maybe I didn’t make sense (regarding move 2 spaces per turn, 10 spaces per round)
i can see how that would work, it would make for a speedier transport and more option’s to take evasive action should the cargo get detatched from an escort convoy.
this is how i would implement the new unit into a game.
each cargo ship unit would cost 12 i.p.c, each cargo ship would have a defense of 2 and an attack of 1, and could hold a cargo of 20 i.p.c.
cargo transported by land would have the same stat’s, except if it would be captured (by destroying the unit in battle), where by the capturing power would not gain control of the unit’s attack and defense capabilitie’s, and they would have to provide their own armed escort to get the cargo to an i.p.c. or capital, or run the risk of having the cargo re-taken without a battle.