@TinCanoftheSea If you’d like to play once again let me know!
Posts made by cwglee51
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@TinCanoftheSea but if you’d like to restart I’d be happy to
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@tincanofthesea honestly I was thinking I’m in trouble in the pacific. I don’t like how that it going at all😧
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@TinCanoftheSea - I still cannot post either. Looks like there is known issue:
https://github.com/triplea-game/triplea/issues/10032 -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@tincanofthesea just saved local, file > save, then dragged the saved game into the post. It seemed to work fine that way for me.
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@tincanofthesea that looks like a russia save and I can’t download it. It’s not a link just text =)
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RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)posted in Play Boardgames
@crockett36 It’s possible you were playing local by accident, i’ve done that sometimes and forget I’m not playing the game by forum. In such cases the opponent won’t get the dice rolls. Just save your most recent save game from above and select play by forum and perform the battles, I should get the dice rolls then.
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RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)posted in Play Boardgames
@crockett36 I save local, then depending on the move I start a local game to play with different ideas or if I know what I’m doing I just go straight to play by forum.
The save game is always triplaea_forum ID#_turn/country most recently played. -
RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)posted in Play Boardgames
@crockett36 Looked every and didn’t see them, I checked game save and email is correct in the dice server. no worries, once you post UK i’ll check once more.
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RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)posted in Play Boardgames
@crockett36 - Also FYI I didn’t get any dice rolls for China.
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@TinCanoftheSea - Well I’m getting same error still:

I saved game right before trying to post. Either the forum has issues or game is corrupt?
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@tincanofthesea I’ve gotten a java class error when trying to post russia. The game froze on here:

The turn was quite simple, 1 battle and you’ll see from the Marti roll I took archangel without loss.
I purchased 10 inf and placed in Russia and 2 Mech that I placed in Volgo.
Going to replicate the turn and edit the combat then make all the same non combats.
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RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)posted in Play Boardgames
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan 2 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 4 infantry moved from Korea to Manchuria 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Korea to Kiangsi 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 fighters moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.67 -
RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)posted in Play Boardgames
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Turning off Edit Mode Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 2 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 6 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 111 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits British roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/15 hits, 5.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits 1 aaGun owned by the French, 2 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 9/18 hits, 6.00 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits 3 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 11 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 3 aaGuns moved from Germany to Poland 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 bombers moved from 111 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Yugoslavia to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : -1.67 Neutral_Allies regular : -0.67 Germans regular : 2.00 British regular : -1.50 -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 transport moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 fighter moved from 16 Sea Zone to Midway 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries and 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 11 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Burma to Yunnan 1 battleship moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Tanganyika Territory to Kenya 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese Combat - British Battle in Normandy Bordeaux British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 armour, 1 artillery and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber British roll dice for 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/18 hits, 4.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/10 hits, 3.83 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/14 hits, 4.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 5/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 9 infantry Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to India 2 aaGuns moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 2 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 3 artilleries placed in United Kingdom 3 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2 British collect 29 PUs (3 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.50 Italians regular : -0.17 Japanese regular : 0.17 British regular : 0.50 -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.33