Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. daggaz
    3. Topics
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 39
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by daggaz

    • D

      CSUB solution to the German Baltic Navy Problem; "the Un-Baltic"

      Axis & Allies Revised Edition
      • • • daggaz
      30
      0
      Votes
      30
      Posts
      7.5k
      Views

      Z

      It’s a good strategy.  The main benefit is it prevents the Allies from landing Algeria on Turn 1-2.  Another thing to like about it is you’re credibly harassing the Allies without losing any IPCs on naval units.

      I’d probably attack the fleet with the RAF and probably also with the BS and trannies (which I’ll retreat to 8).  If Germany submerges, I take a shot with the American bomber.  So odds are there’s only 1-3 subs left over to go to the Med.  Meanwhile the combined fleet is in 8 (UK buys an AC and a fighter), and I put my Russian sub in 12.

      At that point, if Germany moves to the Med I can go to Norway with the combined fleet, while the United States builds up air power to knock out the Med fleet.  If the Med fleet moves to Egypt or the Black sea I can land Algeria, which signals the beginning of the end for the Med fleet unless Germany invests in an AC.

      Possibly the better move for Germany if 2-3 subs survive in SZ7 is to attack the combined fleet in sz 8 with 5 figs, 2 bombs, and 2-3 subs.  However, this is a good battle for the Allies unless Germany has 3 subs.  Nonetheless if Germany has 2 subs it might still be Germany’s best option to attack and hope for good dice.

      I think this opening has enormous chances of success against non-experts.  Against experts I’d prefer to go to Egypt strong and get 5 infantry instead of a bomber.

    • D

      My Axis Game from Last Night, or- "A Crushing Fascist Victory"

      Axis & Allies Revised Edition
      • • • daggaz
      4
      0
      Votes
      4
      Posts
      2.0k
      Views

      uffishbongoU

      I disagree with your analysis–from what it sounds like, UK1 was played quite well.  Ignoring Japan for a few rounds is not a problem.  As far as I can tell, the main factors contributing to Allied loss were
      —not contesting Africa (big one!)
      —losing the British fleet (carelessness + your luck)
      —Panicking on the USA west coast–your landing in Canada could have been handled easily

      Sounds like there was solid Russian play all the way through, and mostly sound Allied play, but with the aforementioned oversights.  If he had shut you out of Africa and not had to rebuild the USA fleet, I’ll bet Germany would have been about ready to collapse by the time Moscow fell.  Generally the Allies can win if Berlin falls even a round or two after Moscow.  I don’t think the idea of letting Japan go for a while and going full bore against Germany is wrong as a big picture approach, it just sounds like a couple of the details were botched.

    • D

      Question about the Errata..

      Axis & Allies Revised Edition
      • • • daggaz
      8
      0
      Votes
      8
      Posts
      1.9k
      Views

      F6FHellcatF

      Transport cannot have more than it load limit at any time.  If Transport full of Allied units, no new units can be bridged with Transport.

      But if United Kingdom have units on United States transport that United Kingdom offload, then United States use Transport on their move is OK.

    • D

      German Offensive Troubles..

      Axis & Allies Revised Edition
      • • • daggaz
      21
      0
      Votes
      21
      Posts
      4.1k
      Views

      LuciferL

      Jap player could sometimes not do pearl, in tempting US to come to pacific.
      All Jap units could be used on mainland J1.
      If UK goes all in, those units should be killed, though.
      Problem with not doing pearl, is that US may send the pac fleet against Japan, and still build everyhing in EUS.
      Pressure on Germany would be the same, the US pac fleet uses 3-4 rnds before it’s in European waters.
      If US catches the bait, pressure on Germany will be much weaker.

    • D

      Help with TripleA

      TripleA Support
      • • • daggaz
      2
      0
      Votes
      2
      Posts
      1.6k
      Views

      D

      Never mind, I figured it out. Suffice it to say, my game interface looks NOTHING like that shown in the readme files or on the sourceforge website.  If you are having a similiar problem, you have to click on load new game on the left hand side of the screen, and pick your game version from the various xml files there.

    • D

      Few ?'s about version 2

      Axis & Allies Classic
      • • • daggaz
      6
      0
      Votes
      6
      Posts
      2.3k
      Views

      L

      @daggaz:

      EXTRA BONUS PS:  We have an interesting houserule about the capture of an enemy capital.  The IPC’s from that capital are like a stash of gold.  They are heavy, and immobile (man, digital transfer of funds thru international banking cartels just DIDNT happen back then).  That said, if you take a capital, the IPC’s of that capital are in your hands, but they are stuck in the capital of origin.  You CANNOT spend them, until a turn where the capital is in your possession on the beginning of that turn, at which point those IPC’s are transferred to your general fund, to be spent anywhere. (It takes a full round to liberate enemy gold).  Even then, the captured capital only has limited production capabilities (ie, Moscow produces only 10 units) according to the normal rules.  If you take a capital, and the enemy retakes that capital on their next turn, the enemy also retakes their gold.  Note those IPC’s can only be spent on their next turn, provided they still own the capital.Â

      So which money is lost when the surviving opponent’s heavy bombers do a stategic industrial bombing attack?

    • D

      Axis and Allies 2nd edition

      Website/Forum Discussion
      • • • daggaz
      7
      0
      Votes
      7
      Posts
      2.3k
      Views

      D

      @rjclayton:

      What are the differences between 3rd and 2nd Editions?

      If you are familiar with the 1998 CD version, that is the start of 3rd edition (or had 3rd edition options).

      Some changes are, submerging retreating subs, air units can retreat from amphib assualts, Wcan no longer boarders the Atlantic.

      2 hit BBs were introduced, although I think that was just and extra option.
      Always active AA’s, I think just another option.

      @cyan:

      what happened to 1st edition?

      I’m not too familiar with 1st edition, it was before my time.  I started playing in the mid 80’s and it was already 2nd edition.

      From my understanding 1st edition had some different multinational rules (possibly attacking) and new IC’s had no production cap.  So a common strat would be UK build and IC on Per and just strat pumping out units.

    • 1 / 1