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    Posts made by DaddyK

    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      Actually I realized I made a mistake putting the sub in 110 in the first place.  I also thought it would be nice to cancel the bombard, but realized after the move it was more valuable as a key piece in getting the transports (along with the destroyer and the bomber).  Good move btw building an airbase, I was thinking only in terms of naval builds (thought you would build 2 AC and 1 BB).  I still wasn’t sold on the attack, as I also considered just swinging the bombers back to the Pacific, after you made a big investment in German navy and infrastructure that wouldn’t be all that helpful in Russia.  However that meant giving up the UK for a very long time, which I did not want to do.  I think Sea Lion is mixed bag.  I did it in my other game after UK put planes in South Africa on turn one, and found it worked, but it was a real pain pushing the Russians back out of Europe.  Overall I would do it if the opportunity presents itself, because of the IPC benefit and the beneficial effect it tends to have on the Pacific and Italy.  And no, I was not that sneaky that I was trying to get you to go there on purpose (otherwise I would set up the Russian and US coounter attack better).  I also thought you might decide not to do it at the last minute and use the opportunity to hit the Russians who conveniently moved up (which is one reason the Russians were not positioned as well as they might have been).

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      If the battle had gone anywhere close to average, it could have been an interesting game.  Statistically I should have gotten 6.5 hits in the first round and you should have gotten 5.83, instead I got 1 hit and you got 8.  Short of re-rolling the battle or imposing a more average outcome I don’t see how the allies recover from that big a swing in such a high value battle.  As you would put it, I just don’t see learning much in the way of new strategies in situation where I would be fighting from such a hole, so I will stick with the resignation.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      With that abborational a result on such a key battle, I think I will just resign

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                  1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine
                  5 infantry moved from Russia to Bryansk
                  3 artilleries moved from Novgorod to Belarus
                  4 infantry moved from Novgorod to Belarus

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      OOL in sz 110?

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  Americans buy 2 artilleries, 1 destroyer, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 submarine moved from 118 Sea Zone to 110 Sea Zone
                  2 fighters moved from 102 Sea Zone to 110 Sea Zone
                  2 destroyers moved from 108 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 108 Sea Zone to 110 Sea Zone
                  6 bombers moved from Eastern United States to 110 Sea Zone
                  2 bombers moved from Queensland to 42 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                  1 fighter moved from 54 Sea Zone to 45 Sea Zone

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Combat Move - French
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        French take Holland Belgium from Germans
                  1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 93 Sea Zone to 96 Sea Zone

      Combat - French
                  Battle in 96 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 submarine
                      French win with 1 cruiser remaining. Battle score for attacker is -2
                      Casualties for French: 1 destroyer
                      Casualties for Italians: 1 submarine

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan

      Turn Complete - French

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Queensland
                  1 infantry moved from New South Wales to Queensland
                  2 aaGuns moved from New South Wales to Queensland
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Oh and of course in any matters of a culinary nature, I defer to you

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Sorry I was out and just picked this up.  No problem with any change you want to make.  OOL in sz 97:  fighter, carrier then cruiser.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Russians
                  Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
                  Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Russians
                  1 infantry moved from Karelia to Finland
                        Russians take Finland from Germans

      Combat - Russians

      Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Southern France: 1 artillery and 1 infantry
                  EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                  EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                  EDIT: Turning off Edit Mode
                  5 infantry moved from Karelia to Finland
                  2 artilleries moved from Karelia to Finland
                  3 infantry moved from Novgorod to Baltic States
                  2 artilleries and 2 infantry moved from Karelia to Novgorod
                  2 aaGuns, 3 artilleries, 1 fighter and 8 infantry moved from Belarus to Eastern Poland
                  1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                  2 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  3 mech_infantrys moved from Volgograd to Caucasus
                  1 armour moved from Rostov to Caucasus
                  1 tactical_bomber moved from Western Ukraine to Caucasus
                  1 aaGun, 2 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
                  5 infantry moved from Bryansk to Western Ukraine
                  3 mech_infantrys moved from Bessarabia to Western Ukraine
                  2 armour moved from Ukraine to Western Ukraine
                  1 mech_infantry moved from Ukraine to Western Ukraine
                  1 armour moved from Bessarabia to Western Ukraine
                  1 artillery, 1 fighter and 9 infantry moved from Bessarabia to Eastern Poland
                  1 infantry moved from Eastern Poland to Bessarabia
                  2 aaGuns and 12 infantry moved from Amur to Buryatia

      Place Units - Russians
                  1 armour, 1 artillery and 1 infantry placed in Volgograd
                  1 armour and 2 mech_infantrys placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 39 PUs; end with 39 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      No problem

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes

      Combat - ANZAC
                  Battle in Celebes

      Non Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to South Australia

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 destroyer and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 17 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - British
                  British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Scotland to 97 Sea Zone

      Combat - British
                  Battle in 110 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Germans defend with 1 battleship
                      Units damaged: 1 battleship owned by the Germans
                      British win with 1 fighter remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 destroyer and 1 fighter
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                      Units damaged: 1 battleship owned by the Italians
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                      Casualties for British: 1 destroyer
                      Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport

      Non Combat Move - British
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from 96 Sea Zone to Malta
                  1 bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from 97 Sea Zone to Malta
                  1 fighter moved from 110 Sea Zone to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  2 infantry moved from Scotland to United Kingdom
                  1 mech_infantry moved from United Kingdom to Eire
                        British take Eire from Neutral_Allies
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 armour moved from Quebec to New Brunswick Nova Scotia
                  1 infantry moved from Quebec to New Brunswick Nova Scotia
                  1 artillery moved from Ontario to Quebec
                  1 infantry moved from Ontario to Quebec
                  1 infantry moved from India to 39 Sea Zone
                  1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Persia
                        British take Persia from Neutral_Allies
                  1 artillery moved from 80 Sea Zone to Persia
                  1 armour moved from Alexandria to Egypt
                  1 infantry moved from Alexandria to Egypt
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  1 fighter moved from Burma to India
                  3 infantry moved from Malaya to Shan State
                  4 infantry moved from India to Burma
                  1 artillery moved from India to Burma
                  1 aaGun moved from India to Burma
                  1 aaGun moved from India to Burma
                  1 infantry moved from West India to India
                  1 infantry moved from India to Burma
                  1 aaGun moved from India to Burma
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Place Units - British
                  1 artillery and 8 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

      Place Units - UK_Pacific
                  3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                  Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Pasta and sauerkraut in this case

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8), game2

      So that’s 10 shots at bombers without a hit, great

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Scramble in sz 97?

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Scotland to 97 Sea Zone

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  4 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 1 artillery and 3 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      D
      DaddyK
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