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Posts made by Cyph3r
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RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
Scramble into SZ109?
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RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 2 bombers, 5 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 infantry moved from Russia to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
18 armour, 11 artilleries and 2 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Vologda
4 mech_infantrys moved from Russia to Tambov -
RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 5 artilleries, 11 infantry and 1 mech_infantry moved from Algeria to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 5 artilleries, 11 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 5 artilleries, 11 infantry and 1 mech_infantry in Tunisia, round 2 : 9/18 hits
ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Tunisia
Italians win, taking Tunisia from ANZAC with 1 armour, 5 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,5,3,2,4,6,3,3,3,4,5,3,2,4,3,2,3,1,2,4,1,6,3,6,6
Italians collect 2 PUs (7 lost to blockades); end with 4 PUs -
RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
Slight change in my AAA placement
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RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Libya
2 artilleries and 4 infantry moved from Tobruk to Libya
2 aaGuns moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Greece to Southern Italy
2 armour moved from Yugoslavia to Northern ItalyPlace Units - Italians
7 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode -
RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Libya
2 artilleries and 4 infantry moved from Tobruk to Libya
2 aaGuns moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Greece to Southern Italy
2 armour moved from Yugoslavia to Northern ItalyPlace Units - Italians
7 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
RE: Deiganator (Axis) vs. Generaloberst_Guderian (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Syria to Turkey
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
1 bomber moved from Greece to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Kenya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
1 artillery moved from Southern France to France
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 7 infantry moved from Northern Italy to France
1 bomber moved from Volgograd to TurkeyPlace Units - Italians
3 artilleries placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 93 Sea Zone
2 artilleries placed in Southern France
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 artillery and 7 infantry moved from Buyant-Uhaa to Manchuria
2 mech_infantrys moved from Chahar to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
6 artilleries moved from Shan State to Yunnan
7 infantry moved from Shan State to Yunnan
2 artilleries moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from Kiangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shan State to YunnanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 7 infantry and 2 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 7 infantry and 2 mech_infantrys in Manchuria, round 2 : 6/10 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 11 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 8 infantry
Japanese roll dice for 11 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/26 hits
Chinese roll dice for 2 artilleries and 8 infantry in Yunnan, round 2 : 5/10 hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 11 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Yunnan, round 3 : 8/21 hits
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 11 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 8 infantry
Casualties for Japanese: 7 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
1 fighter moved from 19 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Japan to Kiangsu
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Malaya to Shan State
1 artillery and 4 infantry moved from Kiangsi to AnhwePlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,6,4,6,6,1,5,5,6,3,2,4,5,1,3,3,4
Japanese collect 20 PUs (20 lost to blockades); end with 20 PUs -
RE: Deiganator (Axis) vs. Generaloberst_Guderian (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 battleships moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Kweichow to India
4 fighters moved from Shan State to India
1 bomber moved from Kiangsi to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 fighters moved from 37 Sea Zone to 56 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Queensland
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Queensland, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 5/8 hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 destroyer and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 4 tactical_bombers moved from Kweichow to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
1 aaGun moved from Kweichow to Szechwan
3 artilleries moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
4 fighters moved from India to Yunnan
1 bomber moved from India to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 4 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 4.
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 unit repaired.
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 2 tactical_bombers moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
2 tactical_bombers moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 5/6 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 bombers moved from Philippines to Paulau Island
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 2 tactical_bombers moved from Hopei to Kwangsi
2 fighters and 2 tactical_bombers moved from Chahar to Hunan
2 fighters moved from Shan State to 41 Sea Zone
2 tactical_bombers moved from Shan State to Malaya
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to YunnanPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in Shantung
1 artillery placed in French Indo China
1 infantry placed in Shantung
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
RE: Deiganator (Axis) vs. Generaloberst_Guderian (Allies) No Bid G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 battleships moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Kweichow to India
4 fighters moved from Shan State to India
1 bomber moved from Kiangsi to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 fighters moved from 37 Sea Zone to 56 Sea ZoneCombat - Japanese
Air Battle in India -
RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 artilleries moved from Smolensk to Russia
10 infantry moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Smolensk to Bryansk
1 bomber moved from Novgorod to Bryansk
2 infantry moved from Smolensk to Archangel
1 bomber moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Norway
1 fighter moved from Novgorod to 112 Sea Zone
7 infantry moved from Finland to Norway
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
1 infantry moved from Smolensk to Bryansk
10 armour moved from Belarus to Russia
1 armour moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Slovakia HungaryCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/6 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Bryansk, round 3 : 4/5 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Germans attack with 2 fighters and 7 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 7 infantry in Norway, round 2 : 0/9 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 2 fighters and 7 infantry in Norway, round 3 : 4/9 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 10 armour, 12 artilleries and 12 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 10 armour, 12 artilleries and 12 infantry in Russia, round 2 : 13/34 hits
Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 12 artilleries and 12 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Western Germany
2 fighters moved from Norway to Western Germany
3 submarines moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 armour and 3 mech_infantrys moved from Poland to Germany
1 aaGun moved from Smolensk to Russia
8 infantry moved from Smolensk to Russia
6 armour moved from Belarus to Russia
2 mech_infantrys moved from Belarus to Russia
1 aaGun moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Karelia
1 aaGun and 2 infantry moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
5 artilleries moved from Greater Southern Germany to Germany
12 infantry moved from Greater Southern Germany to Germany
1 infantry moved from Greater Southern Germany to Germany
1 aaGun moved from Western Germany to Germany
3 infantry moved from Western Germany to Greater Southern Germany
7 infantry moved from Western Germany to Germany
2 armour moved from Western Germany to Germany
1 bomber moved from Archangel to Western Germany
1 bomber moved from Bryansk to Western Germany
2 tactical_bombers moved from Bryansk to Novgorod
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,4,5,2,5,3,1,6,3,3,6,4,3,3,4,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 46 PUs (7 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs -
RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Western Germany to 115 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to United KingdomCombat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 3,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom causes 3 damage total.
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 cruiser, 2 fighters and 1 tactical_bomber
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/4 hits
1 tactical_bomber owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 1/2 hits
Russians roll dice for 1 cruiser and 2 fighters in 115 Sea Zone, round 3 : 2/3 hits
1 bomber owned by the Germans, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
1 transport owned by the Germans retreated to 114 Sea Zone
Russians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber, 1 cruiser and 1 destroyer
Casualties for Russians: 1 cruiser and 1 tactical_bomber
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 aaGun, 9 armour, 2 artilleries, 15 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 9 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Germany to Poland
2 bombers moved from Novgorod to Germany
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Poland
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
2 submarines placed in 110 Sea Zone
1 bomber placed in Western Germany
1 artillery and 7 infantry placed in Germany
Germans undo move 3.
3 infantry placed in France
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
Haha as soon as I clicked “Post” I regretted not sending in another bomber… oh well that’ll teach me to be too hasty.
-
RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Western Germany to 115 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to United Kingdom -
RE: Deiganator (Axis) vs. Toberwhompus (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 5 artilleries, 11 infantry and 1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,6,2,3,6,1,5,3,4,3,6,2,4,1,1,3
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs -
RE: Deiganator (Axis) vs. Generaloberst_Guderian (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 12 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Portugal to Spain
8 infantry moved from Southern France to Spain
3 bombers moved from Western Germany to Spain
2 fighters and 2 tactical_bombers moved from Western Germany to Spain
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer
1 submarine owned by the Russians Submerged
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Russians with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Spain
Germans attack with 1 artillery, 3 bombers, 2 fighters, 12 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
AA fire in Spain : 0/6 hits
Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 12 infantry and 2 tactical_bombers in Spain, round 2 : 8/20 hits
Americans roll dice for 2 aaGuns, 2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys in Spain, round 2 : 6/20 hits
2 aaGuns owned by the Americans, 6 infantry owned by the Germans and 6 infantry owned by the Americans lost in Spain
Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Spain, round 3 : 11/14 hits
Americans roll dice for 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Spain, round 3 : 4/14 hits
4 infantry owned by the Germans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Americans lost in Spain
Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 4 : 7/10 hits
Americans roll dice for 2 armour and 1 artillery in Spain, round 4 : 2/3 hits
2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 12 infantry
Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 12 infantry and 4 mech_infantrysNon Combat Move - Germans
2 fighters moved from Spain to France
2 tactical_bombers moved from Spain to France
3 bombers moved from Spain to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
8 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
2 aaGuns and 17 infantry moved from Ukraine to Western Ukraine
1 aaGun, 13 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
3 tactical_bombers moved from Eastern Poland to Iraq
7 infantry moved from Turkey to Iraq
1 armour moved from Kazakhstan to Northwest Persia
1 artillery and 9 infantry moved from Romania to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 cruiser, 1 destroyer and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun moved from France to Western GermanyPlace Units - Germans
2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
Germans undo move 2.
2 artilleries and 8 infantry placed in Romania
1 infantry and 3 mech_infantrys placed in Germany
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
3 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 5.
Germans undo move 4.
2 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
RE: Deiganator (Axis) vs. innohub (Allies) No Bid G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Algeria
Italians take Algeria from French
1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 artilleries and 4 infantry moved from Libya to Tobruk
1 fighter moved from 98 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to Greece
2 armour moved from Greece to Yugoslavia
1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs