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    Posts made by DaddyK

    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      Well I think that roll probably seals the game for you.  I needed average rolls in the US and ANZAC attacks to take out the Japanese ships, which was my chance to slow/stem the Japanese tide, but didn’t get it.  I used max defense for your ool (normally I would have asked you, but after my pathetic first roll it did not seem like it would matter), I suppose you might have lost the cruiser instead of an AC.  Let me know if you want to change and re-roll accordingly.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Combat Move - French
                  1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 92 Sea Zone

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  3 submarines moved from 62 Sea Zone to 42 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  3 fighters moved from Queensland to 42 Sea Zone

      Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 4 submarines
                      Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                      Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -20
                      Casualties for Japanese: 2 carriers, 2 destroyers and 1 submarine
                      Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 4 submarines

      Non Combat Move - ANZAC
                  1 aaGun moved from Queensland to Northern Territory
                  1 artillery moved from Queensland to Northern Territory
                  1 infantry moved from South Australia to Queensland
                  1 artillery and 3 infantry moved from South Australia to Northern Territory

      Place Units - ANZAC
                  2 submarines and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 5 times
                  3 was rolled 5 times
                  4 was rolled 9 times
                  5 was rolled 8 times
                  6 was rolled 8 times
              Average roll : 3.850
              Median : 4.000
              Variance : 0.513
              Standard Deviation : 0.716
              Total rolls : 40

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 4 times
                  3 was rolled 2 times
                  4 was rolled 3 times
                  5 was rolled 5 times
                  6 was rolled 5 times
              Average roll : 3.818
              Median : 4.000
              Variance : 0.476
              Standard Deviation : 0.690
              Total rolls : 22

      ANZAC Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 6 times
                  5 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3.889
              Median : 4.000
              Variance : 0.824
              Standard Deviation : 0.907
              Total rolls : 18

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      I accidentally answered yes to a useless fight in sz109 when I had intended to move the sub in the noncombat phase.  I edited accordingly, hope that is okay with you.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Purchase Units - British
                  British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;

      Combat Move - British
                  1 fighter moved from West India to 39 Sea Zone

      Combat - British
                  British creates battle in territory 109 Sea Zone
                  Battle in 109 Sea Zone
                      British attack with 1 submarine
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                  Battle in 39 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 transport
                      British winBritish win, taking 109 Sea Zone from Germans with 1 submarine remaining with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 104 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  1 fighter moved from 39 Sea Zone to West India
                  1 tactical_bomber moved from Malta to Gibraltar
                  2 fighters moved from United Kingdom to Gibraltar
                  1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                  1 artillery moved from Eastern Persia to West India
                  1 infantry moved from Eastern Persia to Persia
                  1 infantry moved from West India to Eastern Persia
                  2 infantry moved from Egypt to Trans-Jordan

      Place Units - British
                  1 airfield placed in Gibraltar
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                  British collect 27 PUs (4 lost to blockades); end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 artillery and 2 infantry moved from Tsinghai to Kansu
                  1 fighter moved from Szechwan to Kansu

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 1 artillery, 1 fighter and 2 infantry
                      Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                      Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  10 infantry moved from Szechwan to Sikang
                  1 fighter moved from Kansu to Sikang

      Place Units - Chinese
                  3 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                  3 bombers and 1 fighter moved from Queensland to 42 Sea Zone
                  1 submarine moved from 101 Sea Zone to 104 Sea Zone
                  1 carrier moved from 91 Sea Zone to 104 Sea Zone
                  1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 104 Sea Zone
                  1 carrier moved from 92 Sea Zone to 104 Sea Zone
                  2 fighters moved from 92 Sea Zone to 104 Sea Zone
                  1 fighter moved from Eastern United States to 104 Sea Zone
                  1 fighter moved from Western United States to 104 Sea Zone

      Combat - Americans
                  Battle in 42 Sea Zone
                      Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber
                      Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                      Units damaged: 1 battleship owned by the Americans
                      Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                      1 battleship owned by the Americans and 2 cruisers owned by the Americans retreated to 55 Sea Zone
                      Japanese win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -44
                      Casualties for Japanese: 2 submarines
                      Casualties for Americans: 2 carriers and 3 destroyers
                  Battle in 104 Sea Zone
                      Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                      Germans defend with 1 destroyer
                      Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                      3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java

      Non Combat Move - Americans
                  2 artilleries and 2 infantry moved from Algeria to Morocco
                  1 artillery and 3 infantry moved from Queensland to Northern Territory
                  3 bombers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
                  2 transports moved from 54 Sea Zone to 62 Sea Zone
                  4 submarines moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 transports moved from 92 Sea Zone to 91 Sea Zone
                  1 submarine moved from 91 Sea Zone to 104 Sea Zone

      Place Units - Americans
                  1 fighter placed in Western United States
                  1 destroyer and 1 submarine placed in 10 Sea Zone
                  2 destroyers and 2 submarines placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      Thought I would check to see if you want to specify an order of loss for the big battle in Java sea, or just go with the Triplea standard order?

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                  3 bombers and 1 fighter moved from Queensland to 42 Sea Zone
                  1 submarine moved from 101 Sea Zone to 104 Sea Zone
                  1 carrier moved from 91 Sea Zone to 104 Sea Zone
                  1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 104 Sea Zone
                  1 carrier moved from 92 Sea Zone to 104 Sea Zone
                  2 fighters moved from 92 Sea Zone to 104 Sea Zone
                  1 fighter moved from Eastern United States to 104 Sea Zone
                  1 fighter moved from Western United States to 104 Sea Zone

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Purchase Units - Russians
                  Russians repair 1 damage on 1 factory_major; Remaining resources: 37 PUs;
                  Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Smolensk to Archangel
                  1 artillery moved from Vologda to Archangel
                  1 fighter moved from Russia to Archangel
                  1 infantry moved from Bryansk to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine
                  1 fighter moved from Russia to Western Ukraine
                  1 artillery moved from Rostov to Ukraine
                  1 artillery moved from Bryansk to Ukraine
                  6 infantry moved from Bryansk to Ukraine
                  1 tactical_bomber moved from Volgograd to Ukraine
                  2 armour and 1 mech_infantry moved from Iraq to Egypt

      Combat - Russians
                  Battle in Western Ukraine
                      Russians attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 1 mech_infantry
                      Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Ukraine
                      Russians attack with 2 artilleries, 6 infantry and 1 tactical_bomber
                      Germans defend with 2 artilleries, 1 factory_minor and 4 infantry
                      Russians win, taking Ukraine from Germans with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                      Casualties for Germans: 2 artilleries and 4 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Archangel
                      Russians attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 1 artillery and 1 infantry
                      Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry

      Non Combat Move - Russians
                  2 aaGuns and 12 infantry moved from Buryatia to Amur
                  1 artillery moved from Vologda to Russia
                  1 infantry moved from Bryansk to Smolensk
                  2 aaGuns, 2 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
                  1 fighter moved from Archangel to Russia
                  1 fighter moved from Western Ukraine to Russia
                  1 tactical_bomber moved from Ukraine to Russia
                  6 infantry moved from Novosibirsk to Samara

      Place Units - Russians
                  7 artilleries and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech

      Did you see my email regarding how I fouled up the post.  I can redo the move or you can use the file I attached to the email.  Whatever you want to do is okay with me.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      No problem, I will use the one you would like me to use.  We are playing a game after all.  Those subs just have a tough time shooting those torpedoes into the air (although in this case I wish they could).  Sorry, but I don’t think I will be able to do my turn until tomorrow

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      This is my fourth game.  You are doing very well.  No hurry on the move, I will not be able to look at it until tomorrow night

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Scotland to United Kingdom
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Turn Complete - French

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 3 submarines; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java

      Combat - ANZAC
                  Battle in Java

      Non Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to South Australia
                  1 artillery moved from New South Wales to South Australia

      Place Units - ANZAC
                  3 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      It did not matter, since my sub could’nt hit anyway.  I thought with going first and both of us with the same to hit role I could get one hit in with the Americans, then finish off with ANZAC.  The real problem was not the rolling, but the out of position subs.  I feel like my units have too frequently been out of position or not purchased at the right time (still learning the game).

      posted in Play Boardgames
      D
      DaddyK
    • RE: G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech

      No problem

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - British
                  British buy 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
                  UK_Pacific buy nothing; Remaining resources: 0 PUs;

      Combat Move - British
                  1 submarine moved from 109 Sea Zone to 104 Sea Zone
                  2 fighters moved from Scotland to 104 Sea Zone
                  3 infantry moved from India to Burma
                  2 fighters moved from India to Burma
                  1 tactical_bomber moved from India to Burma

      Combat - British
                  Battle in Burma
                      British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery and 1 mech_infantry
                      British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 artillery and 1 mech_infantry
                      Casualties for British: 1 infantry
                  Battle in 104 Sea Zone
                      British attack with 2 fighters and 1 submarine
                      Germans defend with 1 destroyer
                      British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer

      Non Combat Move - British
                  2 fighters moved from 104 Sea Zone to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  1 tactical_bomber moved from Morocco to Malta
                  1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery moved from Egypt to 81 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                  3 aaGuns, 7 infantry and 1 mech_infantry moved from India to West India
                  2 fighters moved from Burma to West India
                  1 tactical_bomber moved from Burma to West India
                  3 infantry moved from Eastern Persia to West India
                  1 infantry moved from 80 Sea Zone to Eastern Persia
                  1 artillery moved from 80 Sea Zone to Eastern Persia
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                  3 fighters moved from Egypt to Eastern Persia
                  2 fighters moved from Archangel to Russia

      Place Units - British
                  1 submarine placed in 109 Sea Zone
                  2 fighters and 1 tactical_bomber placed in Egypt

      Turn Complete - British
                  British collect 31 PUs; end with 32 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  2 infantry moved from Szechwan to Kweichow
                  1 artillery moved from Szechwan to Kweichow
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 1 artillery and 2 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 9 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 2 destroyers, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 infantry moved from Morocco to 92 Sea Zone
                  1 infantry moved from 92 Sea Zone to Algeria
                  2 artilleries and 1 infantry moved from Morocco to Algeria
                  1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                  2 fighters moved from 91 Sea Zone to Algeria

      Combat - Americans
                  Battle in Algeria
                      Americans attack with 2 artilleries, 2 fighters and 2 infantry
                      Italians defend with 1 artillery and 1 infantry
                      Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in 44 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                      Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                      Casualties for Americans: 1 submarine

      Non Combat Move - Americans
                  1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  1 fighter moved from Hawaiian Islands to 54 Sea Zone
                  1 fighter moved from Queensland to 54 Sea Zone
                  2 bombers moved from Western United States to Queensland
                  4 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 91 Sea Zone to 92 Sea Zone
                  2 carriers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  1 submarine moved from 92 Sea Zone to 93 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  1 artillery moved from Central United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  1 artillery moved from 91 Sea Zone to Morocco
                  2 fighters moved from Algeria to 92 Sea Zone

      Place Units - Americans
                  2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                  1 infantry placed in Western United States
                  1 fighter and 3 infantry placed in Eastern United States
                  1 fighter placed in Western United States
                  1 submarine placed in 101 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
                  EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
                  EDIT: Removing units owned by Japanese from Chahar: 8 infantry
                  EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 8 infantry
                  EDIT: Removing units owned by Japanese from Chahar: 1 aaGun
                  EDIT: Turning off Edit Mode

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
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      DaddyK
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