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    Posts made by DannyDuck716

    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone
              1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
              1 fighter moved from 16 Sea Zone to 6 Sea Zone
              1 bomber moved from Hawaiian Islands to 6 Sea Zone
              1 submarine moved from 16 Sea Zone to 6 Sea Zone
              1 fighter moved from 16 Sea Zone to 6 Sea Zone
              1 cruiser moved from 16 Sea Zone to 8 Sea Zone
              1 fighter moved from 16 Sea Zone to Aleutian Islands
              1 carrier moved from 16 Sea Zone to 8 Sea Zone
              1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
              1 fighter moved from 16 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Battle in 8 Sea Zone
                  Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 6 Sea Zone
                  Americans attack with 1 bomber, 3 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Aleutian Islands
                  Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                      Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Aleutian Islands
                  Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Aleutian Islands to 8 Sea Zone
              1 fighter moved from 6 Sea Zone to 26 Sea Zone
              2 fighters moved from 6 Sea Zone to 26 Sea Zone
              1 bomber moved from 6 Sea Zone to Midway
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
              1 armour and 1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
      
          Place Units - Americans
              1 fighter and 1 tactical_bomber placed in Western United States
              3 destroyers and 1 submarine placed in 10 Sea Zone
              1 transport placed in 10 Sea Zone
              2 destroyers placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : -0.33
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh scramble in SZ 6?

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone
              1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
              1 fighter moved from 16 Sea Zone to 6 Sea Zone
              1 bomber moved from Hawaiian Islands to 6 Sea Zone
              1 submarine moved from 16 Sea Zone to 6 Sea Zone
              1 fighter moved from 16 Sea Zone to 6 Sea Zone
              1 cruiser moved from 16 Sea Zone to 8 Sea Zone
              1 fighter moved from 16 Sea Zone to Aleutian Islands
              1 carrier moved from 16 Sea Zone to 8 Sea Zone
              1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
              1 fighter moved from 16 Sea Zone to 6 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech

      @dawgoneit no problem. Get well

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh max defense

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh yes scramble

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              3 infantry moved from Novgorod to Belarus
              2 fighters moved from Archangel to Belarus
              1 tactical_bomber moved from Archangel to Belarus
              1 submarine moved from 111 Sea Zone to 125 Sea Zone
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Belarus to Bryansk
              1 tactical_bomber moved from Belarus to Bryansk
              3 artilleries and 2 infantry moved from Russia to Bryansk
              2 aaGuns, 2 artilleries and 4 infantry moved from Archangel to Vologda
              6 infantry moved from Timguska to Novosibirsk
              1 artillery and 2 infantry moved from Volgograd to Tambov
              2 infantry moved from Olgiy to Kansu
              6 infantry moved from Yenisey to Yakut S.S.R.
              2 infantry moved from Yenisey to Yakut S.S.R.
              2 aaGuns and 4 infantry moved from Yenisey to Timguska
              1 infantry moved from Dzavhan to Tsagaan Olom
              2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Ulaanbaatar to Central Mongolia
      
          Place Units - Russians
              1 mech_infantry placed in Volgograd
              9 infantry and 1 tactical_bomber placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : -0.17
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 marine moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              1 destroyer moved from 98 Sea Zone to 81 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 marine moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh no problem.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
      
          Non Combat Move - Americans
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              3 destroyers placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
              13 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 13 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Burma
      
          Place Units - Chinese
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
              2 infantry moved from Belgian Congo to Kenya
              1 infantry moved from French Madagascar to 72 Sea Zone
              1 battleship moved from 76 Sea Zone to 72 Sea Zone
              1 cruiser moved from 76 Sea Zone to 71 Sea Zone
              1 infantry moved from Iraq to Syria
                    British take Syria from Neutral_Axis
              1 infantry moved from Egypt to Alexandria
              1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
              2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
              1 transport moved from 39 Sea Zone to 72 Sea Zone
              1 destroyer moved from 106 Sea Zone to 101 Sea Zone
      
          Combat - British
              Battle in 71 Sea Zone
                  British attack with 1 cruiser
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans submerged
              Battle in Alexandria
                  British attack with 3 fighters, 1 infantry and 2 tactical_bombers
                  Italians defend with 1 infantry
                      British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 1/6 hits, 3.00 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                  British winBritish winBritish win, taking 71 Sea Zone from Neutral with 1 cruiser remaining with 1 cruiser remaining, taking Alexandria from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Kenya
                  British attack with 1 artillery and 4 infantry
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 artillery and 4 infantry in Kenya, round 2 : 0/5 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Kenya
                      British roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 1/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
                      British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Kenya, round 5 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -5
                  Casualties for British: 4 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 infantry moved from 72 Sea Zone to Kenya
              1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
              2 fighters moved from Alexandria to Egypt
              1 tactical_bomber moved from Alexandria to Egypt
              1 artillery moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              2 artilleries moved from India to Burma
              1 infantry moved from India to Burma
              1 aaGun moved from Burma to India
      
          Place Units - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Scotland: 4 fighters
              EDIT: Adding units owned by British to Archangel: 4 fighters
              EDIT: Removing units owned by British from Scotland: 2 aaGuns and 4 infantry
              EDIT: Adding units owned by British to United Kingdom: 2 aaGuns and 4 infantry
              EDIT: Removing units owned by British from United Kingdom: 1 bomber
              EDIT: Adding units owned by British to Archangel: 1 bomber
              EDIT: Turning off Edit Mode
              1 transport placed in 121 Sea Zone
              1 destroyer placed in 71 Sea Zone
              2 artilleries and 1 infantry placed in Egypt
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
              British collect 33 PUs (2 lost to blockades); end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 5 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
              UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
              Some Units in India change ownership: 2 artilleries and 5 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Italians regular : 1.67
      Japanese regular : 1.00
      British regular : -3.50
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
              13 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 13 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Burma
      
          Place Units - Chinese
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : 1.00
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
      
          Non Combat Move - Americans
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              3 destroyers placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh Awesome. I was finally able to justify dropping over 2k on a gaming set up.

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans roll 6,6 and gets 2 hits
              Germans removing all Technology Tokens after successful research.
              Germans discover Airborne_Forces
      
          Activate Technology - Germans
              Germans activating Airborne_Forces
      
          Purchase Units - Germans
              Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              5 mech_infantrys moved from Rostov to Northwest Persia
              8 armour moved from Rostov to Northwest Persia
              1 bomber moved from Romania to Northwest Persia
              1 fighter and 1 tactical_bomber moved from Romania to Northwest Persia
              1 fighter and 1 tactical_bomber moved from Romania to Northwest Persia
              1 armour and 1 mech_infantry moved from Rostov to Volgograd
              1 fighter and 1 tactical_bomber moved from Romania to Volgograd
              1 artillery moved from Bessarabia to Western Ukraine
              1 mech_infantry moved from Romania to Western Ukraine
              2 armour, 5 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
              2 artilleries and 1 infantry moved from Novgorod to Archangel
              2 infantry moved from Belarus to Archangel
              1 infantry moved from Belarus to Archangel
              1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
              1 infantry moved from Belarus to Archangel
              1 artillery moved from Belarus to Archangel
              1 infantry moved from Belarus to Archangel
              1 submarine moved from 119 Sea Zone to 104 Sea Zone
              1 submarine moved from 125 Sea Zone to 119 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
              1 submarine moved from 112 Sea Zone to 109 Sea Zone
      
          Airborne Attack Move - Germans
              1 infantry moved from Romania to Volgograd
      
          Combat - Germans
              Battle in Western Ukraine
                  Germans attack with 2 armour, 1 artillery, 5 infantry and 7 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour, 1 artillery, 5 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 4/15 hits, 3.67 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Volgograd
                  Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 factory_minor and 3 infantry
                      Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.00 expected hits
                      Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                      Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 2.00 expected hits
                      Russians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                  Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
              Battle in Archangel
                  Germans attack with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                  Russians defend with 5 infantry
                      Germans roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Archangel, round 2 : 6/11 hits, 4.17 expected hits
                      Russians roll dice for 5 infantry in Archangel, round 2 : 3/5 hits, 1.67 expected hits
                      5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                  Germans win, taking Archangel from Russians with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 5 infantry
              Battle in Northwest Persia
                  Germans attack with 8 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                  British defend with 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 infantry
                      Germans roll dice for 8 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 7/18 hits, 7.83 expected hits
                      British roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 7/11 hits, 5.00 expected hits
                      2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 armour owned by the Germans, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia
                      Germans roll dice for 6 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 2/11 hits, 6.00 expected hits
                      British roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 3/4 hits, 2.50 expected hits
                      1 tactical_bomber owned by the British, 3 armour owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                      Germans roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 4/8 hits, 4.50 expected hits
                      British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits, 1.33 expected hits
                      1 armour owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
                  Germans win, taking Northwest Persia from British with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                  Casualties for Germans: 6 armour and 5 mech_infantrys
                  Casualties for ANZAC: 2 infantry
                  Casualties for British: 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
              Battle in 104 Sea Zone
                  Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 104 Sea Zone
                  Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
              2 infantry moved from France to Normandy Bordeaux
              2 artilleries moved from France to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
              10 infantry moved from Ukraine to Rostov
              3 aaGuns, 8 artilleries and 10 infantry moved from Ukraine to Rostov
              1 artillery moved from Romania to 100 Sea Zone
              1 artillery moved from 100 Sea Zone to Rostov
              1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
              2 fighters and 2 tactical_bombers moved from Northwest Persia to Rostov
              1 bomber moved from Northwest Persia to Rostov
      
          Place Units - Germans
              1 carrier and 1 submarine placed in 112 Sea Zone
              3 infantry placed in Novgorod
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
              EDIT: Adding units owned by Germans to Eastern Poland: 6 mech_infantrys
              EDIT: Turning off Edit Mode
              1 armour and 2 mech_infantrys placed in Germany
              1 artillery and 2 infantry placed in Romania
              1 artillery placed in Western Germany
              1 artillery and 1 infantry placed in Normandy Bordeaux
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 53 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : 1.00
      Germans regular : -3.67
      British regular : 2.17
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh Finally back! Let’s do this!

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Belarus to Baltic States
              1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
              1 infantry moved from Belarus to Baltic States
              1 fighter moved from Novgorod to Baltic States
              1 submarine moved from 105 Sea Zone to 111 Sea Zone
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk
              5 infantry moved from Russia to Bryansk
              2 artilleries and 6 infantry moved from Ukraine to Bryansk
              2 aaGuns, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Novgorod to Belarus
              2 aaGuns, 2 artilleries and 4 infantry moved from Novgorod to Archangel
              2 fighters moved from Baltic States to Archangel
              1 tactical_bomber moved from Baltic States to Archangel
              6 infantry moved from Yenisey to Timguska
              2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Volgograd
              3 artilleries and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -0.17
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech

      @dawgoneit I’m back finally.

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Italians
              Italians buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Italians
              1 submarine moved from 97 Sea Zone to 98 Sea Zone
              2 armour moved from Ukraine to Caucasus
              1 bomber moved from Romania to Caucasus
      
          Airborne Attack Move - Italians
              1 infantry moved from Romania to Caucasus
      
          Combat - Italians
              Battle in Caucasus
                  Italians attack with 2 armour, 1 bomber and 1 infantry
                  British defend with 1 infantry; Russians defend with 2 infantry
                      Italians roll dice for 2 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
                      Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                  Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 2 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 artillery moved from Romania to Bessarabia
              1 aaGun moved from Romania to Bessarabia
              1 infantry moved from Yugoslavia to Romania
              1 armour and 1 mech_infantry moved from Northern Italy to Romania
              1 infantry moved from Northern Italy to Southern Italy
              2 infantry moved from Southern France to Northern Italy
              1 artillery moved from Southern France to Northern Italy
              1 bomber moved from Caucasus to Romania
      
          Place Units - Italians
              2 infantry placed in Ukraine
              1 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
              Italians collect 18 PUs; end with 18 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Italians rolls : 0.00
      Italians regular : 1.17
      Russians regular : 0.00
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech

      @dawgoneit hey bud, we are going to have to put the game on hold until mid May. My laptop broke and luckily I was able to convince the wife to buy a new computer but it won’t be here until then. Feel free to do your turn and when I get it in we can pick back up where we left off.

      posted in League
      D
      DannyDuck716
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