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    Topics created by Daedelus

    • D

      What is the current set up and rules for Global 1940?

      Axis & Allies Global 1940
      • • • Daedelus
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      D

      Fantastic!  Thanks Bob!

    • D

      Using a friendly power's transport to make a combat move. I need confirmation.

      Axis & Allies Global 1940
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      R

      Yeah, that is correct.

    • D

      Russia as a landing zone for U.K. aircraft? Confirmation requested.

      Axis & Allies Global 1940
      • • • Daedelus
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      ?

      @Krieghund:

      Units belonging to other powers may not move into territories belonging to a neutral power.  The most recent alpha setup can be found here.

      This is also the other way round, right? With the exception of sea units. And even then, the attacker could ignore the ‘neutral’ sea units if for example German launch naval attack on a UK fleet where there is also a neutral Russian or US ship.

    • D

      Flying over Neutral countries. A confirmation required.

      Axis & Allies Global 1940
      • • • Daedelus
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      D

      Thank you Calvin and Kreig.

    • D

      Can ANZAC Claim Brazil?

      Axis & Allies Global 1940
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      MarkVIIIMarcM

      Mmmm, industrial complex in New Zealand is tasty for the Japanese. Mmmmm.

      Really Anzac could use it occasionally. Sometimes I want to build four inf and a fighter.

    • D

      Neutrals and a possible Political optional rule phase.

      House Rules
      • • • Daedelus
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      C

      @Daedelus:

      Maybe this would unbalance the game, but Franco’s Spain had been a close ally of Germany in the 1930’s and this could represent Germany’s constant nagging to repay the favor.
      […]
      Thoughts?

      It could be an interesting game option.  Historically, though, Hitler did try nagging Franco but got nowhere with him, for instance in the discussions over the projected Operation Felix (see http://en.wikipedia.org/wiki/Operation_Felix).

    • D

      Russian N.O. "Loop-Hole."

      Axis & Allies Global 1940
      • • • Daedelus
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      D

      I guess the concept was that the U.K. could sacrifice the occasional fighter withour screwing up the Russian N.O…  If Germany decided not to attack a given Territory to have the U.k. Fighter deny the N.O… then Russia is still ahead because they weren’t attacked.

      Anyway, the U.K. could land on U.K.4 as I would think that %100 of Russian PLayers would declare war on R4 if Germany had not declared war by then.

    • D

      Multinational Carrier operations questions.

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      We were talking about if it CAN happen, not if it is a good idea or likely to happen

    • D

      Sea-Lion defense possibility. I need an opinion.

      Axis & Allies Global 1940
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      special forcesS

      You’re now in turn 3?

      I’d say wait with ships and build some defence if needed (or some air units) and some troops for South Africa. Meanwhile wait for USA to come and help out (with a sufficient warfleet en enough subs)

      You can also opt to build up UK fleet in Canada, but don’t send them to their death

    • D

      Do you use "ALPHA SENARIO" set-up for Global 1940?

      Axis & Allies Global 1940
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      Z

      I am currently in the middle of my first game of Global using Alpha. It is going really well actually. We have played 6 games of global in our group (this alpha game is our 7th). Initially we certainly believed that there is a distinct allied advantage, and I still do. I believe that only very skilled players playing as the Axis have a chance of winning with them, and that is if they play against mistake prone allied players. If you have skilled allied players against equally or even more skilled Axis players, the Allies seem unbeatable barring extreme luck or blunders going in Axis favor.

      We have 1 victory for the Axis, and that actually came down to our two best players who are much better than the rest of the group playing Axis, and the allies were made up of our third best player and two totally new players. America’s player was playing for the first time ever. And the Axis just barely won due to a 1/36 tech miracle and botched allied play (poor use of transports).

      There were also 3 allied victories, and 2 games we called draws, but the allies would have won if we decided to play for weeks longer…

      We are currently on J3 in our latest game with our first go at the Alpha setup. We also have the same two players as Axis, only this time switching powers. I have to admit that I think I like this setup better as Germany because our UK player is infamous for bringing the whole british empire into Egypt and holding Africa with overwhelming force while threatening Italy all game long. Less planes and ships and initial transports makes this harder for him and makes Italy more viable. Also we started with a G2 DoW on USSR. Things are going very well for them with the USSR’s hardware in dead zones, so by R4 they will be down to only Inf.

      Japan is doing very well also in China and with the sizeable Manchurian land force nipping at the retreating Russian’s heels in Siberia. The lack of planes certainly is putting a cramp in Japan’s game play in the Pacific itself, and in its Caroline/Hawaiian posturing against the Angloish-Allies, but they are still in a solid position. I the new naval base in NSW is a very interesting double edged sword. It makes Australia very happy that they can move around a bit easier, and can claim DNG on ANZAC1, but they have to be careful because it no longer is a dead end for the IJN, which makes ANZAC a viable target for Japan.

    • D

      Idea to keep the developers (and WotC) busy and paid.

      Axis & Allies Global 1940
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      ?

      @reloader-1:

      the maps, while having no creases, are microscopically thin

      When I opened my box for AA50 and saw the potential for warping I had to go out and spend another $20 for a piece of plexiglass to lay over the boards so that they wouldn’t warp. My $100 AA50 ended up costing $120 plus 7% sales tax in order to play it. I do think the folded, thicker maps in AAP40 are much better and like the idea that they used cardboard markers for ICs and AA Guns. I can use those when I play AA42 to save some space. I had to give up my game room for awhile so I am not able to play AAP40 and have not picked up AAE40 yet so right now AAP40 is sitting in the closet while I am using the the cardboard pieces from it.

    • D

      Japan and Russia non-aggression pact rules. Free Units?

      House Rules
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      ?

      @gredert:

      One of the realism rules I want involved in some home brew rules Im working on is to have russia place 1 infantry in each of their northern territories leading to moscow the turn Japan invades, to represent the partisans rising up to pick away at the invaders, slowing down the final attack on moscow.

      Can’t we all just play the game and not make things up as we go?

    • D

      U.K. Cruiser Set up -Barely Enough!

      Axis & Allies Europe 1940
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      marechallannesM

      @Daedelus:

      Anyone else find that had just barely enough cruisers to set up the game?

      Buy Axis & Allies Pacific 1940

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