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    Posts made by Dany

    • RE: US starts at 52 IPCs, goes to war - 92 IPCs, chart goes to 72 ???

      Are you sure its only a 40 IPC bonus for going to war?

      posted in Axis & Allies Europe 1940
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      Dany
    • France after the fall of France

      Paris and Normandy will be taken in the first to turns and France will have nowhere to produce. This is a waste of IPC as France will likely keep control over some of their positions in Africa for at least a while. One idea is to send an American or British transport down and pick up the French info in French west africa (both the American transport and the transport of the UK can get there in one turn) and then drop if of in Brazil making it a French ally. The next turn the French build a minor IC in Brazil, build an air unit or two and maybe occupy the rest of South America.  In turn 7-8 they can start sending one extra air or minor naval unit to Europe, Africa or the pacific every turn. Not game winner but every little bit helps and I find this move quite cool.

      posted in Axis & Allies Europe 1940
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      Dany
    • Problem with lack of balance between the number of air units in Europe and the p

      I foresee a problem with the lack off balance between the number of air units in the pacific and in Europe. The UK can get fly over four planes from India to Africa and the med in its first turn. If Japan has attacked and is going for India you are going to loose it in turn 3 anyways, get the planes over to the med/Africa and destroy the Italians. If Japan did not attack you can at least see where the Japanese fleet moved. If the Jap committed to his fleet and navy to south east Asia you might as well get some of your planes out over to Africa as they will die sooner or later if they stay in India. In this case there might be a good idea to keep two or three, as it might be possible counterattacks that can keep the Japanese out of India for an extra turn or two. If the Japanese does not go for SE Asia it might be worth keeping the planes there.

      This combined with the fact that the UK can dispatch a CA from India witch can reach the med in two turns and can activate Persia and take out Iraq from west India before Italy gets there makes it very hard on the Italians.

      Sure the Japanese will have a lot of air and ships left when they take India but with an American monster coming for them imp not sure they want to move any large number of units to Africa.

      I’m going to play the game a few times as it was designed but if the lack of balance between the Europe and the pacific and then I might try and scale down the number of air units in Asia (because I also find it silly that there are as many figs in NZ as there are in England).  The allies would have to loose a few more units then the Japanese to keep balance.

      One example could be:
      Remove 3 figs in NZ
      Remove 2 fig in India
      Remove 1 bmb from Phi
      Remove 1 fig from west US
      Remove 1 bmb from central US
      Remove 4 of the Russian inf in Asia

      Remove 2 figs, 2 tacs and 1 bmb from Japan
      Remove 1 fig and 1 tac from Manchuria
      Remove 1 fig from Okinawa

      posted in Axis & Allies Europe 1940
      D
      Dany
    • RE: Political rules

      I think a sea lion would have less than 10 % chance of success against a cautious UK.

      The first turn you sink everything in the North Sea and move your fleet to sz 112 (in 111 the UK can will be able to block an invasion as you won’t be able to kill all his ships. With luck you should be able to kill everything that’s can be a problem for you in turn 2 w/o loosing any planes. You also need to kill the fleet of Canada so they can’t bring extra units to England. You land all your planes within reach of the UK. You mop up France and other places with land units. Build is 1 CV (needed to defend your fleet in range of the RAF and the Gibraltar fleet (with is very unlikely one will be able to take out) and 1 TRS (could build a bmb instead but I think the extra hit is usefull and there are already to many planes that can be shoot down by the AA).

      The UK places one ship to block ur shore bombard and build 7 inf and 2 art (or 3 inf and 5 art if he is brave). Also lands his TAC in the UK.

      Ur turn 3, you attack with 2 tanks, 2 inf and 8 planes. He defends with 9 inf, 2 art, 3 figs 1 tac an 1 aa. The chanse of success is less than 10 %.

      Might be better to fake and attack and then not doing it, just building an CV more or less forces the UK to build inf the first turn and allows the german to keep destroying some fleet.

      posted in Axis & Allies Europe 1940
      D
      Dany
    • RE: Two different Styles???

      I think the UK has 6 planes in europe, 1 in egypt, 1 on their carrier and 4 in england. But i do find it strange that there is not a single bomber in England.

      posted in Axis & Allies Europe 1940
      D
      Dany
    • RE: AAE40 setup ( now verified)

      i think it might be 4 figs in the uk.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: Artilleries & Russia

      I build art now and then in the 42 scenario. I find them very useful in the in the first turns when the fight is confined to a few areas around Russia. Makes the German more careful and allows you to take and hold areas now and then. Some of the ppl i play make the mistake of building inf and art in a 1:1 ratio. As they let their inf die first they  end up w a lot of art alone at the front and they would have been much better of building tanks.

      posted in 1942 Scenario
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      Dany
    • RE: Soviet 1942 strategy.

      Im quite new to the game but my strat for Russia usally looks something like this:

      R1:

      Build 4 inf and 3 art.

      Attack Belorussia with 6 inf and a bomber, 100 %, losses 2 inf,
      Attack E Ukraine with rest 100 %, losses 3 inf
      Land bomb in Novo (can strike everything you might want to strike) and fighter in Cau

      Move 2 inf into Cau from Kaz
      Move 2 into Russia from Novo
      Move 7 inf to Bur
      Move 1 inf in Ural
      Move 1 in Eve
      Move AA from Russia into E Ukr
      Move AA from Kar to Arc

      Place 1 art and 3 inf in Cau and 1 inf and 2 art in Russia

      Collect 31 IPC

      Your attacks are safe and will most likely lead to more German losses then Russian

      G1:

      Germany now has a few alternatives:

      He can attack Cau, to make this a good attack he needs to a transport and a bomber. This will make it easier for the UK fleet and also weaken the Axis in Africa. Even if he uses everything the average loss for both is 27 ipc witch means the Germans are likely to get a plane shot down. It will also mean the end of the German transport as the UK fighter and destroyer can kill it in UK turn. If he skips the transport or the bomber in the attack it is not a fun attack to make. Loosing Cau is not so terrible as the Germans will have their NO anyway (as he can just walk or ship units into Kar) and you can always spend your money on tanks.

      If he attacks Cau he can’t take out your tanks in E Ukr. To do this safely he needs all available land troops and planes. Even if this is the case the IPC loss is quite even (35-36) and again it is quite likely he will have a plane destroyed.

      If he attacks Cau he also has the option to attack Bel with one tank, one art and 5 inf. This attack will have your 4 inf killed taking 3 inf with them on average. He can ofc decide only to attack Bel with full force leaving (again on average) 3 inf, 1 art and 3 tanks there or just commit minimum of forces to kill you (4 inf and a plane), an attack with forces left will (on average) result in an exchange where the Russians comes out 5 IPC ahead (assuming both commit all they can w is np for you but might be annoying for Germany as it does not allow him to take Arc).

      If he committed his bomber against you (a must if he wants to attack Cau and needed if he does not want the attack on E Ukr to be an (on average) IPC loss he has a 50 % chance to take out the UK BB and even a lower chance to take out the TRS. He can try and take out the 2 other fleets, moving the 2 subs to Canada and attacking the ships at Gib with 2-3 fighters (one might be committed in E Ukr). This means risking even more planes. The safe thing is to go for only the gib fleet with subs and planes. If he uses his bomber and the fighter from Ger he can to more dmg to the UK fleet but on the other side his attacks against you will be weaker and he will either just have hit you in E Ukr (on average net loss for him) and losing a plane if he wants to take it or killing you in Belo.

      Germanys builds and non combats will ofc differ. He will move and/or ships into Kar (an attack) and move up his forces against the eastern front. I would say a likely position would be:

      If E Ukr was attacked:

      Kar: 1 tank, 3 inf
      Ukr: 1 inf
      E ukr: 1 tank
      Bal: 1 inf
      E Pol: 6 inf,
      Pol: 3 tanks, 2 fig, 5 inf

      If Cau and Bel was attacked:

      Kar: 1 tank, 3 inf
      Ukr: 1 inf
      Cau: 1-2 tank
      Bel: 3 inf, 1 art
      E Pol: 4 inf
      Pol: 3 tanks, 5 inf
      Bul/Rum: 2 fig, 1 bomb

      If Bel was attacked low:

      Kar: 1 tank, 3 inf
      Ukr: 1 inf
      Bel: 1 inf
      E Pol: 6 inf, 5 tanks, 1 art
      Pol: 2 tanks, 5 inf, 2 fig

      There will also be a bunch of newly build units in Germany.

      This will match up against your:

      Ural: 1 inf
      Bel: 4 inf (might be dead)
      E Ukr: 3 inf, 2 art, 4 tanks (might be dead)
      Cau: 5 inf, 1 art, 1 fig (might be dead)
      Russia: 3 inf, 2 art
      Novo: 1 bomb
      Eve: 1 inf

      Might look grim but remember you get to build units be4 he gets to move again.

      In UK 1 he might have a lot of options. If Germany went after you and did not make optimal attacks in his first turn he might only have lost the destroyer. In this case he can go after a lot of prices. Attacking the Italian fleet with 1 bomb, 1 fig, 2 DD and 1 CA is an 98 % attack where both planes are not unlikely to survive. This will put an end to all the Allies problems in Africa. They can also kill the fleet in Bal making Finland and Norway hard to reinforce and forcing the German land troops to march all the way to Kar. On top of this they can put 4 land units supported by 2 bombardments into Norway or even France.

      If one of the fleets was sunk by the Germans only one of these options might be open but still it’s a good first turn for the UK. If both fleet where destroyed the UK can’t do much but you are on the other hand in a very good position.

      There are more forces that can be committed against you, inf in Norway can move to Finland and Italy can ship in more units and start rolling tanks against you. If Germany and Italy goes all out againt you ofc you will be in trouble but that is the case even if you did not go on the offensive and take some risks. You will need the UK and US to bail you out either by opening a second front in western europe or by covering your northern front. Such an hardcore attack on you from the western axis makes life easy for your allies and it should not be long before 12-18 tan and green units start assaulting Europe every turn.

      Anyhow in your turn 2 you can hit what ever needs to be hit.

      If E Ukr was hit you hit the tank there with a few bel and a bomber. You should also hit Ukr w the inf and art you need to take it. Leave one inf in Bel and move one into Arc.

      If Cau and Bel was hit you hit Ukr and Bel with what you need to destroy them and move the rest into Cau.

      If only Bel was hit your action depends on if the German tanks joined the attack and how many units got in. If you need to commit big to kill them, do so, on average you will come out ahead of the exchange and your reinforcements arrive quicker. If you don’t need to put your tanks in to take it back don’t. Save them for later.

      You might also want to attack the Japanese in Man but that depends on their builds and moves and is not of great importance to this strat.

      After R2 you will still produce 31. Have a buffer zone around Russia and Cau and be capable of dead zoning these for a while.

      Sorry for poor spelling and grammar, its not my strongest suite.

      Best regards
      Dany

      posted in 1942 Scenario
      D
      Dany
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