I would be interested in playing. haven’t played online with triple A, but have a lot of experience with the steam version of 42 and single player Triple A.
Best posts made by Darkpriorace
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RE: 2026 Classic Tournamentposted in Tournaments
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RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Thanks for that fix. I am going to add the transport back in the hudson bay, which was another unlucky set of rolls for you, but is missing in the redux.
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RE: 2026 Classic Tournamentposted in Tournaments
@The_Good_Captain Thanks for the video. I got my proton mail registered and ready to go.
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RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain There are some big differences between the files. In the ncm edits you have a lot more infantry in main land asia, mainly india than the turn summary indicates. let me know how to proceed.
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RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 5 PUs; Non Combat Move - British 2 armour moved from Anglo Sudan Egypt to Persia 1 infantry moved from Libya to Anglo Sudan Egypt 1 infantry moved from Algeria to Libya 2 armour moved from South Africa to Anglo Sudan Egypt 4 infantry moved from Karelia S.S.R. to Caucasus 6 infantry moved from Finland Norway to Karelia S.S.R. 1 armour and 4 infantry moved from United Kingdom to North Sea Zone 1 armour and 4 infantry moved from North Sea Zone to Finland Norway Place Units - British 2 armour placed in South Africa 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 34 PUsCombat Hit Differential Summary :
British rolls : 1.00Hell yeah, tech rolls FTW. Also, I specifically requested no Waltz, lol. great strategy, i hate it lol.
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RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 17 Purchase Units - Americans Americans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Americans Battle in Ukraine S.S.R. Americans attack with 4 infantry Germans defend with 1 infantry Americans roll dice for 4 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Ukraine S.S.R. Americans roll dice for 3 infantry in Ukraine S.S.R., round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Ukraine S.S.R., round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Americans win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 armour moved from Yakut S.S.R. to Sinkiang 2 infantry moved from North Sea Zone to Finland Norway 1 carrier and 7 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 11 infantry moved from West Canada to East Canada Sea Zone 1 armour, 1 carrier, 11 infantry and 7 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 11 infantry moved from North Sea Zone to Finland Norway 14 infantry moved from West US to West Canada Place Units - Americans 1 fighter and 12 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Germans regular : -0.33Sorry for the delay, came down with a serious stomach bug, but should be on the mend now.
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RE: Classic League, Game 1: TGC vs Darkprioraceposted in Play Boardgames
@The_Good_Captain Game History
Round: 18 Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Non Combat Move - British 4 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Russia to Anglo Sudan Egypt 5 infantry moved from Syria Jordan to Anglo Sudan Egypt 5 infantry moved from Kenya-Rhodesia to South Africa Place Units - British 1 fighter and 1 infantry placed in South Africa 5 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
I don’t think you would have known bc I didn’t do a combat phase, but I had to redo the UK turn due to purchasing an AA gun, which wasn’t allowed.