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    Posts made by dadler12

    • RE: FMG COMBAT UNITS - Rules: HEAVY ARMORED UNIT

      I dislike the idea of having the heavy tanks simply have the stats and cost of tanks. The point is they are better than normal tanks.  I think the 8 IPC 4/3/2 is a good idea, and they should be unlocked by a tech.  Starting all tanks as heavy tanks is not historical.  The Italians and Japanese never really deployed heavy tanks, and the allies did not use them until the end of the war.  In 1940 the Germans were not using heavy tanks and, I may be wrong on this one, neither were the Soviets.

      posted in House Rules
      dadler12D
      dadler12
    • RE: Huge pre-war U.S. income in AA1940 Global. Alternate income schedule.

      If the US totally ignores Europe a smart Germany will pull of Sea Lion and be able to hold it since the US went all out Pacific. Just my two cents.  I think the minor’s are a good fix, the US needs that income or else the game becomes unbalanced.  The US must spend money in both theaters at once, hence the 52 IPC.  And the minor ICs allow a limit of total purchases in each theater, thereby increasing the incentive for the US to “spread the wealth” and not pursue a one-theater strategy.

      posted in House Rules
      dadler12D
      dadler12
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      Man you guys are picky… I think the head looks fine.  Let’s not slow down this project anymore, I’ve been waiting for these pieces for almost a year now.

      posted in Other Axis & Allies Variants
      dadler12D
      dadler12
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      These German pieces look excellent! Any idea of a ball park release date FMG? I know you had said 4-6 weeks after each nation’s release, and that Italy was probably shipping in January, so does that mean were looking at a mid-February release?

      posted in Other Axis & Allies Variants
      dadler12D
      dadler12
    • RE: Dijitz House Rules Part 1 - The Rules

      Dijitz i like your rules a lot. My group has tried house rules too and you just gave me a bunch of new ideas. Thanks!

      posted in House Rules
      dadler12D
      dadler12
    • RE: Mayday Mayday tech error

      @qwertyuiop:

      @MEGAEINSTEIN:

      developing jetfighters brings an error:

      • makes the fighters always in all circunstancies better and cheaper than tactical bombers, so you buy no more tactical bombers.

      this was not suposed to hapen

      The Dems are in power, so it doesn’t matter, but them anyway!

      The dems are in power? What does that mean? And didn’t the republicans just win a landslide election…

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: Any thoughts on Larry's Alpha Setup?

      I’ve been using the Alpha set up since it was first posted. I find it more a more historical setup then OOB. It does make it harder for Japan to take India but I find overall it still allows Global to be balanced. Instead of Japan rolling through the Pacific you have to plan now. I like it.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: Any experiences with a global J3 attack?

      Japan has to wait as long as possible to attack in Global. When I play Japan I always attack round 3. No reason to give USA 30 IPC until you can compete with it.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: Can't win a Global game with Sea Lion

      I’ve seen Sea Lion two or three times and Axis have never won the game when it happens. Sure Germany gets a huge IPC boost, but Germany has a fleet of useless transports and is forced to defend UK, France, West Germany, and the Eastern front. Impossible. Germany needs to destroy UK’s fleet, have enough subs and air that US and UK wait a few turns building a navy before attempting landings, and crush Russia. The key to this game is Moscow, as in all AA games. Taking UK is cool but in all the games I’ve seen it makes Germany weaker not stronger.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      @calvinhobbesliker:

      @dadler12:

      Has anyone calculated the TUV of the starting units? Because from what I’ve seen the Axis start out with so many more units that if the US made only 52 IPC the Allies would never catch up to the Axis in terms of IPC and units.

      Actually, I counted it a month ago and remember that the allies start with a slight advantage, but G1 kills 2 allied BB’s, 3 CC’s, and numerous infantry and a ftr for a few subs and inf. Addditionally, Germany gets 9 more inf by activating neutrals

      Really? Are you talking about OOB setup or Alpha? With either, after round 1 the Axis (unless being played by goons) have more units no?

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      Has anyone calculated the TUV of the starting units? Because from what I’ve seen the Axis start out with so many more units that if the US made only 52 IPC the Allies would never catch up to the Axis in terms of IPC and units.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: New player country pick

      ANZAC is the best choice. You have the UK and US player both helping you out and you get to experience all the type of combat AA offers (naval, air, and ground). I think Italy is too important to hand to a newbie. Italy is the key to Axis victory. If Italy can take Egypt it takes pretty much all of Africa, becomes a beast IPC wise, and gives the Allies a headache for turns to come. If Italy fails in North Africa early, odds are it will fall by round 5 or 6 to a smart US.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      @MarkVIIIMarc:

      Some US and Japanese players can virtually ignore the other for several turns.

      if i am America and am heck bent on retaking england it really does not concern me if Japan takes hawaii. I will just build enough land units in the western US.

      As Japan I play this suck America close game if the do build in the Pacific.  The Carolines make it a little more difficult to ignore America in Global.

      If the US lets Japan take Hawaii odds are it will knock ANZAC out of the game before the US arrives to help it, and dominate the Pacific in such a way that US will never be able to rebuild a fleet in sz 10. Big mistake. Let Germany build one or two rounds in UK. In my games the US always takes UK back after Sea Lion (it’s only a matter of one or two turns with all the money US will have by then), and it usually causes Germany to spend too much holding UK so after you take it Western Europe is empty and the Soviets are rolling through East Europe. Sorry about IMO Calvin, I will stop using it if it annoys you.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      IF UK/ANZAC attack US round 3 then Japan should not attack US and force the US to declare war during it’s collect income phase. A UK/ANZAC attack on Japan at any time is not the best move IMO as a smart Japan will use it to keep the US out of the war until US round 4. A US that buys subs and ground units instead of carriers is also not the smartest move IMO as the US should build either 2 carriers Pacific round 1 or 1 carrier Pacific and one Atlantic IMO. The US has enough ground forces to begin with, you should make sure you have transports for all of your starting ground units before you buy more IMO. If you spend your money on subs, destroyers, and ground forces instead of carriers, destroyers, cruisers, battleships, air units, and transports, a smart Japan will be able to pull off a pearl harbor style attack and sink a US fleet that comes anywhere near Hawaii, Midway, or Wake. Remember Japan’s strength in the Pacific is it has a navy large enough to soak up hits for it’s air force, and subs can’t take those hits from the air. Result, you lose your surface fleet and your air force as the US and keep your subs. Your point of keeping US ground forces in Central America however, is a good one and one I will definitely do next time I play as US to keep the axis guessing.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      I think Japan should wait as long as possible to bring the US into war. Also Japan starts out with enough units to crush the US fleet in the Pacific and if it positions its fleet accordingly it can force the US to build Pacific. Is should add that the Euro Axis have to have enough air/naval units well positioned to force the US to build an Atlantic navy as well (not just transports). If the Axis do this the US will have spent most it’s money on a navy and air force and won’t have 5 loaded transports in the Atlantic ready to head to Gibraltar and kill Italy. Japan should take half of China by round 2, kill Russia or let it retreat to Europe, and position itself to take DEI, Kwangtung, and maybe Malaya round 3. If you can get UK/ANZAC to attack you before turn 3, awesome! Now the US wont be moving units to Europe and making 80+ IPC until round 4. When I played as Japan I dominated the Pacific, took India, crushed China, and never attacked Russia (Russia moved his troops west). Axis ending up winning that game because I drew the majority of US IPC Pacific and the US/UK didn’t spend enough on Europe which resulted in Germany taking Moscow. The Axis will win if they are aggressive early and do not bring the US into the war until turn 3 or the end of US turn 3. When a smart axis does this, a US with 100+ IPC is not enough. Make the US react. It’s troops are so far from the front that if you force the US to react to you instead of making long term plans, you will win every time.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      @GoekaWar:

      The rules of the old Europe says:

      On turns 3 & 4 it increases to 30 pp. Then 40 pp on turns 5 & 6. Then 50 pp turns 7 & 8. Increasing production – On turns 1 & 2, US base pp’s are 20 ( 50 % of the given ). Reaching a maximum of 60 pp from turn nine

      So maybe we can use this for Global too? :-)

      I think if you use something like that for Global Japan will invade the Western US and/or take Hawaii. US needs 52 IPC pre-war to make up for its lack of units. Otherwise Japan will run roughshod over the US in the Pacific and a smart Axis player will try to co-ordinate a German attack on US as well (after a successful Sea Lion of course). I have yet to hear a concrete argument for the US having too much money. I stand by my previous post that a smart Axis player will neuter the UK and start punishing Russia as the US enters the war. Japan has to put pressure on the US. I think when people post things like US threw everything Atlantic that the player paying Japan is not doing his job. Japan must force the US to spend a majority of it’s pre-war income building a fleet and air force. If the US is building invasion fleets in the Atlantic pre-war the Axis have already lost.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      I wonder if the folks who think US should make less have played with skilled Axis players? I agree with BJ card. The US, if anything, does not make enough. I also think it depends on which setup you are playing with. OOB setup US needs ever one of those 52 IPC or it will never match the air and naval forces Japan will throw at it. Alpha setup I could see a pre war US income reduction but not much. I think someone has pointed it out before, but US has 1 battleship for 2 oceans while Russia has a battleship for the Baltic. Come on. US has one carrier Japan starts with 3. I don’t know. The US is designed to function as the “clock” in this version, because this version is designed to be as close to a historical AA as there has been. The more games I play, the more I think Japan has to wait until turn 3 to attack and has to do a Pearl Harbor type attack and wipe some US units. Maybe I’m playing with better Axis players or maybe the Ally players have been dummies, but out of 5 games 2 have been axis wins, two were Ally wins, and one was a draw leaning Allies.

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: USA Too many IPCs? Too much Power?

      @domicron:

      History is irrelevant.

      We are trying to balance a board game.

      Sooner everyone can accept that, the better off we’ll all be.

      How can history be irrelevant to balancing a historical military board game?

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
    • RE: FMG Italy ready before October?

      Are there shipping options? Or is it a flat $10? Is there anyway to just ship it USPS for like 3 bucks instead?

      posted in Other Axis & Allies Variants
      dadler12D
      dadler12
    • RE: Is A&A 1940 global really worth it????????

      Very worth it. I think its the best AA yet

      posted in Axis & Allies Global 1940
      dadler12D
      dadler12
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