Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Daaras
    3. Posts
    0%
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 22
    • Posts 2,345
    • Best 67
    • Controversial 0
    • Groups 0

    Posts made by Daaras

    • RE: WW2 Path to Victory - Strategies

      @flyingbadger I do also agree that it’s basically required for Italy to actually play the game for Germany to have a chance, but that is way easier said than done. I do tend to agree with @mikawagunichi

      Interesting thoughts. I do agree that optimal axis strategy will take more time to figure out. A big issue in our games has been that Russia’s income stays too high for too long and Germany can’t get enough of an edge in total land units on the board to push much beyond Leningrad, and certainly not enough to split the army and hold both Leningrad and Stalingrad.

      Holding Stalingrad is just about impossible, since it’s only 2 moves away from Moscow. Cutting the Middle East off from Germany doesn’t seem very difficult as well. Which again leaves me at a loss as what to actually do with Germany…

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      @trulpen said in WW2 Path to Victory - Strategies:

      @simon33 said in WW2 Path to Victory - Strategies:

      @daaras And this has been made much worse with the partition of SZ38. What was that!?

      Primarily to make it harder for J to pressure everything, including Calcutta, in the early rounds.

      I also asked about it and even questioned it, but now I actually think it’s an ok change in line with the rest of the version. The recent change of z46 was very good limiting accessibility.

      I also really like the SZ change, along with the money being shifted from the “Money Islands” to the airbase islands and such through NO’s.

      Maybe we need many more games, but this version is starting to feel brutal for the Axis. I would agree, that Japan is slightly favored over Germany, but they are both quite difficult. No one has really answered my prevailing question though: HOW did the axis win if it wasn’t through an Allied error?

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      @trulpen In this regard I am referring to PTV. I’ve been playing Axis and Allies for like 15 years, and have just recently started playing this variant. I do feel like the Allies are heavily favored. My group has even started talking about using an Axis bid.

      I do really enjoy PTV, but I also feel like it needs some balance tweaks, which is why I was asking how the Axis win in your games. Are they “real” victories or do they only happen when the Allies make a critical error?

      I think in my playgroup we have around a 5% legitamate Axis win rate, in over 40 games. As opposed to the other global variants where the Axis win more than 50%. Especially when I’m playing them lol

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      So when you guys play the Axis and win, how do you do it/what happens?

      I am starting to feel like the Allies only lose when they really mess up. The Axis seem to have to play almost flawlessly, to have a chance. What have your guys results been? My group has very very few Axis wins, and some of those have asterisks attached to them.

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      @mikawagunichi My brother here seems to forget that our last game was a decisive Axis victory, led by yours truly. I believe I was threatening to win on both sides of the map, but the US probably could have prevented one side from winning.

      As far as balance issues are concerned, we’ve basically played 1 where the Allies player massively punted (oops), and then 2 real games, with those being 1-1. I think Japan is definitely weaker in PTV, which is probably a good thing. The extra SZ off Malaya is vital to making the game more interesting imo, by giving India a real chance at survival.

      We need more play testing obviously, but every time he does his PH attack, I feel like Japan is out of units pretty early on. China, and Russia are bigger issues in this version than any others. What are your thoughts on waiting to declare war on J2 or even J3 to deal with them first, and maintain a significant foothold on the mainland.

      posted in Other Axis & Allies Variants
      D
      Daaras
    • 1
    • 2
    • 114
    • 115
    • 116
    • 117
    • 118
    • 118 / 118