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    Posts made by CWO Marc

    • Wrecks of WWII Carriers Kaga and Akagi Located

      Battle of Midway: World War Two Japanese carrier wrecks found

      21 October 2019

      Deep sea explorers have found two Japanese aircraft carriers that were sunk in battle in World War Two.

      The carriers were among seven ships that went down in the Battle of Midway, a major air and sea battle fought between the US and Japan in 1942.

      One ship, the Kaga, was discovered last week, while wreckage from another carrier, Akagi, was found on Sunday.

      Until now only one other ship sunk in this battle had ever been found - the American vessel USS Yorktown, in 1998.

      https://www.bbc.co.uk/news/world-asia-50124313

      posted in World War II History
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      CWO Marc
    • UK World War Two Bombing Site Map

      UK World War Two Bombing Site Map

      Here’s something that may interest folks who like data and statistics about WWII:

      https://www.bbc.co.uk/news/uk-england-50056395

      UK World War Two bombing sites revealed in online map
      16 October 2019

      A new map that plots every German air raid on the UK during World War Two has been released online.

      A researcher from the University of York used wartime intelligence reports to compile the Bombing Britain database (http://www.warstateandsociety.com/Bombing-Britain) of more than 30,000 locations.

      Dr Laura Blomvall, who carried out the research, said the raids stretched from the Orkney Islands to the Isles of Scilly.

      The map has been launched to mark the 80th anniversary of the first raid.

      German bombers attacked the Firth of Forth near Edinburgh on 16 October 1939. The last raid was a V2 rocket attack near Iwade in Kent on 29 March 1945.

      posted in World War II History
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      CWO Marc
    • RE: A&A 1940 Customization Photoshop Files

      The pre-digital printing technique that was originally used in comic books (among other applications) is called halftone printing, or halftoning; raster imaging is its digital equivalent. Roy Lichtenstein once painted a giant comic strip panel titled Whaam!, and I think Andy Warhol was also fond of producing oversized images in which the halftone dotting effect was magnified.

      posted in Customizations
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      CWO Marc
    • WWII Vet Receives Bronze Star 75 Years Later

      Here’s an interesting news story from yesterday. For technology buffs, note that Mr. Smoyer posed in front of a Sherman tank for the occasion (which was a nice touch), but that the tank in which he served as a gunner, and with which he destroyed a Panther, was a Pershing, a late-war 90mm-gunned well-armoured US tank which could take on the Panther on better terms than the thinly-armoured 75mm-gunned Sherman.

      Published Wednesday, September 18, 201
      World War II veteran Clarence Smoyer, 96, receives the Bronze Star from U.S. Army Maj. Peter Semanoff at the World War II Memorial, Wednesday, Sept. 18, 2019, in Washington. Smoyer fought with the U.S. Army’s 3rd Armored Division, nicknamed the Spearhead Division. In 1945, he defeated a German Panther tank near the cathedral in Cologne, Germany — a dramatic duel filmed by an Army cameraman that was seen all over the world.

      https://www.ctvnews.ca/world/the-u-s-hero-of-cologne-receives-his-bronze-star-75-years-late-1.4599606

      posted in World War II History
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      CWO Marc
    • RE: Custom carriers from OOB's and painted pieces

      Beautiful work!

      posted in Customizations
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      CWO Marc
    • RE: G40 Redesign (currently taking suggestions)

      @Patchman123 said in G40 Redesign (currently taking suggestions):

      How about making separate blue molds for France, instead of say, using Soviet Union (Russian) pieces painted blue? The regular color for A&A G40 for France? I think that it’s rather silly that ANZAC has its own molds and everyone else has updated sculpts, but not France. France gets knocked out, but later on, after liberation, she becomes a pain in the neck to Germany and Italy.

      When the 2nd edition of Europe 1940 / Pacific 1940 came out, I was happy about the various new sculpts they included (including the full distinct ANZAC sculpt set) and disappointed that France’s non-infantry units continued to be blue versions of the Soviet set…but I guess that the single positive aspect of France being short-changed in both the 1st and 2nd editions is that it creates room for a nice sculpt upgrade in a hypothetical future 3rd edition: a full distinct French sculpt set. France is the last player nation left in Global 1940 which has such a large deficit of nationally-distinct OOB sculpts, and it would be nice for that gap to be filled. Global 1940 2nd edition has three minor gaps involving other nations, and it would be nice for them to be filled too in a future 3rd edition, but for the moment the 1941 game provides the means to do so: it has a distinct British naval transport, a distinct Soviet aircraft carrier, and it has an American P-40 Warhawk fighter which can serve as China’s Flying Tiger unit. An interesting question would be what kind of significant sculpt upgrade in a hypothetical Pacific 1940 3rd edition could be provided to balance the significant sculpt upgrade which a full French set would be in a hypothetical Europe 1940 3rd edition? I can’t think of any obvious single major upgrade, but perhaps several small ones would do just as well – for example, filling the minor gaps I’ve already mentioned, plus giving China a distinct artillery piece, plus perhaps reviving the concepts from the original Pacific game to give the US a distinctly-coloured Marine unit.

      posted in House Rules
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      CWO Marc
    • RE: Churchill-Bradley Hypothetical Incident

      @barnee said in Churchill-Bradley Hypothetical Incident:

      @captainwalker thanks for this. I’ve heard of the KV but never actually saw a picture of one this close up, that I recognized anyway. I know it was a heavier tank than the T-34 but thought it would’ve had a longer barrel. Maybe the picture is is a bit deceptive in that regard. Idk. I’ve read where they were quite the terrors on the battlefield

      The picture isn’t deceptive. The KV-1 may have looked impressive in terms of sheer size and weight, and it was very tough in terms of armour protection, but it lacked firepower. To put things in perspective: the original version of the Panzer IV, which was intended to be a heavy infantry-support tank, was similarly armed with a short-barreled 75mm gun, with a barrel length of 48 calibers. The KV-1 gun had an almost identical caliber (76.2mm), but it was appreciably shorter, at 42.5 calibers, which meant a lower muzzle velocity. At the opposite extreme, the future Panzer V Panther’s high-velocity 75mm gun was an impressive 70 calibers in length.

      posted in World War II History
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      CWO Marc
    • RE: Churchill-Bradley Hypothetical Incident

      Thanks barnee and Midnight Reaper for the info on the firing stances used by Ike and Churchill – I love these kinds of technical details. Churchill had indeed served in the Boer War and in places like Cuba and India as a young man; during WWI, after the Gallipoli debacle, he left government and spent a few months of 1916 an an infantry officer on the Western Front, which was quite a contrast from sitting on the padded benches of the House of Commons a year earlier. I’ve just checked on the specifics, and his posting (as a Lieutenant-Colonel) was from January to May 1916 in a Belgian village called Ploegsteert. It’s close to the border of Flanders, the region where his future opposite number in WWII, Corporal Adolf Hitler, would have been serving at the time: Hitler’s unit, the List Regiment, spent much of the war in Flanders, and in July 1916 it took part in the Battle of Fromelles, which is only 20 kilometers from Ploegsteert.

      posted in World War II History
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      CWO Marc
    • Churchill-Bradley Hypothetical Incident

      I’ve attached a scan of a WWII photograph that caught my attention today because it raises an interesting historical “what if?” question. It’s the one on the right, showing Winston Churchill inspecting a bazooka during a photo-op with Dwight Eisenhower and Omar Bradley, at which the men were photographed firing (or pretenting to fire) various weapons. According to the data attached to this file…

      https://commons.wikimedia.org/wiki/File:Churchill_Shooting_M1_Carbine.jpg

      …the photo-op was on May 15, 1944; this was three weeks before D-Day, at which Bradley commanded the US First Army.

      It’s impossible to tell if the bazooka is loaded or not, but you’ll note that Bradley is standing almost directly behind Churchill – something he presumably would not have been foolish enough to do if the weapon had actually been loaded, unless perhaps Churchill moved suddenly and swung the weapon around in a careless way. If, however, it turns out that the bazooka was actually loaded, and if Churchill had accidentally (or in a burst of boyish enthusiasm) pulled the trigger at that moment, the backblast would have blown off Bradley’s head, or at the very least seriously injured him. The American reporters in the Allied press pool would have had a tough time figuring out a diplomatic way to report that story to their newspapers back in the States, to put it mildly. Churchill and Bradley.png

      posted in World War II History
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      CWO Marc
    • RE: On this day during W.W. 2

      And as a further point of terminology, the Schwerpunkt concept is an important component of the style of warfare which was used to conquor Poland in 1939 and the Low Countries and France in 1940, but it’s a component rather than a synonym. It refers to the concept of concentrating superior combat power at a decisive point of the front (such as the Ardennes in 1940), a concept which is valid both in mechanized and non-mechanized contexts. The style of warfare to which the term “Blitzkrieg” refers, however, is the use of massed formations of tanks, closely supported by mechanized / motorized infantry, self-propelled artillery and ground-attack aircraft, to punch through the enemy’s front lines, bypass strongpoints, and quickly penetrate deep into enemy territory to seize key objectives and to surround and isolate large groups of enemy forces. This general concept was actually considered by the Allies towards the end of WWI, as a way to “win the war in 1919” if they hadn’t already done so by then (which, in the end, they did). To be clear, however, what the Allies had in mind at the time wasn’t on the same scale as what occurred in 1939 and 1940, partly because they didn’t have the technology to do it (tanks at the time were mostly too slow, and the only reasonably fast one, the Renault FT, was too light), and partly because it wasn’t necessary (because their objective was to break the deadlock of trench warfare, not to overrun hundreds of miles of territory). Mechanized warfare, with close air support, was perceived to be the solution to what had been two of the fundamental problems of trench warfare: the vulnerability of infantrymen on the offensive to the weapons fire of an entrenched enemy, and the inability of artillery to keep up with advancing troops (especially across shell-cratered and/or muddly terrain).

      posted in World War II History
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      CWO Marc
    • RE: Custom carriers from OOB's and painted pieces

      Incredible amount of detail; I’m very impressed. As a point of trivia, the portholes about which Harvard3X1 was asking are a feature to look for when comparing cruiser designs because they’re a potential tip-off about how well armoured a particular cruiser is. DMcLaren’s custom paint job correctly shows Indianapolis as having a single row of portholes (also called scuttles) located high on the hull. If you compare photos of Indianapolis with the Deutschland-class heavy cruisers (a.k.a. pocket battleships), you’ll notice that the Deutschlands have two rows of scuttles and that the second row is quite low, about halfway between the waterline and the deck. This showed that the armoured belt of the class did not extend very far up above the waterline.

      posted in Customizations
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      CWO Marc
    • RE: [Global 1940] Third Faction Idea for Russia/Communist China

      @carsonbparker said in [Global 1940] Third Faction Idea for Russia/Communist China:

      @CWO-Marc What do the Communist Chinese start with in your game and do they ever acquire anything more?

      I’ve never worked out any rules for the ChiCom territory on my custom table. My objective in customizing the table was to create (with one exceptions) a “pre-war” picture of the world, whose default values (represented by the custom roundels which are attached to the map under its covering sheet of acrylic) show what the status of each terrritory on the map actually was at the beginning of 1931, before the invasion of Manchuria and the other territorial annexations and conquests engineered by Japan, Italy, Germany in the 1930s. The exception (or at least the only one I remember) is the ChiCom roundel in Shensi, which reflects a date of 1935 rather than 1931. I couldn’t resist putting it there because my sculpt collection (which is the part of A&A that interests me the most) actually include some “Red Chinese” sculpts from the second version of the old A&A Pacific game. (They’re Russian infantry units in terms of design, but they’re made of red plastic and their bases are stamped CH rather than RU. In the first version of Pacific, they were regular-coloured RU-stamped Russian infantry sculpts, just like the ones in the old A&A Europe game.)

      posted in House Rules
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      CWO Marc
    • RE: [Global 1940] Third Faction Idea for Russia/Communist China

      @Xlome_00 said in [Global 1940] Third Faction Idea for Russia/Communist China:

      GW36’s complexity is precisely why I brought this question up as it pertains to G40 because it is too complex to get enough people to approach it. Perhaps incorporating Communist-Friendly neutrals, or create a '36 setup for the G40 board which pulls in some of the diplomatic elements from GW36?

      The answer would depend on two things: who the house rule is intended for, and what its basic objective is.

      In terms of who the house rule is for, the simple case would be if it’s only intended for your own use and/or the use of your gaming group. In such a case, you have unlimited maneuvering room, plus the added advantage that you don’t need to worry about any dissenting viewpoints from anyone. The complicated case would be if it’s intended for use by the wider A&A gaming community. Those are the rocks on which countless house rule proposals have ended up wrecking themselves over the years because – as this discussion thread illustrates – A&A players have diverse opinions on such proposals. Diversity of opinion is a great and desirable thing, since it encourages creativity and individuality, but it tends to make it hard for most house rule proposals to gain broad acceptance; some of them do get widely adopted, but they’re the exceptions.

      In terms of what your basic objective is, you’re in the best position to answer that question. If, for example, your basic objective is to play an A&A-type board game in which the Communist Block is a major military power in its own right and controls large areas of the map board right from the start, then you really have only two options: you either have to set the game in the Cold War era rather than WWII, or you have to throw out the history book and create a scenario in which “Communist China” during WWII consisted of the entire country rather than just the small area which Mao actually did control during WWII. If your objective is to borrow concepts from GW36 and import them in simplified form to Global 1940, I can’t offer any useful advice because I’m not familiar with GW36 (or any of its othr incarnations); the board members here who do know that game would be your best sources.

      posted in House Rules
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      CWO Marc
    • RE: [Global 1940] Third Faction Idea for Russia/Communist China

      @taamvan said in [Global 1940] Third Faction Idea for Russia/Communist China:

      @Caesar-Seriona Waaaaaay too complicated, but sweet!

      Just for the fun of it, here’s a jump to the opposite end of the scale (meaning to something very simple). If you look at this section of my custom Global 1940 table, which uses as its default value the original status of China’s territories…

      https://www.axisandallies.org/uploads/_imported_attachments/migrated/289190_8 Pacific Left Panel.jpg

      …and expand the picture by clicking on it, you’ll notice that Shensi has Communist Chinese marker on it rather than a Nationalist one. That’s roughly the area (today’s Shaanxi) controlled by Mao after he ended up there in 1935 at the end of the Long March. If you want to set up a simple “communist block” in Global 1940 which would be historically credible and which wouldn’t be a major game-changer, make that area (and its sculpts) a ChiCom “micro-player” force controlled by the player who runs the Soviet Union. This would be a little bit like the way in which that the Soviet player already runs France (though on a much smaller scale), and it would also be a little bit like the oddball Flying Tiger unit in Global (a distinct unit with its own rules, and with the strange status of being an American unit that’s technically part of the Chinese Air Force, with the strangeness compounded by the fact that it’s the American player who runs China). I think that, from the point of view of historical accuracy, it should simply be an infantry force, and a fairly small one too; at most, I’d give it an artillery piece as extra firepower.

      posted in House Rules
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      CWO Marc
    • RE: [Global 1940] Third Faction Idea for Russia/Communist China

      @SS-GEN said in [Global 1940] Third Faction Idea for Russia/Communist China:

      @Xlome_00 said in [Global 1940] Third Faction Idea for Russia/Communist China:

      @CWO-Marc I like this idea of making Soviet Communism operate like a tech roll.

      I wonder if a Soviet–Axis agreement (like done against Poland) could be expanded against neutrals and pro-allied neutrals as well…thereby still keeping the Soviets neutral against the main powers, but becoming a more Axis-friendly power who then would not be able to turn on the Axis late game.

      Might be a facinating setup for a post-Axis game where the only remaining powers are the Soviets and the neutrals they have conquered, versus the remaning Allies…

      I don’t know if your looking at something like this. I did I think send you my Strict Neutral influence chart.
      Anyway I don’t know if this is kinda what you want. Russia can Influence Turkey ( cost 10 icps ), Arabia ( cost 4 icps ) and Afghanistan ( cost 4 icps ) but you need to roll a d20 die and a 4 or less you recieve territory with armies. other wise you got to attack if you want. This works great in my game. Not a huge game changer but another option in game.
      Don’t know if CWO was thinking in this area in his suggestion.
      Maybe don’t have cost but make a dice roll chart with numbers or make it harder to get like roll 1 d20 and a 2 or less receive ?

      I didn’t know about your chart, but yes it does sound roughly like what I was suggesting. My suggestion though was just a vague concept; your version is much more fully worked out.

      posted in House Rules
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      CWO Marc
    • RE: [Global 1940] Third Faction Idea for Russia/Communist China

      @Xlome_00 said in [Global 1940] Third Faction Idea for Russia/Communist China:

      @CWO-Marc I like this idea of making Soviet Communism operate like a tech roll.

      I wonder if a Soviet–Axis agreement (like done against Poland) could be expanded against neutrals and pro-allied neutrals as well…thereby still keeping the Soviets neutral against the main powers, but becoming a more Axis-friendly power who then would not be able to turn on the Axis late game.

      Might be a facinating setup for a post-Axis game where the only remaining powers are the Soviets and the neutrals they have conquered, versus the remaning Allies…

      The scenario you mention at the end is intriguing, but it deviates so substantially from a standard A&A game that it virtually becomes a new game. A less radical and more historically plausible scenario would be one in which Soviet entry into the war is delayed slightly but not indefinitely. Keep in mind that many of WWII’s “non-aggression pacts” were actually (originally in concept, or eventually in practice, or both) delay-of-aggression pacts which were intended to give Country X a useful amount of breathing time during which it wouldn’t have to worry about Country Y, and potentially giving it time to deal with Country Z in the meantime, after which it could turn around and attack Country Y under more favourable circumstances. That’s not exactly a case of being “friendly”; it’s more a case of cynical opportunism. The Nazi-Soviet Pact and the Japanese-Soviet non-aggression treaty both served their immediate purposes, and they held for as long as it was in interest of both sides to maintain their side of the bargain, but both were ultimately violated when one of the parties decided that it was in their interest to break the deal. I’m reminded of a scene in the original pilot episode 1970s-era Battlestar Galactica series (or in its comic book adaptation) in which the traitor Baltar appears before the Cylon leader with whom he’s been collaborating and accuses him of violating a key provision of their bargain. The leader says, “I am altering the bargain.” Baltar says, “How can one side alter a bargain?” The leader replies, “When there is no other side,” and orders his men to execute Baltar on the spot. (Which they do in the pilot, though the producers altered the scene when the series went into episodic production because Baltar was too good a villain to do without.)

      posted in House Rules
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      CWO Marc
    • RE: [Global 1940] Third Faction Idea for Russia/Communist China

      I’ve never played the GW 1936 and 1939 games mentioned by Xlome_00, so I don’t know how they handle the Comintern angle, but in terms of Global 1940 I think that the best option for handling the “Comintern third faction” concept would be as follows (after I’ve covered some necessary background).

      As I mentioned previously, the actual course of WWII does indeed support the notion that the three major Allied powers – the US, the UK and the USSR – weren’t a unified block but rather two factions (the Anglo-Americans on one side and the Soviets on the other) who cooperated for reasons of convenience/necessity, but who essentially fought their own respective (and in many ways separate) wars against Germany. The separation wasn’t just in terms of geography (the Anglo-Americans in the west and the Soviets in the east), it also existed in terms of methodology and philosophy. The Anglo-Americans devoted huge resources to naval warfare (since their countries were separated by the Atlantic) and to their strategic bombing offensive against Germany; in both cases, this reflected a “capital-intensive” approach to warfare which emphasized technology and hardware and which was relatively economical in terms of manpower (both in terms of forces deployed and of casualties taken). The Soviets certainly didn’t neglect technology (as evidenced, for example, by the T-34 and the Sturmovik, both of them superb fighting machines produced in vast numbers), but their approach to warfare was basically “labour-intensive”. This approach reflected three things: the primarily land-based nature of the war on the Eastern Front; the Soviet Union’s vast manpower reserves; and the willingness of Stalin and his commanders (including Zhukov, who was brilliant but also quite ruthless) to sustain massive casualties.

      Also supporting the “two factions” concept is the fact the the USSR and Japan were at peace for most of WWII, even though the US and the UK and the USSR were all fighting Germany, and the US and the UK were both fighting Japan. This state of affairs led to some odd – but under international law, legitimate – situations such as American B-29 crews being interned by the Soviet Union when they made emergency landings there after bombing Japan. There’s also the fact that the US, the UK and the USSR, even while they were fighting the Axis, were keeping an eye on the eventual post-war world and were trying to “preposition” themselves for this new world order. To give just a few examples: Churchill (among others) wanted the Anglo-Americans to take Berlin out of concerns that the Soviets might end up dominating postwar eastern Europe (which they did); the Russians allegedly alerted Japan about a planned US carrier strike against Formosa because the Russians didn’t want the Americans to win the Pacific War too quickly; and the Americans were determined to occupy Japan before a single Soviet soldier could set foot on Japan’s home islands, in order to put Japan firmly in the orbit of the US after the war. (It should be noted that these “prepositioning for the postwar world while still fighting the Axis” maneuvers between the three great powers were basically the same thing that Mao and Chiang did in China from 1937 to 1945.)

      The point of all this is to say that treating the USSR as its own faction in a Global 1940 game is perfectly valid from a historical viewpoint. As far as the “Comintern” angle goes, however, I’ve previously noted that the term refers to a political movement rather than to a country, at least in a WWII context. (The Cold War is another story: the Soviet Union, the other Warsaw Pact nations, Red China, plus North Korea and North Vietnam, add up to a lot of countries, a lot of men and a lot of military hardware.) So in Global 1940, “international Communism” (to use a less problematic term than Comintern) should probably be seen not as a freestanding “player power” (with its own map territory and its own military forces) but rather as a special ability (a bit like a tech build). Moreover, this special ability would be restricted to the Soviet Union, and it would be an ability of a political nature rather than a military nature (like one of G40’s political rules). I’m not sure what its precise nature ought to be, but one idea would be allow the USSR to potentially tip neutral nations into the Soviet camp by encouraging communist agitation within those nations. It should probably work like a tech roll (meaning that the outcome wouldn’t be guaranteed), and it should probably only be allowed once in any given country (because a failed communist uprising would presumably result in a crackdown by the government). The probability-of-success dice tables should vary for different types of countries, with the highest probability of success being for the pro-Allied ones, the lowest for the pro-Axis ones, and intermediate for the strict neutrals. The ability should be restricted to the USSR because in WWII only the USSR was in any kind of position to “export communist revolution” to other countries; this wasn’t the case for Mao, who was arguably trying to import it rather than export it.

      posted in House Rules
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      CWO Marc
    • RE: [Global 1940] Third Faction Idea for Russia/Communist China

      The concept of a three-block A&A Global game is intriguing, and there’s a definite historical basis in defining those three blocks as the Axis, the western Allies (the Anglo-American block, plus assorted partners at one time or another), and the Soviet Union. The latter could even easily be stretched to include Mongolia, which was essentially a Soviet client state and which occupies a good deal of real estate on the map, and which helped the Russians fight the Japanese in the late 1930s and in 1945. The idea, however, of designating this “third block” as the Comintern doesn’t really hold up in a WWII context. It does hold up during the Cold War era, after China had become a Communist state: the USSR and Red China were both Communist, both physically enormous, both very populous, and both involved in proxy conflicts like the Korean and Vietnamese wars. They tended to be known, however, as the Communist Block (or variants thereof), not as the Comintern. They got along reasonably well for a while, but parted ways after Stalin died and Mao accused his successors of being revisionists.

      There are a couple of reasons why having the Comintern as a third-block power in WWII doesn’t really hold up. First, keep in mind that “Comintern” basically refers to a political movement – or at most, an organization – rather than to a state or to a military force or even to a multi-state military alliance (like the future Warsaw Pact). By analogy, consider that other political “movement” of the 1930s and 1940s: fascism. There were several states at the time with fascist / authoritarian regimes (Franco’s Spain being a good example), and several fascist political groups and parties within various other countries (such as Mosley’s British Union of Fascists), but movements and parties and even authoritarian regimes don’t in and of themselves translate into military forces capable of waging war on a significant scale. There were plenty of fascists from various nations who volunteered to go fight with the Axis – notably against the USSR – and some of them even had a degree of state support (such as Spain’s Division Azul), but these did not add up to very large numbers as far as I know, and they were not the same thing as an actual country going to war; Spain, for example, remained neutral during WWII.

      Compared with fascism, Communism at the time didn’t even have the luxury of being established as the ruling regime of that many countries. It was definitely the ruling regime of the USSR, and Mongolia was basically operating as a Soviet franchise, but as far as I know it wasn’t in power anywhere else at the national level. At the regional level, Mao’s Communists did control a section of northern China (the area where they had ended up after the Long March), but that was it as far as I know. And militarily, both Mao and Chiang more or less viewed the Japanese occupation of China as an inconvenient interruption of their war against each other. Neither side was very powerful militarily; Mao’s biggest military operation against the Japanese during WWII was the Hundred Regiments Offensive, and I think it was a one-time exception.

      posted in House Rules
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      CWO Marc
    • RE: (G40) Division Azul

      Another interesting example of an odd “foreign” unit within the German armed forces was the SS Division Charlemagne, whose name and size (it wasn’t always a division) varied over the years. It originated in two older units, the Legion of French Volunteers Against Bolshevism and in the SS Volunteer Sturmbrigade France, which were merged in 1944. The unit ended up being among the last defenders of Hitler’s bunker during the Battle of Berlin in 1945, a twist of fate which must have infuriated Charles de Gaulle when (assuming he did so) he eventually found out about it. Some of its men, who were taken prisonner by the Soviets, ended up on the wrong end of a US Army firing squad when the Russians handed them over to the Americans. Their leader, Henri Joseph Fenet, fared somewhat better: he merely received a sentence for treason of twenty years in prison with hard labour, of which he served half before being released.

      posted in House Rules
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      CWO Marc
    • RE: Flags and Army Movers

      @Spicy-Sauce-Gaming said in Flags and Army Movers:

      That is my army mover, I understand the confusion

      Ah, I see. Thanks for the added information. As a follow-up to this topic, here’s something I just posted in a separate thread:

      https://www.axisandallies.org/forums/topic/33813/home-made-war-rakes

      posted in Customizations
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      CWO Marc
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