@robson I don’t think you clicked “Play by forum” when you opened the game as the data is all cleared out.


@robson I don’t think you clicked “Play by forum” when you opened the game as the data is all cleared out.


TripleA Manual Gamesave Post for game: World War II Global 1940 Canadian Mod with Combat Move First, version: 1.0.0
Game History
Round: 1
Politics - Germans
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 12:58:08 p.m.
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Tsinghai to Kazakhstan
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from French Indo China to Shan State
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from Kwangsi to India
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Soviet Far East
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Kiangsi to Anhwe
3 artilleries and 7 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from 45 Sea Zone to Kwangsi
1 bomber moved from India to Kwangsi
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 bomber
EDIT: Adding units owned by Japanese to Guam: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 60 PUs (4 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific AA : -0.17
UK_Pacific regular : -0.33
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Ukraine to Russia
2 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Rostov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 5/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 5/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 fighters and 2 tactical_bombers moved from Smolensk to Ukraine
3 fighters and 3 tactical_bombers moved from Rostov to Ukraine
6 mech_infantrys moved from Bessarabia to Ukraine
2 armour and 8 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Germany to Romania
8 mech_infantrys moved from Germany to Romania
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Russia to Novgorod
Place Units - Germans
2 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
9 mech_infantrys placed in Germany
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 3.17
Russians AA : -0.17
Yeah it’s do or die time. Sorry for the edits, forgot to take Guam, then wanted to undo my move to FIC. Hope its OK.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 carriers, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Hunan to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Hopei to Chahar
2 artilleries moved from Kweichow to Hunan
1 artillery moved from Kiangsi to Hunan
1 armour moved from Yunnan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from 45 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Yunnan to French Indo China
Place Units - Japanese
3 carriers and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
ANZAC regular : 0.67
I would be interested in trying the BM3 Canadian Mod, check out the map in TripleA, it adds Canada as a playable nation and I think may help to balance the game more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Belarus
Germans take Belarus from Russians
8 artilleries moved from Baltic States to Novgorod
7 infantry moved from Karelia to Novgorod
2 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Russia
2 mech_infantrys moved from Western Ukraine to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Karelia to Novgorod
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Novgorod
Germans attack with 8 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 artilleries and 8 infantry in Novgorod, round 2 : 4/16 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans submerged
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns, 9 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Rostov to Western Ukraine
1 bomber moved from Russia to Western Ukraine
2 fighters moved from 127 Sea Zone to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 aaGun and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
3 fighters moved from Northern Italy to Western Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -1.00
Russians AA : -0.17
@gazza Yes, everything you need to know is here: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions
Also, I am playing Balance Mod 3 which I am really enjoying, check it out here: https://www.axisandallies.org/forums/topic/27451/g40-balance-mod-rules-and-download
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Southern Italy to Bryansk
2 armour moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bryansk to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
Russians regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 15 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 fighters moved from 44 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
2 tactical_bombers moved from Kweichow to Hunan
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/6 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 fighter
Battle in Hunan
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Shensi to Kweichow
1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
2 tactical_bombers moved from Hunan to Kiangsu
2 bombers moved from Philippines to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,5
Japanese collect 62 PUs (3 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -1.83
UK_Pacific regular : -0.67
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 125 Sea Zone to 126 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
9 artilleries moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
2 fighters moved from 125 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Novgorod, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Novgorod to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 cruiser and 1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters and 1 mech_infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 aaGuns, 9 armour, 5 artilleries, 25 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 artillery moved from Germany to Western Germany
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
Place Units - Germans
6 mech_infantrys placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Ethiopia to Kenya
Combat - Italians
Battle in Kenya
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Changing ownership of Western Ukraine from Germans to Italians
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
2 artilleries and 6 infantry moved from Tobruk to Libya
2 armour moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.67
I upload a new one and it reverts back to the old one. I delete it and upload a new one and it reverts to the old one…