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    Posts made by Daaras

    • RE: L23 ptv Daaras (axis +12) vs mikawagunichi

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
              EDIT: Adding units owned by Japanese to Fukien: 1 infantry
              EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
              EDIT: Turning off Edit Mode
              Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
              Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Fukien: 1 infantry
              EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
              EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
              3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
              3 armour and 3 mech_infantrys moved from Austria to France
              1 submarine moved from 127 Sea Zone to 114 Sea Zone
              1 submarine moved from 121 Sea Zone to 114 Sea Zone
              2 submarines moved from 111 Sea Zone to 113 Sea Zone
              1 submarine moved from 120 Sea Zone to 109 Sea Zone
              1 submarine moved from 106 Sea Zone to 109 Sea Zone
              1 submarine moved from 106 Sea Zone to 93 Sea Zone
              1 fighter moved from Holland Belgium to 113 Sea Zone
              1 fighter moved from Norway to 113 Sea Zone
              2 tactical_bombers moved from Western Germany to 113 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
              1 battleship moved from 116 Sea Zone to 113 Sea Zone
              1 bomber moved from Germany to 113 Sea Zone
              1 bomber moved from Germany to 114 Sea Zone
      
          Combat - Germans
              French scrambles 1 units out of France to defend against the attack in Normandy Bordeaux
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery and 3 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Germans lost in Normandy Bordeaux
                  1 artillery owned by the Germans retreated to Holland Belgium
                  French win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Germans: 3 infantry
              Battle in 114 Sea Zone
                  Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      2 submarines owned by the Germans lost in 114 Sea Zone
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 114 Sea Zone
                      Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
                      British roll dice for 1 battleship in 114 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans lost in 114 Sea Zone
                      1 battleship owned by the British lost in 114 Sea Zone
                  Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for Germans: 1 fighter and 2 submarines
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in 93 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 cruiser
                      Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in 93 Sea Zone
                  British win with 1 cruiser remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in 109 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                      1 destroyer owned by the British lost in 109 Sea Zone
                      1 transport owned by the British lost in 109 Sea Zone
                  Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 113 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 submarine owned by the Germans lost in 113 Sea Zone
                      1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
                  Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 6 infantry
                      Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in France, round 2 : 8/18 hits, 6.50 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits
                      4 infantry owned by the Germans lost in France
                      1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France
                      Germans roll dice for 6 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in France, round 3 : 5/14 hits, 5.67 expected hits
                      French roll dice for 2 armour and 1 artillery in France, round 3 : 2/3 hits, 1.33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in France
                      1 armour owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 24
                  Casualties for Germans: 1 artillery and 5 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Scrambled unit stays in territory Normandy Bordeaux
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 5 infantry
              EDIT: Removing units owned by Germans from Austria: 2 infantry
              EDIT: Changing ownership of Yugoslavia from Neutral_Allies to Germans
              EDIT: Turning off Edit Mode
              1 bomber, 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
              1 bomber, 1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
              1 cruiser and 1 transport moved from 117 Sea Zone to 116 Sea Zone
              2 artilleries and 4 infantry moved from Austria to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              3 aaGuns moved from Western Germany to Holland Belgium
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 tactical_bomber moved from Germany to Southern Italy
              1 fighter moved from Poland to Southern Italy
      
          Place Units - Germans
              1 submarine placed in 116 Sea Zone
              2 bombers placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.33
      Germans regular : -1.50
      British regular : 2.33
      

      Savegame

      posted in League
      D
      Daaras
    • RE: L23 ptv Daaras (axis +12) vs mikawagunichi

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
              EDIT: Adding units owned by Japanese to Fukien: 1 infantry
              EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
              EDIT: Turning off Edit Mode
              Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
              Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Fukien: 1 infantry
              EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
              EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
              3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
              3 armour and 3 mech_infantrys moved from Austria to France
              1 submarine moved from 127 Sea Zone to 114 Sea Zone
              1 submarine moved from 121 Sea Zone to 114 Sea Zone
              2 submarines moved from 111 Sea Zone to 113 Sea Zone
              1 submarine moved from 120 Sea Zone to 109 Sea Zone
              1 submarine moved from 106 Sea Zone to 109 Sea Zone
              1 submarine moved from 106 Sea Zone to 93 Sea Zone
              1 fighter moved from Holland Belgium to 113 Sea Zone
              1 fighter moved from Norway to 113 Sea Zone
              2 tactical_bombers moved from Western Germany to 113 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
              1 battleship moved from 116 Sea Zone to 113 Sea Zone
              1 bomber moved from Germany to 113 Sea Zone
              1 bomber moved from Germany to 114 Sea Zone
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      Daaras
    • L23 ptv Daaras (axis +12) vs mikawagunichi

      setting up

      posted in League
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      Just played another game today, with what appears to be another resounding Allied Victory. I was the Allies and just went straight into the Med with both USA and England. Slaughtered Italy, and just annoyed Germany enough to keep their income down.

      Eventually, the ipc’s spent in the pacific were just too much for Japan to keep up with. Japan started out super strong, but with the EruoAxis losing that fast it wasn’t the longest of games.

      So, how do you propose the Axis defend themselves from an earlyish American assault in the med? This strategy has been almost impossible with deal with as the Axis, because if the entire Luftwaffe is parked in the Med, they obviously aren’t in the Motherland. Which sets Germany back there…Please help

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      @flyingbadger I do also agree that it’s basically required for Italy to actually play the game for Germany to have a chance, but that is way easier said than done. I do tend to agree with @mikawagunichi

      Interesting thoughts. I do agree that optimal axis strategy will take more time to figure out. A big issue in our games has been that Russia’s income stays too high for too long and Germany can’t get enough of an edge in total land units on the board to push much beyond Leningrad, and certainly not enough to split the army and hold both Leningrad and Stalingrad.

      Holding Stalingrad is just about impossible, since it’s only 2 moves away from Moscow. Cutting the Middle East off from Germany doesn’t seem very difficult as well. Which again leaves me at a loss as what to actually do with Germany…

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      @trulpen said in WW2 Path to Victory - Strategies:

      @simon33 said in WW2 Path to Victory - Strategies:

      @daaras And this has been made much worse with the partition of SZ38. What was that!?

      Primarily to make it harder for J to pressure everything, including Calcutta, in the early rounds.

      I also asked about it and even questioned it, but now I actually think it’s an ok change in line with the rest of the version. The recent change of z46 was very good limiting accessibility.

      I also really like the SZ change, along with the money being shifted from the “Money Islands” to the airbase islands and such through NO’s.

      Maybe we need many more games, but this version is starting to feel brutal for the Axis. I would agree, that Japan is slightly favored over Germany, but they are both quite difficult. No one has really answered my prevailing question though: HOW did the axis win if it wasn’t through an Allied error?

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      @trulpen In this regard I am referring to PTV. I’ve been playing Axis and Allies for like 15 years, and have just recently started playing this variant. I do feel like the Allies are heavily favored. My group has even started talking about using an Axis bid.

      I do really enjoy PTV, but I also feel like it needs some balance tweaks, which is why I was asking how the Axis win in your games. Are they “real” victories or do they only happen when the Allies make a critical error?

      I think in my playgroup we have around a 5% legitamate Axis win rate, in over 40 games. As opposed to the other global variants where the Axis win more than 50%. Especially when I’m playing them lol

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      So when you guys play the Axis and win, how do you do it/what happens?

      I am starting to feel like the Allies only lose when they really mess up. The Axis seem to have to play almost flawlessly, to have a chance. What have your guys results been? My group has very very few Axis wins, and some of those have asterisks attached to them.

      posted in Other Axis & Allies Variants
      D
      Daaras
    • RE: WW2 Path to Victory - Strategies

      @mikawagunichi My brother here seems to forget that our last game was a decisive Axis victory, led by yours truly. I believe I was threatening to win on both sides of the map, but the US probably could have prevented one side from winning.

      As far as balance issues are concerned, we’ve basically played 1 where the Allies player massively punted (oops), and then 2 real games, with those being 1-1. I think Japan is definitely weaker in PTV, which is probably a good thing. The extra SZ off Malaya is vital to making the game more interesting imo, by giving India a real chance at survival.

      We need more play testing obviously, but every time he does his PH attack, I feel like Japan is out of units pretty early on. China, and Russia are bigger issues in this version than any others. What are your thoughts on waiting to declare war on J2 or even J3 to deal with them first, and maintain a significant foothold on the mainland.

      posted in Other Axis & Allies Variants
      D
      Daaras
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