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    Posts made by DarthMaximus

    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      I noticed that.  I caught some good rolls there on the SBR attempt.

      Thanks again for being so patient.  Hopefully I’ll get G up tonight or tomorrow.

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: Summer/Fall Spring 42.2E Tournament Discussion/Results Thread

      Seems I’m late, game already started.  Lol!

      Good Luck to both!

      posted in Tournaments
      D
      DarthMaximus
    • RE: Summer/Fall Spring 42.2E Tournament Discussion/Results Thread

      Jeb can start the bidding!

      Good Luck guys!

      posted in Tournaments
      D
      DarthMaximus
    • RE: Summer/Fall Spring 42.2E Tournament Discussion/Results Thread

      Alright, we are set for the championship

      Geograph vs. JEB

      1 - Geo starts bidding
      2 - Jeb

      DiceRolling 1d2:
      (2)

      First post has been updated

      posted in Tournaments
      D
      DarthMaximus
    • RE: Any good Allied Strategies?

      @Hunter:

      Ah. So it depends on what the starting situation? So maybe round 1 is too early to choose which way to go or is that just enough time?

      If you are deciding between KGF and KJF, you can wait. The exception may be with bidding units, if you specifically bid a sub or 2 to help with sz 37 so you can go KJF or if you get extra Russian units to help go after Germany, etc. There are also “generic” bids you can use that won’t show your focus either. Inf for Egy, any inf for Russia, dd to protect US trns in the Atlantic, etc.

      So outside a specific bid for a specific purpose you can wait until after rd 1 to see how the board lays out. You’ll probably have to decide by US 2 though. Russia can be played the same in the early rds and so can UK (say 3 units Ind, 2 ftrs UK for the first 1-3 rds is fairly safe).

      There are a few “conservative” openings for the Allies that won’t necessarily commit you to anything.

      Russia 1, buy 8 inf, or 4 inf 3 rt. Attack Belo/Wrus.
      Fortify heavy in Wrus and begin bringing eastern units to the west to defend against Ger. Send 1 inf to help protect US ftr. in Asia

      UK 1, buy 3 units (ind), 2 ftrs (uk) - I’ll assume no Sz 37 attack.
      Sink any vulnerable Ger ships and if you can land ftr(s) in Wrus do it, and get bom to Wrus/Rus if it will reach after any attacks.
      Attack J dd/trn with ftr/Cru from Ind sz land ftr with US/Rus units in Asia to protect against attack. Send Aus troops East to Atlantic on Trn, Remaining India ships to sail around South Africa. (note: if you did bid a sub for Ind, you can attack J dd/trn wuth sub/ftr instead and save your Cru).
      Consolidate troops from Afr and defend Trj (if safe), Per and Ind. If you defend Trj you may be able to trade Egy on UK 2 if you have units to spare.

      US 1 can be highly variable but at least you’ve seen how the board plays out. Did J by a factory? more trans? Where are their ships/planes? etc.
      It is fairly safe to buy a AC/DD for the Atlantic with 2 ftrs (or substitute in a trn and troops if you’ve already decided to go after Germany).
      Pac fleet consolidates in Sz 56 (unless J left a real opening)

      You can do a lot of things with the US but you never really show full on KGF. For example if you bought AC, dd, 2 ftrs and place in the Atlantic. They will ultimately be usefully against Japan if you go that route. The ftrs can be in sz 56 on US 2 and the surface ships by US 3. Or if you stay Atlantic it may be possible to be off of Afr on US 2 or 3 by the latest. Which is fairly typical anyway in a KGF game.

      Uk is also versatile with the 2 ftrs from UK 1 buy. They can go to Wrus (on way to Ind) or land on an AC for the Atlantic.

      The general design is, you’ve made no clear move toward J or G leaving you the ability to see how rd 1 shapes up. The one thing I wouldn’t do is buy a US transport on US 1 (if your intention is to go KJF) and you want to see if you can get Germany to make a purchase that assumes you are going after them. In all likely hood it won’t make a difference but if you get them to heavily defend France for another turn, that eliminates some troops that could have been on the Russian front a round or two earlier.

      A final caveat is, if Germany buys any ships for sz 5 or even the Med on G1, you are probably going to have to focus on the Atlantic and Germany. You are not going to want to have a German fleet parked in sz 5 indefinitely or the threat of a united fleet meeting up off the coast of Fra or Afr. You can still do the 3 units Ind 2 ftr Uk buy, but US will have to consider how it wants to take down the G ships. 1 AC, 1 dd, 2 ftrs isn’t bad in that case, but your follow up turns will probably be air heavy with ftrs/boms to ultimately go after those ships. And the time it takes rds 1-3 to get into position is probably enough to for J to get set up in the Pac, meaning it is going to be too late to swing your ships back into the Pac. In this case you’ll want to do the bare minimum to keep J off of Hi/Ala with the bulk of your focus being sink the G ships, get to Afr then Europe. Hopefully you can hold Ind for 4-5 rds and hope your stacks hold in Wrus/Cauc/Per area with US either coming through Fin/Nor/Kar or North Africa. At that point it just depends on how you set up your Atlantic shuck.

      posted in Axis & Allies 1942 2nd Edition
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 17

      Purchase Units - Japanese
                  Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Philippine Islands to 48 Sea Zone
                  1 infantry and 2 transports moved from 48 Sea Zone to 60 Sea Zone
                  3 infantry moved from Japan to 60 Sea Zone
                  4 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
                  4 infantry moved from 61 Sea Zone to Yunnan
                  9 fighters moved from 48 Sea Zone to Yunnan
                  2 battleships moved from 48 Sea Zone to 61 Sea Zone
                  2 fighters moved from Japan to Yunnan
                  1 bomber moved from Japan to Yunnan
                  6 carriers and 2 destroyers moved from 48 Sea Zone to 61 Sea Zone

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 bomber, 11 fighters and 4 infantry
                      British defend with 5 armour, 1 artillery and 3 infantry
                      Japanese win, taking Yunnan from Americans with 1 bomber, 9 fighters and 1 infantry remaining. Battle score for attacker is 14
                      Casualties for British: 5 armour, 1 artillery and 3 infantry
                      Casualties for Japanese: 2 fighters and 3 infantry

      Non Combat Move - Japanese
                  9 fighters moved from Yunnan to 61 Sea Zone
                  1 bomber moved from Yunnan to Japan

      Place Units - Japanese
                  1 fighter and 1 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 13 PUs; end with 13 PUs total

      Territory Summary for Japanese :

      61 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 9 fighters and 2 transports
          Japan : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 6 infantry
          Soviet Far East : 1 flag
          Yunnan : 1 flag, 1 infantry

      Production/PUs Summary :

      Russians : 23 / 29
          Germans : 37 / 43
          British : 46 / 46
          Japanese : 13 / 13
          Americans : 49 / 51

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      No problem.

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      @innohub:

      The 4 lonely bombers never get a chance to do something… :cry:

      Sorry I had to take a shot.  Too good of a target to pass up.

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 17

      Purchase Units - Germans
                  Germans buy 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Belorussia to West Russia
                        Germans take West Russia from Russians
                  1 infantry moved from Persia to India
                        Germans take India from British
                  2 fighters moved from Belorussia to 5 Sea Zone
                  3 fighters moved from Germany to 5 Sea Zone
                  2 artilleries and 14 infantry moved from Belorussia to Karelia S.S.R.
                  1 armour moved from Poland to Karelia S.S.R.
                  2 submarines moved from 25 Sea Zone to 28 Sea Zone
                  1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.

      Combat - Germans
                  Battle in 28 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 2 submarines
                      2 submarines owned by the British Submerged
                  Battle in 5 Sea Zone
                      Germans attack with 5 fighters
                      British defend with 1 carrier, 2 fighters and 2 transports; Russians defend with 1 destroyer
                      Germans winGermans win with 2 submarines remaining with 1 fighter remaining. Battle score for attacker is 16
                      Casualties for Germans: 4 fighters
                      Casualties for British: 1 carrier, 2 fighters and 2 transports
                      Casualties for Russians: 1 destroyer
                  Battle in Kazakh S.S.R.
                      Germans attack with 1 artillery and 2 infantry
                      British defend with 1 armour
                      Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 armour
                  Battle in Karelia S.S.R.
                      Germans attack with 1 armour, 2 artilleries and 14 infantry
                      British defend with 2 infantry; Russians defend with 1 factory
                      Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 2 infantry

      Non Combat Move - Germans
                  2 aaGuns, 14 armour, 11 artilleries and 34 infantry moved from Persia to India
                  1 fighter moved from 5 Sea Zone to Poland
                  1 infantry moved from Poland to Ukraine S.S.R.
                  2 artilleries and 8 infantry moved from Germany to Poland
                  2 infantry moved from Northwestern Europe to Germany
                  2 infantry moved from France to Germany
                  1 infantry moved from Belorussia to Karelia S.S.R.
                  1 infantry moved from Poland to Belorussia

      Place Units - Germans
                  1 bomber, 1 fighter and 8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 43 PUs; end with 43 PUs total

      Territory Summary for Germans :

      28 Sea Zone : 2 submarines
          Belorussia : 1 infantry
          Germany : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 12 infantry
          Gibraltar : 1 flag
          India : 1 flag, 2 aaGuns, 14 armour, 11 artilleries, 1 factory and 35 infantry
          Italy : 1 factory
          Japan : 2 bombers
          Karelia S.S.R. : 1 flag, 1 armour, 2 artilleries, 1 factory and 14 infantry
          Kazakh S.S.R. : 1 flag, 1 artillery and 2 infantry
          Persia : 1 flag, 1 infantry
          Poland : 2 artilleries, 1 fighter and 17 infantry
          Ukraine S.S.R. : 1 infantry
          West Russia : 1 infantry

      Production/PUs Summary :

      Russians : 23 / 29
          Germans : 43 / 43
          British : 40 / 43
          Japanese : 12 / 13
          Americans : 50 / 51

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 16

      Purchase Units - Japanese
                  Japanese buy 2 fighters; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Buryatia S.S.R. to Soviet Far East
                        Japanese take Soviet Far East from Russians
                  7 fighters moved from 62 Sea Zone to 48 Sea Zone
                  2 battleships, 6 carriers and 9 destroyers moved from 62 Sea Zone to 48 Sea Zone
                  1 bomber moved from Japan to 48 Sea Zone
                  4 infantry moved from Japan to 62 Sea Zone
                  4 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone
                  4 infantry moved from 48 Sea Zone to Philippine Islands
                  3 fighters moved from 62 Sea Zone to Philippine Islands
                  2 fighters moved from Japan to Philippine Islands

      Combat - Japanese
                  Battle in 48 Sea Zone
                      Japanese attack with 2 battleships, 1 bomber, 6 carriers, 9 destroyers, 7 fighters and 2 transports
                      Americans defend with 5 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport
                      Units damaged: 2 battleships owned by the Japanese
                      Japanese win with 2 battleships, 1 bomber, 6 carriers, 2 destroyers, 7 fighters and 2 transports remaining. Battle score for attacker is 119
                      Casualties for Americans: 5 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport
                      Casualties for Japanese: 7 destroyers
                  Battle in Philippine Islands
                      Japanese attack with 5 fighters and 4 infantry
                      Americans defend with 1 artillery, 3 bombers and 3 infantry
                      Japanese win, taking Philippine Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                      Casualties for Americans: 1 artillery, 3 bombers and 3 infantry
                      Casualties for Japanese: 3 fighters and 3 infantry

      Non Combat Move - Japanese
                  2 fighters moved from Philippine Islands to 48 Sea Zone
                  1 bomber moved from 48 Sea Zone to Japan

      Place Units - Japanese
                  2 fighters placed in Japan

      Turn Complete - Japanese
                  Japanese collect 13 PUs; end with 13 PUs total
                  2 units repaired.

      Territory Summary for Japanese :

      48 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 9 fighters and 2 transports
          Buryatia S.S.R. : 1 flag
          Japan : 1 aaGun, 1 bomber, 1 factory, 2 fighters and 8 infantry
          Philippine Islands : 1 infantry
          Soviet Far East : 1 flag, 1 infantry

      Production/PUs Summary :

      Russians : 21 / 23
          Germans : 41 / 46
          British : 43 / 43
          Japanese : 13 / 13
          Americans : 50 / 57

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: Poll: Bids for Spring 1942, 2nd Ed.

      We are currently in the process of doing a tournament and we are down to the last semi-final game, but we’ve had 13 completed games so far.  Here are the results:

      Allied bid (winner)

      16 (Allies)
      12 (Axis)
      10 (Axis)
      9 (Axis)
      21 (Axis)
      9 (Allies)
      11 (Allies)
      5 (Axis)
      9 (Axis)
      15 (Allies)
      22 (Axis)
      12 (Axis)
      20 (Allies)

      So we’ve had 8 Axis winners and 5 Allied winners.  The Avg is 13.15.

      Obviously, this is a small sample size, but it gives you an idea where bids are coming in for some competitive games.  The Allies have some wins at 9 and 11, but in the more competitive type games your probably going to want to go 13,14+ and get near or above 15 if you can.  The Allies scored 2 more wins at 15 and then 16.
      Axis were 6-2 with bids 14 and under.  And then 2-3 with bids 15+.

      posted in Axis & Allies 1942 2nd Edition
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      @innohub:

      This was a great move!  I was not aware your G bomber! 
      Now things are getting tricky…

      Thanks.  I didn’t see it right away either.  I was looking for something to change things up and then noticed the bombers.

      I want to try to do at least one turn during the week, but I might only be able to do turns on weekends.  I just wanted to let you know in case my slower pace continues.  I haven’t forgotten the game, just been a little busy lately.

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      Time to try something new.

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 16

      Purchase Units - Germans
                  Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 fighters and 2 infantry moved from Germany to France
                  1 fighter and 2 infantry moved from Germany to Northwestern Europe
                  1 bomber moved from Caucasus to 61 Sea Zone
                  1 bomber moved from Caucasus to 60 Sea Zone
                  1 fighter and 2 infantry moved from Karelia S.S.R. to West Russia
                  1 fighter and 2 infantry moved from Karelia S.S.R. to Archangel
                  1 artillery and 2 infantry moved from Caucasus to Kazakh S.S.R.
                  14 armour, 12 artilleries and 40 infantry moved from Caucasus to Persia
                  1 infantry moved from Karelia S.S.R. to Finland
                        Germans take Finland from British

      Combat - Germans
                  Battle in Northwestern Europe
                      Germans attack with 1 fighter and 2 infantry
                      British defend with 1 infantry
                      Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in 61 Sea Zone
                      Germans attack with 1 bomber
                      Americans defend with 1 destroyer
                      Germans win with 1 bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Persia
                      Germans attack with 14 armour, 12 artilleries and 40 infantry
                      British defend with 2 infantry
                      Germans win, taking Persia from British with 14 armour, 12 artilleries and 38 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for British: 2 infantry
                  Battle in 60 Sea Zone
                      Germans attack with 1 bomber
                      Americans defend with 1 destroyer
                      Germans win with 1 bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in West Russia
                      Germans attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                      Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Kazakh S.S.R.
                      Germans attack with 1 artillery and 2 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Archangel
                      Germans attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in France
                      Germans attack with 2 fighters and 2 infantry
                      British defend with 1 infantry
                      Germans win, taking France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  1 bomber moved from 60 Sea Zone to Japan
                  1 bomber moved from 61 Sea Zone to Japan
                  1 fighter moved from Northwestern Europe to Germany
                  2 fighters moved from France to Germany
                  1 fighter moved from West Russia to Belorussia
                  1 fighter moved from Archangel to Belorussia
                  3 infantry moved from Ukraine S.S.R. to Belorussia
                  6 infantry moved from Poland to Belorussia
                  1 infantry moved from Baltic States to Belorussia
                  2 artilleries and 6 infantry moved from Karelia S.S.R. to Belorussia
                  1 armour moved from Karelia S.S.R. to Poland
                  11 infantry moved from Germany to Poland
                  2 aaGuns moved from Caucasus to Persia
                  2 submarines moved from 12 Sea Zone to 25 Sea Zone

      Place Units - Germans
                  2 infantry placed in Caucasus
                  2 infantry placed in Karelia S.S.R.
                  2 artilleries and 8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs total

      Territory Summary for Germans :

      25 Sea Zone : 2 submarines
          Archangel : 1 flag, 1 infantry
          Belorussia : 2 artilleries, 2 fighters and 16 infantry
          Caucasus : 1 flag, 1 factory and 2 infantry
          Finland : 1 infantry
          France : 2 infantry
          Germany : 1 aaGun, 2 artilleries, 1 factory, 3 fighters and 8 infantry
          Gibraltar : 1 flag
          Italy : 1 factory
          Japan : 2 bombers
          Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
          Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
          Northwestern Europe : 2 infantry
          Persia : 1 flag, 2 aaGuns, 14 armour, 12 artilleries and 38 infantry
          Poland : 1 armour and 11 infantry
          West Russia : 2 infantry

      Production/PUs Summary :

      Russians : 18 / 23
          Germans : 46 / 46
          British : 38 / 48
          Japanese : 13 / 20
          Americans : 53 / 57

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      This doesn’t look too good for Japan.  :cry:

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15

      Purchase Units - Japanese
                  Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Japan to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                        Japanese take Buryatia S.S.R. from Russians
                  1 submarine moved from 62 Sea Zone to 61 Sea Zone
                  1 submarine moved from 62 Sea Zone to 60 Sea Zone
                  6 fighters moved from 62 Sea Zone to 61 Sea Zone
                  6 fighters moved from Japan to 60 Sea Zone
                  1 bomber moved from Japan to 52 Sea Zone

      Combat - Japanese
                  Battle in 61 Sea Zone
                      Japanese attack with 6 fighters and 1 submarine
                      Americans defend with 1 destroyer
                      Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 52 Sea Zone
                      Japanese attack with 1 bomber
                      Americans defend with 1 destroyer
                      Japanese win with 1 bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 60 Sea Zone
                      Japanese attack with 6 fighters and 1 submarine
                      Americans defend with 1 destroyer and 1 submarine
                      1 submarine owned by the Americans Submerged
                      Japanese win with 6 fighters remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Japanese
                  6 fighters moved from 61 Sea Zone to 62 Sea Zone
                  1 bomber moved from 52 Sea Zone to Japan
                  2 fighters moved from 60 Sea Zone to Japan
                  4 fighters moved from 60 Sea Zone to 62 Sea Zone

      Place Units - Japanese
                  5 infantry placed in Japan
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 20 PUs; end with 20 PUs total

      Territory Summary for Japanese :

      61 Sea Zone : 1 submarine
          62 Sea Zone : 2 battleships, 6 carriers, 9 destroyers, 10 fighters and 2 transports
          Buryatia S.S.R. : 1 flag, 1 infantry
          Japan : 1 aaGun, 1 bomber, 1 factory, 2 fighters and 12 infantry

      Production/PUs Summary :

      Russians : 19 / 24
          Germans : 35 / 44
          British : 48 / 48
          Japanese : 20 / 20
          Americans : 46 / 46

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15

      Purchase Units - Germans
                  Germans buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 infantry moved from Germany to Baltic States
                  2 infantry moved from Karelia S.S.R. to Finland
                  2 infantry moved from Karelia S.S.R. to West Russia
                  2 infantry moved from Caucasus to Kazakh S.S.R.
                  2 fighters moved from France to Finland
                  1 fighter moved from Karelia S.S.R. to Finland
                  1 fighter moved from Germany to Baltic States
                  1 fighter moved from Caucasus to West Russia
                  1 bomber moved from Caucasus to Kazakh S.S.R.
                  1 infantry moved from Caucasus to Persia
                  1 bomber moved from Caucasus to Persia

      Combat - Germans
                  Battle in Persia
                      Germans attack with 1 bomber and 1 infantry
                      British defend with 1 infantry
                      Germans win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Finland
                      Germans attack with 3 fighters and 2 infantry
                      British defend with 1 artillery and 1 infantry
                      Germans win with 3 fighters remaining. Battle score for attacker is 1
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 artillery and 1 infantry
                  Battle in West Russia
                      Germans attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                      Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Kazakh S.S.R.
                      Germans attack with 1 bomber and 2 infantry
                      British defend with 1 artillery
                      Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 artillery
                  Battle in Baltic States
                      Germans attack with 1 fighter and 2 infantry
                      British defend with 1 infantry
                      Germans win, taking Baltic States from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  1 fighter moved from Finland to Germany
                  2 fighters moved from Finland to Karelia S.S.R.
                  1 fighter moved from Baltic States to Germany
                  1 fighter moved from West Russia to Germany
                  1 bomber moved from Persia to Caucasus
                  1 bomber moved from Kazakh S.S.R. to Caucasus
                  3 infantry moved from Poland to Ukraine S.S.R.
                  6 infantry moved from Germany to Poland
                  2 infantry moved from Northwestern Europe to Germany
                  1 aaGun and 5 infantry moved from France to Germany

      Place Units - Germans
                  3 artilleries and 1 infantry placed in Caucasus
                  2 infantry placed in Karelia S.S.R.
                  8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 44 PUs; end with 44 PUs total

      Territory Summary for Germans :

      12 Sea Zone : 2 submarines
          Baltic States : 1 infantry
          Caucasus : 1 flag, 2 aaGuns, 14 armour, 13 artilleries, 2 bombers, 1 factory and 42 infantry
          Germany : 1 aaGun, 1 factory, 3 fighters and 15 infantry
          Gibraltar : 1 flag
          Italy : 1 factory
          Karelia S.S.R. : 1 flag, 1 armour, 2 artilleries, 1 factory, 2 fighters and 11 infantry
          Kazakh S.S.R. : 1 flag, 2 infantry
          Persia : 1 flag, 1 infantry
          Poland : 6 infantry
          Ukraine S.S.R. : 3 infantry
          West Russia : 1 infantry

      Production/PUs Summary :

      Russians : 20 / 24
          Germans : 44 / 44
          British : 39 / 42
          Japanese : 19 / 23
          Americans : 46 / 46

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Axis) vs Inno (Allies + 10) 42 2E Game 04

      I should have G up tonight or tomorrow.  It’s been a busy week.

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: Summer/Fall Spring 42.2E Tournament Discussion/Results Thread

      I just noticed it looks like it is JEB over rmorel.

      So wittman/Geograph winner will play JEB in the championship.

      I’ll update the first post.

      posted in Tournaments
      D
      DarthMaximus
    • RE: Summer/Fall Spring 42.2E Tournament Discussion/Results Thread

      Geograph over DarthMaximus

      Thanks for waiting wittman.  :-)

      You and Geo are up next and you can start the bidding/game whenever you guys are ready.

      posted in Tournaments
      D
      DarthMaximus
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