Well I think that roll probably seals the game for you. I needed average rolls in the US and ANZAC attacks to take out the Japanese ships, which was my chance to slow/stem the Japanese tide, but didn’t get it. I used max defense for your ool (normally I would have asked you, but after my pathetic first roll it did not seem like it would matter), I suppose you might have lost the cruiser instead of an AC. Let me know if you want to change and re-roll accordingly.
Posts made by DaddyK
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 4 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 carriers, 2 destroyers and 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 4 submarinesNon Combat Move - ANZAC
1 aaGun moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from South Australia to Queensland
1 artillery and 3 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.850
Median : 4.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
I accidentally answered yes to a useless fight in sz109 when I had intended to move the sub in the noncombat phase. I edited accordingly, hope that is okay with you.
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from West India to 39 Sea ZoneCombat - British
British creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British winBritish win, taking 109 Sea Zone from Germans with 1 submarine remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to West India
1 tactical_bomber moved from Malta to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Gibraltar
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 27 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
10 infantry moved from Szechwan to Sikang
1 fighter moved from Kansu to SikangPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 bombers and 1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 battleship owned by the Americans and 2 cruisers owned by the Americans retreated to 55 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -44
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 carriers and 3 destroyers
Battle in 104 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in JavaNon Combat Move - Americans
2 artilleries and 2 infantry moved from Algeria to Morocco
1 artillery and 3 infantry moved from Queensland to Northern Territory
3 bombers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 transports moved from 54 Sea Zone to 62 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
Thought I would check to see if you want to specify an order of loss for the big battle in Java sea, or just go with the Triplea standard order?
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 bombers and 1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 37 PUs;
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
2 armour and 1 mech_infantry moved from Iraq to EgyptCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 artillery moved from Vologda to Russia
1 infantry moved from Bryansk to Smolensk
2 aaGuns, 2 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
RE: G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech
Did you see my email regarding how I fouled up the post. I can redo the move or you can use the file I attached to the email. Whatever you want to do is okay with me.
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
No problem, I will use the one you would like me to use. We are playing a game after all. Those subs just have a tough time shooting those torpedoes into the air (although in this case I wish they could). Sorry, but I don’t think I will be able to do my turn until tomorrow
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
This is my fourth game. You are doing very well. No hurry on the move, I will not be able to look at it until tomorrow night
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
It did not matter, since my sub could’nt hit anyway. I thought with going first and both of us with the same to hit role I could get one hit in with the Americans, then finish off with ANZAC. The real problem was not the rolling, but the out of position subs. I feel like my units have too frequently been out of position or not purchased at the right time (still learning the game).
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RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from Scotland to 104 Sea Zone
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 104 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 104 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 tactical_bomber moved from Morocco to Malta
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
3 aaGuns, 7 infantry and 1 mech_infantry moved from India to West India
2 fighters moved from Burma to West India
1 tactical_bomber moved from Burma to West India
3 infantry moved from Eastern Persia to West India
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 fighters moved from Egypt to Eastern Persia
2 fighters moved from Archangel to RussiaPlace Units - British
1 submarine placed in 109 Sea Zone
2 fighters and 1 tactical_bomber placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
RE: Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 1 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 bombers moved from Western United States to Queensland
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters moved from Algeria to 92 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Chahar: 8 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 8 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs