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    Posts made by DaddyK

    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 bomber moved from Central United States to Hawaiian Islands
                  2 mech_infantrys moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Western United States

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      I am tempted, but no intercept.  btw if you post the combat move (rather than just sending the file) then I won’t have to wait until I get home from work to look at what you did, so I may be able to respond a little faster on scramble/intercept questions.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - British
                  British repair 22 damage on 3 airfields and 19 factory_majors; Remaining resources: 27 PUs;
                  British buy 9 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 3 PUs;
                  UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to Gibraltar
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 armour moved from 91 Sea Zone to Gibraltar

      Combat - British
                  Battle in Gibraltar
                      British attack with 1 armour, 1 bomber and 1 infantry
                      Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                      British win, taking Gibraltar from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 bomber moved from Gibraltar to French West Africa
                  1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                  1 submarine moved from 109 Sea Zone to 110 Sea Zone
                  1 mech_infantry moved from Kenya to Egypt
                  1 infantry moved from Kenya to 72 Sea Zone
                  1 artillery moved from Kenya to 72 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
                  1 infantry moved from 79 Sea Zone to West India
                  1 artillery moved from 79 Sea Zone to West India
                  1 infantry moved from Eastern Persia to West India
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  1 fighter moved from Egypt to Eastern Persia
                  1 tactical_bomber moved from Egypt to Eastern Persia
                  2 artilleries moved from Alexandria to Egypt

      Place Units - British
                  9 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 1 infantry

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      I accidently hit “remain” when I meant to retreat, so I redid the Chinese move to reflect that.  The battle was in Shensi where I attacked with 2 infantry and the fighter against your one infantry, after I last both infantry I meant to retreat, but accidently hit remain and the fighter was killed as well.  If you object to me editing it back in you can edit it out.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
                  EDIT: Turning off Edit Mode
                  1 fighter and 10 infantry moved from Szechwan to Sikang

      Place Units - Chinese
                  4 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 6 bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  2 bombers moved from Queensland to 42 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 artillery moved from 42 Sea Zone to Java
                  1 infantry moved from 42 Sea Zone to Java

      Combat - Americans
                  Battle in 42 Sea Zone
                      Americans attack with 2 bombers, 1 submarine and 1 transport
                      Japanese defend with 1 destroyer and 1 transport
                      Americans win, taking 42 Sea Zone from Neutral with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
                  Battle in Java
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Americans
                  2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 64 Sea Zone
                  1 carrier moved from 106 Sea Zone to 102 Sea Zone
                  2 fighters moved from 10 Sea Zone to 102 Sea Zone
                  1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from 106 Sea Zone to United Kingdom
                  1 destroyer moved from 106 Sea Zone to 108 Sea Zone
                  1 destroyer moved from 116 Sea Zone to 108 Sea Zone
                  1 submarine moved from 116 Sea Zone to 118 Sea Zone
                  1 cruiser moved from 106 Sea Zone to 108 Sea Zone
                  1 transport moved from 89 Sea Zone to 106 Sea Zone
                  1 armour moved from Central United States to New Brunswick Nova Scotia
                  1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 infantry moved from Central United States to Eastern United States
                  2 bombers moved from 42 Sea Zone to Queensland

      Place Units - Americans
                  6 bombers placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 56 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      No intercept.  The AA guns are over due for a hit.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  1 artillery moved from Novgorod to Belarus
                  5 infantry moved from Novgorod to Belarus
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Archangel to Belarus
                  3 infantry moved from Baltic States to Novgorod
                  2 infantry moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  1 fighter moved from Russia to Novgorod
                  1 armour and 1 mech_infantry moved from Volgograd to Rostov
                  1 armour moved from Russia to Bryansk
                  1 mech_infantry moved from Russia to Bryansk
                  1 tactical_bomber moved from Russia to Bryansk
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      On the subject of advise, see comments I posted at end of our other game.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Scramble all 4 fighters into sz 109 (to help the destroyer fight the sub).

      I noticed that the tac bomber in Poland is not participating in any attacks (i.e. France or Yugo), was that an oversight?

      posted in Play Boardgames
      D
      DaddyK
    • RE: G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)

      In both our games the American Pacific fleet got crushed in the Caroline Islands.  That location is a death trap, there are just too many ways to get there and with the way carriers can reposition to pick up planes, Japan can concentrate alot of fire power there even when it does not look like it.
      In this game you could have really messed with my plans by having the Russians in Moscow fall back and link up with the units coming in from Siberia instead of standing and fighting.  Granted you lose Moscow, but that was going to happen anyway, this way you would have had this huge army running around in central asia, which meant the bulk of the German army would have had to stay their too, giving the UK more time to fortify Cairo.
      When I was messing around with Triplea playing against myself, I found that the only way to stop the G1 onslaught from taking Moscow was to shuttle planes in from Scotland and up from Persia (nice place for an IC, imho).
      I tend to be too conservative when I play the allies, so seeing your more agressive free wheeling style was helpful for me to see, I hope I learned something for our next game.

      Good luck! (or average luck for both of us) in the next game

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      It’s bad enough that I did such a bad job of positioning my units, but not hitting a single bomber really added to the pain

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - Russians
                  Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Germany: 5 aaGuns, 8 artilleries and 14 infantry
                  EDIT: Removing units owned by Germans from Poland: 14 infantry
                  EDIT: Removing units owned by Germans from Poland: 8 artilleries
                  EDIT: Removing units owned by Germans from Poland: 5 aaGuns
                  EDIT: Turning off Edit Mode
                  2 aaGuns and 12 infantry moved from Buryatia to Amur
                  6 infantry moved from Yenisey to Timguska
                  8 infantry moved from Novgorod to Karelia
                  4 artilleries moved from Novgorod to Karelia
                  1 aaGun, 3 artilleries, 2 fighters and 2 infantry moved from Novgorod to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  1 infantry moved from Eastern Poland to Bessarabia
                  1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
                  2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                  1 armour moved from Bryansk to Bessarabia
                  1 mech_infantry moved from Bryansk to Bessarabia
                  1 mech_infantry moved from Rostov to Bessarabia
                  1 fighter moved from Belarus to Bessarabia
                  1 infantry moved from Belarus to Eastern Poland
                  2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                  5 infantry moved from Russia to Bryansk

      Place Units - Russians
                  2 armour and 1 mech_infantry placed in Ukraine
                  3 infantry placed in Novgorod
                  3 mech_infantrys placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)

      Okay, since you are the Axis I will let you start the thread.  Do you like any observations about the last game?

      posted in Play Boardgames
      D
      DaddyK
    • RE: G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)

      I am okay with either of those (as long as the tank is in Japan).  Do you want to start this new game or finish out the old one?

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      No intercept.  Btw I see that I forgot to move the fighter that participated in the attack in sz 116 back to carrier in 106, can you edit that back in.  Feel to redo any aspect of the German move if that would effect anything you did.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Combat Move - French

      Non Combat Move - French
                  1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                  1 fighter moved from Gibraltar to United Kingdom
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 79 Sea Zone to 39 Sea Zone

      Turn Complete - French

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 7 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to South Australia
                  2 infantry moved from Queensland to South Australia
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 cruiser moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 17 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)

      IPC for the axis?  What do you have in mind?

      posted in Play Boardgames
      D
      DaddyK
    • RE: G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)

      Do you want to keep playing this game?  If not, I would like to try a game with the allies (so far I am undefeated with the axis, 3 games, and have yet to win a game with the allies, 3 losses and 1 tie, a face to face game).

      posted in Play Boardgames
      D
      DaddyK
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