I’ll buy all inf)
      take Fin, trade Ukr, defend yak or pull to novo.
      Defend Kar

      UK 2 - go to Afr
      sink german ships

      US 2 - go to Afr
      finish off German ships (if nec)

      R3 - trade avail ter, defend Novo and Kar
      UK 3 - troops to Fin
      US 3 - troops to Fin

      R 4 - Defend Kar, consider pulling troops out of Novo (if necessary)
      UK 4 - troops to Kar, troops to Fin
      US 4 - troops to Kar, troops to Fin

      Round 5 on:  Repeat

      Slight variations will obviously occur game to game and how battles go, but I think this is a pretty good strat to try and counter Germany’s early power.

      But it gets tight for a while since Germany can earn 36+, 39+, 40+ in at least the first three rds.  Which is why Russia must be careful approaching rds 3-4-5.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: Openning Germany Move

      @madscientist:

      What do you guys do about a Power Africa bid? You know, if the German player bids 21 (no RR) and places 7 inf on Libya?

      I got burned (I was the Allies) in a game last year doing some careless things with a Power Africa bid.  I went to Afr on US 1 and was careless with some trans.

      Now I’ll go to Africa stong on rd 2.
      Then concentrate on Europe from then on.

      From Germany’s point of view, power africa is not used to control Afr, but as a means to get early IPC to put pressure on Russia.

      Germany will take Egy rd 1, possibly (syr with trn and inf).
      Round 2 they blitz around more, but by rd 3 they are moving everything to the Middle East.

      So they can do what some players call a “lurch” in Europe.

      G falls back to EE early, then at rd 4 (ish), you move everything you can in Europe East and “lurch” to Ukr.  You vacate WE and dare the Allies to land there.

      You can do this because on the next rd you can take Kar or continue to Lurch to Cauc.  Berlin is in no threat of falling and the Allies are now split in WE and Russia.  If they took the bait to WE that is.

      Now in rd 6 you take Kar and prepare to punish Moscow.

      Germany can have quite a formidible force, esp when the Africa units can link up in rd 4 or so.

      You (as Japan) can also leave India for the Germans if you wish or even Kaz.

      This way when the Allies are reclaiming Afr, you still get IPCs from Asia.

      With a Syr G1 move you can get Germans into the Indian ocean as early as rd 2, but then again the German ships are a prime target, so it may be unlikely for your ships to survive till G2.

      posted in Axis & Allies Classic
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      DarthMaximus
    • RE: PBEM - Hints, tips, and tools

      That’s weird.

      Once you load the Ghoulord program (I made my own A&A folder and saved it there), there should be an .exe to click on.  Once you click on that it should bring up the map with pieces loaded on to it.  There is a “save” and “load” button.

      To scroll around on the map you must hold down the “right mouse button” and scroll with it held down.

      Try this:

      Make a generic A&A folder (or temp folder)
      Click on the Ghoulord map and do a “save as” to whatever folder you created
      now find the .exe in the folder and click on it, it should bring up the map

      Edit:

      I’m talking about this map:

      AAAMap v.96 Beta.Â

      posted in Find Online Players
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      DarthMaximus
    • RE: Openning Germany Move

      Yeah, in no bid, I won’t attack Egy on G1, for the reasons mentioned.

      1)  it is easily countered by UK thus thwarting almost all future blitzing plans
      2)  if you wait till G2, UK may vacate it, or move more troops there for you to kill

      I will ignore any Russian ships left in the Baltic.

      I kill the UK Canada trn
      All ships in UK sz
      UK BB in med
      UK sub in Med

      I usually lose 1 ftr in the process (I think).

      I’ll keep the BB and trn in Central med and transport 2 inf (or 1 arm) to Lib.  Then on G2 hit Egy with 5 inf (if I still have my trn), arm, BB shot, and bom.  Unless UK vacated,

      I’ll take back EE and kill the Russian armor.

      I also may buy 10 inf and save 2, although I do do 9 inf, 1 arm a lot as well.

      posted in Axis & Allies Classic
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      DarthMaximus
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