Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Damsbo
    3. Posts
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 16
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Damsbo

    • RE: Alpha.2 game need axis player

      Hi, sorry for the late input, but is there still room for an extra player?

      I could play US or Russia - or perhaps Italy?

      posted in Find Online Players
      D
      Damsbo
    • RE: Alternate setup by Larry Harris?

      The NOs in general havent been changed wih the newest setup. The two mentioned have just been rephrased, and they are only for the pacific game.

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Calvin found a loophole in Sealion that invalidates the UK naval block!

      Building a destroyer and 3 transports in z112 is the most suicidal move i have heard yet. It may well save the italian navy, but thats only by giving the UK a much better target.

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Italy a bad design

      I really dont see the problem everyone is complaining about.
      If the germans take out the french med fleet on G1, it really shouldnt be a problem to follow up on the next turn and take out the brittish carriergroup.(if it moves in to attack the italians) Yes its going to cost the germans a couple of planes and propably let other parts of the royal navy survive, but on the other hand they get to kill the entire allied med fleet witch is just as good.
      This only makes the game fun in my opinion, the germans really have to chose what to kill on G1, since they cannot hit everything.

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Sea Lion global game

      I completely agree on the dicerolling, otherwise it will be very slow. And because of being at both sides of the atlantic you cant really expect people to be online at the same time.

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Sea Lion global game

      Sounds good!

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Sea Lion global game

      By the way it looks like we also have the NOs already. They can be found on Bob Mickelsons charts. (first post in this forum)

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Sea Lion global game

      I dont really mind if its tech or no-tech, but i think we should start up a new thread under the “Play Bordgames” section once we start the game. Just so we dont confuse people.

      The following is just an example of how to write up a turn for those who havent played a forumgame before (but you are ofcourse welcome to do your own variations)

      Anzac T11

      Buys:

      1 Sub
      1 Des
      1 Minf

      save 5

      CM:

      Dgu to Bor
      2 Sbm

      z54 to z43
      1 Trn (load 1 Inf, 1 Art from Que to Bor)

      Battle of Borneo:
      1 Inf, 1 Art 2 Sbm vs 1 Inf, 1 Ftr

      A
      Dice
      Rolls: 2@2 2@4; Total Hits: 3
      2@2: (1, 4)2@4: (2, 4)

      D
      Dice
      Rolls: 1@2 1@4; Total Hits: 1
      1@2: (3)1@4: (4)

      NCM:

      Bor to Dgu
      2 Sbm

      Dgu to Car
      1 Ftr

      z37 to z39
      1 Sub

      Nsw to Que
      1 Art, 1 Ftr

      z54 to z33
      1 Trn (load 2 Inf from Que to Car)

      Sau to Que
      1 Inf

      z62 to z54
      1 Trn

      z54 to z26
      1 Des

      z41 to z56
      1 Des

      place new units in z62 & Nsw

      collect (27+5) 32 ipc

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Sea Lion global game

      Id be happy to join as Anzac!
      Not having a battlemap module makes it a bit difficult, but i guess it could work if you just post a list of your units after each round.
      It does mean each player have to keep track of all the units though.

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Sea Lion global game

      If you want an extra player i dont mind playing Anzac or Italy.

      posted in Axis & Allies Global 1940
      D
      Damsbo
    • RE: Larry Harris endorsed setup change

      Ah well i just looked at the map again and i was mistaken. Actually i dont see what difference that destroyer makes since the carolines fleet can still go to Java on turn 1. I thought the intention was to block this move?

      posted in Axis & Allies Pacific 1940
      D
      Damsbo
    • RE: Larry Harris endorsed setup change

      The destroyer in z45 should make it impossible for Japan to take India by turn 3, as it will allow the UK fleet to screen India on turn 3, or am i mistaken?

      posted in Axis & Allies Pacific 1940
      D
      Damsbo
    • RE: How to counter J3 India Crush?

      Well its true, its propably going to be hard to balance. But it will also be a lot easier for the americans to reinforce the russians in the global game, its only 1 turn from Wus to Soviet far east, so if they want to they can put 8-9 fighters there each turn.

      posted in Axis & Allies Pacific 1940
      D
      Damsbo
    • RE: How to counter J3 India Crush?

      ofcourse “everything” includes the AA gun. You dont really have to buy a new one either since the japanese attack with air only, and you can just move it back to India turn 2.

      posted in Axis & Allies Pacific 1940
      D
      Damsbo
    • RE: How to counter J3 India Crush?

      I would say Korea is not a viable strategy against an experienced japanese player. But ofcourse its always good to put pressure on japan and it might get you a couple of cheap kills on screening destroyers.

      Having played a couple of games against Jim with this strategy i would say it is near impossible to beat at least in the beginning.
      As the brittish you need to think on how to sell yourself as dearly as possible, and not how you can stop the japanese. The best you can hope for is to delay the japanese to turn 4, but even the chances of doing this are small.

      In my limited experince there are two decent counter strategies for the Brittish.

      One is to move everything to Burma Turn 1 in order to trade your units for japanese air units. This also requires you to use your navy to screen Burma from the japanese transports. The japanese player will propably attack you with only air, because if he doesnt you will likely be able to hold India to turn 4. With good rolls this move can be expensive for the japanese player, and perhaps help the US hold Caroline islands later on.

      Another option is to buy Mech infantry the first turn in order to counter-attack yunan and Shan state Turn 2. This still requires you to screen off Burma. With this strategy you get to kill some japanese ground units witch can ease some of the pressure on the chinese. You also have a small chance of delaying the japanese to turn 4. But the biggest benefit is to help the chinese, and it can be a good oppertunity to move the brittish air to China witch enables you to drag out the chinese war a lot longer.

      I know this just scratches the surface, and please do post if anyone has seen other options.

      posted in Axis & Allies Pacific 1940
      D
      Damsbo
    • RE: US Strategy

      While i do agree with the concept of building up american offensive power, it seems to me there is a small flaw in your strategy since you cant use submarines as cassualties against aircraft (or am i mistaken?). If the japanese player defends with only aircraft your subs are practically useless, and if you use them for convoy disruption he should be able to wipe them out without much effort.

      That said, i do agree that subs and aircraft are the best way to build up offensive power. Switching to fighters instead of bombers might offer more flexibility though - and make it easyer for you to push forward later in the game.

      posted in Axis & Allies Pacific 1940
      D
      Damsbo
    • 1 / 1