And now the axis national advantages….
GERMANY
1. German Scientists - Germany prided itself on being the most technologically advanced army at the start of the war. It was in their interest to see this trend continue into the latter stages of the war. When Germans roll a 6 on tech rolls they may choose which tech they develop.
2. Flak 88s – The 88 mm gun anti-aircraft and anti-tank artillery gun was one of the most recognizable German weapons of the war.
German anti aircraft batteries may fire at attacking enemy tanks and mechanized infantry. This works identically to anti aircraft fire against incoming planes. Roll 1d6 for every attacking Tank or mechanized infantry before the attackers roll. Every one that you roll immediately destroys an armor or mechanized unit and said unit is immediately removed from the board.
3. Krupp Steel – During an address to the Hitler Youth, Adolf Hitler stated “In our eyes, the German boy of the future must be slim and slender, as fast as a greyhound, tough as leather and hard as Krupp steel” German tanks may not be damaged during the first round of combat whether you are attacking or defending.
You may not chose tanks as casualties even if the enemy rolled enough successes to force you to lose a tank.
4. Heavy tanks - The massively powerful King Tiger was virtually impervious to Allied tank guns and capable of dominating the battlefield. A single Royal Tiger tank could halt the advance of a complete armored division.
Your tanks attack and defend at a 4 during the first round of combat.
5. Atlantic Wall - The Germans saw the beaches as the main defensive area, and had the costal fortifications strengthened and the artillery positioned accordingly. This was the German defensive “Atlantic Wall”.
All of your defending infantry and artillery hit on a 3 or less during the first cycle of combat in any amphibious assault against any of the following territories: Western
Germany, Denmark, Holland-Belgium, Normandy-Bordeaux, or Norway.
6. Luftwaffe Dive-Bombers - The allies would learn to fear German stuka aces like Hans Rudel. German tactical bombers roll 2 dice apiece during the first cycle of a land combat in which Germany is the attacker.
JAPAN
1. Indian National Army - The Indian National Army was an armed force formed by Indian nationalists in 1942 in Southeast Asia during World War II.The aim of the army was to overthrow the British Raj in colonial India, with Japanese assistance. Initially composed of Indian prisoners of war captured by Japan in her Malayan campaign and at Singapore, it later drew large numbers of volunteers from Indian expatriate population in Malaya and Burma.
Whenever Japan captures one of the following British controlled territories (west India, India, Burma, Shan State, Ceylon, or Malaya) and destroys a British unit in the process, you may place down a free infantry unit on the territory. Place down two additional free infantry if you destroyed a British tank or fighter while capturing the territory.
2. Skilled Pilots - The Japanese pilot training program was very selective and rigorous, producing a high-quality and long-serving pilot corps, who ruled the air in the Pacific during early stages of World War II. At sea, or during sea battles, fighters can selects their naval target for the first round of battle.
3. Combined Fleet - The Combined Fleet was the main ocean-going component of the Imperial Japanese Navy, analogous to the German High Seas Fleet. With the start of the Pacific War with the attack on Pearl Harbor by the Combined Fleet’s Kido Butai, the Combined Fleet was almost synonymous with the Imperial Japanese Navy, as it comprised the battleships, aircraft carriers, aircraft, and the components that made up the main fighting strength of the IJN.
The defense values for your Aircraft carriers, Destroyers, Cruisers, and Battleships are increased by one as long as one of each of these types of vessels is present in the seazone being attacked.
4. Island Defenders -When the time came to defend against American amphibious invasions, the Japanese prepared their positions well and fought tenaciously. Japanese soldiers hid in fortified caves armed with hidden machine guns and explosives; American forces often lost many men before clearing the Japanese out from each cave or other hiding place.
All infantry defending on Pacific islands (this includes Japan but not New Zealand) get to roll two dice in combat and pick the best result from the dice. If the dice hit both times it is not counted as two hits except for the first round of combat.
5. Special Naval Landing Forces - The Japanese Special Naval Landing Forces (SNLF), were the marine troops of the Imperial Japanese Navy (IJN) and were a part of the IJN Land Forces. They saw extensive service in the Sino-Japanese War (1937-1945) and the Pacific theatre of World War II.
Japanese infantry in naval assaults hit at 2 in the first round of combat.
6. America First Committee - The America First Committee was the foremost non-interventionist pressure group against the American entry into World War II. Peaking at 800,000 members, it was likely the largest anti-war organization in American history.
America may not declare war on the axis powers until its 4th turn, unless it is attacked or Japan attacks the British and Anzacs.
ITALY
1. Gustav Line - All German and Italian infantry in northern Italy hit at 3 or less while defending.
2.Mountain Fortresses - All Italian and German units in Northern Italy, Albania, Greece and Yugoslavia are immune to offshore bombardment.
3. Vittorio Veneto class battleship – Italian Battleships roll two dice during the first round of combat or during offshore bombardments.
4. Joint Strike - Once during the game at the start of a round (before the German turn), you may declare a joint strike. That round, you complete your turn as normal, except you must skip combat move, conduct combat, and noncombat move phases. On those phases of the next German turn, the German player uses your units in his or her combat move, conduct combat, and noncombat move phases together with his own units. You and the German player must agree on attacking casualties, or the opposing player gets to choose them. Antiaircraft fire is rolled separately against each nationality of air units; all anti-Italian dice are rolled before any anti-German die is rolled. National advantages still only apply to the units of the power that gained the development or has the advantage. A joint strike may not be called off once it is declared.
5. Zara class cruiser – Italian Cruisers take two hits to destroy, just like Battleships and Carriers.
6. Regina Marina – Start the game with an additional 24 ipcs worth of naval vessels in the Mediterranean.