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    Posts made by DannyDuck716

    • DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      good luck

      posted in League
      D
      DannyDuck716
    • RE: Post League Game Results Here

      Freh (axis) over DannyDuck716 (allies) BM3

      https://www.axisandallies.org/forums/topic/36871/l21-freh-x-v-dd716-l-12-bm3/2?_=1627593607685

      posted in League
      D
      DannyDuck716
    • RE: Find League Opponents Thread

      @chaptim I’m ready to start up another game of bm3.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh I concede. I’ve got nothing left to do. Russia falls by two more turns at most.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Urals to Evenkiyskiy
                    Russians take Evenkiyskiy from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh sorry man, wife and kid got sick. I’ll do my turn this weekend.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry and 1 marine
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 5
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry and 1 marine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.33
      ANZAC regular : 1.33
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry and 1 marine
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 5
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry and 1 marine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.33
      ANZAC regular : 1.33
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh negative

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh No, i could only move them two spaces because I don’t have a port.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Morocco to Algeria
                    Americans take Algeria from Italians
              5 transports moved from 91 Sea Zone to 89 Sea Zone
              4 destroyers moved from 10 Sea Zone to 7 Sea Zone
              1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone
              1 carrier and 5 destroyers moved from 4 Sea Zone to 7 Sea Zone
              2 fighters moved from 4 Sea Zone to 7 Sea Zone
              2 artilleries, 3 carriers, 1 cruiser, 15 destroyers, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 7 Sea Zone
              1 submarine moved from 10 Sea Zone to 7 Sea Zone
              1 submarine moved from 21 Sea Zone to 6 Sea Zone
              2 bombers moved from Iwo Jima to Soviet Far East
              3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 7 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 122 Sea Zone to 106 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 artilleries and 2 infantry placed in Eastern United States
              6 destroyers and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 0 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to West India
                    UK_Pacific take West India from Germans
              5 artilleries and 9 infantry moved from Burma to Shan State
              1 mech_infantry moved from Morocco to Algeria
              4 infantry moved from Morocco to Algeria
      
          Combat - British
              Battle in Shan State
                  British attack with 5 artilleries and 9 infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 5 artilleries and 9 infantry in Shan State, round 2 : 2/14 hits, 4.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              1 infantry moved from India to Burma
              1 fighter moved from Union of South Africa to Egypt
      
          Place Units - British
              2 armour and 1 infantry placed in Egypt
              1 fighter placed in Union of South Africa
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
              British collect 28 PUs (2 lost to blockades); end with 30 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2
              UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      British regular : -2.00
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Morocco to Algeria
                    Americans take Algeria from Italians
              5 transports moved from 91 Sea Zone to 89 Sea Zone
              4 destroyers moved from 10 Sea Zone to 7 Sea Zone
              1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone
              1 carrier and 5 destroyers moved from 4 Sea Zone to 7 Sea Zone
              2 fighters moved from 4 Sea Zone to 7 Sea Zone
              2 artilleries, 3 carriers, 1 cruiser, 15 destroyers, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 7 Sea Zone
              1 submarine moved from 10 Sea Zone to 7 Sea Zone
              1 submarine moved from 21 Sea Zone to 6 Sea Zone
              2 bombers moved from Iwo Jima to Soviet Far East
              3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 7 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 122 Sea Zone to 106 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 artilleries and 2 infantry placed in Eastern United States
              6 destroyers and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Urals
                    Russians take Urals from Germans
              1 infantry moved from Vologda to Novosibirsk
                    Russians take Novosibirsk from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              8 artilleries and 18 infantry moved from Smolensk to Russia
      
          Place Units - Russians
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh its an insignificant victory anyway. The economics are just not on my side at this point.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
              1 infantry placed in New South Wales
              2 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
              1 infantry placed in New South Wales
              2 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh Holy hell, I cant believe I actually won that.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 units repaired.
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Combat - Japanese
              Battle in 54 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 54 Sea Zone
                  ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Japanese
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,5,2,2,6,5,4,1,2,5,1,1,3,1,1,5,4,1,1,6,2,4,4,5,2,3,2,4,1,2,6,6,6
              Japanese collect 47 PUs (11 lost to blockades); end with 107 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.67
      ANZAC regular : 0.17
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh Its not a big deal, we can load a previous save and roll it real quick then edit.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh in that case, I probably would have stayed to defend.

      posted in League
      D
      DannyDuck716
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