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    Topics created by d142

    • d142D

      Best attack

      Axis & Allies Anniversary Edition
      • • • d142
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      D

      If you have $120 to spend, chances are you’ve won the game anyway.

    • d142D

      Comissioner gordon / batman

      General Discussion
      • • • d142
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      JermofootJ

      Wow, that was just dumb. And that redhead couldn’t dance.  But my oh my…HUMINA HUMINA HUMINA  :evil:

    • d142D

      WW2 helicopter

      World War II History
      • • • d142
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      U

      Korea was indeed the first war to use helicopters on a significant scale.  They were most experimental in WWII.

    • d142D

      Russia 1

      Axis & Allies Anniversary Edition
      • • • d142
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      C

      @Capt.:

      I like more Infantry and keep the offensive with them.  R1 - 4INF 2ART 2ARM.

      Try R1 - 1BOM 4INF 1ARM?

      Here you have a 2ARM 1BOM and a bunch of Infantry to take back a little from
      Germany Round 2.  The Russian bomber(s) can come in handy later too.

      That’s my usual build.

      Especially when forced to play low luck, 1 bomber and 2 infantry do wonders to swap territories and you can operate on all fronts from Moscow.

    • d142D

      Where to build allied I.C.

      Axis & Allies Anniversary Edition
      • • • d142
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      dondooleeD

      @Cmdr:

      If you are lucky and Japan is not primed to take India round 2, an Indian IC can be a godsend.

      If Germany did not hit Egypt, than an Egyptian IC is even better! (Italy has no chance, not with 4 Infantry, Artillery, Armor, Fighter, Bomber in Egypt at the end of England 1.)

      I like one in Philippines as well, FIC isn’t half bad either.

      France works well for the Allies too.

      If your building in France, Phil, Man, or FIC doesn’t that mean the game is well in progress and your at stages you can’t really plan for at the begining of a game?  And if the UK happened to take France it is so darn close to it I would hesitate to build an IC there (unless making massive amounts of cash).

      A Brazil factory seems pointless/ a liabilaty, A Norway factory for the UK seems redundant (unless they are making massive amts of cash) but may be OK for the US player.  Canada seems silly.

      I have never been in a position to be able to consider an early IC build in Egy or India.  If one insists on an early factory build I would say SAF is easily the most defendable option, but the better option if it can be done would be a T2 Aussie buy

    • d142D

      Bomber house rule

      House Rules
      • • • d142
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      d142D

      the cost of building bombers to deliver 1 infantry to a battle is too much to suatain during the early rounds, unless a game would go for around 20 rounds or more i could not entertain the logistics, the longest game that i played went on for 9 rounds top’s

    • d142D

      Bootleggers

      Other Games
      • • • d142
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      d142D

      i have recently bought a new boardgame, it is called bootleggers, i do not know if anyone from this forum has played bootleggers, there is a situation in the game where bidding occur’s for turn order, there are 5 strenght’s of bidding card’s,
      the player with the highest bid has turn order for that round, what can happen is that more than one player can bid the same, and there is no resolution in the rulebook, has anyone played this game, or does anyone have a resolution to solve this mystery, there is no way to resolve this without unbalancing the game or changing the rule’s, if anyone has played this game and has a fair and balanced resolution to this standoff, please reply here,
      bidding is the first order of play and with no way to resolve a tie the boardgame can not be played

    • d142D

      Multi-national attack

      House Rules
      • • • d142
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      d142D

      also if there is a germany > japan / russia > u.s.

    • d142D

      Variable set-up

      House Rules
      • • • d142
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      Imperious LeaderI

      or this:

      Extra Forces:
      Each turn a nation will receive the following free units alternating from odd and even turns:
      • Germany: Odd: 1 Bomber, Even: 1 Fighter and 1 Submarine.
      • Italy: Odd: 1 Tank, Even: nothing.
      • Japan: Odd: 1 Fighter, Even: 1 Destroyer.
      • Soviet Union: Odd: 1 Tank, Even: 1 Fighter.
      • United Kingdom: Odd: 1 Fighter, Even: 1 Destroyer.
      • United States: Odd: 1 Bomber, Even: 1 Transport.

    • d142D

      Japan > u.s.

      1941 Scenario
      • • • d142
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      LuciferL

      This is one of many strat suggestions which obviously will not work against decent players.

    • d142D

      Optional battle board

      House Rules
      • • • d142
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      d142D

      here it is

      http://www.mediafire.com/?dimyejzoykd

    • d142D

      I.p.c. store

      House Rules
      • • • d142
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      Imperious LeaderI

      Ok remember i am trying to help…

      I suggest you look into an idea of underground factories…which are factories that are harder to hit by SBR, Plus they can be secret factories and produce units regardless of capture. The purchase of this would be kept a secret and possibly its Location. This does have historical precedence, but i can say the IPC ‘store’ idea is not.

      I dont know what details you could make for underground factories, but its kinda the same idea because it still allows production in spite of capital capture.

    • d142D

      Termiator board game's

      Other Games
      • • • d142
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      frimmelF

      Found these:

      http://www.boardgamegeek.com/game/28437

      http://www.waynesbooks.com/terminator2.html

    • d142D

      Panzerfaust anti infantry abilities

      Miniatures Variant Rules
      • • • d142
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      d142D

      i think that a unit with more than one premium weapon should have an extra set of stat’s on the card, the same as some of the multi-turret tank’s, an ability similar to the “shrapnel” ability could be devised for the panzerfaust against infantry, i think rolling 3 dice would vastly increase the chance of disruption, while not going to overkill

    • d142D

      Scenario's

      Miniatures (Original)
      • • • d142
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      d142D

      yeah, thank’s, the grossdeutcshland campaign look’s very good.
      i think with some modification’s to the map’s i have and some substitute unit’s it is possible.

    • d142D

      Contested skies 'scale'

      Miniatures (Original)
      • • • d142
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      M

      1939-1945 was the first up-scaled one.  All sets after that are and will be the larger size.  (So right now that includes North Africa and the upcoming Eastern Front set)

    • d142D

      Railroad transport

      House Rules
      • • • d142
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      Imperious LeaderI

      for AA50 i have developed this. My feeling is the map has alot more territories, and it would take longer to play because of this. To facilitate a quicker result this was playtested and works.

      Strategic Movement:

      Each player’s capital territory has a value equal to half its IPC value, which can facilitate additional movement of a players land forces. Every time the Home territory is bombed by SBR the total movement of Strategic Movement is reduced one point for every 2 points of damage to the home factory.
          For example: Germany has 5 SR points because it has a 10 IPC home territory. If it was bombed for 5 points of factory damage, you could now only move 2 land units by strategic redeployment.

      Procedure: after placement move one land unit a total of 2 additional spaces for each SR point. Units moved can be newly created units or units involved in combat or any unit whether it moved already or attacked. Units can even move across one sea zone to another controlled territory as long as you control the sea zone with one warship.

      Repair of damaged factory also changes this value depending on current damage or investment for repair.

    • d142D

      Paratroop placement

      Miniatures Variant Rules
      • • • d142
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      B

      Miniatures.
      That sounds like a fun game ! :D

    • d142D

      Painting miniatures

      Miniatures Painting & Modeling
      • • • d142
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      P

      Just enter FOW paint on a google search. I’m sure you will find a multitude of places come up.

    • d142D

      Sniper abilities

      Miniatures (Original)
      • • • d142
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      M

      No Axis engineers…

      SE Para Commander stats are here:

      http://www.wizards.com/avalonhill/aam_db.asp?term=screaming_eagle_captain&format=Allsets&cost=Allcosts&speed=Allspeeds&fdef=Allfdef&rdef=Allrdef&ss=Allss&ms=Allms&ls=Allls&sv=Allsv&mv=Allmv&lv=Alllv&year=Allyears&nation=Allnations&type=Alltypes&subtype=Allsubtypes&rarity=Allrarities&output=full&sort=name

      And note that his commander ability is +1 to all Paratrooper attacks and it does apply to himself as well.

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