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    Posts made by DaButcher

    • RE: David vs Kenneth

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from 91 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              2 artilleries moved from 91 Sea Zone to Morocco
              3 infantry moved from Brazil to French Guiana
              1 bomber moved from Wake Island to Caroline Islands
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              5 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone
              1 armour moved from 33 Sea Zone to Caroline Islands
              3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
              5 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 mech_infantry moved from New Guinea to 46 Sea Zone
              1 infantry moved from New Guinea to 46 Sea Zone
              1 submarine moved from 46 Sea Zone to 44 Sea Zone
              1 submarine moved from 46 Sea Zone to 35 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 mech_infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Morocco
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits
                      1 bomber owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                      1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits
                      Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 bomber and 2 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 110 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                  Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from 110 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              2 destroyers placed in 10 Sea Zone
              Americans undo move 1.
              1 destroyer placed in 10 Sea Zone
              1 destroyer and 4 transports placed in 101 Sea Zone
              4 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,17
      Japanese regular : 0,67
      Japanese AA : 0,83
      Germans regular : 0,67
      

      Savegame

      posted in Play Boardgames
      D
      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 destroyer moved from 113 Sea Zone to 112 Sea Zone
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
              1 armour moved from Ukraine to Caucasus
                    Germans take Rostov from Russians
                    Germans take Caucasus from Russians
              1 infantry moved from Ukraine to Rostov
              1 infantry moved from Archangel to Belarus
              2 artilleries moved from Novgorod to Belarus
              2 infantry moved from Novgorod to Belarus
              1 bomber moved from Novgorod to Holland Belgium
              3 infantry moved from Western Germany to Northern Italy
              3 infantry moved from Western Germany to Northern Italy
              5 artilleries moved from Western Germany to Northern Italy
              1 infantry moved from Western Germany to Holland Belgium
              3 mech_infantrys moved from Denmark to Northern Italy
              1 tactical_bomber moved from Denmark to 112 Sea Zone
              1 fighter moved from Denmark to 112 Sea Zone
              3 infantry moved from Western Germany to Holland Belgium
              1 bomber moved from Novgorod to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              3 infantry moved from Western Germany to Northern Italy
              2 artilleries moved from Western Germany to Northern Italy
              2 armour moved from Western Germany to Northern Italy
              2 mech_infantrys moved from Denmark to Northern Italy
              1 fighter moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to 112 Sea Zone
              1 fighter moved from Denmark to 112 Sea Zone
              1 fighter moved from Denmark to Holland Belgium
              2 armour moved from Denmark to Northern Italy
      
          Combat - Germans
              Battle in 112 Sea Zone
                  Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                      Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 112 Sea Zone
                  Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Holland Belgium
                  Germans attack with 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                  British defend with 3 infantry
                      Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,17 expected hits
                      British roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits, 1,00 expected hits
                      3 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 infantry
                  Casualties for British: 3 infantry
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Holland Belgium to Western Germany
              2 bombers moved from Holland Belgium to Western Germany
              3 fighters moved from Holland Belgium to Western Germany
              1 fighter moved from Western Germany to Northern Italy
              1 tactical_bomber moved from Western Germany to Northern Italy
              1 tactical_bomber moved from 112 Sea Zone to Denmark
              1 fighter moved from 112 Sea Zone to Denmark
              1 fighter moved from 112 Sea Zone to Western Germany
              1 tactical_bomber moved from 112 Sea Zone to Western Germany
              3 infantry moved from Denmark to 113 Sea Zone
              1 infantry moved from Norway to 113 Sea Zone
              4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
              3 transports moved from 115 Sea Zone to 113 Sea Zone
              4 infantry moved from 115 Sea Zone to Novgorod
      
          Place Units - Germans
              2 armour and 1 mech_infantry placed in Novgorod
              1 armour and 2 mech_infantrys placed in Ukraine
              1 infantry placed in France
              10 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4
              Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 2 mech_infantrys
              EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      Germans regular : 1,83
      British regular : 2,00
      

      Savegame

      posted in Play Boardgames
      D
      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novgorod to Baltic States
                    Russians take Baltic States from Germans
              1 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              3 infantry moved from Karelia to Novgorod
              3 infantry moved from Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Bessarabia to Western Ukraine
              1 infantry moved from Bessarabia to Ukraine
              2 mech_infantrys moved from Russia to Smolensk
              1 mech_infantry moved from Russia to Smolensk
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Novgorod
              4 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Greece to Rostov
      
          Combat - Italians
              Battle in Rostov
                  Italians attack with 1 bomber
                  Russians defend with 2 mech_infantrys
                      Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                      Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Russians lost in Rostov
                      Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0,67 expected hits
                      Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Russians lost in Rostov
                  Italians win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Russians: 2 mech_infantrys
      
          Non Combat Move - Italians
              1 bomber moved from Rostov to Novgorod
      
          Place Units - Italians
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6
              Italians collect 1 PU (7 lost to blockades); end with 3 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0,67
      Russians regular : -1,00
      

      Savegame

      posted in Play Boardgames
      D
      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              1 cruiser moved from 62 Sea Zone to 42 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
              1 fighter moved from Dutch New Guinea to Java
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
      
          Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              1 cruiser moved from 62 Sea Zone to 42 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
              1 fighter moved from Dutch New Guinea to Java
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 destroyer moved from 6 Sea Zone to 33 Sea Zone
              2 submarines moved from 6 Sea Zone to 33 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 mech_infantry moved from Japan to 6 Sea Zone
              4 infantry moved from Japan to 6 Sea Zone
              1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
              1 submarine moved from 36 Sea Zone to 42 Sea Zone
              1 mech_infantry moved from 36 Sea Zone to Kwangsi
              1 artillery moved from 36 Sea Zone to Kwangsi
              1 infantry moved from 36 Sea Zone to Kwangsi
              1 infantry moved from 36 Sea Zone to Kwangsi
              2 infantry moved from 36 Sea Zone to French Indo China
              1 carrier moved from 37 Sea Zone to 34 Sea Zone
              1 fighter moved from 37 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
              2 battleships moved from 37 Sea Zone to 36 Sea Zone
              2 cruisers moved from 37 Sea Zone to 36 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 bomber moved from Kiangsu to 33 Sea Zone
              1 armour moved from Sikang to Kazakhstan
                    Japanese take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 armour moved from Yenisey to Yakut S.S.R.
              1 armour moved from Buryatia to Yakut S.S.R.
              1 armour moved from Kweichow to Hunan
              2 infantry moved from Kweichow to Hunan
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
              1 artillery moved from 36 Sea Zone to Kwangsi
              1 infantry moved from 36 Sea Zone to Kwangsi
              1 artillery moved from Siam to Shan State
              1 infantry moved from Malaya to Shan State
              1 mech_infantry moved from Malaya to Shan State
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 mech_infantry moved from Kiangsu to Kiangsi
              1 mech_infantry moved from Kiangsu to Kiangsi
              1 tactical_bomber moved from Kiangsu to Kwangsi
              1 fighter moved from Kiangsu to Kwangsi
              1 tactical_bomber moved from Kiangsu to Kwangsi
              1 fighter moved from Kiangsu to Kwangsi
              4 armour moved from Kiangsu to Hunan
              1 destroyer moved from 37 Sea Zone to 34 Sea Zone
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 carrier moved from 37 Sea Zone to 36 Sea Zone
              1 fighter moved from 37 Sea Zone to Shan State
              1 tactical_bomber moved from 37 Sea Zone to Shan State
              3 transports moved from 37 Sea Zone to 36 Sea Zone
              1 carrier moved from 37 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to Shan State
              1 fighter moved from 37 Sea Zone to Shan State
              1 fighter moved from Kiangsu to Kwangsi
              1 tactical_bomber moved from Kiangsu to Kwangsi
              1 fighter moved from Kiangsu to Kiangsi
              1 tactical_bomber moved from Kiangsu to Kiangsi
      
          Combat - Japanese
              Battle in 42 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in French Indo China
              Battle in Shan State
                  Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                  British defend with 3 mech_infantrys
                      Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits
                      UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State
                  Japanese win, taking French Indo China from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 3 mech_infantrys
              Battle in Kwangsi
                  Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                  ANZAC defend with 4 fighters
                      Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 4/4 hits, 2,33 expected hits
                      Chinese roll dice for 4 fighters in Kwangsi, round 2 : 2/4 hits, 2,67 expected hits
                      2 infantry owned by the Japanese and 4 fighters owned by the ANZAC lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
                  Casualties for Japanese: 2 infantry
                  Casualties for ANZAC: 4 fighters
              Battle in Kiangsi
                  Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Hunan
                  Japanese attack with 5 armour and 2 infantry
                  Americans defend with 1 artillery
                      Japanese roll dice for 5 armour and 2 infantry in Hunan, round 2 : 3/7 hits, 2,83 expected hits
                      Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Americans lost in Hunan
                  Japanese win, taking Hunan from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
              Battle in Yakut S.S.R.
                  Japanese attack with 2 armour
                  Russians defend with 2 mech_infantrys
                      Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 1/2 hits, 1,00 expected hits
                      Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits
                      1 armour owned by the Japanese lost in Yakut S.S.R.
                  Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
                  Casualties for Japanese: 2 armour
                  Casualties for Russians: 1 mech_infantry
              Battle in 33 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                  ANZAC defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
                      Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                  Units damaged: 1 carrier owned by the ANZAC
                      ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                      ANZAC roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                      1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                      Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
                      ANZAC roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
                      2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      Japanese roll dice for 1 bomber and 2 tactical_bombers in 33 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
                      ANZAC roll dice for 2 fighters in 33 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                      2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                      Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                      ANZAC roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 33 Sea Zone
                  ANZAC win with no units remaining. Battle score for attacker is -16
                  Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                  Casualties for ANZAC: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
      
          Non Combat Move - Japanese
              2 tactical_bombers moved from Shan State to 36 Sea Zone
              2 fighters moved from Shan State to 36 Sea Zone
              1 tactical_bomber moved from Kiangsi to Kiangsu
              1 fighter moved from Kiangsi to Kiangsu
              3 fighters moved from Kwangsi to Kiangsu
              3 tactical_bombers moved from Kwangsi to Kiangsu
      
          Place Units - Japanese
              1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone
              3 armour placed in Kiangsu
              1 fighter and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 64 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1,33
      Japanese regular : -0,17
      ANZAC regular : 3,33
      UK_Pacific regular : 0,00
      Russians regular : 0,67
      

      Savegame

      posted in Play Boardgames
      D
      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 submarines moved from 26 Sea Zone to 46 Sea Zone
              1 carrier moved from 26 Sea Zone to 46 Sea Zone
              1 fighter moved from 26 Sea Zone to 46 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 16 Sea Zone to Wake Island
              4 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 46 Sea Zone to New Guinea
              1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 submarine placed in 10 Sea Zone
              1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Suiyuyan to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Hopei
              1 artillery moved from Shensi to Hopei
              1 infantry moved from Hunan to Kwangsi
              4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 4 artilleries, 1 fighter and 10 infantry
                  Japanese defend with 5 armour, 7 artilleries and 2 infantry
                      Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
                      Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
                      2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
                      Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
                      Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
                      3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
                  1 fighter owned by the Chinese retreated
                  2 artilleries owned by the Chinese retreated to Yunnan
                  Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
                  Casualties for Chinese: 2 artilleries and 10 infantry
                  Casualties for Japanese: 5 artilleries and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
      
          Place Units - Chinese
              1 infantry placed in Chahar
              1 infantry placed in Hunan
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 15 PUs; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 tactical_bomber moved from Gibraltar to Morocco
              2 infantry moved from Persia to Iraq
              2 infantry moved from Trans-Jordan to Iraq
              1 artillery moved from Trans-Jordan to Iraq
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 artillery moved from Italian Somaliland to 76 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 bombers moved from Egypt to Iraq
              3 fighters moved from Egypt to Iraq
              1 fighter moved from Yunnan to French Indo China
              1 tactical_bomber moved from Yunnan to French Indo China
              2 infantry moved from Yunnan to French Indo China
              1 mech_infantry moved from Yunnan to French Indo China
              1 fighter moved from Burma to French Indo China
      
          Combat - British
              Battle in French Indo China
                  British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 3 artilleries, 2 bombers, 1 factory_minor and 2 fighters
                      British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
                      Japanese roll dice for 3 artilleries, 2 bombers and 2 fighters in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
                      1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                      British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits
                      Japanese roll dice for 2 artilleries and 2 fighters in French Indo China, round 3 : 0/4 hits, 2,00 expected hits
                      1 artillery owned by the Japanese lost in French Indo China
                      British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 artillery and 2 fighters in French Indo China, round 4 : 1/3 hits, 1,67 expected hits
                      1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                      British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits, 1,67 expected hits
                      Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits
                      2 fighters owned by the Japanese and 2 fighters owned by the British lost in French Indo China
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 26
                  Casualties for British: 2 fighters, 2 infantry and 1 mech_infantry
                  Casualties for Japanese: 3 artilleries, 2 bombers and 2 fighters
              Battle in Iraq
                  British attack with 1 artillery, 2 bombers, 3 fighters and 4 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 artillery, 2 bombers, 3 fighters and 4 infantry in Iraq, round 2 : 4/10 hits, 4,00 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                      3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 artillery, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Morocco
                  British attack with 1 tactical_bomber
                  Germans defend with 1 bomber
                      British roll dice for 1 tactical_bomber in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                      Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits, 0,50 expected hits
                      Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits, 0,17 expected hits
                      1 bomber owned by the Germans lost in Morocco
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 bomber
      
          Non Combat Move - British
              1 tactical_bomber moved from Morocco to Gibraltar
              2 fighters moved from Iraq to 81 Sea Zone
              1 fighter moved from Iraq to Egypt
              2 bombers moved from Iraq to India
              1 artillery moved from 79 Sea Zone to West India
              1 infantry moved from 79 Sea Zone to West India
              2 infantry moved from India to Burma
              1 aaGun moved from Yunnan to Burma
              1 aaGun moved from Yunnan to Burma
              1 tactical_bomber moved from French Indo China to Burma
              1 infantry moved from British Guiana to Suriname
                    British take Suriname from Dutch
      
          Place Units - British
              1 carrier and 1 destroyer placed in 81 Sea Zone
              1 submarine placed in 98 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,4
              British collect 30 PUs (3 lost to blockades); end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 1 artillery and 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Americans regular : -0,33
      Italians regular : -0,33
      Japanese regular : 0,33
      Neutral_Axis regular : 1,00
      British regular : 0,50
      

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Suiyuyan to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Hopei
              1 artillery moved from Shensi to Hopei
              1 infantry moved from Hunan to Kwangsi
              4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 4 artilleries, 1 fighter and 10 infantry
                  Japanese defend with 5 armour, 7 artilleries and 2 infantry
                      Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
                      Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
                      2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
                      Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
                      Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
                      3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
                  1 fighter owned by the Chinese retreated
                  2 artilleries owned by the Chinese retreated to Yunnan
                  Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
                  Casualties for Chinese: 2 artilleries and 10 infantry
                  Casualties for Japanese: 5 artilleries and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
      
          Place Units - Chinese
              1 infantry placed in Chahar
              1 infantry placed in Hunan
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 15 PUs; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Japanese regular : 2,33
      

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 submarines moved from 26 Sea Zone to 46 Sea Zone
              1 carrier moved from 26 Sea Zone to 46 Sea Zone
              1 fighter moved from 26 Sea Zone to 46 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 16 Sea Zone to Wake Island
              4 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 46 Sea Zone to New Guinea
              1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 submarine placed in 10 Sea Zone
              1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      Japanese regular : 0,67
      

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      DaButcher
    • RE: David vs Kenneth

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Bryansk to Tambov
                    Germans take Tambov from Russians
              1 infantry moved from Bryansk to Rostov
                    Germans take Rostov from Russians
              1 infantry moved from Bessarabia to Ukraine
              1 infantry moved from Bryansk to Ukraine
              2 artilleries moved from Bryansk to Ukraine
              1 infantry moved from Belarus to Bryansk
              2 mech_infantrys moved from Belarus to Western Ukraine
              1 mech_infantry moved from Smolensk to Vologda
              1 mech_infantry moved from Novgorod to Vologda
              1 armour moved from Novgorod to Vologda
              1 armour moved from Novgorod to Vologda
              1 mech_infantry moved from Novgorod to Vologda
              1 mech_infantry moved from Novgorod to Vologda
              1 infantry moved from Novgorod to Archangel
              1 infantry moved from Belarus to Smolensk
              1 infantry moved from Novgorod to Archangel
              1 bomber moved from Belarus to Ukraine
              1 bomber moved from Belarus to Vologda
              2 armour moved from Belarus to Ukraine
              4 armour moved from Belarus to Western Ukraine
      
          Combat - Germans
              Battle in Ukraine
                  Germans attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
                  Russians defend with 1 factory_minor and 3 infantry
                      Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Ukraine, round 2 : 5/7 hits, 3,00 expected hits
                      Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
              Battle in Western Ukraine
                  Germans attack with 4 armour and 2 mech_infantrys
                  Russians defend with 2 infantry
                      Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits
                      Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Vologda
                  Germans attack with 2 armour, 1 bomber and 4 mech_infantrys
                  Russians defend with 2 infantry
                      Germans roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Vologda, round 2 : 2/7 hits, 2,33 expected hits
                      Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 2 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Vologda to Novgorod
              1 bomber moved from Ukraine to Novgorod
              2 mech_infantrys moved from Western Germany to Denmark
              1 armour moved from Western Germany to Denmark
              1 fighter moved from Western Germany to Denmark
              1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery moved from Western Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 infantry moved from 115 Sea Zone to Novgorod
              1 artillery moved from 115 Sea Zone to Novgorod
              4 artilleries moved from Denmark to Western Germany
              4 infantry moved from Western Germany to Denmark
      
          Place Units - Germans
              1 armour, 1 fighter and 3 infantry placed in Western Germany
              1 artillery and 1 infantry placed in Novgorod
              1 destroyer and 1 submarine placed in 113 Sea Zone
              4 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,6
              Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1,33
      Germans regular : 1,33
      

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to Egypt
      
          Combat - Italians
              Strategic bombing raid in Egypt
                      British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
                  Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Egypt causes 3 damage total. 
      
          Non Combat Move - Italians
              1 bomber moved from Egypt to Greece
              1 infantry moved from Northern Italy to Southern France
              1 infantry moved from Northern Italy to Southern France
              1 artillery moved from Northern Italy to Southern France
      
          Place Units - Italians
              1 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2
              Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
      

      Combat Hit Differential Summary :

      British AA : -0,17
      

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Sumatra to 41 Sea Zone
              1 mech_infantry moved from Java to 42 Sea Zone
              1 artillery moved from Java to 42 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 armour moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 armour moved from Tsinghai to Sikang
                    Japanese take Sikang from Chinese
              1 armour moved from Kansu to Timguska
                    Japanese take Timguska from Russians
              1 armour moved from Timguska to Yenisey
                    Japanese take Yenisey from Russians
              1 armour moved from Amur to Buryatia
              1 infantry moved from Anhwe to Hunan
                    Japanese take Hunan from Chinese
              2 infantry moved from Hopei to Kweichow
              1 armour moved from Hopei to Kweichow
              3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers moved from Kwangtung to Kiangsi
              1 bomber moved from Kiangsu to Kweichow
              1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
              2 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
              1 artillery, 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 37 Sea Zone
              1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Shan State
              1 mech_infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from 37 Sea Zone to Malaya
              1 artillery moved from 37 Sea Zone to Siam
              3 fighters moved from 37 Sea Zone to Malaya
              3 tactical_bombers moved from 37 Sea Zone to Malaya
      
          Combat - Japanese
              Battle in Siam
              Battle in Shan State
              Battle in Malaya
                  Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                  Americans defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1,33 expected hits
                      UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Americans lost in Malaya
                  Japanese win, taking Siam from UK_Pacific, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 mech_infantry
              Battle in Kiangsi
                  Japanese attack with 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
                  British defend with 1 mech_infantry
                      Japanese roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 7,00 expected hits
                      Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Kweichow
                  Japanese attack with 1 armour, 1 bomber and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Kweichow to Kiangsu
              4 fighters moved from Kiangsi to Kiangsu
              4 tactical_bombers moved from Kiangsi to Kiangsu
              3 tactical_bombers moved from Malaya to 37 Sea Zone
              3 fighters moved from Malaya to 37 Sea Zone
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              2 transports placed in 6 Sea Zone
              2 artilleries and 4 infantry placed in Japan
              3 infantry placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 66 PUs; end with 66 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,67
      Japanese regular : 2,17
      UK_Pacific regular : -0,33
      

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              13 infantry moved from Novgorod to Karelia
              2 fighters moved from Novgorod to Karelia
              2 infantry moved from Bryansk to Western Ukraine
              3 infantry moved from Ukraine to Bessarabia
              1 tactical_bomber moved from Ukraine to Bessarabia
              1 tactical_bomber moved from Russia to Western Ukraine
              1 fighter moved from Russia to Western Ukraine
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 2 fighters and 13 infantry
                  Germans defend with 11 infantry
                      Russians roll dice for 2 fighters and 13 infantry in Karelia, round 2 : 2/15 hits, 3,17 expected hits
                      Germans roll dice for 11 infantry in Karelia, round 2 : 3/11 hits, 3,67 expected hits
                      3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 2 fighters and 10 infantry in Karelia, round 3 : 5/12 hits, 2,67 expected hits
                      Germans roll dice for 9 infantry in Karelia, round 3 : 5/9 hits, 3,00 expected hits
                      5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 2 fighters and 5 infantry in Karelia, round 4 : 2/7 hits, 1,83 expected hits
                      Germans roll dice for 4 infantry in Karelia, round 4 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 2 fighters and 4 infantry in Karelia, round 5 : 3/6 hits, 1,67 expected hits
                      Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 9 infantry
                  Casualties for Germans: 11 infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Bessarabia
                  Russians attack with 3 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery
                      Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Bessarabia to Belarus
              1 tactical_bomber moved from Western Ukraine to Belarus
              1 fighter moved from Western Ukraine to Belarus
              4 aaGuns, 5 armour, 3 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Belarus
              2 fighters moved from Karelia to Belarus
              2 aaGuns and 17 infantry moved from Amur to Manchuria
      
          Place Units - Russians
              7 mech_infantrys placed in Russia
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,33
      Russians regular : 4,17
      

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    • RE: David vs Kenneth

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Archangel to Vologda
              1 artillery moved from Smolensk to Vologda
              1 infantry moved from Western Ukraine to Bessarabia
              3 infantry moved from Belarus to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              1 artillery moved from Smolensk to Bryansk
              1 bomber moved from Western Germany to Bryansk
              1 bomber moved from Western Germany to Bryansk
              1 armour moved from Smolensk to Vologda
              1 armour moved from Denmark to 113 Sea Zone
              1 mech_infantry moved from Denmark to 113 Sea Zone
              2 infantry moved from Western Germany to 113 Sea Zone
              3 transports moved from 115 Sea Zone to 113 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
              1 infantry moved from Norway to 113 Sea Zone
              2 artilleries moved from Norway to 113 Sea Zone
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 2 artilleries, 2 bombers and 3 infantry
                  Russians defend with 2 mech_infantrys
                      Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Bryansk, round 2 : 2/7 hits, 2,83 expected hits
                      Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                      2 mech_infantrys owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 2 mech_infantrys
              Battle in Vologda
                  Germans attack with 1 armour, 1 artillery and 1 infantry
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                      Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Germans
              4 aaGuns, 12 armour and 2 mech_infantrys moved from Smolensk to Belarus
              3 artilleries and 3 infantry moved from Novgorod to Belarus
              2 bombers moved from Bryansk to Belarus
              1 mech_infantry moved from 115 Sea Zone to Novgorod
              1 armour moved from 115 Sea Zone to Novgorod
              2 infantry moved from 115 Sea Zone to Novgorod
              1 infantry moved from 113 Sea Zone to Denmark
              2 artilleries moved from 113 Sea Zone to Denmark
              3 infantry moved from Western Germany to Denmark
              2 artilleries moved from Western Germany to Denmark
              2 infantry moved from Western Germany to Denmark
              1 artillery moved from Holland Belgium to Western Germany
              1 infantry moved from Holland Belgium to Western Germany
              1 infantry moved from Germany to Western Germany
              1 infantry moved from France to Western Germany
              1 infantry moved from France to Western Germany
              1 artillery moved from Holland Belgium to Western Germany
              1 artillery moved from Holland Belgium to Western Germany
              1 infantry moved from France to Western Germany
              1 infantry moved from Northern Italy to Western Germany
              1 fighter moved from Western Germany to Denmark
      
          Place Units - Germans
              1 armour and 2 mech_infantrys placed in Novgorod
              1 infantry placed in France
              2 armour, 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,1
              Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1,00
      Germans regular : -1,00
      

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from Queensland to New South Wales
              1 fighter moved from Queensland to 44 Sea Zone
              1 carrier moved from 62 Sea Zone to 45 Sea Zone
              1 fighter moved from 62 Sea Zone to 45 Sea Zone
              1 submarine moved from 54 Sea Zone to 45 Sea Zone
              1 cruiser moved from 54 Sea Zone to 45 Sea Zone
              1 destroyer moved from 62 Sea Zone to 45 Sea Zone
              1 fighter moved from 62 Sea Zone to Dutch New Guinea
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 44 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 cruiser and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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    • RE: David vs Kenneth

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from Queensland to New South Wales
              1 fighter moved from Queensland to 44 Sea Zone
              1 carrier moved from 62 Sea Zone to 45 Sea Zone
              1 fighter moved from 62 Sea Zone to 45 Sea Zone
              1 submarine moved from 54 Sea Zone to 45 Sea Zone
              1 cruiser moved from 54 Sea Zone to 45 Sea Zone
              1 destroyer moved from 62 Sea Zone to 45 Sea Zone
              1 fighter moved from 62 Sea Zone to Dutch New Guinea
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 44 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 cruiser and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

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    • RE: David vs Kenneth

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
      
          Combat Move - Americans
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 11 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Western United States to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Combat - Americans
              Battle in 91 Sea Zone
                  Americans attack with 1 destroyer
                  Germans defend with 1 destroyer; Italians defend with 1 submarine
                      Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the Americans lost in 91 Sea Zone
                  Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Americans
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              2 armour placed in Western United States
              2 destroyers placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Anhwe
                    Chinese take Anhwe from Japanese
              1 artillery moved from Hunan to Yunnan
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 artillery moved from Suiyuyan to Shensi
              2 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              1 artillery moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 artillery, 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                      Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                      Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/4 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              1 infantry moved from Yunnan to Hunan
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              1 infantry placed in Shensi
              2 artilleries and 1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      
          Purchase Units - British
              British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; 
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to Western Germany
              1 bomber moved from United Kingdom to Western Germany
              1 tactical_bomber moved from Gibraltar to 92 Sea Zone
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 bomber moved from Egypt to 98 Sea Zone
              1 bomber moved from Tanganyika Territory to 98 Sea Zone
              1 artillery moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              1 artillery moved from Anglo Egyptian Sudan to Egypt
              6 infantry moved from Burma to Shan State
                    UK_Pacific take Shan State from Japanese
              1 fighter moved from Burma to 41 Sea Zone
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 tactical_bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Western Germany
                  British attack with 1 bomber and 2 fighters
                  Germans defend with 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
                      British roll dice for 1 bomber and 2 fighters in Western Germany, round 2 : 2/3 hits, 1,67 expected hits
                      Germans roll dice for 3 bombers and 1 fighter in Western Germany, round 2 : 1/4 hits, 1,17 expected hits
                      2 bombers owned by the Germans and 1 fighter owned by the British lost in Western Germany
                      British roll dice for 1 bomber and 1 fighter in Western Germany, round 3 : 1/2 hits, 1,17 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in Western Germany, round 3 : 1/2 hits, 0,83 expected hits
                      1 bomber owned by the Germans and 1 fighter owned by the British lost in Western Germany
                      British roll dice for 1 bomber in Western Germany, round 4 : 0/1 hits, 0,67 expected hits
                      Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,67 expected hits
                      1 bomber owned by the British lost in Western Germany
                  Germans win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for British: 1 bomber and 2 fighters
                  Casualties for Germans: 3 bombers
              Battle in 98 Sea Zone
                  British attack with 2 bombers and 1 fighter
                  Italians defend with 1 cruiser
                      British roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                      Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      1 cruiser owned by the Italians lost in 98 Sea Zone
                  British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 cruiser
      
          Non Combat Move - British
              2 bombers moved from 98 Sea Zone to Egypt
              1 tactical_bomber moved from 92 Sea Zone to Gibraltar
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 infantry moved from Tanganyika Territory to 72 Sea Zone
              1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              3 infantry moved from India to Burma
              1 fighter moved from 41 Sea Zone to Burma
              1 transport moved from 80 Sea Zone to 76 Sea Zone
      
          Place Units - British
              1 carrier placed in 98 Sea Zone
              1 fighter placed in 98 Sea Zone
              1 fighter placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 7 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1,33
      Americans regular : -0,33
      Japanese regular : -1,00
      Italians regular : 0,33
      Germans regular : 0,33
      British regular : 0,67
      

      Savegame

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      DaButcher
    • RE: David vs Kenneth

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Anhwe
                    Chinese take Anhwe from Japanese
              1 artillery moved from Hunan to Yunnan
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 artillery moved from Suiyuyan to Shensi
              2 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              1 artillery moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 artillery, 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                      Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                      Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/4 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              1 infantry moved from Yunnan to Hunan
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              1 infantry placed in Shensi
              2 artilleries and 1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,33
      Japanese regular : -1,00
      

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      DaButcher
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