Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. D-Day
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 16
    • Best 0
    • Controversial 0
    • Groups 0

    D-Day

    @D-Day

    0
    Reputation
    23
    Profile views
    16
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Waynesburg PA Age 24

    D-Day Unfollow Follow

    Latest posts made by D-Day

    • New maps I am working on some advice asked for

      Well I have at last finished (sort of) a map for A&A Europe that I am happy with (Hey it took only 17 years and was started even bfore there was a A&A Europe :lol: ) It is I can say quite nice I worked on expanding a 1 inch by inch square area to a 1 and 1 half inch square area effectively doubling the size of the map. For example Canada is now four territories (Ontario, manitoba, Quebec and the Maritimes (Which is actually an island group)). meanwhile the German player has to deicde if he will move toward the economic heartland of Russia or toward Moscow. I decided to keep the original values for the territories hence alot of empty spaces with no value except for getting you where you want to go. Further this put them in somthing resembling original geographic positions (For example Solvokia is the industrial heatland of Czecheslovakia (now two territories))

      Now I am ready to turn my attention to Conquest of the Empire I was wondering if it was up to you what would you import into the game from the new A&A series. I was thinking of either using the convoy system or the Supply line introduced in A&A Pacific to represent things such as the Egyptian grain convoys. Any suggestions?

      posted in Other Axis & Allies Variants
      D
      D-Day
    • RE: A&AE technology chart

      A Tier system? I hope I don’t show my ignorence here but what is this exactly?

      posted in Axis & Allies Europe
      D
      D-Day
    • RE: A&AE technology chart

      Moses, I didn’t ignore your first post just needed time to repsond properly. :) anyway:

      First I should give a little background on how I composed the chart, My primary thinking was to show how in general Tech research in WWII was in the end a waste of time and resources which could have been spent better elsewhere. But yet there was some gems which occured inadvertently for example the MBT was a result of building a better and better medium battle tank, so in theory at least be the easist to get your hands on as would be Industrial tech, Fleet Subs and basic rockets.

      @TG:

      “At the cost of 8 IPCs you can buy 1 Rocket per turn”

      Sucks. What’s the point of spending IPCs on something that will do LESS damage then I originally payed? :-?

      Good point though again I was thinking while expensive conventionally(and being nearly useless), if you get with Atomic tech it becomes quite powerful. However I am thinking about lowering the cost just a little bit to make it somehwat practical.

      Submarine Rockets

      Waste of money. Now I lose an AA-gun IN ADDITION to my sub.[/quote}

      No, the AA gun only stands in for the rocket as there is no piece for it, however you could always substitute something elese for it

      Switch all on board fighters for the older A&A Fighter units, from now on you may either build the standard fighters (the older units) or jet fighters (16 IPCs).

      Psstt… jet fighters are weak. I would much rather buy an original fighter and 1 inf, than spend 16 on a plane with a sub-par special ability. “Defense: 5” does not define “awesome.” :-?

      I too know in the end Jet fighters of the period meant little in combat but they seem to be a must have flavor additive. Meanwhile the additional cost would be more related to the cost of making the jet fuel rather then the aircraft itself.

      5 Rockets (Short Range)

      Still, I much rather spend 4 IPCs on one 1 inf and pocket the rest. 4 IPCs to deal an average of 3.5 IPCs that RANGE LIMITED does not define “awesome” :-?

      Again this shows how wasteful the V2 was of resources, and besides you can’t have the tech chart and no Vengence weapons.

      6 Naval AA

      Pssst… like I’ll be playing much with BBs… :-?

      I should I have mentioned that I see the chart being used in Both A&AE and A&AP.

      7 Industrial Technology*

      Funny. Seven is one of the most rolled numbers (using combinations), and industrial technology seems the most powerful… :)

      I should given some more background here. You can only get INdustrial tech once. Further it is an Atomic advancement which by the way you can only earn once with this tech. You would have to get either Long range Rockets or Heavy Bombers to get the bomb.

      8 Fleet Submarines

      Whoa… now this sounds pretty good. :) (Again, 8 is a very frequently rolled combination)

      I thought so too :)

      9 Main Battle Tanks

      Good buy. :)

      Ditto

      10 Long Range Fighters & Long Range Bombers

      Should combine these two together (use this as your #3 to lower the odds of unlocking it). :)

      Kinda agree with that but I wanted to try to replicate the problem of having no fighter escort for long range bombers which was a headache at the start of the war in some way.

      12 Heavy Bombers

      Sounds good, though 35 IPCs is a little high for something you must roll a ‘12’ to unlock (1/36 chance)

      Your also paying for your nuclear research in that 35 IPC’s as well.

      I have really liked your suggestions and critisms well though out and backed up from a game point of view which I was lacking I think. Do you have a better arrangment for the numbers and Tech? I would be very interested in it since now you have a better understanding were I am coming from now.

      posted in Axis & Allies Europe
      D
      D-Day
    • RE: A&AE technology chart

      @Anonymous:

      5 off of naval units seems way too high.

      Not really as it mainly effects Battleships and Aircraft Carriers (I forgot to add transports and Destroyers are not included in this.)

      And I don’t know what Atomic Advancement means.

      Yea I fogot to mention that, sorry. Atomic Advancements are needed to aquire the A bomb, of which you need 2 in order to gain the tech. The first one presuming to give you a controlled reaction and the second conducting a successful test. The effect is simple one factory per turn within range of your long range bombers can be destroyed without conducting a strategic bombing raid, however the bomber used is enligable for any further use that turn.

      posted in Axis & Allies Europe
      D
      D-Day
    • RE: A&AE technology chart

      Notes

      1 This is the proposed German A 9 rocket which could have reached New York from Europe and could even have put a satellite or human into low orbit (the Saturn V rocket was eventually an out growth of this wartime project).

      2 The Germans were developing a method to launch submarine launched rockets toward the end of the war to meet Hitler’s long stated desire to attack New York. Never mind that the warhead which the rocket would have carried would have been meaningless to the US Industrial capacity.

      3 Of course this represents the first generation of Jet Fighters (Meteor, Me 262, F-89) which began to enter into the service of the major powers beginning in 1944.

      4 This is of course the V 2

      5 This shows the heavy radar guided and heavily armed 20mm and 40mm AA equipment found on late war American and British vessels.

      6 This represents the development and the effect of the American Gato Class fleet sub and the much too late German type XXI U-boat had on naval warfare.

      7 This represent the growing power of the medium tank which turned into the modern MBT sometime around 1942 with the production of the Russian T 34 and the German Panther, later the Americans introduced the M26 Pershing and the British the Centurion.

      8 This is the American B 29 Superfortress, which had been originally designed to fight in Europe. If this technology is rolled again the player has developed extra long range bombers which have an unlimited movement but must leave from and enter a friendly controlled land territory and uses 3 die in Strategic bombing raids. This shows the American B-36 Peacemaker.

      posted in Axis & Allies Europe
      D
      D-Day
    • A&AE technology chart

      Comments?

      Axis and Allies Europe
      Technology Chart

      Die
      Roll Technology Gained

      2 Rockets (Long Range)*
      At the cost of 8 IPCs you can buy 1 Rocket per turn then choose one of your AA guns (it must be 6 adjacent spaces or less away from the target) to launch rockets at an enemy industrial complex by rolling one die. The resulting roll determines the number of IPCs the defender must surrender to the bank (1

      3 Submarine Rockets
      If you have acquired the Rocket (Short Range) technology you may transport one AA gun in a Submarine so that you may launch Rockets (Short Range) from your Submarines. If you do not have the Rocket (Short Range) Technology roll again. (2

      4 Jet Fighters
      Switch all on board fighters for the older A&A Fighter units, from now on you may either build the standard fighters (the older units) or jet fighters (16 IPCs). Jet fighters function as normal fighter units except that they defend at 5. (3

      5 Rockets (Short Range)
      At the cost of 4 IPCs a piece you can buy 1 Rocket per turn then choose one of your AA guns (it must be 3 adjacent spaces or less away from the target) to launch rockets at an enemy industrial complex by rolling one die. The resulting number determines the number of IPCs the defender must surrender to the bank (4

      6 Naval AA
      Your Battleships may act as AA guns and conduct an attack on attacking fighters as outlined in step 2 of the land combat sequence during Naval combat and before Submarines make first strike attacks or submerge. (5

      7 Industrial Technology*
      Economic relief! The basic cost of land units is reduced by 1,Air units by 3, and Naval Units (except Submarines) by 5 IPCs. Notice the basic economic cost of each unit is given on your reference chart.

      8 Fleet Submarines
      Switch all of you subs on board for the older A&A sub units, from now on all new built subs are considered to be Fleet submarines and have a movement of 4 sea zones per turn and they now attack at 3 instead of 2. Fleet Submarines cost the same amount of IPCs as did the older models. (6

      9 Main Battle Tanks
      Using the older A&A armor units you may build Main Battle Tanks (MBT) which are as good on the defense as they are on the attack, defending on a 3 instead of a 2. (7

      10 Long Range Fighters
      The movement capability of all your fighters is increased from 4 to 6 adjacent spaces. Jet fighters do not receive this technology

      11 Long Range Bombers
      The movement capability of all you bombers is increased from 6 to 8 adjacent spaces.

      12 Heavy Bombers
      Switch all on board bombers for the older A&A bomber units, from now on you may either build the standard bomber (the older units) or newer and more costlier (35 IPCs) Heavy bombers. These bombers use normal bombers in all respects save that in Strategic bombing raids they use 3 die for every bomber that survives an AA attack. Add the die totals, the sum is the number of IPCs that the defender must surrender to the bank. (8

      • One Atomic Advancement is gained
      posted in Axis & Allies Europe
      D
      D-Day
    • RE: 1939: World at War

      EXACTLY my friend. :lol:

      posted in Other Axis & Allies Variants
      D
      D-Day
    • RE: 1939: World at War

      By 1944 the Russians had blown there bolt economically speaking by 45, in aircraft alone production dropped from 17,913 fighters in 1944 to only 8.849 in 1945, Ground Attack went from 11,100 in 44 to a mere 5, 484 in 45. Frankly the Russians Economy was strained to the breaking point by 1945 even with substancial allied help. In one alone situtaion Russia would have had to face a Germany economy which went from producing only 10, 808 fifghters in 1943 to 25, 285 in 44, from 5,570 tanks in 43 to 8,337 in 44 add in the non effect of allied bombing causing temporary displacement in the conomic effort and you can see that germany was more than capable of matching Russian out put. Ask any body who plays AH’s Third Riech and they will be sure to tell you once the Germans get up off the ground it can get screay real quick.

      Then add in without a western front that wold have freed up approxamatly 10 to 15 front line heavy divisions for use on the eastern front which could have A.) countered the Bagration offensive or B.) enabled Germany to launch her own attack in 44. Russian Mass is also a Myth, while some sectors of front were heavily reinforced others were weak and spoty and if the Germans had had the ability (Created by an unhindered economy and lack of second front) to exploite them a balance could have been achieved.

      This also ignored the fact the entire Russian supply system relied upon the use of American made trucks and light vehicles, how else do you think they got those huge numbers of tanks? Russian manpower was nearly exhausted as well as evidenced by the large numbers of Asiatic troops, largely considered unreliable by the Red Army, in Europe in 45.

      posted in Other Axis & Allies Variants
      D
      D-Day
    • RE: A Conservative Europe(2002)?

      @FinsterniS:

      about fear and politic…

      When germany was in pain after WWI, they choose to listen to rightish party, they (we) were afraid.

      If I remember correctly people were listening to the left (communists) just as much as the right (Nazi’s) in the late 20’s and early 30’s. Street battles were common between the two groups as well. In the 32 electon the left gained the most votes, not the right. In the Great depresson here in the US, it was the left, and not the right, which gained its most strength from the hardtimes people lived in. By 1934, many felt the country was on the verge of a Communist upriasing. Liberals play on fear just as much, “without us (liberals) will you get food, were will you get work were will you live? Its the right who wants to take those things away from you.” Fear is the weapon of extremists regardless of what side they are on and to say only one side has a monopoly on it is to show a general ignorence of the facts of history.

      posted in General Discussion
      D
      D-Day
    • RE: If the US had stayed out of N. Korea and Viet Nam…

      Before Veitnam, the Cold war was in balance, both sides could have gone on indiffenetly, after Veitnam the Russians became embolded and started to go everywhere, Africa, Asia, etc… In the end our stumble in SE asia cuased the Communists to over reach in the wke of our percieved defeat. They did not think we could bounce back like we did in the 80’s both militarily and most importantly eonomically “Capitalism will collapse under its own weight!”. Of course we now know that was false, they could not keep up the burden they had acquird in the 70’s with renewed pressure from the west and in consequence they lost the Cold War.

      In the end without Veitnam, we would not have won the Cold War.

      posted in General Discussion
      D
      D-Day