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    Posts made by Dany

    • RE: UK1 @ SZ 95 scenario question

      @panzerjager:

      @Dany:

      Lets say the German builds an AC and 2 TRS and kills your entire fleet in the North Atlantic. He now has his entire fleet in SZ 112. How do you plan to use your AC and DD off Gibraltar to stop the German attack? Do you attack the German fleet with everything you have? It has a less then 20 % that you will kill the transports, the German has capital ships and are positioned next to a naval base. That attack is madness. Do you build fleet and place it in 110? The German can go round that fleet and attack the UK from 109 and he is also strong enough to kill your fleet and invade an England that is hardly defended. The only way to defend against a Sea Lion G2 if the German positioned themselfs in this way is to build all inf in England. In this case the German will most likely invade and either start gearing against the Russians or build a shitload of transports so he can invade in G3. If he does not invade you dont want a carrier and a destroyer within three squares from sz 112 as the German fleet does not have much to do but killing it. Im quite sure its of better used killing the Italian main fleet.

      Bringing planes from India makes India weaker but not that much. If 2 planes leave and India gets the extra inf from west india i do not think it will do that much of a diffrence. Those two planes can make a huge contribution in Africa.

      If the Germans build a AC and 2 TRNs in SZ 112 then I build 9 inf in UK and transport another inf and tank from Canada over to UK, plus the 2 inf and 3 ftrs that are already there.  Considering I have AA that will shoot down 1 maybe even 2 German aircraft…I hope the Germans try a G2 Sealion.  I could also land the TAC in U.K. for extra security.  I don’t believe a G2 Sealion is viable against a competent UK player.

      I agree, my point is that the CV is not whats going to save the UK and therefore it can be used in the med. The problem is not the G2 Sea Lion but the G3 Sea Lion. Anyway the CV wont help here either.

      On another note i think that if the German is serious about a Sea Lion he would make sure to take out the Canadian TRS. The TRS and DD in 109 in less of a problem for them.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: UK1 @ SZ 95 scenario question

      Lets say the German builds an AC and 2 TRS and kills your entire fleet in the North Atlantic. He now has his entire fleet in SZ 112. How do you plan to use your AC and DD off Gibraltar to stop the German attack? Do you attack the German fleet with everything you have? It has a less then 20 % that you will kill the transports, the German has capital ships and are positioned next to a naval base. That attack is madness. Do you build fleet and place it in 110? The German can go round that fleet and attack the UK from 109 and he is also strong enough to kill your fleet and invade an England that is hardly defended. The only way to defend against a Sea Lion G2 if the German positioned themselfs in this way is to build all inf in England. In this case the German will most likely invade and either start gearing against the Russians or build a shitload of transports so he can invade in G3. If he does not invade you dont want a carrier and a destroyer within three squares from sz 112 as the German fleet does not have much to do but killing it. Im quite sure its of better used killing the Italian main fleet.

      Bringing planes from India makes India weaker but not that much. If 2 planes leave and India gets the extra inf from west india i do not think it will do that much of a diffrence. Those two planes can make a huge contribution in Africa.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: AAG1940 at Gencon so far

      I agree, I am really looking forward to playing the UK in the global game. Sea Lion will be a threat, i think a G3 sea lion will be very hard to stop for the UK. I also think there is a lot more potencial subs in this game, as long as the German controls Denmark they are 100 % safe in the Baltic.

      posted in Axis & Allies Global 1940
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      Dany
    • RE: AAG1940 at Gencon so far

      So the UK is now the punching bag it was, just trying to hold on until its big allies join in the fight. I think the UK list of priorities will look something like this in most games:

      1. Stop the German from taking UK
      2. Contain the Italians
      3. Be a speed bump for and a thorn in the side on the Japanese

      Might be the “duels” playing out in the game, UK against Italy, Germany against Russia and the US against the Japanese.

      Im really looking forward to this now!

      posted in Axis & Allies Global 1940
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      Dany
    • RE: AAE40 and AAG40

      There are 18 soviet inf on the jap border and 1 anzac inf in egypt, otherwise global setup is like aae40 and aap40

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: UK1 @ SZ 95 scenario question

      It all depends on the how the Germans built, attacked and rolled on G1. There are situations where you can spare the CV in the med (and sometimes even the DD) and in these cases i think you should take out the Italian BB, CA and TRS). The Italians should not be allowed to keep 2 TRS the first turn if it can be avoided as they will overwhelm Africa if they do. I think that we will see planes from India arriving in Africa quite often. Sinking a TRS and reinforcing with planes from India (witch can be used to destroy the Italians in East Africa) might make it possible to hold on to Egypt until reinforcements from South Africa and India (allining Persia and taking over Iraq on the way) arrives.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: AAG1940 at Gencon so far

      Thanks a million Krieg, that really helps!

      posted in Axis & Allies Global 1940
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      Dany
    • RE: AAG1940 at Gencon so far

      @bennyboyg:

      On the Pacific front, in the one Global game I played, on first turn I situated the infantry in a defensive posture, keeping one inf each in both coastal and border zones, with the other 16 divided between the two other territories. The Japanese player ended up leaving only 4 inf in Manchuria and 2 in Korea, so I took advantage of the situation and charged in. I ended up getting pushed back, but the casualties were relatively minor and I still had around 10 inf left in the theater, while Japan had to divert planes that would have been used against the US player (Who spent his ENTIRE income in the Pacific theater, so it’s not completely my fault England got taken) and the UK in India.

      What exactly are the political situation between russia and japan. Who can declare war and when? Can Russia move into China?

      Also what are the rules for the US entering the war? Does the US enter the war against Germany and Italy when Japan declares war on them or the UK?

      posted in Axis & Allies Global 1940
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      Dany
    • RE: Italy

      @ll:

      Dammit… now I feel like an a**… my group never abided by the combat moves all at once rule… we did them one by one, it made the game a bit more dynamic.

      If you play like that in aae40 a G1 sea lion is the way to go, i would say it would have 80 % chanse of sucsess. The UK will maybe take it back from Canada but you will be 35 ipc richer and the UK wont be able to build anything for a round. Germany would build for around 95 in G2 when they get to spend everything they looted from Paris and London in turn one.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: Pro-Allied Greece and Crete

      Haha, I would not say that I am getting bent out of shape. I said I considered it a little strange and that I might houserule it as it makes the game more believable and does not affect the balance much. And I agree that in the rules that you get in the box should be as simple as possible and I think that is one of the big virtures of the axis and allies games. But I also think that it is the players responsebilety to alter things they find silly or things that are unbalanced. In the end its that the players enjoy the game that counts, not whats in the original rulebook.

      Anyhow. the relevant part of my post was the second part where I asked what was meant by “moving into”.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: Battle of the Atlantic

      The attack is way over 90 % but you will likely loose all of you inf and polly a bunch of mec infs and arts aswell (and if you are very unlucky a tank). And you wont take normandy in turn one. If it sinks you another battleship I would say its worth it.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: US starts at 52 IPCs, goes to war - 92 IPCs, chart goes to 72 ???

      @Frontovik:

      @Dany:

      I’m not saying the Japanese is better off overall in global then in pacific. What im saying is that J1 is relatively better than J2 or J3 in Global than it is pacific. There might be rules when the Russian can attack the Japanese that changes that bur from what I have heard so far I think the Japanese will attack in turn one every game.

      that’s switching german chances of victory to japanese chances to victory ^^

      Yes but I am not sure that the ratio is 1:1. Ofc the Germans and Italians wont be happy but for the overall axis cause i think the J1 will be the supreme strat if the total IPC jump for a war time USA is 30.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: Pro-Allied Greece and Crete

      @bugoo:

      Ok here is a better way to look at it.  Lets say the german’s occupy crete.  So the greeks are still a pro allied neutral, and if germany moves into there they will defend themselves.  However, they will not try to retake crete, which on one hand seems odd, but on the other hand, they do not have the capacity to retake crete and defend greece so they choose to defend greece.  In addition, they will not help the allies by attacking bulgaria, which also makes sense as they need to defend there land, not invade germany’s land.  On the other hand, if the allies move units into greece, they join-up and will help them to attack bulgaria with the assumption there new allies will help them defend there homes in greece.

      This is an abstract game, if you want a truely detailed WW2 game play hearts of iron.

      It is a plasible explination even tho I do not think it is a perfect one. If the greeks are ready to join the allies in their  fight against the axis as a full ally as soon as a allied unit arrives in Athens they should also join them if there territory is being attacked. What is more important tho is that altering the rule will not change the mechanics of the game that much, it means that the germans cant take crete w/o having to fight the greeks and that the axis cant walk around in persia and mongolia but that is about it.

      And I do play hearts of iron, world in flames and quite a few other very detailed ww2 games. What im after in a game is not a simulation. I want it to be a fun game, a balanced game and a game i can believe in. I just do not play Axis and Allies just because its well balanced and have good game mechanics, in that case i would play chess. I also play it because i am interesed in the history of the war and the politics behind it. If a small modification can give me more of one thing with out me having to give up something else i think that is a good modification.

      @bugoo:

      Also, mongolia does not count with the neutral rules, they are an exception.

      Why dont they count? I must have missed this. In what way are they an exception?

      @bugoo:

      And lastly, as far as the neutrals switching sides if you invade a true neutral, its not like they all declare war on you, it just means if your enemy makes an effort to help them defend against your insane aggression, that they will support your enemy in the war against you.

      I should not have used the word mobilise. What i meant is that, if it is indeed true that all the true neutral become friendly towards your enemys if you attack a true neutral, a attack on mongolia would not be very likely even if it had no army.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: US starts at 52 IPCs, goes to war - 92 IPCs, chart goes to 72 ???

      I’m not saying the Japanese is better off overall in global then in pacific. What im saying is that J1 is relatively better than J2 or J3 in Global than it is pacific. There might be rules when the Russian can attack the Japanese that changes that bur from what I have heard so far I think the Japanese will attack in turn one every game.

      posted in Axis & Allies Europe 1940
      D
      Dany
    • RE: Pro-Allied Greece and Crete

      I must say I find it a wee bit strange that an entire country does not activate when you attack it. Would not Spain or Portugal go to war if one of their colonies were attacked? Would not Greece go to war I Crete was attacked? I’m not familiar with the political situation in Mongolia at the time so I can’t say much about them (except they have a way to big army, no one would ever enter it anyway as it would mobilise all the other true neutrals for the opposing side).

      Entering a friendly ally to get it to join is not the same thing necessarily; maybe Persia can accept Russians and Britons walking around in their country with out immediately wanting to join forces with them.

      I feel this might be an area where there are a few different house rules to try out.

      Another question on the same topic where someone might have some information is what is meant by ”move into” a friendly neutral? Does it have to be a land unit or can it be a plane? Can the UK activate Persia by landing with a plane from India there? Can the US just take a little detour with a bomber to activate Brazil? I think a land unit should be needed to activate them but that planes should be allowed to land in Friendly neutrals (maybe as long as it’s a non combat move (and maybe they should not be allowed to combat moves from that country).

      The above question arose from the quote below in the rules preview

      ”Friendly Neutrals.
These territories are listed as either Pro-Axis or Pro-Allies. A Pro-Axis neutral is friendly to Axis powers and a Pro-Allies neutral is friendly to Allied powers. You may not attack, move through, or fly over a friendly neutral. During the non-combat movement phase, a power may move into a friendly neutral. This action places control with the friendly power that moved in, production moves up the amount of the territory, and the army is activated by placing the number of units specified on the territory in the territory using the friendly powers pieces.”

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: US starts at 52 IPCs, goes to war - 92 IPCs, chart goes to 72 ???

      @bugoo:

      It has already been stated and confirmed that the US gets a bonus of 30 in global.

      That is to bad, makes J1 even better.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: Problem with lack of balance between the number of air units in Europe and the p

      Might be wise, one could just get the 3 Anzac figs in NZ (as they bother me) and 2 of the British air units (as they are the problem) and let the Americans keep their units. This could be countered by removing 3 air units in Japan and 2 in Manchuria.

      Anyhow, the situation might be that the UK needs that air and the fact that it can be transferred to Europe is good for the overall balance.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: France after the fall of France

      Thank you,

      After consulting the rules I see that you are right. I only thought they lost the IPC on hand but where still able to collect income. Loosing the IPC on hand seems like a harsh enough punishment imo. It is also a good representation of the chaos that a country will go thro after the loss of its capital. Not being able to collect income when not in control of your capital takes away a few interesting aspects of the game as the Britts fighting on from Canada and SA, the Russians continuing to fight on after the fall of Moscow and my really cool free French empire in South America  :wink:.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: Problem with lack of balance between the number of air units in Europe and the p

      I remove 8 axis aircraft. 4 figs, 3 tacs and 1 bmb. You must have misread my post.

      The setup would not be a problem if the UK could not transfer their aircraft so easily.

      posted in Axis & Allies Europe 1940
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      Dany
    • RE: US starts at 52 IPCs, goes to war - 92 IPCs, chart goes to 72 ???

      The rules preview we got of aae40 says thay “When the United States is at war, it collects an extra 30 IPCs per turn. This happens at the end of turn 3 or earlier if an Axis power declares war on it”. It might be that the US has a boost of 70 when it goes to war in Global.

      posted in Axis & Allies Europe 1940
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      Dany
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