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    Topics created by dakgoalie38

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      India - The biggest mistake in the game.

      Axis & Allies Pacific 1940
      • • • dakgoalie38
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      LuckyDayL

      @Funcioneta:

      The problem is not BC. WUSA just one territory? For 3 millions of square kms? Come on!

      Of course it’s not, that’s the point of asking why would it even be involved!!  And what’s 3 millions of square kms in WUSA?  It’s the US, they don’t use the metric system.  shoot, most Canadians don’t even use it still…

      seriously though, I’m sure it goes back to the thought of if you can take the WUS, then the game is over and you should just reset the board.  Sorta like what happens when you take France in most games as the Allies.

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      Flight Across Sahara

      Axis & Allies Europe 1940
      • • • dakgoalie38
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      D

      Could be a good house rule if the game needs balencing.

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      Dutch and French in Global

      Axis & Allies Pacific 1940
      • • • dakgoalie38
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      M

      Things were changed in the errata.

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      Why is Mongolia Neutral?

      Axis & Allies Pacific 1940
      • • • dakgoalie38
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      G

      I never really considered any Axis and Allies game a historical recreation of WW II. There are plenty of far more in depth games for that, but, most of those games are 12 hours or more to play. Axis and Allies is a World War Two-ish game that I can play in an afternoon. Honestly, the problem with the hyper accurate WWII simulations is that I all ready know who wins (thanks to Wikipedia), so what’s the fun.

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      Neutrals Declare War

      Axis & Allies Europe 1940
      • • • dakgoalie38
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      T

      It seems to me WOTC didn’t take into account a free India, a possible repeat of the Bolshevik Revolution in WW1 or NAFTA.  Why are you just limited to having the same countries throughout the game?  Where’s the army for the Vatican?  Why is Somalia worth 1 IPC as opposed to being a unique “-3” territory?  Such a waste of $100, where do I get my refund?

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      Dutch Territories and Captured Capital Rules

      Axis & Allies Pacific 1940
      • • • dakgoalie38
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      pmelmikeP

      The only way ANZAC could take control of Malaya would be if India and Malaya are under Japan’s control.  If ANZAC invaded and wins, then Malaya’s IPC’s go to ANZAC.  However, once India is liberated, then control reverts back to UK.

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      Unbeatable Allied Strategy

      Axis & Allies Revised Edition
      • • • dakgoalie38
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      JenniferJ

      Yea, I never said it was a good strategy, but it does give you the option of really decimating the allies early on.

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      New Rules I Made

      Axis & Allies Revised Edition
      • • • dakgoalie38
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      D

      I made two new rules to that can help change strategy and make the game more historically accurate.  They are air transports/paradrops.  You need bombers for this.  For air transports, you can carry anything you can on a transport on a bomber and land it in another friendly territory where it drops off all units in the air transport, but aa rules apply if you fly over an enemy aa gun.  Also, once the bomber lands it stays in that territory for the rest of the turn.  In paradrops, you take a bomber and use it to transport 1 or 2 infantry to either an enemy or friendly territory and then fly it back to a friendly territory.  Again, aa rules apply.  Also, when paradroping into enemy territory the bomber can’t be used both to paradrop and bomb, you either send in two troops or use it to bomb, not both.  Also, if an aa shoots down a bomber with units on it, the bomber as well as the units are lost, and if attacking an enemy territory with an aa gun with paratroopers, the aa gun fires at the bomber before the paratroopers are drooped.  One more thing is that you cannot use bombers used in an attack, airdrop, or bombing raid during the combat phase as an air transport or to paradrop into friendly territory in the noncombat phase.
        Another new rule I made is neutral armies and territory value.  With this, you give neutral territories armies and value so that it becomes legal to take these territories, but you have to fight a neutral army first.  Also, as soon as you attack a neutral territory, the territory and troops in that territory are turned over to one of your enemy nations until you take it over.

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      My Rules

      House Rules
      • • • dakgoalie38
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      Imperious LeaderI

      dakgoalie38:

      check out this section of what we came up with on paratroopers and air transport.

      http://www.axisandallies.org/forums/index.php?topic=7594.30

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      What is the Point of Short Games?

      Axis & Allies Revised Edition
      • • • dakgoalie38
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      S

      @newpaintbrush:

      @Craig:

      @ncscswitch:

      …I DO like those VT’s that Craig posted though.  I may give those SERIOUS thought for our next Tournament.

      You are a man of wisdom! :wink:

      I am glad that someone has seen the light. :-D

      Craig

      Although I sort of like Craig Yoper’s territory idea, I would like it a d*** sight more if it were officially recognized and accepted by Avalon Hill as the tournament standard.

      Actually, I would like ANYTHING to be accepted by Avalon Hill as the tournament standard.

      As it is, there are different tournaments, but no OFFICIAL tournament standard.  LHTR is close, but it is not the Official Deal.

      WOTC/AH pays for Greg’s FTF tournaments at Origins/GCI. They consulted Larry on “tournament” rules specifically for this purpose. I’d say this makes LHTR the prominent ruleset.

      Look here for the best FTF tournaments in the country…

      http://www.geocities.com/headlesshorseman2/smoreyswamp.html

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