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    Best posts made by dangermouse650

    • RE: WW2 v3 1941

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - British
              1 destroyer moved from 9 Sea Zone to 2 Sea Zone
              1 cruiser and 1 destroyer moved from 12 Sea Zone to 2 Sea Zone
              1 bomber moved from United Kingdom to 13 Sea Zone
              1 fighter moved from United Kingdom to 5 Sea Zone
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 13 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 13 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 2 Sea Zone
                  British attack with 1 cruiser and 2 destroyers
                  Germans defend with 1 submarine
                      British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                  British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 fighter moved from United Kingdom to 2 Sea Zone
              1 fighter moved from 5 Sea Zone to United Kingdom
              1 infantry moved from Western Canada to Eastern Canada
              1 destroyer and 1 transport moved from 41 Sea Zone to 43 Sea Zone
              1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 bomber moved from 13 Sea Zone to United Kingdom
      
          Place Units - British
              1 battleship, 1 carrier and 1 destroyer placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 38 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.17
      British regular : 0.83
      

      Production/PUs Summary :

      Germans : 34 / 36
      Russians : 27 / 27
      Japanese : 25 / 25
      British : 38 / 39
      Italians : 10 / 10
      Chinese : 6 / 0
      Americans : 38 / 40
      

      Savegame

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: National Objectives vs balance

      I find the NO’s overdo it. When one side starts getting ahead they streak ahead. I find it more balanced turning them off.
      But, i’m only a newbie, i have played most versions since the classic, but mostly against ai or solo

      posted in 1941 Scenario
      dangermouse650D
      dangermouse650
    • RE: Painted some of my A&A

      Excellent work, crisp and clean lines.

      posted in Customizations
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez So Germany should win this round, epic 31.

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: DM making a comeback

      On my first quick glance i thought no they aren’t mine but then i saw the yellow sub, gosh it has been a while since i looked at my pics, those lexingtons were the product of shapeways. I find that as i am getting older, i have less and less me time for games and other hobbies, it really should be the other way around. Family and work demand more when i should be doing less. Such is life. Happy gaming my friends.
      P.S. Photobucket is the pits, i lost hundreds of files ( like so many others) not only on this site but on my rc sites as well. They suck.

      posted in Customizations
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez go for it, i thought i moved them, must have forgotten

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @CaptainSquareyez

      Found it here

      Page 23, Phase 5: Mobilize New Units, paragraph 1: “If you purchased new units, you must now move all of them from the Mobilization Zone on the game board to eligible spaces you have controlled since the start of your turn.”

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez Trying to remember the convo, if you bought too many units, you would not lose them, they would stay in the cue until you could place them.

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @CaptainSquareyez
      Above post looks like i am berating myself :)
      I just scrolled back a few turns, you haven’t put units out since
      rd 18. I will forgive this bending of rules… this time… :)

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @dangermouse650 Your almost at triple the allies production, yet you still want to cheat??? :grinning:
      The only reason to not place units is if the factory is over production

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @dangermouse650
      All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @dangermouse650
      Not sure what happened with the transport,
      phone is in sleep mode after 10.00 like me

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez
      Carrier couldn’t move because you used it in attack phase

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez
      Oops, usually the game wont let you do that, was there another place for it maybe?

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @dangermouse650
      Dice were horrible for the americans, that could have gone a lot better, 2 fighters 2 bombers only got 1 hit.

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez The Italian destroyer was spared this turn as the Russians forgot to move it in combat turn, they will probably never get to shoot in anger now.

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez Too early to tell yet.

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez
      1 All :grin:

      posted in Play Boardgames
      dangermouse650D
      dangermouse650
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