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    Posts made by DaddyK

    • RE: What are you reading

      I recently read and would highly recommend Ian Toll’s “Pacific Crucible” and “Conquering Tide” covering the war in the Pacific.  I especially liked the insight into what was going on in Japan in the lead up to war, as well as the leadership and strategy on both sides.  A very good read, but for those looking for an order of battle level of detail this is not the book for you (does have some of the horrors of war stuff - - but not overdone).  After reading these I went on to read Six Frigates, also by Toll, which turned out to be the best of the three - - about the founding of the US navy.  Has a lot about post revolutionary war politics in addition to the naval battles and commanders, which I found really interesting but might not be everyone’s cup of tea.  I would also highly recommend the “The River War” by Winston Churchill an account of the re-conquest of the Sudan.  Well written with a dose of dry humor (no surprise given the author) and includes a detailed description of the battles (including order of battle and troop strengths).  Very interesting to read the book and think about who is writing it at the same time.

      posted in World War II History
      D
      DaddyK
    • RE: G1 attack: When should Japan declare war

      I few thoughts for your consideration on Italy.  Since a G1 sacrifices killing the UK navy in sz 110 for killing Russian infantry, you are generally not making any naval builds with Germany or Italy because you are usually just too weak to accomplish much with them and they distract from the land/air build up you need.  With that in mind I would not scramble against Taranto, and on I1 I would use the remaining navy plus the air force to clean out Sz 97 (forget the French fleet) this conserves the German air force for more important battles later.  On the German side I like using two subs to take out the cruiser in sz 91, but the COW opening attack on sz109 has merit as well (plus the usual attacks on sz 106 and 111).  Sending a sub to sz 125 to block lend lease for a turn is also worth considering since using it in the sz 111 battle probably just preserves the German battleship with one hit, which the French cruiser and plane will kill on F1.

      Your thoughts on North Africa are dead on.  I would use your remaining transport to start shuttling troops back to Europe (with the tank in the first load).  This is another reason I like taking out the UK cruiser in sz 91on G1 and using the Italian navy to clean out sz 97 on I1.

      Be sure to send your two tanks east on turn one for can openers in Russia.

      Set up to take Yugo (which should be weakened by the G2 strafe I mentioned in my first post) and Greece on I2 (using your air force and the troops you are shuttling back from Africa). This should give Italy enough production to defend itself and Greece (a UK landing there can a royal pain with the German army deep in Russia)

      If the US shows up with a large invasion force in sz91/Gibraltar and there are no fighters on Gibraltar, the Italian bomber can strat bomb the naval base and keep the US out of range of Italy, West Germany, Denmark and Norway for a turn.  Very situational, but can be very helpful in the right circumstance.

      Good Luck tomorrow

      posted in Axis & Allies Global 1940
      D
      DaddyK
    • RE: G1 attack: When should Japan declare war

      Loonytrain, let us know what you ended up doing and how it worked out.

      posted in Axis & Allies Global 1940
      D
      DaddyK
    • RE: G1 attack: When should Japan declare war

      Simon is correct that if the Allies respond appropriately a G5/G6 capture of Moscow can be stopped.  Part of the fun of doing G1 (particularly if your opponents are not used to it) is that they may not respond appropriately (or appropriately enough).  A G1 often presents a chance to knock out a clump of units because the retreat needs to happen a little faster.  The same is true in getting UK planes to Moscow.  Taking Moscow on G5 is very doable if there are no UK planes (should be somewhere around 23 units left). With 6 planes (1 tac) it drops to an unacceptable 7 units left. If you wait until G6 when the Bulgarians and Fins can reach Moscow (along with an additional 3 tanks built in Ukraine) then you are back to about 23 units surviving against 6 UK planes, and the surviving amount goes down by about 3 for every UK fighter added.  Here I am talking about a J4 scenario where you bought 8 bombers on G3/G4 and lost one to Moscow strategic bombing AA fire.

      posted in Axis & Allies Global 1940
      D
      DaddyK
    • RE: G1 attack: When should Japan declare war

      In my view G1/J1 is primarily a Pacific strategy, and G1/J4 is primarily a Europe strategy.

      If you are doing G1/J4 your goal is to take Moscow on G5.  To do this you need to send everything east, and your builds are mech and armor on G1/G2 and mostly bombers on G3/G4.  On G2 slingshot the German mech/armor from France to Slovakia with a strafe of Yugo.  Start strategic bombing Moscow on G3.  The effect of all of this is to put an overwhelming force in Russia and limit his ability to respond.  The other effect is that western Europe is thinly held with just enough to beat back UK landings.  You cannot afford to have the US show up in Europe before G5 when you take Moscow and more importantly drop a large land unit buy into western Europe.  Having Japan wait until J4 means the US goes to Gibraltar on US4 and lands somewhere on US5 (after you have done your defensive build on G5).  Japan spends it time beating up on China and Siberia (the Japanese player may feel a little frustrated because his fighting capability will be under utilized).  On the other hand the psychological and economic effect of an earlier Moscow fall is hopefully worth it.  If you release Japan early, the US will show up in Europe too soon and Germany will be forced to divert resources from Russia at the crucial moment and the move on Moscow will likely flounder.

      In a G1/J1 I think the primary goal is to distract the US into sending an inordinate amount of resources to the Europe side, hopefully leaving Hawaii or Sydney vulnerable early.  If this happens, then its a game winner because in a J1 taking Calcutta is usually a foregone conclusion.  Even if the US does not skimp too much on the Pacific, the earlier presence of US help in Europe, will force Germany to slow its initial blitz of Russia to defend Europe.  This is not necessarily a bad thing, it just means as Germany you are going to shift gears to a more standard and methodical approach to Russia.

      Going G1/J2 just seems to give up the advantages of J1 and just gives the US a turn to get ready for war.

      Going G1/J3 is like being half pregnant, you have lost the advantages of an earlier J1 or even J2, and the US will wreak havoc on Europe before Germany is ready. The only good thing is you would get the jump on an almost certain UK/ANZAC DOW on their turn 3, thus denying them a big haul of NO’s (but if you don’t like the prospect of a much stronger UK/ANZAC then you might as well do J1)

      posted in Axis & Allies Global 1940
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Are we still playing?

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Purchase Units - Russians
                  Russians repair 1 damage on 1 factory_major; Remaining resources: 29 PUs;
                  Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 artilleries and 6 infantry moved from Samara to Novosibirsk
                  1 fighter moved from Russia to Novosibirsk
                  1 tactical_bomber moved from Russia to Novosibirsk
                  2 infantry moved from Smolensk to Archangel
                  1 fighter moved from Russia to Archangel
                  2 infantry moved from Bryansk to Western Ukraine
                  1 fighter moved from Russia to Western Ukraine
                  20 infantry moved from Bryansk to Ukraine
                  10 artilleries moved from Bryansk to Ukraine
                  1 infantry moved from Vologda to Urals
                        Russians take Urals from Japanese
                  1 armour moved from Egypt to Tobruk
                        British take Alexandria from Italians
                        Russians take Tobruk from Italians

      Combat - Russians
                  Battle in Novosibirsk
                      Russians attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                      Japanese defend with 3 armour, 1 infantry and 1 mech_infantry
                          Russians roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Novosibirsk, round 1 :  6/10 hits
                          Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 1 :  4/5 hits
                          4 infantry owned by the Russians , 3 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                      Russians win, taking Novosibirsk from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry
                      Casualties for Russians: 4 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 artillery
                          Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  0/3 hits
                          Germans roll dice for 1 artillery in Western Ukraine, round 1 :  0/1 hits
                          Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                          Germans roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                          1 artillery owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Battle in Archangel
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 armour
                          Russians roll dice for 1 fighter and 2 infantry in Archangel, round 1 :  2/3 hits
                          Germans roll dice for 1 armour in Archangel, round 1 :  0/1 hits
                          1 armour owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Ukraine
                      Russians attack with 10 artilleries and 20 infantry
                      Germans defend with 1 armour, 1 factory_minor and 1 infantry
                          Russians roll dice for 10 artilleries and 20 infantry in Ukraine, round 1 :  7/30 hits
                          Germans roll dice for 1 armour and 1 infantry in Ukraine, round 1 :  1/2 hits
                          1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 10 artilleries and 19 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour and 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 artilleries and 6 infantry moved from Russia to Samara
                  1 fighter moved from Novosibirsk to Russia
                  1 tactical_bomber moved from Novosibirsk to Russia
                  1 fighter moved from Western Ukraine to Russia
                  1 fighter moved from Archangel to Russia
                  1 infantry moved from Bryansk to Belarus
                  2 infantry moved from Bryansk to Smolensk
                  2 infantry moved from Bryansk to Ukraine
                  1 artillery moved from Bryansk to Ukraine
                  1 infantry moved from Russia to Bryansk
                  2 aaGuns moved from Bryansk to Ukraine
                  2 mech_infantrys moved from Russia to Bryansk
                  1 armour moved from Russia to Bryansk
                  1 infantry moved from Smolensk to Vologda
                  1 infantry moved from Bryansk to Smolensk

      Place Units - Russians
                  2 artilleries and 7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 25 PUs; end with 25 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Well its the end of 1945 and you are doing alot better than the historical axis (conversely I am doing alot worse than the historical allies)

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 fighter moved from 42 Sea Zone to Burma
                  1 fighter moved from India to Burma
                  2 fighters moved from Iraq to India
                  1 fighter moved from New South Wales to 42 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      I assumed you did not want to intercept in West Germany, since it would have been 4 ftrs against 12 ftrs and 3 bombers.  If I was wrong, we can roll that battle and and edit accordingly.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - British
                  British buy 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Shan State to French Indo China
                        UK_Pacific take French Indo China from Japanese

      Combat - British

      Non Combat Move - British
                  1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                  3 infantry moved from United Kingdom to 110 Sea Zone
                  1 artillery moved from United Kingdom to 110 Sea Zone
                  1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                  1 fighter moved from Union of South Africa to Egypt
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from India to 39 Sea Zone
                  1 bomber moved from Persia to Burma
                  1 artillery moved from India to Burma
                  4 infantry moved from India to Burma
                  1 aaGun moved from India to Burma
                  1 fighter moved from India to Burma
                  1 mech_infantry moved from Siam to Burma
                  2 armour and 2 mech_infantrys moved from Persia to Iraq
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Persia
                  2 fighters moved from India to 80 Sea Zone

      Place Units - British
                  3 infantry placed in Persia
                  2 artilleries and 2 infantry placed in United Kingdom
                  1 submarine placed in 71 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,1,1,6,3,2,2,1,2
                  British collect 28 PUs (3 lost to blockades); end with 30 PUs total

      Place Units - UK_Pacific
                  1 artillery and 5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                  Some Units in India change ownership: 1 artillery and 5 infantry

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 4 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 1 PU; end with 5 PUs total

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 4 PUs;

      Combat Move - Chinese

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from United Kingdom to Germany
                  3 bombers moved from United Kingdom to Western Germany
                  3 fighters moved from United Kingdom to Western Germany
                  4 fighters moved from Norway to Western Germany
                  5 fighters moved from 110 Sea Zone to Western Germany
                  2 fighters moved from Hawaiian Islands to 25 Sea Zone
                  1 bomber moved from Hawaiian Islands to 25 Sea Zone
                  1 submarine moved from 26 Sea Zone to 25 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Germany
                      Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                      Bombing raid in Germany causes 3 damage total.
                  Air Battle in Western Germany
                      Americans attacks with 15 units heading to Western Germany
                      Air Battle is over, the remaining Bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 3,4,4 and causes: 11 damage to unit: factory_major
                      Bombing raid in Western Germany causes 11 damage total.
                  Battle in 25 Sea Zone
                      Americans attack with 1 bomber, 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                      Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  2 fighters moved from Western United States to 26 Sea Zone
                  2 fighters moved from Western United States to Hawaiian Islands
                  2 fighters moved from 25 Sea Zone to Hawaiian Islands
                  1 bomber moved from 25 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                  1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  1 submarine moved from 88 Sea Zone to 85 Sea Zone
                  1 aaGun, 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                  5 fighters moved from Western Germany to 112 Sea Zone
                  7 fighters moved from Western Germany to Norway
                  3 bombers moved from Western Germany to Norway
                  1 bomber moved from Germany to Norway

      Place Units - Americans
                  1 armour and 2 infantry placed in Norway
                  1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                  4 infantry placed in Western United States
                  1 artillery and 1 bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 61 PUs; end with 61 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from United Kingdom to Germany
                  3 bombers moved from United Kingdom to Western Germany
                  3 fighters moved from United Kingdom to Western Germany
                  4 fighters moved from Norway to Western Germany
                  5 fighters moved from 110 Sea Zone to Western Germany
                  2 fighters moved from Hawaiian Islands to 25 Sea Zone
                  1 bomber moved from Hawaiian Islands to 25 Sea Zone
                  1 submarine moved from 26 Sea Zone to 25 Sea Zone

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      I will be out of the country on vacation until 5/26, you can do your move whenever and I will move as soon as I get back home.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Russians
                  Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Smolensk to Archangel
                        Russians take Archangel from Germans
                  2 infantry moved from Bryansk to Belarus
                  1 fighter moved from Russia to Belarus
                  1 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  1 fighter moved from Russia to Western Ukraine
                  1 artillery and 6 infantry moved from Samara to Novosibirsk
                  1 fighter moved from Russia to Novosibirsk
                  1 tactical_bomber moved from Russia to Novosibirsk

      Combat - Russians
                  Battle in Novosibirsk
                      Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                      Japanese defend with 2 armour and 3 infantry
                      Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Japanese: 2 armour and 3 infantry
                      Casualties for Russians: 3 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Belarus
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 artillery
                      Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery

      Non Combat Move - Russians
                  1 fighter moved from Western Ukraine to Russia
                  1 fighter moved from Belarus to Russia
                  1 fighter moved from Novosibirsk to Russia
                  1 tactical_bomber moved from Novosibirsk to Russia
                  6 infantry moved from Russia to Samara
                  2 artilleries moved from Russia to Samara
                  1 infantry moved from Rostov to Bryansk
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Rostov to Volgograd
                  1 armour moved from Iraq to Egypt
                  1 infantry moved from Smolensk to Vologda
                  1 infantry moved from Bryansk to Smolensk

      Place Units - Russians
                  2 artilleries and 7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      The Russians have been pretty amazing at extracting casualties from the Germans with defensive fire, unlike the Chinese, who seemed like they didin’t kill a single Japanese with defensive fire.  I will do my Russian turn later tonight when I get home from work.

      posted in Play Boardgames
      D
      DaddyK
    • RE: Shrimp +6 Axis v DaddyK Allies

      Are we still playing this game?

      posted in Play Boardgames
      D
      DaddyK
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