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    3. Posts
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    Posts made by cwglee51

    • RE: CWGLEE vs TinCanoftheSea

      @TinCanoftheSea If you’d like to play once again let me know!

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @TinCanoftheSea but if you’d like to restart I’d be happy to

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @tincanofthesea honestly I was thinking I’m in trouble in the pacific. I don’t like how that it going at all😧

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @TinCanoftheSea - I still cannot post either. Looks like there is known issue:
      https://github.com/triplea-game/triplea/issues/10032

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @tincanofthesea triplea_37946_4uk.tsvg

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @tincanofthesea just saved local, file > save, then dragged the saved game into the post. It seemed to work fine that way for me.

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @tincanofthesea that looks like a russia save and I can’t download it. It’s not a link just text =)

      posted in Play Boardgames
      C
      cwglee51
    • RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)

      @crockett36 It’s possible you were playing local by accident, i’ve done that sometimes and forget I’m not playing the game by forum. In such cases the opponent won’t get the dice rolls. Just save your most recent save game from above and select play by forum and perform the battles, I should get the dice rolls then.

      posted in Play Boardgames
      C
      cwglee51
    • RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)

      @crockett36 I save local, then depending on the move I start a local game to play with different ideas or if I know what I’m doing I just go straight to play by forum.
      The save game is always triplaea_forum ID#_turn/country most recently played.

      posted in Play Boardgames
      C
      cwglee51
    • RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)

      @crockett36 Looked every and didn’t see them, I checked game save and email is correct in the dice server. no worries, once you post UK i’ll check once more.

      posted in Play Boardgames
      C
      cwglee51
    • RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)

      @crockett36 - Also FYI I didn’t get any dice rolls for China.

      posted in Play Boardgames
      C
      cwglee51
    • RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)

      @crockett36 NO Scrmable

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @TinCanoftheSea triplea_37946_4rus.tsvg

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @TinCanoftheSea - Well I’m getting same error still:
      32dd5f34-3b25-4f20-938b-f39caa88baa8-image.png

      I saved game right before trying to post. Either the forum has issues or game is corrupt?

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      @tincanofthesea I’ve gotten a java class error when trying to post russia. The game froze on here:
      f6573ba9-df28-4091-b572-d5eff6329155-image.png

      The turn was quite simple, 1 battle and you’ll see from the Marti roll I took archangel without loss.

      I purchased 10 inf and placed in Russia and 2 Mech that I placed in Volgo.

      Going to replicate the turn and edit the combat then make all the same non combats.

      posted in Play Boardgames
      C
      cwglee51
    • RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 1 infantry moved from Jehol to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
              3 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              1 fighter moved from Kiangsu to Yunnan
              1 tactical_bomber moved from Kiangsu to Yunnan
              2 bombers moved from Japan to Yunnan
              3 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kiangsi to Hunan
              1 fighter moved from Formosa to Hunan
              2 fighters moved from Manchuria to Hunan
              2 tactical_bombers moved from Manchuria to Hunan
              1 artillery moved from Shantung to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 mech_infantry moved from Manchuria to Anhwe
              4 infantry moved from Korea to Manchuria
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 cruiser moved from 6 Sea Zone to 36 Sea Zone
              1 cruiser moved from 20 Sea Zone to 36 Sea Zone
              2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
              2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
              1 battleship moved from 6 Sea Zone to 36 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 fighter moved from Okinawa to Kwangsi
              3 infantry moved from Shantung to Anhwe
              2 infantry moved from Kiangsu to Anhwe
              1 fighter moved from Korea to Kiangsi
              1 artillery moved from Kiangsu to Anhwe
              1 infantry moved from Kiangsu to Anhwe
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 5 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 5 infantry
      
          Non Combat Move - Japanese
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              3 fighters moved from Hunan to Kwangsi
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 armour and 1 infantry moved from 6 Sea Zone to Korea
              1 tactical_bomber moved from Yunnan to Kwangsi
              2 bombers moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              2 tactical_bombers moved from Hunan to Kwangsi
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              1 factory_minor placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
      C
      cwglee51
    • RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Chinese to Shensi: 1 infantry
              EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
              EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
              EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
              EDIT: Adding units owned by Russians to Novgorod: 1 infantry
              EDIT: Adding units owned by Russians to Ukraine: 1 infantry
              EDIT: Turning off Edit Mode
              Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              4 infantry moved from Holland Belgium to France
              3 infantry moved from Western Germany to France
              4 mech_infantrys moved from Western Germany to France
              3 armour moved from Holland Belgium to France
              2 artilleries moved from Holland Belgium to France
              2 armour moved from Greater Southern Germany to France
              1 artillery moved from Western Germany to France
              1 armour moved from Greater Southern Germany to France
              6 infantry moved from Greater Southern Germany to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 106 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in 111 Sea Zone
                  Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 111 Sea Zone
                      Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                      British roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                  Germans win with 2 bombers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
                  Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                  Casualties for Germans: 1 fighter
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/15 hits, 5.00 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Battle in 110 Sea Zone
                  Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 cruiser owned by the French, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
                      Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 2 infantry owned by the Germans and 6 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 9/18 hits, 6.00 expected hits
                      French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits
                      3 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                  Casualties for Germans: 5 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              11 infantry moved from Germany to Poland
              3 artilleries moved from Germany to Poland
              3 aaGuns moved from Germany to Poland
              1 fighter moved from Yugoslavia to Southern Italy
              1 tactical_bomber moved from 111 Sea Zone to Western Germany
              2 bombers moved from 111 Sea Zone to Western Germany
              3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              1 aaGun moved from Western Germany to Holland Belgium
              1 aaGun moved from Western Germany to Holland Belgium
              1 aaGun moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Yugoslavia to Western Germany
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to Western Germany
      
          Place Units - Germans
              1 destroyer placed in 113 Sea Zone
              1 bomber and 1 fighter placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.67
      Neutral_Allies regular : -0.67
      Germans regular : 2.00
      British regular : -1.50
      

      Savegame

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
              2 infantry moved from Queensland to New South Wales
              3 fighters moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
              1 transport moved from 54 Sea Zone to 62 Sea Zone
      
          Non Combat Move - ANZAC
              2 aaGuns moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 carriers moved from 26 Sea Zone to 33 Sea Zone
              2 fighters moved from 26 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              2 cruisers moved from 26 Sea Zone to 33 Sea Zone
              1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands
              1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 carriers moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 fighter moved from 101 Sea Zone to 91 Sea Zone
              1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
              Battle in 35 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery and 2 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 fighter moved from 16 Sea Zone to Midway
              2 infantry moved from 91 Sea Zone to Morocco
              1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              2 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 infantry placed in Eastern United States
              1 carrier placed in 10 Sea Zone
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Tsinghai to Kansu
              1 fighter moved from Sikang to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 3 artilleries and 3 transports; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              11 infantry moved from Burma to Yunnan
              1 artillery moved from Burma to Yunnan
              2 fighters and 1 tactical_bomber moved from Burma to Yunnan
              1 armour and 1 mech_infantry moved from India to Yunnan
              1 cruiser moved from 79 Sea Zone to 39 Sea Zone
              1 mech_infantry moved from Egypt to Trans-Jordan
              1 armour moved from Egypt to Trans-Jordan
              1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
              1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 artillery moved from 81 Sea Zone to Trans-Jordan
              2 destroyers moved from 109 Sea Zone to 110 Sea Zone
              1 armour and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
              2 infantry moved from United Kingdom to 109 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
              1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from Gibraltar to Normandy Bordeaux
              1 infantry moved from Burma to Yunnan
              1 battleship moved from 79 Sea Zone to 80 Sea Zone
              2 infantry moved from Tanganyika Territory to Kenya
              2 fighters moved from United Kingdom to Normandy Bordeaux
              1 infantry moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                  Italians defend with 1 armour, 1 factory_minor and 1 harbour
                      British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits
                      Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Italians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
              Battle in Trans-Jordan
                  British attack with 2 armour, 1 artillery and 1 mech_infantry
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 artillery
                  Casualties for Italians: 1 artillery and 1 infantry
              Battle in Yunnan
                  British attack with 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                      British roll dice for 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/18 hits, 4.83 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/10 hits, 3.83 expected hits
                      3 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
                      British roll dice for 1 armour, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/14 hits, 4.17 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.83 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                      British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 5/11 hits, 3.67 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                  Casualties for British: 9 infantry
                  Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
      
          Non Combat Move - British
              2 fighters moved from Yunnan to India
              1 tactical_bomber moved from Yunnan to India
              1 infantry moved from Burma to India
              2 aaGuns moved from Burma to India
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              2 fighters moved from Gibraltar to United Kingdom
              1 tactical_bomber moved from Gibraltar to United Kingdom
              2 fighters moved from Normandy Bordeaux to United Kingdom
              1 bomber moved from Normandy Bordeaux to United Kingdom
      
          Place Units - British
              3 artilleries placed in United Kingdom
              3 transports placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2
              British collect 29 PUs (3 lost to blockades); end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              8 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,4
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
              UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
              Some Units in India change ownership: 8 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Americans regular : 0.50
      Italians regular : -0.17
      Japanese regular : 0.17
      British regular : 0.50
      

      Savegame

      posted in Play Boardgames
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      cwglee51
    • RE: CWGLEE vs TinCanoftheSea

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Tsinghai to Kansu
              1 fighter moved from Sikang to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
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      cwglee51
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