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    Topics created by dan123

    • D

      Block turn order

      Axis & Allies Global 1940
      • • • dan123
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      B

      You can certainly do this in a face to face game- play the two separate boards together-
      Germany and Japan go at the same time (With Russia in between- have to respect turn order, but Japan may not be at war with Russia)
      Then the UK/China/USA goes
      Then Italy/ANZAC/France

      Then start over.  Of course this only works with 3-4 players so you can have people going at the same time.

    • D

      Dan123 and mbtexas Pacific 1940

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      • • • dan123
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      TripleA Turn Summary for game: World War II Europe 1940, version: 2.5

      Game History

      Round :6

      Purchase Units - Germans
                  Germans buy 3 armour, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - Germans
                  Giving bonus movement to units
                  2 armour moved from Ukraine to Volgograd
                        Germans take Volgograd from Russians
                  4 armour, 8 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                        Germans take Bryansk from Russians
                  3 infantry moved from Novgorod to Karelia
                        Germans take Karelia from Russians
                  1 submarine moved from 110 Sea Zone to 109 Sea Zone
                        Germans take 109 Sea Zone from British

      Combat - Germans
                  Recording Battle Statistics

      Non Combat Move - Germans
                  5 artilleries, 2 fighters and 2 tactical_bombers moved from Belarus to Smolensk
                  3 mech_infantrys moved from Eastern Poland to Bryansk
                  3 armour moved from Poland to Western Ukraine
                  1 mech_infantry moved from Poland to Western Ukraine
                  2 infantry moved from Germany to Western Germany
                  4 mech_infantrys moved from Western Germany to Poland
                  1 mech_infantry moved from Germany to Eastern Poland
                  2 armour moved from Western Germany to Poland
                  1 bomber moved from Western Germany to Southern France
                  1 battleship moved from 115 Sea Zone to 113 Sea Zone
                  2 infantry moved from Baltic States to 115 Sea Zone
                  2 infantry moved from 115 Sea Zone to Vyborg
                  1 infantry moved from Baltic States to Novgorod

      Place Units - Germans
                  1 submarine placed in 105 Sea Zone
                  2 infantry placed in Novgorod
                  3 armour placed in Germany
                  3 mech_infantrys placed in Western Germany
                  Germans undo move 4.
                  Germans undo move 3.
                  2 armour and 1 mech_infantry placed in Germany
                  1 armour and 2 mech_infantrys placed in Western Germany
                  2 infantry placed in Normandy Bordeaux
                  1 infantry placed in France

      Turn Complete - Germans
                  Germans collect 51 PUs; end with 52 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd: Germans met a national objective for an additional 5 PUs; end with 57 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
          Southern France : 1 bomber
          France : 1 flag, 1 airfield, 1 factory_major and 1 infantry
          Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
          Poland : 2 armour and 4 mech_infantrys
          Germany : 1 aaGun, 2 armour, 1 factory_minor and 1 mech_infantry
          Holland Belgium : 1 aaGun and 4 infantry
          Belarus : 1 flag,    Karelia : 1 flag, 3 infantry
          Baltic States : 1 flag,    Bryansk : 1 flag, 4 armour, 8 infantry and 6 mech_infantrys
          Vyborg : 1 flag, 6 infantry
          Archangel : 1 flag,    Eastern Poland : 1 flag, 1 mech_infantry
          Bessarabia : 5 infantry
          Western Ukraine : 1 flag, 3 armour and 1 mech_infantry
          Volgograd : 1 flag, 2 armour and 1 factory_minor
          Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
          Smolensk : 1 flag, 6 armour, 6 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
          113 Sea Zone : 1 battleship
          Bulgaria : 1 flag,

    • D

      Mbtexas(allies) vs dan123(axis) Spring '42

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      • • • dan123
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      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :13

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 cruiser and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 infantry moved from Anglo Egypt to Trans-Jordan
                        British take Trans-Jordan from Germans
                  1 infantry moved from Anglo Egypt to Italian East Africa
                        British take Italian East Africa from Germans
                  2 destroyers moved from 10 Sea Zone to 20 Sea Zone
                  1 cruiser moved from 10 Sea Zone to 20 Sea Zone
                  2 bombers moved from United Kingdom to Germany

      Combat - Americans
                  Battle in 20 Sea Zone
                      Americans attack with 1 cruiser and 2 destroyers
                      Japanese defend with 3 battleships
                          Americans roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 :  1/3 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 3 battleships in 20 Sea Zone, round 1 :  1/3 hits
                          1 destroyer owned by the Americans lost in 20 Sea Zone
                          Americans roll dice for 1 cruiser and 1 destroyer in 20 Sea Zone, round 2 :  1/2 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 3 battleships in 20 Sea Zone, round 2 :  3/3 hits
                          1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 20 Sea Zone
                      Japanese win with 3 battleships remaining. Battle score for attacker is -28
                      Casualties for Americans: 1 cruiser and 2 destroyers
                  Battle in Germany
                      Americans attack with 2 bombers
                      Germans defend with 1 aaGun, 1 factory and 4 infantry
                          AA guns fire in Germany :  0/2 hits
                          Americans roll dice for 2 bombers in Germany, round 1 :  2/2 hits
                          Germans roll dice for 4 infantry in Germany, round 1 :  1/4 hits
                          2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany
                          Americans roll dice for 1 bomber in Germany, round 2 :  1/1 hits
                          Germans roll dice for 2 infantry in Germany, round 2 :  0/2 hits
                          1 infantry owned by the Germans lost in Germany
                          Americans roll dice for 1 bomber in Germany, round 3 :  0/1 hits
                          Germans roll dice for 1 infantry in Germany, round 3 :  1/1 hits
                          1 bomber owned by the Americans lost in Germany
                      Germans win with 1 infantry remaining. Battle score for attacker is -15
                      Casualties for Germans: 3 infantry
                      Casualties for Americans: 2 bombers
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 infantry moved from Eastern United States to 10 Sea Zone
                  1 armour moved from Eastern United States to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                  1 infantry moved from 12 Sea Zone to Algeria
                  1 armour moved from 12 Sea Zone to Algeria

      Place Units - Americans
                  1 battleship, 1 cruiser and 1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 39 PUs; end with 40 PUs total
                  2 units repaired.

      Territory Summary for Americans :

      Eastern Canada : 1 infantry
          Midway : 1 infantry
          Alaska : 1 infantry
          Italian East Africa : 1 infantry
          Western United States : 1 aaGun, 6 armour and 1 factory
          Trans-Jordan : 1 infantry
          Algeria : 1 flag, 1 armour and 1 infantry
          Libya : 1 flag,    Eastern United States : 1 aaGun and 1 factory
          12 Sea Zone : 1 transport
          10 Sea Zone : 1 battleship, 1 cruiser and 1 submarine

      Production/PUs Summary :

      Russians : 5 / 0
          Germans : 59 / 74
          British : 19 / 18
          Japanese : 44 / 99
          Americans : 39 / 40

    • D

      Dan123 (axis) vs. mbtexas (allies) Spring '42

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      • • • dan123
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      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :7

      Purchase Units - British
                  British buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - British
                  1 transport moved from 12 Sea Zone to 13 Sea Zone
                  1 infantry moved from Algeria to 13 Sea Zone
                  1 armour moved from Algeria to 13 Sea Zone
                  1 infantry moved from 13 Sea Zone to Western Europe
                  1 armour moved from 13 Sea Zone to Western Europe
                  3 bombers moved from United Kingdom to Western Europe
                  1 fighter moved from United Kingdom to Western Europe
                  1 cruiser moved from 12 Sea Zone to 13 Sea Zone
                  1 infantry moved from Algeria to Libya

      Combat - British
                  Battle in Libya
                      British attack with 1 infantry
                      Germans defend with 2 infantry
                          British roll dice for 1 infantry in Libya, round 1 :  0/1 hits
                          Germans roll dice for 2 infantry in Libya, round 1 :  1/2 hits
                          1 infantry owned by the British lost in Libya
                      Germans win with 2 infantry remaining. Battle score for attacker is -3
                      Casualties for British: 1 infantry
                  Battle in Western Europe
                      British attack with 1 armour, 3 bombers, 1 fighter and 1 infantry
                      Germans defend with 1 aaGun, 2 armour, 1 fighter and 7 infantry
                          AA guns fire in Western Europe :  1/4 hits
                          1 fighter owned by the British lost in Western Europe
                          British roll dice for 1 cruiser in Western Europe, round 1 :  0/1 hits
                          British roll dice for 1 armour, 3 bombers and 1 infantry in Western Europe, round 1 :  2/5 hits
                          Germans roll dice for 2 armour, 1 fighter and 7 infantry in Western Europe, round 1 :  3/10 hits
                          1 bomber owned by the British , 1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Germans lost in Western Europe
                          British roll dice for 2 bombers in Western Europe, round 2 :  1/2 hits
                          Germans roll dice for 2 armour, 1 fighter and 5 infantry in Western Europe, round 2 :  5/8 hits
                          2 bombers owned by the British and 1 infantry owned by the Germans lost in Western Europe
                      Germans win with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is -45
                      Casualties for Germans: 3 infantry
                      Casualties for British: 1 armour, 3 bombers, 1 fighter and 1 infantry
                  Recording Battle Statistics

      Non Combat Move - British

      Place Units - British
                  1 destroyer, 1 submarine and 1 transport placed in 3 Sea Zone

      Turn Complete - British
                  British collect 17 PUs; end with 17 PUs total

      Territory Summary for British :

      Norway : 1 flag,    United Kingdom : 1 aaGun, 1 artillery, 1 factory and 1 infantry
          Algeria : 1 flag,    3 Sea Zone : 1 destroyer, 1 submarine and 1 transport
          13 Sea Zone : 1 cruiser and 1 transport

      Production/PUs Summary :

      Russians : 0 / 0
          Germans : 63 / 65
          British : 17 / 17
          Japanese : 51 / 54
          Americans : 35 / 37

    • D

      Dan123 vs. mbtexas

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      • • • dan123
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      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Purchase Units - British
                  British buy 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Non Combat Move - British
                  4 destroyers moved from 6 Sea Zone to 8 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 8 Sea Zone

      Place Units - British
                  1 transport placed in 8 Sea Zone
                  3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 14 PUs; end with 14 PUs total

      Territory Summary for British :

      Alaska : 1 armour
          United Kingdom : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 3 infantry
          New Zealand : 1 infantry
          Western Canada : 1 infantry
          8 Sea Zone : 1 cruiser, 6 destroyers and 1 transport
          40 Sea Zone : 1 submarine

      Production/PUs Summary :

      Russians : 0 / 0
          Germans : 65 / 73
          British : 14 / 14
          Japanese : 50 / 52
          Americans : 37 / 37

    • D

      G1 build and German air power

      Axis & Allies Spring 1942 Edition
      • • • dan123
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      Mallery29M

      I got tired of seeing the Axis win, so I thought, frak it, have the Brits buy carriers, and I support with nothing but fighters and bombers (since fighters can’t provide escort into Germany)….so the mo’fo brings all 6 Japan fighters to Berlin when I had Bombers into position.  At least the nuclear blast in S. Europe was beautiful. 
      Done the 2nd Bomber.  I like it.
      When I buy fighters, I stop buying subs…understand that the Brits can block it, but they’ll be expending cash they can’t afford…Besides, if they’re spending money to block my subs, who the hell is going to take out the BB?  The Russians?  They can’t afford to lose fighters.

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