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    Posts made by CWO Marc

    • RE: Fill in the gap?

      @Dylan:

      I made an updated version

      1. Forming of Ancient Europe

      I’m not sure what you mean by that one.  Most of Europe was a wilderness around the time when the first civilizations of the Near East were getting started.  Some civilizations then started appearing in various places in Europe, Greece and Etruscan Italy being early examples, but they were highly localized.  There are a few historically known wars (mostly of a local character) in which these civilizations were involved, and these fragmented conflicts could perhaps be treated in isolation, but collecting them into a single large category for the purposes of a single wargame might be a bit awkward.

      posted in World War II History
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      CWO Marc
    • RE: Table Tactics New Product Release

      I’d like to add some comments to this discussion.  I agree with DrLarsen that the more compatible your pieces will be with the existing set of A&A sculpts, the more appeal they will have among A&A players.

      I got to appreciate just how tricky the issue of compatibilty is earlier this year, as I was impatiently waiting for Europe 1940 to come out so that France would finally get a sculpt set.  As a little exercise until August 2010 finally arrived, I went through my large collection of non-A&A sculpts and tried to assemble a set of pieces which could temporarily serve as France.  Even though I have lots of sculpts from all sorts of games (both current and out of print ones, and including supplementary pieces like the full line of Table Tactics sculpts which were released prior to the newest ones), I wasn’t able to settle on anything which was fully to my satisfaction when used with the A&A sculps.  Here are some examples of the compatibility problems I ran into:

      • The A&A sculpts are detailed and are made from hard plastic.  This material gives the pieces a solid look, and it can be sculpted at a fine level.  The vast majority of the non-A&A sculpts I have are made of soft plastic, which in most cases has a glossy sheen (or in some cases a translucent appearance) which makes the sculpts look less solid.  Most of them are also sculpted with much less detail, though I don’t know if this is a limitation inherent to the material used or if it’s just due to less effort being put into the sculpting itself.  A good yardstick to compare the level of detail is the face of infantry pieces: in some of my non-A&A sculpts, the face is quite rudimentary.  Of all the infantry pieces I have, the only ones which are made of hard plastic and which have the same level of detail as the A&A ones are the troops from The War Game: World War Two…but they’re the wrong size (a point I’ll return to later).

      • The A&A sculpts depict Second World War units.  That eliminates a large percentage of my non-A&A sculpt collection (which includes pieces going all the way back to antiquity), though there’s some wiggle room at the margins.  For example, the “War : Age of Imperialism” game from Eagle Games, which is set in the late Victorian era, includes some troop pieces whose costumes would make them acceptable as colonial infantry.  They’re made of soft plastic, however, and the detail isn’t as sharp as I’d like, and they’re not quite the same height as the A&A troops, and they’re the wrong colour: they’re more of a dark indigo than medium blue.  Another example: Table Tactics has produced some nice World War I “rhomboid” tanks and modern Abrams tanks, which both look great and which are exactly the same size as A&A tanks; because they’re from different time periods, however, they look too antiquated or too futuristic when used alongside A&A tanks.

      • Also related to the issue of what the units represent is the question of nationality.  I already mentioned that the infantry pieces from TWG, although they are very well detailed, are too tall compared to A&A infantry, but there’s the additional problem that they all represent German infantrymen (regardless of their national colour-coding).  This contrasts with the long-standing distinctiveness of infantry in A&A.  The A&A games published after the Milton Bradley edition have included mixtures of nationally-distinct sculpts and of sculpts shared by more than one country…but even going as far back as the Milton Bradley game, all the A&A games have had distinct country-specific infantry sculpts (the two marginal exceptions being the use of Russian pieces as Chinese infantry in the original Pacific game, and the use of British infantry as ANZAC troops in the new Pacific game).

      • Colour-matching is tricky.  The original Milton Bradley A&A pieces (of which I own quite a lot) had colours which were for the most part incompatible with the current A&A colour schemes.  Furthermore, the shades used in MB for a nation’s infantry pieces didn’t even necessarily match the shades of the same nation’s equipment pieces (for example, Japan’s troop pieces were amber and its equipment pieces were butterscotch).  And most of the MB colours were, in my opinion, rather dull and sometimes even nondescript: the U.S. pieces, for example, were a kind of brownish green that I find unattractive.  TT did a good job of replicating these colours in its original expansion sets, but this means that those pieces share the same colour incompatibility with current A&A pieces as the MB pieces do.  The “More Colors” TT release, on the other hand, matched well the sculpt colours in A&A Revised (although, ironically, the British lime green pieces were never used by A&A again), so the “More Colors” release achieved the prefect combination of providing correctly-sized sculpts depicting World War II era equipment at a good level of detail and in colours matching some of the current A&A colours.

      • Differences in size can look awkward with equipment, but can be acceptable as long as the contrast isn’t too great.  Note for instance that some A&A equipment sculpts of the same general type – bombers for example – do show some small size differences, but still manage to look fine next to each other.  This works because, in real life, units are built in different models having somewhat different sizes, while still falling within a general size range.  (For instance, fighters come in different sizes, but all are way smaller than bombers.)  Even minor size differences in troop pieces, however, can be fatal because, at that tiny scale, only tiny differences in height (such as those found among the A&A troop sculpts) look believable, meaning that they look as if they’re just caused by a difference in posture or by one soldier being a taller man than another.  My sculpt collection includes many types of WWII infantry pieces, but few of them come close to being the right size and many are quite different (including some which are about half size).  Some also have a more “stocky” build than the A&A ones, so even if the height and level of detail matched, they’d still look incorrectly proportioned.

      So, to end where I began, I’d like to concur with the board members who’ve been expressing a preference for supplementary pieces (both from TT and FMG) which are as compatible as possible with the A&A ones.  Sculpts which vary considerably from the established A&A sculpt set (in the various categories I’ve described) could have great appeal to other board gamer (for instance people who play Tide of Iron have been mentioned a few times) – but for the A&A market, a high degree of A&A compatibility would be the preferable way to go.

      posted in Other Axis & Allies Variants
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      CWO Marc
    • RE: Missing French Pieces

      @UN:

      But ancient tactics? Well, 1918 tactics. Only a few like Charles de Gaulle advocated modern warfare. Actually, Heinz Guderian, one of the big developers of blitzkrieg, read de Gaulle’s book, compared it to his own, and found many similarities. So yes, the French High Command was still thinking 1918; the Germans were thinking 1940.

      Yes, one of the fundamental problems was that most of the French high command (de Gaulle being one of the rare exceptions) still regarded the tank as an infantry support weapon.  They therefore tended to scatter their tanks all along the front to provide that local support.  On the other hand, Guderian, de Gaulle, and people like J.F.C. Fuller and Liddell-Hart in Britain, viewed the tank as the spearhead of the attack, which ought to be used in massed formations concentrated at key points of the front.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Missing French Pieces

      @reloader-1:

      Time for a good joke:
      Q: Why do the French plant so many trees on their roads?
      A: So the Germans can march in the shade!

      This sounds like a variation of what Leonidas of Sparta replied at the battle of Thermopylae when the Persian king boasted that the arrows of his troops would blot out the sun: “Good.  We shall fight better in the shade.”

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Lack of board flatness

      @RogertheShrubber:

      I go a bit extreme with this.  I go to my local hardware store and usually have them cut me a piece of glass measured to size and place it over the map. You can get this done at Menards or Lowes.

      I did something similar.  My board is covered with a sheet of acrylic which a local plastics company cut to the required size for me.  I had considered using glass for a while, but I finally opted for acrylic because it’s lighter and less fragile, and because its flexibility allowed it to be rolled up to a convenient size for delivery.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: List of standard acronyms…noob confused by IPC, IC, FIG, KJF, etc...

      I can’t recall my source, so I can’t vouch for the accuracy of the information, but what I’ve read about this subject agrees with the Cruiser aViation theory.  Naval aviation initially had just a reconnaissance role, and so was regarded as an extension of the function of cruisers, one of whose jobs was to act as the scouts of the fleet.  “CA” couldn’t be used because it was already taken to designate (I think) heavy cruisers, so rather than the first letter in “aviation” being added to “C”, the second one was used instead.

      Still, there are other theories floating around.  One creative explanation that I once heard – from a crewmember of the nuclear carrier USS Enterprise – was that “V” stood for “Vixed wing”, an alternate pronunciation of “fixed wing” which distinguished a fleet carrier from a helicopter-carrying assault ship.  I don’t think he was kidding me, but I found the explanation a bit too convoluted to be convincing.

      posted in Player Help
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      CWO Marc
    • RE: My World War I game

      @Dylan:

      Units

      Poison Infantry

      Poison Infantry are strong Infantry that are upgraded Infantry

      If you want upgraded infantry in your game, you might want to simply call them Upgraded Infantry or Elite Infantry, two terms that would be immediately understandable.  It would be a better choice than “Poison Infantry”, a term that as far as I know never existed.  Poison gas was definitely used in WWI, but it was simply released against enemy lines under favourable wind conditions and followed up by a conventional attack.  Attacking troops might have worn gas masks if they attacked before the gas had cleared, but this would not have made them special infantry (any more than the gas masks worn by the defending troops would have made them special).  The best example of true WWI elite troops that I can think of were the Stormtrooper units (“Stosstrupen”) used by Germany towards the end of the war.  They were specially trained to use infiltration tactics, a method of attack which was arguably the most effective way for troops to deal with the trench environment of WWI.  These tactics were the forerunner of the way in which modern infantry operates.  The British also started using infiltration tactics towards the end of the way (though without the catchy Star Wars-like name for their infantry), so I don’t think there would be a historical problem with each side in your game having a category of Elite Infantry.

      posted in Other Axis & Allies Variants
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      CWO Marc
    • RE: Any good ideas for keeping units seperated

      @special:

      you can put a black dot with a marker on the bottom of the UK/US pieces of either Pacific or Europe box

      I agree that this is the best method to keep them strictly separated, no matter how much the pieces move around the board, because with a dot distinguishing the Pacific and Europe sets of US and UK pieces you could completely mix together both sets and still be able to separate them afterwards.  No other countries appear in both games, so only the US and the UK would need dots.  And you’ll have no trouble sorting out the roundels and the square cardboard markers: the Pacific ones have a white backing and the Europe ones have a black backing.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Sea zone colors Europe vs Pacific

      @jeffdestroyer:

      Anyone have different shades of blue for sea zones in Europe vs Pacific?

      I have the same problem.  I wondered if I’d gotten a defective copy, but now I know it’s not just mine.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Which territory do you live in?

      Quebec.

      posted in General Discussion
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      CWO Marc
    • RE: Please post when (and only when) you finally get your AAE40 home.

      Got mine on the 24th from local hobby shop.  Live in Quebec.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Color of the Soviets -vs- the Italians

      The appearance of the various colours is sometimes a bit different depending on whether you see them in sunlight, in incandescent light, or in fluorescent light.  I find that the lighting type makes the most difference when you compare the various shades of green that have been used for the American infantry pieces over the years in the different releases: in some lighting conditions (especially fluorescent lighting, which sometimes has a greenish hue) they look identical, while in others it’s easy to tell them apart.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: OH JOY!!

      Got mine last night when the local hobby shops received their shipments.  One nice unexpected feature is that the back of the rulebook has a nice two-page comparative chart of all the unit types for all the nations in Global, with pictures (drawings, not photos) and with the names of the historical units on which they’re based.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Picture of AA Maps compared

      Two notable differences are that, in the Global map, the Arctic region got chopped off and a vertical slice got cut out of the centre of North America.  Losing the Arctic doesn’t bother me because it creates a bit more space to allow the rest of the map to be made bigger, but I find the North American deletion a bit irksome because it makes the contrast between the two sides of North America – which is already substantial because of the scale difference – look even stranger.  But in the overall scheme of things this is just a minor annoyance because the overall map looks great.  I put the Global map together last night for the first time and I found it pretty spectacular, both in terms of size and appearance.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Got my game…what an awesome map

      @buicksuper:

      Anyways well find out tonight if u.s. will be speaking japanese or german.

      Or Italian.  If that ever happened, Germany and Japan might never recover from the embarrassment.

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: Release Date Coincidence?

      I wonder if the anniversary will be marked today by the sack of assorted hobby shops by A&A gamers who’ve been told that their inventory of Europe 1940 sets have just sold out?  That sort of thing could make the original sack of Rome look pretty tame by comparison.

      posted in Axis & Allies Europe 1940
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      CWO Marc
    • Release Date Coincidence?

      I’d have trouble believing that August 24, 2010 was intentionally chosen as the release date for Europe 1940 because of the date’s historical significance, but at least it’s an interesting coincidence: today is the 1,600th anniversary of the first sack of Rome by the Visigoths under Alaric.

      http://www.bbc.co.uk/news/world-europe-11066461

      posted in Axis & Allies Europe 1940
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      CWO Marc
    • RE: Table Tactics New Product Release

      @DrLarsen:

      Italy

      Superbattleship: BB1936 Class (basically a scaled-up, 16”-gun Littorio)

      I haven’t checked my copy of Garzke and Dulin’s reference book on Axis battleships, but I don’t recall Italy ever having planned to build any 16" uprated version of the Littorio class.  Is this a fictitious design or, if not, could you let me know where the information on this projected class comes from?

      posted in Other Axis & Allies Variants
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      CWO Marc
    • RE: Global Board compared to Anniversary Board

      @CWO:

      I’ll measure my MB board this evening

      Here are the results.  The MB board is a single folding board made of three panels.  It measure 33 " x 19 1/2 ".

      posted in Axis & Allies Global 1940
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      CWO Marc
    • RE: World War II in Europe game

      Thanks for the answer.  I’m a bit uncomfortable with seeing the northeastern corner of Africa abruptly disappearing into the Indian Ocean along a straight line, but that’s just a personal preference.  The two halves of the map certainly connect better than the original A&A Europe and Pacific games ever did.

      posted in Other Axis & Allies Variants
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      CWO Marc
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