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    Posts made by DaddyK

    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                  3 infantry moved from 54 Sea Zone to Queensland
                  1 artillery moved from 54 Sea Zone to Queensland
                  1 bomber moved from Hawaiian Islands to Queensland
                  1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery moved from Brazil to 86 Sea Zone
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from Brazil to British Guiana
                  2 mech_infantrys moved from Central United States to Western United States

      Place Units - Americans
                  3 fighters placed in Western United States
                  1 destroyer placed in 10 Sea Zone
                  1 artillery placed in Central United States
                  1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      By the way, when you said to scramble in SZ 97, did you realize that I will have a destroyer in the battle (from sz 81) along with the planes from Malta?

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      Yes I expected to lose the rest of the ships in sz 6, but when I calculated the odds on the Korea attack I accidently left out the 6 ground units from FIC (without those I hold Korea).  The plan was then to fly in the 4 US and 3 Anzac planes (and possibly build an IC) to fend off or put a big dent in the greater air force you could bring to bear on J4.  The overall idea being to save India by drawing enough stuff north (even if I could not ultimately hold Korea).  Even before I discovered the miscalculation I had concluded I was fighting too dicey a battle on your home turf.  Thanks for letting me redo the turn.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      After sleeping on it, I would like to redo the American move.  While my version of the Doolittle raid may produce some exciting action, I think for a first game I would like to switch to something more mundane.  However, since you have revealed a response I will leave it up to you (actually the response I expected).  Let me know what you would like to do.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      Scramble and Kamakazie orders (if any) for SZ 6 please

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                  3 infantry moved from 6 Sea Zone to Korea
                  1 artillery moved from 6 Sea Zone to Korea
                  1 bomber moved from Hawaiian Islands to 6 Sea Zone

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
                  Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Germany: 1 artillery
                  EDIT: Adding units owned by Germans to Western Germany: 1 artillery
                  EDIT: Turning off Edit Mode

      Non Combat Move - Russians
                  5 infantry moved from Russia to Bryansk
                  1 submarine moved from 125 Sea Zone to 123 Sea Zone
                  1 mech_infantry moved from Turkmenistan to Volgograd
                  1 artillery and 2 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Western Ukraine to Bryansk
                  1 tactical_bomber moved from Novgorod to Bryansk
                  2 infantry moved from Novgorod to Belarus
                  1 tactical_bomber moved from Bryansk to Rostov
                  1 infantry moved from Bessarabia to Ukraine
                  1 infantry moved from Eastern Poland to Belarus
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 12 infantry moved from Buryatia to Amur

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  1 infantry placed in Novgorod
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      No problem.  I will fix it on turn (coming soon).  I found when I played against myself in triplea I was constantly failing to make moves I should have made.  Via La France!

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Combat Move - French
                  1 artillery moved from Normandy Bordeaux to Holland Belgium

      Combat - French
                  Battle in Holland Belgium
                      French attack with 1 artillery
                      Germans defend with 1 aaGun
                      French win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun

      Non Combat Move - French
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone

      Turn Complete - French

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  2 fighters moved from New Zealand to Queensland
                  1 infantry moved from New South Wales to Queensland
                  2 aaGuns moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      Well the FIC attack was a last minute inspiration that did not work out, everything else went according to plan

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - British
                  British buy 3 fighters; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 infantry moved from 76 Sea Zone to Ethiopia
                  1 armour moved from 76 Sea Zone to Ethiopia
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indo China
                  1 artillery moved from 36 Sea Zone to French Indo China
                  1 fighter moved from Burma to French Indo China
                  1 tactical_bomber moved from India to French Indo China
                  1 fighter moved from India to French Indo China

      Combat - British
                  Battle in French Indo China
                      British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 2 infantry
                      British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 artillery and 1 infantry
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                      Units damaged: 1 battleship owned by the Italians
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
                      Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Battle in Ethiopia
                      British attack with 1 armour, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Ethiopia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 111 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Germans defend with 1 battleship
                      British win with 1 fighter remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 destroyer
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport

      Non Combat Move - British
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 tactical_bomber moved from French Indo China to Burma
                  2 fighters moved from French Indo China to Burma
                  3 aaGuns and 5 infantry moved from India to Burma
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  1 artillery moved from Alexandria to Egypt
                  1 infantry moved from Alexandria to Egypt
                  1 fighter moved from 96 Sea Zone to Malta
                  1 bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from 97 Sea Zone to Malta
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 fighter moved from 111 Sea Zone to Scotland
                  1 infantry moved from Malaya to Shan State
                  1 infantry moved from Malaya to Shan State

      Place Units - British
                  2 fighters placed in United Kingdom
                  1 fighter placed in Union of South Africa

      Turn Complete - British
                  British collect 29 PUs; end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  4 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 11 PUs total
                  Some Units in India change ownership: 4 infantry and 1 mech_infantry

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      I will need scramble orders for sea zone 97

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Combat Move - British
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 infantry moved from 76 Sea Zone to Ethiopia
                  1 armour moved from 76 Sea Zone to Ethiopia
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indo China
                  1 artillery moved from 36 Sea Zone to French Indo China
                  1 fighter moved from Burma to French Indo China
                  1 tactical_bomber moved from India to French Indo China
                  1 fighter moved from India to French Indo China

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  6 infantry moved from Novgorod to Belarus
                  1 artillery moved from Novgorod to Belarus
                  2 aaGuns moved from Novgorod to Belarus
                  3 infantry moved from Baltic States to Belarus
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Eastern Poland to Belarus
                  3 infantry moved from Ukraine to Bryansk
                  1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Bessarabia to Western Ukraine
                  1 mech_infantry moved from Volgograd to Turkmenistan
                  1 armour moved from Volgograd to Rostov
                  1 armour moved from Russia to Rostov
                  1 infantry moved from Archangel to Belarus
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      Well it would have been nice to win that last round, but I am happy with the outcome.  I figure I traded 3 ftrs for 1 ftr and 4 tac.  I will do Russia tonight.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      Scramble all 3 fighters into 110.  OOL is max defense. In both battles take first and last hit to battleship. Take french ahead of UK

      posted in Play Boardgames
      D
      DaddyK
    • RE: Bid sub or no bid sub?

      I agree.  The extra ships left in sz 97 usually just get crushed by the Germans anyway.  Even if the second Italian destroyer gets killed and the sub can convoy for a couple of turns before the Italians can build another one, I think there are more useful things to do with the bid.  For example, if you bid a tank in Egypt instead, you can do all the usual sz 96 and 97 stuff and also launch a very favorable attack on Tobruk.

      posted in Axis & Allies Global 1940
      D
      DaddyK
    • RE: Japan T-1 purchase

      The two factory buy is particularly effective if you are doing a G1 or G2 attack coupled with a J4

      posted in Axis & Allies Global 1940
      D
      DaddyK
    • RE: Sea Lion - How would you do it?

      The success of a G3 sea lion is highly dependent on what the UK does, because a few units in or out of the fight can really tip the odds.  For example, if the UK builds all infantry both turns and does not do the sz 97 attack then they can have 5aa, 26inf, 1mech, 1tank, 5ftrs and 1bomber defending your attack of 11inf, 2arty,9tanks, 4ftr (assuming no losses and 1ftr covering the fleet) 5tac and 2bombers the odds of winning that fight are less than 20%.  On the otherhand if 2ftrs and 1bomber are in Med due to the sz97 attack and the 1inf and 1tank could not get over from Canada, then the odds are closer to 75%.

      One thing you can do, if you made the big investment in transports and the strategic bombing did not work out as well as you expected, and you find the odds are prohibitive, is to land your 22 units on Scotland on G3 and then attack London on G4 with those plus another 22 units (just remember to buy 10 inf for Berlin on G4 so you are ready for the Russian on slaught).

      Another option is to buy 2 transports on G1 instead of the sub and destroyer.  That way you can land 6 units in Scotland on G2 that the UK either has to attack (drawing units out of London) or are additional units for your attack on G3.  Just make sure your navy is strong enough not to be sunk by a UK2 attack.

      On the subject of US bombers, the real threat they pose is not so much as defenders of London (although as noted above a few units can make a difference) but as destroyers of the German navy and your 77 ipc investment in transports.  5 bombers and 2 carriers worth of planes flying out of sz 102 can take out most German fleets (which may mean you need to make a naval buy for Normandy on your attack turn as Variance suggested) or you need to make sure that he cannot land in Erie or Scotland (this is why UK players often send the mech to Erie on UK1)

      posted in Axis & Allies Global 1940
      D
      DaddyK
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