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    Posts made by DarthMaximus

    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 infantry moved from Western United States to 56 Sea Zone
                  1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
                  1 infantry moved from Midway to 57 Sea Zone
                  2 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
                  2 infantry moved from 52 Sea Zone to Wake Island
                  1 fighter moved from Hawaiian Islands to Wake Island
                  1 battleship moved from 56 Sea Zone to 52 Sea Zone

      Combat - Americans
                  Battle in Wake Island
                      Americans attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Americans
                  1 fighter moved from 53 Sea Zone to Western Australia
                  1 carrier moved from 53 Sea Zone to 52 Sea Zone
                  1 fighter moved from Wake Island to 52 Sea Zone
                  1 fighter moved from Western United States to 52 Sea Zone
                  1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea Zone
                  1 destroyer moved from 56 Sea Zone to 52 Sea Zone
                  1 infantry moved from Alaska to Western Canada
                  1 infantry moved from Western United States to Western Canada
                  1 aaGun moved from Western United States to Western Canada
                  1 cruiser moved from 19 Sea Zone to 56 Sea Zone
                  1 fighter moved from Eastern United States to 11 Sea Zone
                  1 bomber moved from Eastern United States to Western Canada
                  2 infantry moved from Szechwan to Kazakh S.S.R.
                  1 fighter moved from Szechwan to India
                  1 infantry moved from Central United States to Western United States

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 11 Sea Zone
                  1 fighter placed in 11 Sea Zone
                  1 destroyer placed in 56 Sea Zone

      Turn Complete - Americans
                  Americans collect 40 PUs; end with 42 PUs total

      Territory Summary for Americans :

      11 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
          52 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
          56 Sea Zone : 1 cruiser and 1 destroyer
          Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
          Hawaiian Islands : 1 infantry
          India : 1 fighter
          Kazakh S.S.R. : 2 infantry
          Wake Island : 1 flag, 2 infantry
          Western Australia : 1 fighter
          Western Canada : 1 aaGun, 1 bomber and 2 infantry
          Western United States : 1 factory and 1 infantry

      Production/PUs Summary :

      Russians : 19 / 26
          Germans : 45 / 45
          British : 30 / 31
          Japanese : 34 / 34
          Americans : 40 / 42

      posted in Tournaments
      D
      DarthMaximus
    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      Looks good.  I was worried about that, but you have to lose the ftr there or you are right, J can just retreat and the ftr has no where to land.

      posted in Tournaments
      D
      DarthMaximus
    • RE: S01 - DarthMaximus(Axis) vs gygy(Allies + 5 Bids)

      Germany OOL is still lose inf, then aa guns for UK attack.  Save the 3 aa guns for the us attack as well.

      posted in Tournaments
      D
      DarthMaximus
    • RE: S01 - DarthMaximus(Axis) vs gygy(Allies + 5 Bids)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15

      Purchase Units - Germans
                  Germans buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Non Combat Move - Germans
                  4 armour moved from Kazakh S.S.R. to Caucasus

      Place Units - Germans
                  1 artillery and 3 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 11 PUs; end with 11 PUs total

      Territory Summary for Germans :

      17 Sea Zone : 1 submarine
          Caucasus : 4 armour
          Germany : 3 aaGuns, 3 armour, 4 artilleries, 1 factory, 6 fighters and 74 infantry
          Persia : 1 flag

      Production/PUs Summary :

      Russians : 15 / 16
          Germans : 11 / 11
          British : 30 / 32
          Japanese : 66 / 67
          Americans : 46 / 46

      posted in Tournaments
      D
      DarthMaximus
    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      I forgot to mention, if you do Pearl, my sub will submerge.

      posted in Tournaments
      D
      DarthMaximus
    • RE: DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  4 infantry moved from United Kingdom to 8 Sea Zone
                  4 infantry moved from 8 Sea Zone to France
                  2 fighters moved from 8 Sea Zone to France
                  1 fighter moved from United Kingdom to France
                  1 bomber and 1 infantry moved from Persia to Trans-Jordan
                  1 bomber and 2 infantry moved from Persia to India
                  1 fighter and 2 infantry moved from Persia to Caucasus

      Combat - British
                  Battle in France
                      British attack with 3 fighters and 4 infantry
                      Germans defend with 1 artillery and 2 infantry
                      British win, taking France from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for British: 1 infantry
                  Battle in Trans-Jordan
                      British attack with 1 bomber and 1 infantry
                      Germans defend with 1 infantry
                      British win, taking Trans-Jordan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in India
                      British attack with 1 bomber and 2 infantry
                      Japanese defend with 1 factory and 1 infantry
                      British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Caucasus
                      British attack with 1 fighter and 2 infantry
                      Germans defend with 1 factory and 1 infantry
                      British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Caucasus to Russia
                  1 bomber moved from India to Russia
                  1 bomber moved from Trans-Jordan to Russia
                  2 infantry moved from Western Canada to Eastern Canada
                  1 cruiser and 1 transport moved from 56 Sea Zone to 19 Sea Zone
                  1 fighter moved from France to United Kingdom
                  2 fighters moved from France to 8 Sea Zone
                  1 transport moved from 8 Sea Zone to 6 Sea Zone
                  1 armour moved from Norway to 6 Sea Zone
                  1 armour and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                  1 armour moved from 8 Sea Zone to United Kingdom
                  1 aaGun and 7 infantry moved from Persia to Caucasus
                  1 transport moved from 8 Sea Zone to 10 Sea Zone

      Place Units - British
                  1 fighter and 6 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total

      Territory Summary for British :

      8 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 3 transports
          10 Sea Zone : 1 transport
          19 Sea Zone : 1 cruiser and 1 transport
          56 Sea Zone : 1 submarine
          Caucasus : 1 aaGun and 9 infantry
          Eastern Australia : 2 infantry
          Eastern Canada : 2 infantry
          France : 1 flag, 3 infantry
          India : 1 factory and 1 infantry
          Norway : 1 flag
          Russia : 2 bombers and 1 fighter
          Trans-Jordan : 1 infantry
          United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry
          Wake Island : 1 flag

      Production/PUs Summary :

      Russians : 16 / 18
          Germans : 44 / 55
          British : 30 / 30
          Japanese : 40 / 45
          Americans : 38 / 45

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      In the Sz 37 battle, since I got 4 hits right away and your ftr hit but not your BB, I sunk your BB.  That way my subs wouldn’t be a factor in rd 2 of the battle since I could potentially sink your BB without it getting a shot off.  And since the ftr defends at 4 it seemed like the better defensive play.  Turns out it work really well for you, your ftr scored two more hits.  I hope that is okay.  Your ftr saved that battle for you, it was looking like a real bonus for the Allies, but the ftr evened it out a bit.

      posted in Tournaments
      D
      DarthMaximus
    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from United Kingdom to 8 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 11 Sea Zone
                  1 bomber moved from United Kingdom to 11 Sea Zone
                  1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                  1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter moved from Egypt to 37 Sea Zone

      Combat - British
                  Battle in 8 Sea Zone
                      British attack with 1 fighter
                      Germans defend with 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in 11 Sea Zone
                      British attack with 1 bomber and 1 destroyer
                      Germans defend with 2 submarines
                      2 submarines owned by the Germans Submerged
                      British win with 1 bomber remaining. Battle score for attacker is -8
                      Casualties for British: 1 destroyer
                  Battle in 37 Sea Zone
                      British attack with 1 carrier, 2 cruisers, 2 fighters and 2 submarines
                      Japanese defend with 1 battleship, 1 carrier and 2 fighters
                      2 submarines owned by the British Submerged
                      British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 20
                      Casualties for British: 2 cruisers and 1 fighter
                      Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters

      Non Combat Move - British
                  1 bomber moved from 11 Sea Zone to Eastern Canada
                  1 armour moved from Eastern Canada to 10 Sea Zone
                  1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                  1 armour moved from 7 Sea Zone to United Kingdom
                  1 fighter moved from 8 Sea Zone to 7 Sea Zone
                  1 fighter moved from United Kingdom to 7 Sea Zone
                  1 infantry moved from Western Canada to Eastern Canada
                  1 infantry moved from Trans-Jordan to Persia
                  1 infantry moved from Egypt to Trans-Jordan
                  1 armour moved from Egypt to Persia
                  1 transport moved from 35 Sea Zone to 34 Sea Zone
                  1 artillery and 1 infantry moved from Egypt to 34 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
                  1 infantry moved from Union of South Africa to Rhodesia
                  2 infantry moved from Eastern Australia to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone
                  1 infantry moved from Burma to India

      Place Units - British
                  1 carrier and 1 destroyer placed in 7 Sea Zone
                  3 infantry placed in India

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      Territory Summary for British :

      7 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
          30 Sea Zone : 2 infantry and 1 transport
          32 Sea Zone : 1 artillery, 1 infantry and 1 transport
          37 Sea Zone : 1 carrier, 1 fighter and 2 submarines
          Eastern Canada : 1 bomber and 1 infantry
          India : 1 aaGun, 1 factory and 7 infantry
          New Zealand : 1 infantry
          Persia : 1 armour and 2 infantry
          Rhodesia : 1 infantry
          Trans-Jordan : 1 infantry
          United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
          Western Australia : 1 infantry

      Production/PUs Summary :

      Russians : 20 / 26
          Germans : 45 / 45
          British : 31 / 31
          Japanese : 30 / 30
          Americans : 42 / 42

      posted in Tournaments
      D
      DarthMaximus
    • RE: S01 - DarthMaximus(Axis) vs gygy(Allies + 5 Bids)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14

      Purchase Units - Japanese
                  Japanese buy 6 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Evenki National Okrug to Archangel
                        Japanese take Archangel from Russians
                  1 infantry moved from Evenki National Okrug to Vologda
                        Japanese take Vologda from Russians
                  5 artilleries and 16 infantry moved from Kazakh S.S.R. to Caucasus
                  2 armour moved from India to Caucasus
                  1 armour moved from Kazakh S.S.R. to Caucasus
                  2 armour moved from Szechwan to Caucasus
                  1 infantry moved from French Equatorial Africa to French West Africa
                        Japanese take French West Africa from British
                  1 infantry moved from Rhodesia to Belgian Congo
                        Japanese take Belgian Congo from British

      Combat - Japanese
                  Battle in Caucasus
                      Japanese attack with 5 armour, 5 artilleries and 16 infantry
                      Russians defend with 2 artilleries, 1 factory and 1 infantry
                      Japanese win, taking Caucasus from Russians with 5 armour, 5 artilleries and 15 infantry remaining. Battle score for attacker is 8
                      Casualties for Russians: 2 artilleries and 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Persia to Germany
                  1 aaGun moved from Kazakh S.S.R. to Caucasus
                  2 infantry moved from Novosibirsk to Kazakh S.S.R.
                  1 artillery moved from Kazakh S.S.R. to Caucasus
                  2 artilleries moved from Szechwan to Kazakh S.S.R.
                  2 infantry moved from Sinkiang to Kazakh S.S.R.
                  8 infantry moved from Szechwan to Kazakh S.S.R.
                  3 infantry moved from Persia to Caucasus
                  1 infantry moved from India to Persia
                  5 infantry moved from Yunnan to Szechwan
                  1 infantry moved from Anhwei to Sinkiang
                  2 armour moved from Manchuria to Szechwan
                  1 artillery moved from Kwangtung to Szechwan
                  1 armour moved from Kwangtung to Kazakh S.S.R.
                  1 infantry moved from French Madagascar to 28 Sea Zone
                  1 infantry moved from Union of South Africa to 28 Sea Zone
                  2 infantry and 2 transports moved from 28 Sea Zone to 34 Sea Zone
                  2 infantry moved from 34 Sea Zone to Persia
                  1 infantry moved from Manchuria to Anhwei
                  2 transports moved from 61 Sea Zone to 62 Sea Zone
                  1 infantry moved from Caroline Islands to 50 Sea Zone
                  1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone
                  1 infantry moved from 61 Sea Zone to Yunnan
                  4 infantry moved from Japan to 62 Sea Zone
                  4 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
                  4 infantry moved from 61 Sea Zone to Yunnan
                  1 infantry moved from Kazakh S.S.R. to Caucasus

      Place Units - Japanese
                  3 armour placed in India
                  2 artilleries placed in Kwangtung
                  3 armour placed in Manchuria
                  6 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 67 PUs; end with 67 PUs total

      Territory Summary for Japanese :

      34 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 1 fighter and 4 transports
          61 Sea Zone : 4 transports
          Anglo-Egyptian Sudan : 1 flag
          Anhwei : 1 flag, 1 infantry
          Archangel : 1 flag, 1 infantry
          Belgian Congo : 1 flag, 1 infantry
          Burma : 1 flag
          Buryatia S.S.R. : 1 flag
          Caucasus : 1 flag, 1 aaGun, 5 armour, 6 artilleries, 1 factory and 19 infantry
          Eastern Australia : 1 flag
          Egypt : 1 flag, 2 infantry
          Evenki National Okrug : 1 flag
          French Equatorial Africa : 1 flag
          French Madagascar : 1 flag
          French West Africa : 1 flag, 1 infantry
          Germany : 6 armour and 7 fighters
          Hawaiian Islands : 1 flag
          India : 1 flag, 3 armour and 1 factory
          Italian East Africa : 1 flag
          Japan : 1 factory and 6 infantry
          Kazakh S.S.R. : 1 flag, 1 armour, 5 artilleries and 17 infantry
          Kwangtung : 2 artilleries and 1 factory
          Manchuria : 3 armour and 1 factory
          New Zealand : 1 flag
          Novosibirsk : 1 flag, 1 infantry
          Persia : 3 infantry
          Rhodesia : 1 flag
          Sinkiang : 1 flag, 1 infantry
          Solomon Islands : 1 infantry
          Soviet Far East : 1 flag
          Szechwan : 1 flag, 2 armour, 1 artillery and 5 infantry
          Trans-Jordan : 1 flag
          Union of South Africa : 1 flag
          Vologda : 1 flag, 1 infantry
          Wake Island : 1 infantry
          Western Australia : 1 flag, 1 infantry
          Yakut S.S.R. : 1 flag
          Yunnan : 1 flag, 5 infantry

      Production/PUs Summary :

      Russians : 14 / 21
          Germans : 11 / 13
          British : 30 / 32
          Japanese : 67 / 67
          Americans : 46 / 46

      posted in Tournaments
      D
      DarthMaximus
    • RE: DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair damage of 6x factory; Remaining resources: 12 PUs;
                  Russians buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter and 2 infantry moved from Russia to Vologda
                  1 fighter and 3 infantry moved from Russia to Kazakh S.S.R.

      Combat - Russians
                  Battle in Kazakh S.S.R.
                      Russians attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                      Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Battle in Vologda
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Vologda to Russia
                  1 fighter moved from Kazakh S.S.R. to Russia

      Place Units - Russians
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 18 PUs total

      Territory Summary for Russians :

      Caucasus : 1 factory
          Kazakh S.S.R. : 3 infantry
          Russia : 2 aaGuns, 5 armour, 4 artilleries, 1 factory, 2 fighters and 23 infantry
          Vologda : 2 infantry
          West Russia : 1 flag, 1 infantry

      Production/PUs Summary :

      Russians : 18 / 18
          Germans : 38 / 53
          British : 24 / 28
          Japanese : 43 / 45
          Americans : 45 / 45

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 artillery, 7 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from United Kingdom to Germany
                  4 infantry moved from Eastern Canada to 10 Sea Zone
                  4 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                  4 infantry moved from 8 Sea Zone to France
                        Americans take France from Germans

      Combat - Americans
                  Strategic bombing raid in Germany
                      Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                      Bombing raid in Germany causes 3 damage total.

      Non Combat Move - Americans
                  1 bomber moved from Germany to United Kingdom
                  1 infantry moved from Norway to Finland
                  2 fighters moved from Norway to United Kingdom
                  3 transports moved from 11 Sea Zone to 10 Sea Zone
                  4 infantry moved from Eastern United States to Eastern Canada
                  1 artillery moved from Western Canada to Eastern Canada
                  2 infantry moved from Western United States to Western Canada
                  1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 56 Sea Zone to 19 Sea Zone

      Place Units - Americans
                  2 transports placed in 11 Sea Zone
                  1 artillery and 5 infantry placed in Eastern United States
                  2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 45 PUs; end with 45 PUs total

      Territory Summary for Americans :

      8 Sea Zone : 1 carrier, 2 destroyers, 4 fighters and 2 transports
          10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
          11 Sea Zone : 2 transports
          19 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
          56 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
          Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 8 infantry
          Eastern United States : 1 artillery, 1 factory and 5 infantry
          Finland : 1 flag, 1 infantry
          France : 1 flag, 4 infantry
          Hawaiian Islands : 1 infantry
          Norway : 1 infantry
          Solomon Islands : 1 flag
          United Kingdom : 1 bomber and 2 fighters
          Western Canada : 1 aaGun and 6 infantry
          Western United States : 1 factory and 2 infantry

      Production/PUs Summary :

      Russians : 14 / 18
          Germans : 40 / 53
          British : 24 / 28
          Japanese : 45 / 45
          Americans : 45 / 45

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      Good defense in Belo but I did pretty well in Wrus with only losing 1 inf.

      If you attack Sz 7, my Russia sub will stay and fight and will take the first hit (if it is by a German sub).

      posted in Tournaments
      D
      DarthMaximus
    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter and 3 infantry moved from Karelia S.S.R. to Belorussia
                  1 fighter moved from Russia to Belorussia
                  1 artillery and 2 infantry moved from Karelia S.S.R. to West Russia
                  1 armour and 1 infantry moved from Archangel to West Russia
                  2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
                  1 armour, 1 artillery and 3 infantry moved from Caucasus to West Russia

      Combat - Russians
                  Battle in Belorussia
                      Russians attack with 2 fighters and 3 infantry
                      Germans defend with 3 infantry
                      retreated to Belorussia
                      Germans win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 3 infantry
                  Battle in West Russia
                      Russians attack with 4 armour, 3 artilleries and 10 infantry
                      Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians win, taking West Russia from Germans with 4 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 16
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 aaGun moved from Russia to West Russia
                  1 aaGun moved from Caucasus to West Russia
                  1 infantry moved from Kazakh S.S.R. to Szechwan
                  1 infantry moved from Novosibirsk to Russia
                  2 infantry moved from Evenki National Okrug to Archangel
                  1 submarine moved from 4 Sea Zone to 7 Sea Zone
                  1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  2 infantry moved from Soviet Far East to Yakut S.S.R.
                  2 fighters moved from Belorussia to Archangel

      Place Units - Russians
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs total

      Territory Summary for Russians :

      7 Sea Zone : 1 submarine
          Archangel : 2 fighters and 2 infantry
          Caucasus : 1 factory
          Evenki National Okrug : 1 infantry
          Karelia S.S.R. : 1 factory
          Russia : 1 factory and 9 infantry
          Szechwan : 1 infantry
          West Russia : 1 flag, 2 aaGuns, 4 armour, 3 artilleries and 9 infantry
          Yakut S.S.R. : 4 infantry

      Production/PUs Summary :

      Russians : 26 / 26
          Germans : 39 / 41
          British : 31 / 31
          Japanese : 30 / 30
          Americans : 42 / 42

      posted in Tournaments
      D
      DarthMaximus
    • RE: S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      Test summary from TripleA, engine version: 1.8.0.5, time: 22:46:09

      posted in Tournaments
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      DarthMaximus
    • RE: S01 - DarthMaximus(Axis) vs gygy(Allies + 5 Bids)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14

      Purchase Units - Germans
                  Germans buy 7 infantry; Remaining resources: 0 PUs;

      Non Combat Move - Germans
                  1 aaGun and 5 infantry moved from Poland to Germany
                  4 armour moved from Persia to Kazakh S.S.R.

      Place Units - Germans
                  7 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 13 PUs; end with 13 PUs total

      Territory Summary for Germans :

      17 Sea Zone : 1 submarine
          Germany : 3 aaGuns, 3 armour, 3 artilleries, 1 factory, 6 fighters and 71 infantry
          Kazakh S.S.R. : 4 armour
          Persia : 1 flag

      Production/PUs Summary :

      Russians : 21 / 21
          Germans : 13 / 13
          British : 30 / 35
          Japanese : 58 / 62
          Americans : 46 / 46

      posted in Tournaments
      D
      DarthMaximus
    • S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)

      Bid is:

      1 sub to India
      1 inf to Egy
      1 inf to Kar

      Good Luck!

      posted in Tournaments
      D
      DarthMaximus
    • RE: DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      @innohub:

      Hey… I restart the game after 1 fight in France as a plane is missing in west Russia’s combat.  The restart ends with 1 more infantry loss in France and also the extra plane didn’t secure the w russia battles, thanks for Russia’s good defence :lol:  Hence the result…

      Definitely good defense by the Allies. :)

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - British
                  2 infantry moved from United Kingdom to 8 Sea Zone
                  2 infantry moved from United Kingdom to 8 Sea Zone
                  2 infantry moved from 8 Sea Zone to France
                  2 infantry moved from 8 Sea Zone to Northwestern Europe
                  1 fighter moved from 8 Sea Zone to France
                  1 fighter moved from 8 Sea Zone to Northwestern Europe
                  1 infantry moved from Persia to Trans-Jordan
                        British take Trans-Jordan from Germans
                  2 bombers, 1 fighter and 2 infantry moved from Persia to Caucasus

      Combat - British
                  Battle in Northwestern Europe
                      British attack with 1 fighter and 2 infantry
                      Germans defend with 2 infantry
                      British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 infantry
                  Battle in France
                      British attack with 1 fighter and 2 infantry
                      Germans defend with 2 infantry
                      British win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for British: 2 infantry
                  Battle in Caucasus
                      British attack with 2 bombers, 1 fighter and 2 infantry
                      Germans defend with 1 factory and 2 infantry
                      British win, taking Caucasus from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry

      Non Combat Move - British
                  2 bombers and 1 fighter moved from Caucasus to Persia
                  3 infantry moved from India to Persia
                  1 fighter moved from Northwestern Europe to 8 Sea Zone
                  1 fighter moved from France to 8 Sea Zone
                  2 infantry moved from Alaska to Western Canada
                  1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 56 Sea Zone

      Place Units - British
                  3 infantry placed in India
                  1 transport placed in 8 Sea Zone
                  1 fighter and 4 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 27 PUs; end with 28 PUs total

      Territory Summary for British :

      8 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 4 transports
          56 Sea Zone : 1 cruiser, 1 submarine and 1 transport
          Caucasus : 2 infantry
          Eastern Australia : 2 infantry
          India : 1 factory and 3 infantry
          Northwestern Europe : 1 flag, 1 infantry
          Norway : 1 flag, 1 armour
          Persia : 1 aaGun, 2 bombers, 1 fighter and 12 infantry
          Trans-Jordan : 1 infantry
          United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
          Wake Island : 1 flag
          Western Canada : 2 infantry

      Production/PUs Summary :

      Russians : 16 / 18
          Germans : 46 / 53
          British : 27 / 28
          Japanese : 40 / 42
          Americans : 39 / 39

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians repair damage of 6x factory; Remaining resources: 15 PUs;
                  Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Russia to Vologda
                        Russians take Vologda from Germans
                  1 armour moved from Vologda to Russia
                  1 fighter and 2 infantry moved from Russia to West Russia
                  1 fighter and 2 infantry moved from Russia to Kazakh S.S.R.
                  1 artillery and 2 infantry moved from Russia to Caucasus

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Kazakh S.S.R.
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Caucasus
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 factory and 1 infantry
                      Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from West Russia to Russia
                  1 fighter moved from Kazakh S.S.R. to Russia

      Place Units - Russians
                  1 armour and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 18 PUs total

      Territory Summary for Russians :

      Caucasus : 1 artillery, 1 factory and 1 infantry
          Kazakh S.S.R. : 1 infantry
          Russia : 2 aaGuns, 5 armour, 4 artilleries, 1 factory, 2 fighters and 24 infantry
          West Russia : 1 flag, 2 infantry

      Production/PUs Summary :

      Russians : 18 / 18
          Germans : 34 / 50
          British : 37 / 39
          Japanese : 40 / 42
          Americans : 39 / 39

      posted in Play Boardgames
      D
      DarthMaximus
    • RE: DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 6 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from United Kingdom to Germany

      Combat - Americans
                  Strategic bombing raid in Germany
                      Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                      Bombing raid in Germany causes 5 damage total.

      Non Combat Move - Americans
                  1 bomber moved from Germany to United Kingdom
                  2 transports moved from 3 Sea Zone to 10 Sea Zone
                  1 destroyer moved from 7 Sea Zone to 8 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 3 Sea Zone to 8 Sea Zone
                  1 carrier and 1 transport moved from 11 Sea Zone to 10 Sea Zone
                  6 infantry moved from Eastern United States to Eastern Canada
                  2 infantry moved from Alaska to Western Canada
                  1 infantry moved from Western United States to Western Canada
                  2 fighters moved from 64 Sea Zone to 10 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 64 Sea Zone to 56 Sea Zone
                  1 artillery moved from Eastern Canada to Western Canada

      Place Units - Americans
                  3 transports placed in 11 Sea Zone
                  4 infantry placed in Eastern United States
                  2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 39 PUs; end with 39 PUs total

      Territory Summary for Americans :

      8 Sea Zone : 1 carrier, 2 destroyers and 4 fighters
          10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
          11 Sea Zone : 3 transports
          56 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
          Eastern Canada : 1 aaGun, 1 armour and 8 infantry
          Eastern United States : 1 factory and 4 infantry
          Finland : 1 flag
          Hawaiian Islands : 1 infantry
          Norway : 2 fighters and 2 infantry
          Solomon Islands : 1 flag
          United Kingdom : 1 bomber
          Western Canada : 1 aaGun, 1 artillery and 4 infantry
          Western United States : 1 factory and 2 infantry

      Production/PUs Summary :

      Russians : 8 / 21
          Germans : 42 / 50
          British : 37 / 39
          Japanese : 42 / 42
          Americans : 39 / 39

      posted in Play Boardgames
      D
      DarthMaximus
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