Sorry, error posting again.
EDITS are for:
- forgot to take Morocco
- removing un-purchased subs and transports from last round
- adjusting US transport placements as I forgot you bombed the UK naval base in Gibraltar
Sorry, error posting again.
EDITS are for:
Hey game is good, still holding out as Allies in round 14. Have kept Germany and italy penned into Europe but Japan has taken about as much as it can but I have held onto Calcutta Sydney and Honolulu. I just decided last turn to attack Spain and Turkey giving Germany Sweden. $ is 165 for allies and 166 for axis. :|
Could be better could be worse I guess!
I did actually take my turn and posted it in the 14th!
Cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
4 submarines moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
3 fighters moved from Malaya to 36 Sea Zone
1 artillery moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 7 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 7 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 36 Sea Zone, round 2 : 5/9 hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC and 4 submarines owned by the Japanese lost in 36 Sea Zone
retreated to 36 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 fighter and 4 submarines
2 fighters owned by the Americans forced to land in French Indo China
Non Combat Move - Japanese
2 fighters moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 infantry moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 36 Sea Zone to Malaya
3 fighters moved from 36 Sea Zone to Kwangtung
2 artilleries and 3 infantry moved from Kiangsi to Hunan
1 aaGun, 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
3 artilleries moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Suiyuyan to Hunan
3 artilleries and 3 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Sakha to Manchuria
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 3 transports moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Siberia to Amur
Place Units - Japanese
2 submarines placed in 19 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 3 tactical_bombers
EDIT: Removing units owned by Japanese from Hunan: 1 aaGun, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 3 tactical_bombers
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Japanese undo move 1.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
6 infantry placed in Japan
Japanese undo move 3.
3 infantry placed in Manchuria
3 infantry placed in Japan
Japanese undo move 3.
2 submarines placed in 19 Sea Zone
1 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Eastern Poland to Baltic States
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
2 artilleries moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to 115 Sea Zone
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
2 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Baltic States
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 4 infantry in Baltic States, round 2 : 0/6 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 4 infantry in Baltic States, round 3 : 2/6 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans winRussians win with no units remaining, taking Baltic States from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Vyborg to Finland
2 artilleries and 3 infantry moved from Novgorod to Karelia
2 bombers moved from 115 Sea Zone to Western Germany
5 infantry moved from Germany to Western Germany
4 infantry moved from Normandy Bordeaux to France
3 infantry moved from Romania to Eastern Poland
Place Units - Germans
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in Romania
1 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
3 fighters moved from Southern Italy to Libya
1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Awesome! Looks like someone else also just made some air bases as well? I don’t think they were there before?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Siberia
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Kansu to Novosibirsk
3 mech_infantrys moved from Anhwe to Chahar
1 fighter moved from Manchuria to Chahar
3 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
2 fighters and 2 tactical_bombers moved from Kwangtung to Chahar
3 fighters moved from Japan to Chahar
1 bomber moved from Anhwe to Novosibirsk
Combat - Japanese
Battle in Chahar
Japanese attack with 9 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
AA fire in Chahar : 2/6 hits
2 fighters owned by the Japanese lost in Chahar
Japanese roll dice for 7 fighters, 3 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 4/13 hits
Chinese roll dice for 2 aaGuns and 6 infantry in Chahar, round 2 : 2/6 hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 aaGuns owned by the Russians lost in Chahar
Japanese roll dice for 7 fighters, 1 mech_infantry and 3 tactical_bombers in Chahar, round 3 : 6/11 hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 2 fighters and 3 mech_infantrys
Battle in Siberia
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 1 artillery in Siberia, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Siberia, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Siberia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Siberia, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Siberia, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Siberia, round 8 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Siberia, round 9 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 9 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/8 hits
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 3 : 3/5 hits
Russians roll dice for 2 artilleries and 1 fighter in Novosibirsk, round 3 : 1/3 hits
1 fighter owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to Suiyuyan
1 tactical_bomber moved from Novosibirsk to Hopei
1 fighter moved from Novosibirsk to Hopei
1 artillery moved from Shensi to Hopei
1 aaGun and 2 artilleries moved from Hunan to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 artilleries and 4 infantry moved from Kwangtung to Kiangsi
3 artilleries and 3 infantry moved from Manchuria to Jehol
7 fighters and 3 tactical_bombers moved from Chahar to Anhwe
4 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
1 destroyer and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 12 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
7 submarines moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 armour, 8 artilleries and 21 infantry moved from Slovakia Hungary to Eastern Poland
8 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 7 submarines and 3 tactical_bombers
British defend with 1 destroyer, 2 fighters and 1 transport; Americans defend with 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 2 carriers, 2 cruisers, 7 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 8/16 hits
5 destroyers owned by the Americans, 7 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Americans win with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter and 7 submarines
Casualties for Americans: 5 destroyers
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 11 armour, 10 artilleries, 24 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 11 armour, 10 artilleries, 24 infantry and 1 mech_infantry in Eastern Poland, round 2 : 18/46 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 11 armour, 10 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in United Kingdom
Non Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
Place Units - Germans
3 infantry placed in France
3 infantry placed in Romania
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Germany
3 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 4 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 4 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Nice! I was just wondering today if these were ready yet :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
3 mech_infantrys and 3 transports moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Shensi to Kansu
3 armour moved from Kweichow to Kansu
1 tactical_bomber moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 artillery moved from Szechwan to Shensi
1 fighter moved from Malaya to Kwangtung
1 fighter moved from Anhwe to Japan
1 bomber moved from Japan to Anhwe
3 tactical_bombers moved from Anhwe to Kwangtung
2 artilleries moved from Yunnan to Hunan
1 aaGun moved from Kweichow to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
3 mech_infantrys moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from Malaya to Kwangtung
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Manchuria
3 artilleries placed in Malaya
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Game is good, in round 9 or 10 now. Playing as allies and doing better than our game! Still too tough to call, I feel I am holding strong in the victory citiesthat count but the Axis (except Italy) is still making lots of money.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Russia to Bryansk
7 artilleries moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Bryansk : 4 aaGuns, 3 armour, 25 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major and 8 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 62
Russians : 26 / 26
Japanese : 59 / 66
Americans : 52 / 74
Chinese : 5 / 5
British : 33 / 32
UK_Pacific : 6 / 4
Italians : 17 / 27
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
I won’t be able to do my turn until tomorrow night. Playing a live game this weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 armour, 4 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Novgorod
Germans attack with 4 armour, 1 bomber, 4 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 armour, 1 bomber, 4 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/12 hits
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Novgorod, round 3 : 3/11 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 bomber moved from Novgorod to Germany
1 bomber moved from Belarus to Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 aaGuns and 3 artilleries moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
8 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
18 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Libya to Iraq
Place Units - Germans
3 submarines placed in 113 Sea Zone
3 infantry placed in France
6 infantry placed in Western Germany
3 infantry placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Oops… just saw my transports and subs didn’t get placed! Not sure how that happened :?
… If they come up again in my (or yours) game I will get rid of them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 cruiser, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from French West Africa to Egypt
Place Units - British
1 factory_minor placed in Persia
1 airfield placed in Gibraltar
1 infantry placed in Union of South Africa
1 cruiser and 1 destroyer placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 submarines
Sorry for the edits. Meant to buy fighters not tacs for US and to leave 1 tank in South Africa. Cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 cruiser, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from French West Africa to Egypt
Place Units - British
1 factory_minor placed in Persia
1 airfield placed in Gibraltar
1 infantry placed in Union of South Africa
1 cruiser and 1 destroyer placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry