1ss lost
SZ 112
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (2)
Rolls: 2@3; Total Hits: 22@3: (1, 1)
1ss lost
SZ 112
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (2)
Rolls: 2@3; Total Hits: 22@3: (1, 1)
2ss lost
SZ 111
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (1, 3)1@3: (1)2@4: (1, 5)
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)
SZ 110 Defense
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)
sub crushed
SZ 110 First Strike
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 3@3 3@4; Total Hits: 53@3: (6, 2, 3)3@4: (2, 4, 1)
It makes for an awkward rule.
SZ 106 First Hit Wins
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 4, 3, 4, 5, 2, 2, 5)
Rolls: 10@2; Total Hits: 610@2: (2, 1, 5, 1, 3, 2, 5, 6, 1, 2)
Germany 4
Purchase Units 53 IPC
6 Infantry
4 Artillery
1 Fighter
1 Submarine
Save 3 IPC
Combat Moves
n/a
Non Combat Moves
1ss sz 112 >> sz 125
1ss sz 112 >> sz 119
1ss sz 110 >> sz 109
1tt sz 96 >> sz 98, 1inf tob >> egy
4inf bul >> rom
3tnk bul >> hun
10inf, 5tnk ger >> hun
8inf ger >> pol
1mec wgr >> hun
6art, 1AA wgr >> ger
2inf, 1art nor >> fin
Mobilize Units
1ss sz 112
1fgt wgr
6inf, 4art ger
Collect 58 IPC + 3 saved
sz 92 cwol
Non Combat Moves
3fgt, 1tac sz 92 >> egy
1mec, 1tnk tob >> egy
1bb, 1ca sz 96 >> sz 98
1mec, 1tnk nit >> rom
2art nit >> sit
Mobilize Units
1tt sz 97
2mec, 1tnk nit
1fgt sit
Collect 38 IPC + 1 saved
Italy 3
Purchase Units 32 IPC
2 Mechanized Infantry
1 Tank
1 Transport
1 Fighter
Save 1 IPC
Combat Moves
SZ 92 (1ss)
1dd sz 95
3fgt, 1tac gib
KEN
3inf, 1art tang
SYR
1tt sz 95, 2inf sit
TRJ
1tt sz 96, 1inf, 1art mal
1tt sz 98, 1inf lib
2inf, 1art, 1tnk egy
SZ 92
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (2, 3, 5)1@4: (4)
Rolls: 1@1; Total Hits: 01@1: (4)
He will be able to land once the carrier is built.
An unescorted transport is pretty much auto killed if you attack them. On the defense the alpha +2 rules will not allow an unescorted transport to unload troops during the combat phase if there is a sub in the sea zone. Though you can unload in the non combat move phase with a sub in the sea zone. So a sub can attack an unescorted transport.
I do not believe the fighters can make it from Wake to the Phillipines. It’s six movement points.
Germany 1
Purchase Units 30 IPC
1 Aircraft Carrier
2 Transports
Combat Moves
SZ 106 (1dd, 1tr)
1ss sz 117
SZ 111 (1dd, 1BB)
1ss sz 118
1ss sz 124
1fgt nor
1tac, 1bmb ger
SZ 110
1ss sz 103
1ss sz 108
1fgt hol
2fgt, 3tac wgr
SZ 112 (2CA)
1bb, 1ca sz 113
1tac pol
FRA (7inf, 2art, 2tnk, 1fgt)
4inf, 2art, 3tnk hol
3inf, 1art, 4mec wgr
2tnk sgr
YUG (5inf)
1inf, 1tnk rom
1tnk pol
2inf, 1tnk, 1fgt hun
6inf, 2art sgr
Scrambing orders needed for SZ 110 and SZ 111!
They cannot be built on islands, feel free to change the buy.
No hurry, I’m in a bit worse situation than I had hoped for, I took some bad losses on the turn.
yun cwlo 2inf, 1art
Non Combat Moves
8fgt, 5tac, 2bmb yun >> kwa
1fgt, 1tac sz 37 >> sz 43
1fgt, 1tac sz 37 >> sz 44
3inf, 1art ksi >> kwa
4inf, 1art jeh >> cha
1AA jeh >> anh
1tt sz 6 >> sz 33
1bb, 1cv, 1ca, 1dd sz 36 >> sz 43
1bb, 1cv sz 36 >> sz 44
1dd sz 33 >> sz 44
Mobilize Units
1cv, 2dd sz 6
2art jap
Collect 52 IPC
Since I made the declaration at the beginning of the US turn you can declare war and they automatically upgrade. If I had waited one more round you’d have to declare war on your collect Income phase and so they would not become Major IC’s until after you set down units.
YUN Round 2
Rolls: 1@1 9@3 7@4; Total Hits: 141@1: (1)9@3: (1, 3, 5, 2, 1, 2, 2, 5, 4)7@4: (2, 3, 4, 3, 1, 1, 4)
Rolls: 2@2; Total Hits: 02@2: (4, 6)
hon cwlo 1inf
YUN
Rolls: 2@1 2@2 9@3 7@4; Total Hits: 102@1: (6, 6)2@2: (4, 5)9@3: (2, 6, 4, 6, 3, 1, 2, 5, 5)7@4: (1, 1, 1, 6, 1, 3, 4)
Rolls: 12@2; Total Hits: 312@2: (4, 2, 5, 3, 1, 5, 4, 5, 5, 2, 4, 4)
sz 37 cwlo 1dd
HON Shore Bombardment
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 2@1 4@2; Total Hits: 22@1: (2, 1)4@2: (2, 4, 5, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 3)