LOL thank you, I missed W Germany so will move my fleet! And unfortunately tactical bombers cannot intercept, they can scramble into a sea zone though. So did you want to scramble the fighters and tacs from W Germany? I will intercept with your 1 fighter in Egypt.
Posts made by Cyph3r
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RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
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RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 9 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 9 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Syria to Egypt
1 bomber moved from Syria to India
3 fighters moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone -
RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 9 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 9 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Syria to Egypt
1 bomber moved from Syria to India
3 fighters moved from Gibraltar to 92 Sea Zone -
RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Evenkiyskiy to Timguska
Russians take Timguska from Italians
1 armour moved from Timguska to Urals
2 artilleries moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
6 infantry moved from Tambov to Volgograd
24 artilleries and 20 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Urals
11 infantry moved from Vologda to RussiaCombat - Russians
Battle in Urals
Russians attack with 1 armour and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Urals, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Urals
Russians win, taking Urals from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 2 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/12 hits
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 3 : 5/10 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 24 artilleries and 31 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 24 artilleries and 31 infantry in Russia, round 2 : 13/55 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Russia, round 2 : 2/4 hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 24 artilleries and 29 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Tambov to Volgograd
2 aaGuns moved from Vologda to Russia
2 fighters and 2 tactical_bombers moved from Volgograd to NovosibirskTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs -
RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 artilleries, 13 infantry and 1 mech_infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kiangsu
3 fighters moved from Kiangsi to Kiangsu
3 tactical_bombers moved from Kiangsi to Malaya
1 fighter moved from Kiangsi to Malaya
1 bomber moved from Kiangsi to ChaharPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,6,2
Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs -
RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 artilleries and 27 infantry moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Novgorod to Belarus
4 bombers moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 113 Sea Zone
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 4,8,3,5 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Belarus
Germans attack with 12 artilleries and 29 infantry
Russians defend with 1 infantry
Germans roll dice for 12 artilleries and 29 infantry in Belarus, round 2 : 12/41 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Baltic States to Belarus
15 armour and 4 mech_infantrys moved from Novgorod to Baltic States
5 infantry moved from France to Northern Italy
5 infantry moved from Germany to Slovakia Hungary
3 artilleries and 1 infantry moved from Romania to Slovakia Hungary
4 armour moved from Germany to Baltic States
6 infantry moved from Western Germany to Greater Southern Germany
4 bombers moved from United Kingdom to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys placed in Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
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RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 artilleries and 27 infantry moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Novgorod to Belarus
4 bombers moved from Western Germany to United Kingdom -
RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to India
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from West India to Iraq
2 fighters and 2 tactical_bombers moved from West India to India
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from India to Persia
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Iraq to Persia
5 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Trans-Jordan to SyriaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 armour and 1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,5,5,5
British collect 25 PUs (4 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
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RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
1 fighter and 1 tactical_bomber moved from Novosibirsk to Evenkiyskiy
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 0/3 hits
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 3 : 2/3 hits
Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits
1 armour owned by the Italians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Vologda
2 aaGuns moved from Russia to Vologda
6 infantry moved from Russia to Vologda
8 infantry moved from Russia to Vologda
2 aaGuns, 26 artilleries and 27 infantry moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Smolensk to Tambov
6 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Korea to AmurPlace Units - Russians
5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,4,4,3,2,6,6,5,1,4
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs -
RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to SyriaTurn Complete - French
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RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
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RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter moved from West India to India
1 artillery moved from West India to India
Combat - British
Battle in India
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from India to West India
2 fighters and 2 tactical_bombers moved from Persia to West India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies4 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
EDIT: 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,4,4,3,3,1,5,4,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
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RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
I completely forgot to move France last turn… do you mind if I move the 2 infantry from Egypt to Trans-Jordan? That’s where I was planning on going with everyone (as you can see by the ANZAC troops moving there).
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RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 armour moved from Russia to Vologda
3 armour and 2 mech_infantrys moved from Bryansk to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Urals
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese1 infantry moved from Amur to Korea
Russians take Korea from Japanese1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 4 : 2/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 4 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
4 aaGuns, 25 artilleries and 37 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Urals to Novosibirsk
5 infantry moved from Amur to Manchuria
6 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Manchuria
1 aaGun and 5 infantry moved from Amur to Manchuria
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
5 infantry placed in Russia
1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,4,5,4,2,4,5,4,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
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RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from RussiansCombat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Amur to Manchuria
1 aaGun, 10 artilleries, 1 bomber, 4 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers moved from Anhwe to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 bomber, 4 fighters and 3 tactical_bombers moved from Hunan to KiangsiPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 22 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,1
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs -
RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Eastern Poland to Novgorod
2 artilleries and 3 infantry moved from Karelia to Novgorod
11 armour moved from Eastern Poland to NovgorodCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Novgorod
Germans attack with 15 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 15 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 2 : 10/24 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 15 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 aaGuns, 8 artilleries and 23 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Romania
4 armour and 5 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
RE: Deigan (Allies) vs Inno (Axis) 40G no Bidposted in Play Boardgames
No worries. I figured out I can’t post to the forum from work so have to manually post the file again.